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Craft Projects
2009.06.28 20:00 Craft Projects
Share your crafts, tutorials, tips, and questions on all things craft related!
2019.03.26 01:38 JayRy27 5 Minute Crafts Thumbnails
For all those cringy 5 Minute Crafts thumbnails you find.
2023.03.15 10:59 Stripper_Annie Oceania PVP Server
New PC Oceania PVP Server is launching Friday
17 March at 8pm hosted by
GamingAlliance.Net.
- Sydney, Australia
- Responsive Moderators
PVP Server Wipe Settings for Friday
- 1x structure decay -
10x XP/Harvest/Gathering
- Players remain in the world when logged off
- Can loot sleeping players
- 1x Durability
- 1x Spoil rate
- 2x Resource respawn rate (incl. Thralls)
- 10x Crafting
- 2x Thrall Taming Speed
- Max Clan Size = 10
- Gods Enabled
- Autolock OFF
- Player list hidden after 5mins
- Damage to players: 1 / Damage to allies: 0.5
- Max 20 Thralls/Animals Per Clan
- Building during raid hours
- Damage to structures: 1.0
-PvP Schedule: 24/7
-Raid Schedule:
Mon - Fri = 7pm -> 10pm
Sat = 5pm -> 11pm
Sunday = 5pm -> 10pm
Rules:
- Alliances allowed
- No rules on retalliation/counter raids
- No Spamming Foundations
- Max 10,000 pieces per clan (to reduce excessively large bases that lag/crash the server)
Come join the new server Friday night for boosted rates, pvp action, and NO CHEATERS!
submitted by
Stripper_Annie to
ConanExiles [link] [comments]
2023.03.07 10:14 A_CupcakeNurse Happy 5min Craft
2023.03.07 04:33 Better-Ad-7566 Information about upcoming support MVP system update.
Source of information: mainly from
https://www.inven.co.kboard/lostark/5350/146256 and other posts as well.
I am not certain when new support MVP system will arrive here (let me know if I missed news), but since it was updated with balance patch in KR, I think it is likely to receive this update in March.
Long story shorts, new MVP criteria for supports will be added and shows how much your buff contributed to the team's damage output. If I translate it directly, the new MVP title will be "Radiant Supporter / Noble Supporte Supporter." It may vary in official translation, but I will use this title from now on.
- Information about the system:
Only Brand, Attack Buff, and Identity Buff will be calculated as your buff. Bracelet, Card set isn't considered as your buff in calculation. However, party-wide buff such as Card, Cheers (from Bracelet) will increase your party's damage pie in 8 man raid, so it is meaningful in that manner.
Formula: (Damage with Buff - Original Damage) / Damage with buff x 100 %.
4 man : Supporter ~ 19% Noble Supporter 20~24% Radiant Supporter 25%~
8 man : Supporter ~ 09% Noble Supporter 10~12% Radiant Supporter 13%~
- So what does it show?
- 4-man raid: It shows how good you are as a support. Supporter MVP will show how good your buff was regardless of DPS's performance. Even though one of the DPS is dead, your buff effect will still remain the same. The most important part in this system is how well can you sustain brand and attack buff.
According to experiment KR people did, by maintaining brand and attack buff without any identity buff, you can get Noble ~ Radiant Supporter. So if you get Supporter in 4-man raid with not much variables, such as guardian raids, it will show you that there is something wrong with your supporting in terms of buffing.
8-man raid: Your buff efficiency will be calculated out of total damage done by raid member. So it will be DPS dependent in some way. If party 1 has much geared DPS and party 2 has less-geared DPS, there is undefeatable gap that support in party 2 can overcome if party 1 support did fine. However, it is still meaningful in some way, because not all parties are unbalanced, and there are cases that clearly shows one support did better than others.
(Since OP was in Bard forum, he added this note mainly toward bards at the end of the post , and I think it's pretty interesting)
+The internal indicators of bards' branding are the worst. This time, the new branding skill Sonatine came out when no one really expected it.It is reasonable to assume that the uptime of current Bards' branding turned out to be disastrous, when SG compared the branding and buffing uptime of three types of support while creating the new MVP system. This is a natural result because there were many people on the forum that they can have 100% uptime with single branding skill, sound shock. I am not saying that you can't maintain brand with just sound shock, but because you have to give up most other skills' casting time and just spam sound shock in order to have 100% uptime. But in real raid, since you have to do other things together, it results into a lot of time without branding. The skillset is your choice after all, but if you are considering double branding skill, this is the reason why I recommend harp as your main branding skill.
If everyone gets Radiant Supporter, SG may re-do detailed balance update so I think it is important to find your own play style and have fun yourself while trying to get Radiant Supporter.
(On the other hand, I think there must be some problem if you get Supporter)
PS) It is very controversial in Inven at this very point because people are arguing about "It is fine to get Supporter because it isn't support's only role." versus "Even so, you are doing something seriously wrong if you get Supporter all the time." I can foresee this happening in our version as well when it's updated, however I wish there's some constructive discussion so that supports can learn what they are doing wrong and use it as their chance to improve.
Edit1) Since percentage calculation is a bit confusing, I wanted to add this.
If you wanna get Radiant(25%):
x/x+100 = .25 -> 4x = x+100 -> 3x = 100 -> x= 33.3 -> Your average buff should be higher than 33%.
If you wanna get Noble (20%):
x/x+100 = .2 -> 5x = x+100 -> 4x= 100 -> x= 25 -> Your average buff should be higher than 25%.
So even if you heal all the time with your identity, if your uptime for branding (10%) + buff (21%ish) is high enough, you can get Noble Supporter in 4 man raid, but not Radiant.
Again, yearning, bracelet, card effect are excluded, and I think the reason behind that is, dev wanted to show your performance-driven contribution.
Edit2) I left this in comment, but I think it can probably draws your attention: so... here it is:
There actually was a guy, Portia, one of the streameex-hearthstone pro player who is famous for theory-crafting, did an
experiment. (video's in Korean, no sub)
Condition: He found similar spec supporter with same or similarly-skilled pilot and did Sonavel (guardian raid) for 4-5mins for 6 or 8 times per group, twice per support. To do that, DPS removed all their gems. To be fair for Pally, Artist and Bard used heal twice. All supports started with Stimulant, and used 1 stim in between.
DPS groups were: 1.Reaper, DB, Glaivier, 2. Reaper, Glaivier, Barrage Artillerist, 3. Glaivier, CO Summoner, GS.
Party 1 (Reaper, DB, Glaivier)
- Pally (27%, 25%) Bard (25%, failed once), Artist (27%, 27%)
Party 2 (Reaper, Glaivier, Barrage Arty)
- Pally (27%, 27%), Swift Bard (26%, 26%), Spec Bard (28%, 28%), Artist (25%, 23%)
Party 3 (Glaivier, CO Summoner, GS)
- Swift Bard with 1 spec ring(25%, 25%), Spec Bard (26%, 26%), Artist (24%, 23%)
- Skipped pally because he thought it's gonna be 27% anyway.
Result (his opinion):
- There's not too much difference.
- If you only see buff efficiency, Spec Bard >= Pally > Swift Bard >= Artist
- The more hit master class you have, Bard & Artist's buff became less efficient. But not too much (1~3%) -> After all main DPS skill is Heavenly Tune, Sun Drawing (artist buff) + Identity.
- In this experiment, we used heal twice, but if they use more or less heal, it will affect the percentage.- In raids that has very good burst window or in overgeared party, bard (especially spec bard) can be better. (Also, in this experiment, DPS didn't use Atrophine).
- In some raids, Sonic Vibration and Sun Well(Artist skill similar to SV) hit rate can be lower
.His opinion: Paladin has very solid floor. And unless it's 3 entropy class, there's some difference with Bard and Artist. Artist tends to be lower, but since it can take very good care of DPS, there's pros and cons. So I think there's not much unbalance between supports. This is just a rough experiment, so don't take it too seriously. It would be very hard to calculate the real efficiency.
Edit) Since patch rolled out and they are using different title, I edited the post to fit.
submitted by
Better-Ad-7566 to
lostarkgame [link] [comments]
2023.03.06 18:07 Tupka4a My suggestion for better PvP experience.
Dear Dev team, dear community,
I have over 4000 hours in the game now and to be honest it really feels like a love – hate relationship. I was also out for close to a month in the beginning of the year due to the meta and the boring/stale state of PvP. It really got me to a point where it was not fun at all and I felt forced to choose from just few weapons in order to get valued as good asset for Wars (most respected PvP content). I was, I am and I will remain Fire Staff player while combining the stick with any combinations such as Rapier, Ice Gauntlet, Blunderbuss, Void Gauntlet.
Since the recent patch notes in PTR I felt this stomach feeling and the excitement was running in my blood again. Finally, the Bruiser era of being immune to all crowd control apart from the three 3 Stuns in the whole game is over. Finally, the weapon that is without a single crowd control, self/ally buff or enemy debuff is treated as a DPS/Skill source. Finally the damage of clearly CC only abilities will not lock you in a death combo which is build only on pressing buttons in specific order. I want to thank you for that, even that it was in my opinion a bit too late.
For the future of the game however, I feel like there are many potential improvements which in theory should not require too much of your time and effort. Mainly those are focusing the PvP aspect of the game, as I'm not that invested in the PvE (for the moment).
- The PvP Track should be looked at, as there are many rewards which are a bit useless. Such are many of the crafting mods and I think they should be reworked as follow: -Purifying crits - Reduce cooldown to 5 seconds. -Penetrating backstab - Hits from the back penetrate 40% of opponent's armor. -Siege ward - Receive 15% less damage from siege weapon and do 15% more damage to siege weapons. -Mortal Empowerment - Stacks give 1% (max 10) for 5min. Each kill or assist refreshes the cooldown. -Penetrating Headshot - Penetrates 40% of target's armor. -Alacritous Punishment - Deals 8% dmg to players with Haste or Slow. -Exhausted Exploitation - 15% for 8 seconds instead of 4. -Fractured Rend - increase the rend from 12% to 25% if block is broken -Shirking Empower - damage increase from 4% to 5%, max 5 stacks for 5 sec. -Combine Vigor and Invigorated - same values. -Elemental offensive perks - Set Chain/Attunement/Shirking elemental perks to same cooldown - 2s. -Conditioning defensive perks - Take a look at those as they are not working properly. -Plague Crist - Critical strikes apply disease even from over 50% hp. Value of disease down to 8%-18%.
- The leaderboards were a great addition to the game. However, they feel quite empty for the moment as there is not much of detailed information on them. Also there are not that many rewards which a player can achieve with them. My take on it is that PvP matchmaking (both in OPR and Arena) is worked on as soon as possible and MMR system is introduced. If this system is in place, we will see way less unbalanced OPR and Arena matches and way more competitive games in those mods, as people will be close to same skill level. Example could be below : - Win match – receive 10-30 (depending on rank) + 5-10 (depending on personal performance). The lower the rank the more points are generated to the player. - Lose match – lose 10-20 (depending on rank) + 5-10 (depending on personal performance). The higher the rank the more points are lost by the player. - Rage quit/Disconnect – lose 40 points (I know it looks bad, but keep in mind that is for the greater good, since you are not disconnected on each OPArena game, while people will quit on purpose otherwise if no penalty) - Ranks related to amount of MMR points – 1000 to 1299 Bronze, 1300 – 1499 Silver, 1500 – 1699 Gold, 1700 – 1799 Platinum, 1800 + Diamond - Build in seasons - the players are competing for a set amount of time (not a week or two). My suggestion would be 2-3 month season in which the players can build up their ranks. Note that weekly rewards may still be obtained during that period, but this will not affect or reset the seasonal progress. - End of each season rewards - Such can be – Gold, Shards, Gypsum Orbs, PvP Crafting mods, High quality materials (Asmodeum, Phoenix etc.), Skins (for placements 1-5, 6-25 etc.), Rare named items obtainable only via ranking rewards, Rare furniture items obtained only via ranking rewards.
- Open world PvP should also be something to look at. Currently we have close to none open world PvP engages. The reason is simple, no rewards and no gain at all. If you kill someone the best you can get is a gathering piece of a set which is 500GS. Therefore, please consider changing the drops for open world kills and implement a new system/items for the faction vendor, so special items or boosters for crafting of PvP (only) gear can be used. Examples below - Drops from open world kills – could be – Gold 200-1000 (dependent on the rank of the other player in his faction and PvP Leaderboards), Items 500-600 (dependent on the gear score of the killer), Shards 50-500 (same). - Faction Vendor – change the existing gear and replace the items in it. Currently everyone has way better corrupted sets for PvE from the one in the shop and the PvP armory is too outdated. Examples for better gear below : Armor of the soldier 600GS – Resilient + Freedom + 25 STR (35000 Azoth salt) Armor of the mage 600GS – Refreshing + Physical Aversion + 25 INT (35000 Azoth salt) Armor of the ranger 600GS – Refreshing Evasion + Shirking Fortification + 25 DEX (35000 Azoth salt) Armor of the knight 600GS – Resilient + Shirking Fortification + 25 CON (35000 Azoth salt) Armor of the sage 600GS – Refreshing + Elemental Aversion + 25 FOC (35000 Azoth salt) *Note that all mentioned above armor pieces are only obtainable if highest faction rank is achieved ! Armor of the soldier 600GS – Resilient + Freedom + Shirking Fortification + 25 STR (65000 Azoth salt) Armor of the mage 600GS – Refreshing + Physical Aversion + Resilient + 25 INT (65000 Azoth salt) Armor of the ranger 600GS – Refreshing Evasion + Shirking Fortification + Resilient + 25 DEX (65000 Azoth salt) Armor of the knight 600GS – Resilient + Shirking Fortification + Freedom + 25 CON (65000 Azoth salt) Armor of the sage 600GS – Refreshing + Elemental Aversion + Resilient + 25 FOC (65000 Azoth salt) *Note that all mentioned above armor pieces are only obtainable if highest faction rank is achieved and player is placed in PvP rank Platinum or higher (1700MMR+) ! The same can be done with all the weapons as well. But please make sure that the perks are actually usable in PvP and also make sure that the price is corresponding to the reward. Currently we have too much of azoth salt which is not used for anything. - Crafting boosters – there should be crafting boosters which increase the probability for a certain PvP perks. Examples below: Resilient booster – gives extra 10% chance to get Resilient perk when crafting gear (7500 azoth salt). Aversion booster – gives extra 20% chance to get Physical or Elemental Aversion when crafting gear (7500 azoth salt). This way the azoth salt will become a much-needed resource in order to achieve better gear or to attempt to craft such. Which should result in more engages in instanced or open world PvP.
I really hope that this small feedback of mine will receive a look not only from your Dev team, but mostly from the PvP community of the game. Let's make the game better for all of us, so we can keep enjoying it 😊
Thank you and have a nice day/night.
submitted by
Tupka4a to
newworldgame [link] [comments]
2023.03.05 05:25 TangerineNo563 Unreal5Game Update Blog
| Hey what i have here are just my notes on a game that would be dope to make and i will work on it in my spare time it would be dope if i could find someone witht eh same lack of skills so we can build and grow together i just really want to try to make a dope mmo fantasy life game and i mean it would be a slow preccess but i think with enough planning and hard work a good try is better then no try i think im going to try to work on making a farming system to get my moral up and maybe model some carrots and what not the only thing so far that i made was a glass bottle for a potion or whatever you'd want to put in it. i understand my notes are probs super confusing but i will organize them better i promise UPDATED NOTES only way to have health regan is by farming food items and the only way to get food items is by real people farming in game same goes for potions only way there will be potions is if you buy them from someone who made them there will be a supply of potions and food from ai venders in the start but for the most part eventually they will run out if noone crafts them you will make good money making and selling both food and potions and they will both have purposes that will intise the player to do either one or the other will add potions but id like for players to use food as well might add food hunger as well as health potions INVENTORY you would be able to share storage with your ingame wife Defalut item inventory will have 120 slots Backpacks will be granted via quest or in game vender or personal trade with another player Simple BackPack- 25+ Slots Medium BackPack- 60+ Slotst Improved BackPack- 120+ Slots Magic BackPack- 200+ Slots Magic Nanny Pouch- Able to take 10 items from your house storage. Cool down time of 1 hour Farming system Reasons for farming NPCs will consume food so selling food to NPCs will be good they will pay good money for it. Also NPC/Players will use food stock to sell as a vender Things to Grow * Corn- 30min Plants sprout - 1hr they start growing 1/3 of the way - 1hr 20 min half way grown - 2hrs 3/4th of the way grown - 2 hrs 25min Corn is ready for harvest * Carrots- 20min plants sprout - 40 min they start growing 1/3 of the way - 1hr half way grown -1hr 20 min 3/4th of the way grown- 1hr and 40 min ready for harvest * Beats- 20 min plants sprout - 35 min they start growing 1/3 of the way - 45 min half way grown - 1hr ready for harvest * Potatoes- 40 min plants sprout - 1hr they start growing 1/3 of the way - 1hr 45min half way grown - 2hrs 30min ready to harvest * wheat- 30 min plants sprout - 45 min they start growing 1/3 of the way - 1hr half way grown - 1hr 20 min ready for harvest * cabbage- 20 min plants sprout - 30 min they start growing 1/3 of the way - 1hr half way grown - 1hr 10 min ready for harvest Food Health Restore Properties * Corn- +15hp * Beats- +10hp * Potatoes- +20hp * wheat- +10hp * cabbage- +5hp WILD FOOD * Mushrooms- +2hp * Red Mushrooms +5hp * Glowing Mushrooms- ability for temp health regen * Poison Mushrooms- -5hp per 2min These mushrooms will look just like red mushrooms and unless skill is high enough to tell you wont be able to tell what one you can eat * Blueberry's- +4hp * Pruple Berrys- +5hp * Wild Edible veggies- +5hp _______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Types Of Animal AI Deer type creature-Friendly Type-----------None Farmable Bunny type creature-Friendly Type----------None Farmable Pig type creature-Friendly Type------------Farmable Bear type of creature-Enemy Type-----------None Farmable Turtle type of creature-Friendly Type------Farmable Bird type of creature-Friendly Type--------None Farmable Polar Bear type of creature-Enemy Type-----None Farmable Snake type of creature-Enemy Type----------None Farmable Horse type of creature-Friendly Type-------Farmable Cow type of creature-Friendly Type---------Farmable Sheep type of creature-Friendly Type-------Farmable Chicken type of creature-Friendly Type------Farmable Goat type of creature-Friendly Type--------Farmable Capybara type of creature-Friendly Type----Farmable Kimoto Dragon type of creature-Enemy Type-None farmable BRAIN STORMING IDEAS It would be very cool if players would be able to import their own houses and furniture also avatars There would be in game market where you could sell your assets (NOT FOR REAL MONEY) NOTE if you get captured by a AAA Bounty hunter your assets will be taken from you and will be sold on a market for other players to bid on Their will be A.I AAA and A.I Black ID Players your clan will be able to capture camps and castles for more members Different types of zones: PVP, PVPM, UPVP, Green Zones Color of Zones------PVPM-Purple UPVP-Red Green Zone-Green PVPM- Is a zone where your PVP will be monitored and following actions will have a consequences UPVP- Is a zone where PVP wont be monitored and will most likely be near areas very far from any city/town. Green Zones- Is a zone where no Green ID Orange-Red IDs can kill or hurt anyone NOTE- AAA Bounty Hunters can take action against Black ID Players in Green zones as well as Black ID players can take action on AAA Bounty Hunters. Player Housing will be a UPVP unless a PVPM Crystal is in effect Cities Towns and Roads will be surrounded by pvpm zone depending on radius to city/town a radius will be put on a road if its far from city/town (For instance you are moving Materials via caravan and you must travel very far to another city from a town and in the middle of your journey your so far from your town and not close enough to a city that the roads become a 150m pvpm zone and eventually the roads stop being in a pvpm zone and will turn back into a pvpm zone once you get closer to the city) for the most part alot of roads will be a pvpm zone NOTE: If you kill in pvpm zone you will get a orange marker above your head after your first kill then slightly redish orange after your second kill then if you kill three people you become a Red ID player if you become a red id player you will receive a week red id each kill after your third kill will put one extra day on your red id NOTE if you kill abusively you will end up on a watch list area before heading in with your sellable loot Sellable loot will be valuable based off of damage and rarity NOTE if you kill abusively you will end up on a watch list if your hunted down by a AAA Bounty hunter you lose everything and must restart your character NOTE restarting a character will make you lose your house everything in your house will be sold on a auction site at 30% its value your house will be set at half value as well PERKS to being a red player include hiding on the mini map from everyone but green players unless you buy a cover only last for 30min until applied again GAME IDEAS BLACK IDS * When a Red ID has killed over 100 players with out losing there life they turn into a Black ID player. * Once a Black ID player you wont be on a watch list but can get a kill order if any green ids see you, unless you kill all Green ID players that saw you. * Being a Black ID you will have access to black market locations and the next black market setup location * 10% more money for sellable player loot at ai black market * As a Black ID player you may place a Kill Order on a AAA Bounty Hunter,(NOTE) Only way to place a kill order a AAA Bounty Hunter is by getting into a battle and retreating once you die by another AAA Bounty Hunter or the Bounty Hunter that had the kill order, your kill order will cease to be in efect. * If you die to a npc or world related death you shall not lose Black ID Staus. * Dieing to a Green Id/ Orange ID/ Orangeish redish ID/ Red ID you will die and lose all loot on body. Dieing to a AA Bounty Hunter's you will lose all of you coin in local banks. Dieing to a AAA Bounty Hunter's you lose all money in local banks as well as your house money. That Money taken from you will go to the AAA Bounty Hunter(Does not inculde stashed money) and all the belongings inside all properties will be repossessed as well as the houses will be put on auction at 20% market value. * Black ID players will apear as green players to other green players unless Black ID players choose to attack. (NOTE) If your seen by Orange ID thu Red ID players will be able to see that your a Black ID. ________________________________________________________________________________________________________________________________________________________________________________________________________ RED IDS * Becoming Red Id player means you have killed 5 players * Weekly Red ID Staus will begin on 5th kill, Staus will be in effect for a week. Each Kill will add to Staus, If you can go a week without killing you will turn back into a green player. * As a Red ID player you will be idenifyable to guards in the city on watch for the main gates. * As a red player if a green player is in a certain prox to you they will be able to see you on the their map. Unless you have buffs in effect. * As a Red Player you won't be hunted by AAA Bounty Hunter, But you will be put on a watch list notifying of your crimes. Untill your kills exceed 12 the watch list will be promted to kill order and AA Bounty Hunters may hunt you. * Dieing to a Green Id/ Orange ID/ Orangeish redish ID/ Red ID you will die and lose all loot on body. Dieing to a AA Bounty Hunter's you will lose all of you coin in local banks. Dieing to a AAA Bounty Hunter's you lose all money in local banks as well as your house and all the belongings inside all properties will be repoed. _____________________________________________________________________________________________________________________________________________________________________ GREEN IDS *Green players will get a monthly payment amount as well as access to paid ai protection *green players will not be able to see Red ID Players but can send a distress call to a AA or AAA bounty hunter *A distress call will send a ping of a current location *green players will be able to have clean record status means if you dont kill in a pvpk zone for week or more you get a 15% off store ai products *if you die in pvpm you will only lose what is on you but keep 50% of whats in your wallet *if you die in a pvpk you lose everything on your body and wallet _____________________________________________________________________________________________________________________________________________________________________ *Orange and Redish Orange players *When you kill 2 people you turn to a Orange ID player and After your 3nd kill you become a Orange Red Player *If you die by another red, black or green player you lose everything on body and a quarter of your local banks money. *Green ID and Bounty Hunters will be able to see what ID color you have. _____________________________________________________________________________________________________________________________________________________________________ OPEN WORLD LAWS in PVPM's (OWL)u self defense law *if a red player hits you or shoots at you full right to kill however to kill as a green player they must attack you and hit you twice before your able to start killing as a green player you do not want to kill anyone if your a green player you will run away and call for a AAA Bounty Hunter to help you or fight after the second hit is dealt to you or fight. _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ BOUNTY HUNTER SYSTEM A-RANK price-100,000 *A rank bounty hunters can go on paid convy protection escorts note when escorting a convy you must not trigger any player interaction sequences (PIS) meaning if you enflic any damage to a green,red player with out cause such as shots being fired in your prox or damage taken. If you get a legal kill on a red id then you will get a silver medal and a kill note on your Public Bounty Record (PBR) * serve a red player. Every red player before getting on a watch list must be served meaning you must locate them and give them a serve notice if a serve notice was not delivered to them whithin 24hr then red player will get a red id notice (RIN) for only 3days not the full 7days unless they kill within the 3 day grace period then there red id will be reset to 7 and stay NOTE if you kill a red id while being a A bounty hunter then you will be revoked of your license and your have to retake your bounty hunter test and pay a fine if you keep killing red id players then you will eventually be striped of your right to be a bounty hunter and will be turned into a red player and revoked of your license for a month * AA-RANK Price-200,000 40 silver metals *boarder watch with ai watching gateways for the government you will be looking at player ids and watch for red players trying to find a easy way in to get into the city *go to other villages and earn ai trust exp hunt down red id ai's *able to sign up on the Bounty Hunter Board (BHB) where other players list jobs that need to be done or helped with *assign fines for players that break rules ext AA+-RANK Price-500,000 250 silver metals *boarder watch with ai watching gateways for the government you will be looking at player ids and watch for red players trying to find a easy way in to get into the city *Go on missions with AAA bounty hunters and earn medals *go to other villages and earn ai trust exp hunt down red id ai's *able to sign up on the Bounty Hunter Board (BHB) where other players list jobs that need to be done or helped with *assign fines for players that break rules ext AAA-RANK price-1.2mil 50 gold metals 1 plat metal Dimond Stamp *Assigned kill orders on players first ones to get notified *offer job request for backup on a kill order *get live pings of green id's in help as well as A,AA bounty hunters that are in need of your help *you can kill any red player you see regardless of any zone has long as you have your triple plat Bounty Hunter id in your inventory *will get access to a large Bounty hunter HQ only AAA hunters can go into *kill orders on black id's *As a AAA triple plat bounty hunter your be granted a random special ability. _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Bounty Hunter System A,AA,AA+,AAA,AAA+, Bounty Hunting tracking system will update every 5mins and a circle will appear on map where the player might be circle will become bigger or may not be their if buffs are in effect. *Silver metal- you get from killing a red id player *gold metal- you get from catching a red id player crossing a boarder with contraband as well as completing a task given by a AAA Bounty hunter *plat metal- survive a close to death encounter with a red id, kill 5 red ids in a row , **Dimond stamp-kill a black player PUBLIC BOUNTY RECORD you will have a (PBR) that will reflect who you are. * You will see other Bounty Hunters score on captured bounties kills on red and black ID players. _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Guilds and Guild Rules *Max number of players to start with will be 5. *You may expand your guild if you conquer more territory. *Depending on guild location occupation taxes will be paid or you will be subject to repo. *Guild wars will be on weekends and not on week days for recovery purposes. *Guild Wars will consist of attacking other guild own properties and in doing so you take all money in owned territory. *Guild ranks and privileges: "Guild Leader," "Officer," "Member," and "Initiate." Guild leaders and officers will have the ability to invite or kick members, assign tasks or duties, or make other important decisions for the guild. *Guilds will be able to have a shared bank storage in territories also a shared space for equipment resourced and other shared items. *Guild reputation: a system that tracks the reputation of each guild, based on the actions of its members. Guilds with a positive reputation will receive bonuses or other benefits, while those with a negative reputation could face penalties or restrictions. *Guild missions or quests: will include special quests or objectives that are specifically designed for guilds to complete together. These will be more challenging or rewarding than regular quests, and will require cooperation and coordination between guild members. _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Jobs or Things to do Farming Fishing Reforging Wagon Transport Mineing Bounty Hunting Crafting Potions Crafting Furniture Home Decorator Gate Watch Simple Ai Patrol mayor __________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ https://preview.redd.it/o2b9ecjilula1.png?width=2362&format=png&auto=webp&s=4193e26f79ddf90616d28a7142ce7c39ae7560a5 https://preview.redd.it/k9r9ijjilula1.png?width=2137&format=png&auto=webp&s=d4f5a794ddd6531266ee44f0dbf666472c5b76fa submitted by TangerineNo563 to Unreal5DreamGame [link] [comments] |
2023.03.01 02:31 WeirdJediLotro Times They Mentioned... The Team
Explanation: This one is a bit lengthy. Cordovan is the community manager for Lord of the Rings Online, but a lot of people might not know what sort of things he provides for the company. While several developers converse with the public, quite a bit of information is provided by Cord of the Rings and other streams. These things help announce and reveal things ahead of time like Release Notes, festival rewards, and new features. Cordovan also reveals a lot about himself as he answers questions and plays the newest portion of the game. The following is a list of interesting things the developers have shared with us.
August 8th, 2021 Housing Q&A transcription
October 29th, 2021 4:00 - 7:15 November 17th, 2021 54:15 - 1:00:35 - Scenario explains his Test Estate
- Reveals Erebor Housing afterwards
November 23rd, 2021 9:25 - 15:45 - How they worked during the Pandemic
November 23rd, 2021 Article on Gundabad Music December 8th, 2021 High Elf Riding unfixed (
photo)
January 14th, 2022 50:05 - 53:20 - What swag to add to a display case
- Shows greatest pillow of all time
January 21st, 2022 35:55 - 43:15 - Cordovan working on the new website
- The forums are not part of Lotro.com
- The rumor of sweater vests coming back into style
- Not bringing back MyLotro Portal (API is way out of date)
- Possibility of having blogging space on the new forums
January 28th, 2022 10:15 - 14:45 & 18:05 - 18:45 & 27:40 - 28:10 - Like a hundred hours sorting through Release Notes
- Trait Slots, Gold Cap, and Premium Wallet Free
- Wears "War Pigs" from Black Sabbath T-Shirt (Not MouseGuard)
February 4th, 2022 00:45 - 11:40 & 18:15 - 20:30 - New website (1min)
- New forums going to use XenForo (2min)
- Consolidate Release Notes from forum to website (4min)
- Add "forums" in the front to access old links (5min, 53min)
- Cordovan worked for 11 years (7min)
- Mark holds 21 years with the project (8min)
- Hopeful for Light & Dark Mode for new forums (11min)
- New forums should provide custom titles (19min)
February 11th, 2022 26:20 - 26:45 - Reasons why he won't do a Hot Tub stream
February 18th, 2022 43:00 - 47:20 - Points out that the company has 25 job positions available
February 25th, 2022 16:55 - 26:20 & 44:15 - 48:35 - Plays the flute on air (with the sheet music)
- Learned how to play in 5th grade
- Has a little bit of Tinnitus from attending concerts
March 11th, 2022 24:05 - 56:00 - Cordovan works on three sets for English, French, and German
- Release Notes added to the main website
- Cordovan working on full guides for festivals and events
- Very easily finds himself working more than 40 hours a week
- Splits work for Lotro and DDO
- Perhaps reduce the frequency of the stream
- Ends Beacon (LOTRO) and Chronicler (DDO)
- Working personally on short-term video skills
- Doubts the benefit of his stream (broke my heart here)
- Cordovan does the stream in his own time
- Publishes things for website, forums, old launcher, new launcher, Facebook, and Twitter
- Cordovan is not trying to look like Dave Grohl
March 18th, 2022 Last Cord of the Rings for awhile April 15th, 2022 Game Changes April 22nd, 2022 Anniversary Stream May 31st, 2022 Cordovan reiterates his position about the livestream July 19th, 2022 Introduction to Supporter Pack July 28th, 2022 75% Off Large Crafting Carry-Alls August 5th, 2022 41:05 - 41:35 - Cordovan is going to have that tv forever
August 25th, 2022 Housing Q&A transcription
- The next neighborhood is to not be human and to not be dwarf
September 23rd, 2022 First Cord of the Rings after awhile - Up until 3am working with Dungeons & Dragons (11min)
- Worked Cord of the Rings after 7 years (13min)
- Exclusive communities only on Facebook, Twitch, or Youtube (17min)
- Scariest Admin Command of All Time - Dumps all inventory on ground (65min)
October 28th, 2022 58:20 - 1:02:35 November 11th, 2022 53:55 - 54:20 November 18th, 2022 8:50 - 13:45 & 49:10 - 49:50 November 23rd, 2022 Black Friday Sales - 85% off Minas Morgul
- 60% off War of Three Peaks
- 25% off Fate of Gundabad
- 75% off Gondorian Supplier
- 50% off Housing Property Writs
- 35% off Stablemaster Stands
December 2nd, 2022 Shrewd Q&A - Process of receiving rewards for Extra Life (9min)
- Group Incentives for Extra Life Handled (13min)
- Receive 12 - 20 private messages per day from Extra Life (21min)
- Experience with COVID (42min)
- 50th Anniversary of Pong (50min)
- Lotro Schedule Updated (52min)
December 9th, 2022 15:20 - 17:05 & 28:30 - 30:30 - Running Lord of the Rings Online on Linux
- Manually send codes to each individual donor for Extra Life
- New record of 476 donors across both games
December 22nd, 2022 Rakish Patron article
January 6th, 2022 44:00 - 45:20 & 58:00 - 63:45 - Player Meet-Up at PAX East
- Return of Beacon will cause 50 hours a week
- Question on streaming to Facebook
- New forums for other Daybreak games before Lotro
- Fresh start on new forums
January 13th, 2022 47:45 - 48:40 & 53:50 - 54:20 - Informal gathering at PAX East in Boston
January 20th, 2023
1:00:30 - 1:01:45 February 10th, 2023 55:15 - 56:30 & 1:00:35 - 1:01:30 - There will be an Anniversary Stream
- Cordovan has Jury Duty
- Trial Juror's Handbook
submitted by
WeirdJediLotro to
lotro [link] [comments]
2023.02.27 19:25 himynameiskieranfr [FOR HIRE] Video Editor/Thumbnail Artist!
Hi! My name is Kieran, and I’m a YouTubeVideo EditoThumbnail Artist from Alberta, Canada. I've been a YouTuber since 2020 and, while I've truly loved every minute of it, I know as well as anyone how tiresome it is to go through the long and demanding hours of editing that every great video requires. The ability to take time away and branch out into other creative endeavors, release more content, or even just to rest; all this, I offer you. I offer my services to Youtubers, both aspirant and professional, to be your personal Video Editor; to ease your workload, and to bring your videos to the next level.
Editing: In my three years on YouTube, I’ve edited roughly 900 videos for my personal channel and the channels of my clients. I put a great deal of effort into maintaining the quality of each one, keeping them engaging, vibrant, and fun. I believe I’d be able to offer the same care and diligence to you. With my skills, I’d be able to enhance the entertainment value of your videos, adding my own humour and flare to yours, culminating in a video viewers will love all the more.
Thumbnails: I’ve also spent these last three years mastering the art of creating clickable thumbnails that entice and delight new and returning viewers alike. Whether I am given full creative freedom or a concise outline of your personal vision, I want to work with you to craft the perfect thumbnail to serve as the front line of marketing and growth for your channel.
I have linked a Google Drive folder below with my editing reel and thumbnail samples to give you a basic understanding of what I can offer as well as links to full videos I’ve edited for a previous client and a current client.
Editing Reel and Thumbnail Samples: Video Editing/Thumbnails - Google Drive Previous Client: Roblox VR Hands - Sending a Balloon Rocket Filled With Players to Space! (Funny Moments) - YouTube (Note: The game itself had no audio. All sounds were added in post).
Current Client: https://youtu.be/uji-nkZztbQ PAYMENT BREAKDOWN: One Thumbnail: -$15USD -Up to Three Free Revisions -$5USD per Each Revision Thereafter. LET'S PLAYS: -$80USD/60min of RAW Footage (+or- 10Min) -One Free Revision -$25USD Per Each Revision Thereafter VIDEO ESSAYS: -$12USD/Minute of RAW Footage (With Allowance of up to 29secs Over) -One Free Revision -$4USD Per Each Revision Thereafter TIKTOKS/YTSHORTS: -$10USD No Subtitles. -$15USD Subtitles. Availability: Let’s Plays: Part time.*
TikTok/YTShorts: Full Availability.**
Video Essays: Two 10min videos/week OR Four 5min videos/week.
Thumbnails: Full Availability.
*Part time defined as two videos (each of a length of roughly 1 hour) per week. Shorter videos may allow for greater quantity and lower price/video.
**Full Availability defined as seven or more items (Tiktoks/YTShorts/Thumbnails) per week
Thank you for your time and consideration, and I hope you have a wonderful day!
All the Best,
Kieran Schwartz
submitted by
himynameiskieranfr to
YouTubeEditorsForHire [link] [comments]
2023.02.27 19:19 himynameiskieranfr [FOR HIRE] Video Editor/Thumbnail Artist!
Hi! My name is Kieran, and I’m a YouTubeVideo EditoThumbnail Artist from Alberta, Canada. I've been a YouTuber since 2020 and, while I've truly loved every minute of it, I know as well as anyone how tiresome it is to go through the long and demanding hours of editing that every great video requires. The ability to take time away and branch out into other creative endeavors, release more content, or even just to rest; all this, I offer you. I offer my services to Youtubers, both aspirant and professional, to be your personal Video Editor; to ease your workload, and to bring your videos to the next level.
Editing: In my three years on YouTube, I’ve edited roughly 900 videos for my personal channel and the channels of my clients. I put a great deal of effort into maintaining the quality of each one, keeping them engaging, vibrant, and fun. I believe I’d be able to offer the same care and diligence to you. With my skills, I’d be able to enhance the entertainment value of your videos, adding my own humour and flare to yours, culminating in a video viewers will love all the more.
Thumbnails: I’ve also spent these last three years mastering the art of creating clickable thumbnails that entice and delight new and returning viewers alike. Whether I am given full creative freedom or a concise outline of your personal vision, I want to work with you to craft the perfect thumbnail to serve as the front line of marketing and growth for your channel.
I have linked a Google Drive folder below with my editing reel and thumbnail samples to give you a basic understanding of what I can offer as well as links to full videos I’ve edited for a previous client and a current client.
Editing Reel and Thumbnail Samples: Video Editing/Thumbnails - Google Drive Previous Client: Roblox VR Hands - Sending a Balloon Rocket Filled With Players to Space! (Funny Moments) - YouTube (Note: The game itself had no audio. All sounds were added in post).
Current Client: https://youtu.be/uji-nkZztbQ
PAYMENT BREAKDOWN:
One Thumbnail: -$15USD -Up to Three Free Revisions -$5USD per Each Revision Thereafter.
LET'S PLAYS: -$80USD/60min of RAW Footage (+or- 10Min) -One Free Revision -$25USD Per Each Revision Thereafter
VIDEO ESSAYS: -$12USD/Minute of RAW Footage (With Allowance of up to 29secs Over) -One Free Revision -$4USD Per Each Revision Thereafter
TIKTOKS/YTSHORTS: -$10USD No Subtitles. -$15USD Subtitles.
Availability: Let’s Plays: Part time.*
TikTok/YTShorts: Full Availability.**
Video Essays: Two 10min videos/week OR Four 5min videos/week.
Thumbnails: Full Availability.
*Part time defined as two videos (each of a length of roughly 1 hour) per week. Shorter videos may allow for greater quantity and lower price/video.
**Full Availability defined as seven or more items (Tiktoks/YTShorts/Thumbnails) per week
Thank you for your time and consideration, and I hope you have a wonderful day!
All the Best,
Kieran Schwartz
submitted by
himynameiskieranfr to
CreatorServices [link] [comments]
2023.02.14 18:29 NotArnet Completed a $720M contract using less than a million dollars.
2023.01.26 18:27 TheFriendlyGordon 228-ItemsMoving(Move): add error
This is my 3rd time getting this error from transferring loot from my scav runs, I’ve lost MCB, Pfilters, sledgehammer, good ammo that I can’t craft yet etc
Why does this keep happening? And it only started today, it takes like 5min to queue into a raid and after carefully looting everything I’m left with practically nothing. I looted a whole airdrop and nothing got transferred
How do I even fix this
Can BSG just implemented a system where items that were not transferred from your scav would just be treated as sold to fence but maybe at half price? So at least there’s some kind of compensation when these kinda bugs keep happening?
submitted by
TheFriendlyGordon to
EscapefromTarkov [link] [comments]
2023.01.24 04:24 Ok-Paramedic2450 Here we ark pve
2023.01.23 11:04 jeefuckingbee [EU-DE] [H] Silver Fjell R6, BNIB thekeydotco P0LY M0LLY, S-Craft & Jellykey Artisans, OSA Sleeves, MT3 Susuwatari, many GMK base- and child kits, various switches [W] PayPal
TIMESTAMP WITH PICTURES Hi, need everything gone. Open for negotiations but I'm already offering most of these items for much less than I paid so keep that in mind please.
Prices include PayPal G&S fees, but not shipping (6€ in DE, 14€ in EU). I do ship internationally, but please beware of pretty high shipping costs and also of potential import taxes the buyer has to pay. I can't control these prices so please only PM if you're 100% okay with that.
Please leave a comment before
sending a PM (click), no chat.
Thanks all
Keyboards: Item | Information | Price |
Mekanisk Fjell R6 in Silver | From the 2021 Spring preorder. Includes desoldered WT60-D PCB and brass plate as well as O-rings and OP. | 300€ SOLD FOR ASKING |
TKC Polly M0LLY ("perfect" B-Stock, no visible blemishes when built) | Black Nickel finish on the brass parts. Almost invisible nick on the included brass plate. A black POM Alps plate is also included, since the PCB is alps-compatible. Never built. $200 under buying price now lol | 350€ |
All keyboards receive a free set of C³ Equalz V2 stabilizers on top (if you'd like).
Artisan keycaps: Item | Information | Price |
Zen Pond III - Goshiki Ruby 7u (Cherry Spacebar) | Mounted once, no flaws, comes with OP. | 75€ / 160€ for all 3 JellyKey caps. |
Zen Pond III - Ghost Asagi 2.25u (Cherry R1) | Never mounted, no flaws, comes with OP. | 50€ |
Zen Pond III - Ghost Asagi 2.75u (Cherry R1) | Never mounted, no flaws, comes with OP. | 50€ |
S-Craft Vulpix | Mounted once, no flaws. Comes with OP. | 75€ / 200€ for all 3 S-Craft caps. |
S-Craft Umbreon | Mounted, once, no flaws. Comes with OP. | 75€ |
S-Craft Ditto | Mounted once, no flaws. Comes with OP. | 75€ |
Salvun x Keygem Brass artisan. | Cherry R4 profile (number row). Pairs well with WoB sets. | 20€ |
Buy all 7 Artisans in a bundle for 350€.
Keycaps: Item | Information | Price |
MT3 Susutawari | Used, 8/10, good bit of shine | 60€ SOLD FOR ASKING |
GMK Striker R2 Base | Lightly used, 10/10, no shine | 140€ SOLD FOR ASKING |
GMK Bento R2 Base | Lightly used, 10/10, no shine | 140€ |
GMK Bento R2 Salmon Novelties | Sealed, unused. | 30€ |
GMK Awaken Base | Sealed, unusued. | 140€ |
GMK Awaken Novelties | Sealed, unused. | 30€ |
GMK Awaken RAMA Artisan | Never taken out of packaging | 70€ |
GMK Sumi Base | Lightly used, 10/10, no shine | 140€ |
GMK Sumi Hiragana Kit | Lightly used, 10/10, no shine | 55€ |
GMK Sumi Spacebars | Sealed, unused. | 40€ |
GMK Sumi 40s | Sealed, unused. | 40€ |
GMK Rainy Day Spacebars | Opened, unused, 10/10 | 45€ |
Switches: Item | Information | Price |
90x Jwick Reds | Never soldered/used. | 20€ |
90x Jwick Reds | Never soldered/used. | 20€ |
68x Kailh Box Crystal Jade | Used in a hotswap build for 5min, stock. | 35€ |
Small bundle discounts apply. especially if you buy a set of something, i.e. GMK base and child kits.
submitted by
jeefuckingbee to
mechmarket [link] [comments]
2023.01.23 01:42 MrDrunkenKnight How I went into film...
| Hi Reddit! This is my first post. Let it be like self-introducing. This story starts somewhere in late 90's. My aunt gave me a simple camera as a gift for a Christmas. And I couldn't even realize that it isn't a toy. It a real camera where you can insert a roll of film and shoot. That was my first camera. Fixed 28mm or 35mm lens, fixed aperture at f/8 and single shutter speed. Of course, 'image quality' is not applicable for this piece of plastic. But it gave my a first impression. The next step should have been my father's Zenit-E SLR. But unfortunately I have myopia and cannot use cameras without diopter and this particular Zenith camera like a normal Soviet camera lacks it by definition. So... I've bought digital compact Sony DSC-W30 and used it till 2012 when I've bought Canon 600D. It was a start of a hobby. A year later I could afford myself to buy Canon 6D which is still with me. In 2015 I've found old broken Zorky-4 rangefinder camera in our lab and took it away since nobody needs it anymore. I've repaired it, bought a roll of film and tried. It was surprise, that this piece of scrap was able to make photos ) Zorky-4 Industar 55/2.8 Fujicolor 400 Since I've already had some Canon EF glass I considered buying an EOS film camera. It was still 2015 and one could find some for a quite cheap. So I've bought EOS 500N from UK on eBay for 20 pounds (10 for camera and 10 for delivery). When I first took this camera in hands I was mindblown. My stereotype about film cameras was like this soviet fully manual Zenits, Kievs and Zorkies. And this old japanese piece of plastic gave me an experience not very different from digital. If you load a 36exp roll - you'll get exactly 36 frames. Exposure - OK, Focus - almost always OK, no film jams at all. Just brilliant! EOS 500N EF24-105 f/4L IS USM Fujicolor 200 Then, I decided to taste the medium format and bought Mamiya 645 with 110 f/2.8 lens from Japan. And it was bad experience... I've missed 'mold' in lot description and there was plenty of it inside the lens. And yes, it affects image dramatically. Mamiya 645 Sekor C 110mm f/2.8N Ilford HP5. Molded lens So... I had to spend another $100 for a new lens (and another $100 for 55mm f/2.8N) and it worked much better. To this time I've learned how to develop film (both B&W and C-41 color negative) and bought a slide scanner for 35mm film (prices for 120 scanners were too much, as well as now... all MF scans I've done with Epson V550 flatbead scanner) Mamiya 645 Sekor C 55mm f/2.8N +2 macro lens Fomapan 200 Then was a quite hard period of my life. I quitted my PhD program and was searching for a job. Finally I've found a job, but it was in another city (so, it was the city where I was born) followed by 6-month business trip to China where was no time to film photography. After China I've shot a couple of rolls and decided to upgrade my system with a newer body which was Mamiya 645 Pro bought in... Japan again. It was very nice camera. Also I've bought it with 80mm kit lens. Which also was awesome. Mamiya 645Pro Sekor C 110mm f/2.8N Kodak Portra 160NC Unfortunately, I hadn't much time to make photos in coming few years and decided to sell my film camera in 2020. Only 6D left... And, to be honest there weren't too much to capture... In 2021 I've found a new job and moved in Germany. This country is literally stuffed with sights which are relatively close to each other. So, I found an inspiration again. I've started with digital, bought some new EF lenses and, finally, bought a new camera body which is Canon R6MII. It's a great setup. Now I have two Full frame bodies (6D still in charge), 16-35 f/4L IS USM, 24-105 f/4L IS USM, 70-200 f/4L, 50 f/1.8 STM, 100 f/2.8L Macro IS USM and RF 16 f/2.8 STM. What else one can wish about? Film... I remember! I've started to search and was very disappointed that prices were skyrocketed in this 3 years. One can found a decent medium format kit for about $1000 or even higher. For developing and film itself it's not a big deal but scanning... It's another couple grants at least to buy 120 slide scanner. But I have bunch of EF lenses... I know, that they will definitely work with EOS film bodies. I have hands on experience of using it. So... I've bought this beast Grandpa, father and son. 3 milestones of Canon's 35 history I've already bought some film, some developing equipment and chemistry for B&W process. Also I've purchased Plustek 135 scanner. Not Nikon Coolscan, but it's much more affordable and has decent image quality (and I believe that it's also compatible with modern Macs). It's such a pleasure to shoot film again! Yes, it's not so practical as digital. Yes, you cannot see results immediately. Yes, you have just 36 exposures per roll which costs about 10 euro each. Yes, you get even more details with 24Mp of R6MII. Yes, it struggles when comes dark. But the process itself! You're thinking what you about to shoot, than shoot. Then developing... which is also some kind of magic. I've already done 3 rolls of film, but scanner is still not arrived. So, I've tried to make some light table and shoot negatives with 100mm macro lens. Yes, this setup sucks... 5min craft to reshoot your negs But it at least allows you to take a quick look when there is no patience =) Canon EOS 3 EF 70-200 f/4L USM Agfa APX100/Rodinal (1+25) So, good scans are coming. As well as color chemistry. And now a few more pictures... Canon EOS 3 EF 100mm f/2.8L Macro IS USM Agfa APX400/Rodinal (1+25) Mamiya 645Pro Sekor C 110mm f/2.8N Fomapan 200 Canon EOS 500N Tokina AT-X 17-35 f/4.0 Kodak Ektar 100 Sorry for a long post... And, may be, for bad English. But there were something to say. submitted by MrDrunkenKnight to AnalogCommunity [link] [comments] |
2023.01.18 04:58 jeefuckingbee [EU-DE] [H] Silver Fjell R6, BNIB thekeydotco P0LY M0LLY, S-Craft & Jellykey Artisans, OSA Sleeves, MT3 Susuwatari, many GMK base- and child kits, various switches [W] PayPal
UPDATED TIMESTAMP WITH PICTURES Hi, need everything gone. Open for negotiations but I'm already offering most of these items for much less than I paid so keep that in mind please.
Prices include PayPal G&S fees, but not shipping (6€ in DE, 14€ in EU). I do ship internationally, but please beware of pretty high shipping costs and also of potential import taxes the buyer has to pay. I can't control these prices so please only PM if you're 100% okay with that.
Please leave a comment before
sending a PM (click), no chat.
Thanks all
Keyboards: Item | Information | Price |
Mekanisk Fjell R6 in Silver | From the 2021 Spring preorder. Includes desoldered WT60-D PCB and brass plate as well as O-rings and OP. | 300€ |
TKC Polly M0LLY ("perfect" B-Stock, no visible blemishes when built) | Black Nickel finish on the brass parts. Almost invisible nick on the included brass plate. A black POM Alps plate is also included, since the PCB is alps-compatible. Never built. $200 under buying price now lol | 350€ |
All keyboards receive a free set of C³ Equalz V2 stabilizers on top (if you'd like).
Artisan keycaps: Item | Information | Price |
Zen Pond III - Goshiki Ruby 7u (Cherry Spacebar) | Mounted once, no flaws, comes with OP. | 75€ / 160€ for all 3 JellyKey caps. |
Zen Pond III - Ghost Asagi 2.25u (Cherry R1) | Never mounted, no flaws, comes with OP. | 50€ |
Zen Pond III - Ghost Asagi 2.75u (Cherry R1) | Never mounted, no flaws, comes with OP. | 50€ |
S-Craft Vulpix | Mounted once, no flaws. Comes with OP. | 75€ / 200€ for all 3 S-Craft caps. |
S-Craft Umbreon | Mounted, once, no flaws. Comes with OP. | 75€ |
S-Craft Ditto | Mounted once, no flaws. Comes with OP. | 75€ |
Salvun x Keygem Brass artisan. | Cherry R4 profile (number row). Pairs well with WoB sets. | 20€ |
Buy all 7 Artisans in a bundle for 350€.
Keycaps: Item | Information | Price |
MT3 Susutawari | Used, 8/10, good bit of shine | 60€ SOLD FOR ASKING |
GMK Striker R2 Base | Lightly used, 10/10, no shine | 140€ |
GMK Bento R2 Base | Lightly used, 10/10, no shine | 140€ |
GMK Bento R2 Salmon Novelties | Sealed, unused. | 30€ |
GMK Awaken Base | Sealed, unusued. | 140€ |
GMK Awaken Novelties | Sealed, unused. | 30€ |
GMK Awaken RAMA Artisan | Never taken out of packaging | 70€ |
GMK Sumi Base | Lightly used, 10/10, no shine | 140€ |
GMK Sumi Hiragana Kit | Lightly used, 10/10, no shine | 55€ |
GMK Sumi Spacebars | Sealed, unused. | 40€ |
GMK Sumi 40s | Sealed, unused. | 40€ |
GMK Rainy Day Spacebars | Opened, unused, 10/10 | 45€ |
Switches: Item | Information | Price |
90x Jwick Reds | Never soldered/used. | 20€ |
90x Jwick Reds | Never soldered/used. | 20€ |
68x Kailh Box Crystal Jade | Used in a hotswap build for 5min, stock. | 35€ |
Small bundle discounts apply. especially if you buy a set of something, i.e. GMK base and child kits.
submitted by
jeefuckingbee to
mechmarket [link] [comments]
2023.01.15 03:07 TangerineNo563 My Game I'm Trying To Develop. In UNREAL 5
Hi My Dream has always been to make a game that not alot of people have really tried to make and I will be attempting to make this game in Unreal 5 I will not give up until my goal is reached. Here me out, The game i want to make is going to be a MMO Fantasy Life Simulator with hardcore death, farming, mining, killing of npc's bosses civs and other monster bosses. I'm getting a huge inspiration from SAO and other things but ill simply give you guys my notes and its not going to be like SAO I'm just using some core ideas from them and understand my notes are not even close to being done right now i will add more too the notes and update with other posts. One of the first things I'm working on is map design and getting it so i have a floating crystal above the players head like i said my notes are kinda just a mess right now because I'm original notes got lost. Also if you know any tips about unreal 5 that could help me to be shy to comment and tell me also if you have any ideas you'd like to add or like to see in my game let me know i want people to be open and helpful no idea is dumb unless your purposely trying to be dumb also I'm 21 years old and I'm just starting to get into Unreal 5 and i really dont know much about the engine just enough to make a map and apply assists with the painting tool to make foliage also i imported a 3d scan of my face to put on a meta human and i did that just kinda have a weird clipping issue with the head
UPDATED NOTES
only way to have health regan is by farming food items and the only way to get food items is by real people farming in game same goes for potions only way there will be potions is if you buy them from someone who made them
there will be a supply of potions and food from ai venders in the start but for the most part eventually they will run out if noone crafts them you will make good money making and selling both food and potions and
they will both have purposes that will intise the player to do either one or the other
will add potions but id like for players to use food as well might add food hunger as well as health potions
INVENTORY
you would be able to share storage with your ingame wife
Defalut item inventory will have 120 slots
Backpacks will be granted via quest or in game vender or personal trade with another player
Simple BackPack- 25+ Slots
Medium BackPack- 60+ Slotst
Improved BackPack- 120+ Slots
Magic BackPack- 200+ Slots
Magic Nanny Pouch- Able to take 10 items from your house storage. Cool down time of 1 hour
Farming system
Reasons for farming NPCs will consume food so selling food to NPCs will be good they will pay good money for it.
Also NPC/Players will use food stock to sell as a vender
Things to Grow
* Corn- 30min Plants sprout - 1hr they start growing 1/3 of the way - 1hr 20 min half way grown - 2hrs 3/4th of the way grown - 2 hrs 25min Corn is ready for harvest
* Carrots- 20min plants sprout - 40 min they start growing 1/3 of the way - 1hr half way grown -1hr 20 min 3/4th of the way grown- 1hr and 40 min ready for harvest
* Beats- 20 min plants sprout - 35 min they start growing 1/3 of the way - 45 min half way grown - 1hr ready for harvest
* Potatoes- 40 min plants sprout - 1hr they start growing 1/3 of the way - 1hr 45min half way grown - 2hrs 30min ready to harvest
* wheat- 30 min plants sprout - 45 min they start growing 1/3 of the way - 1hr half way grown - 1hr 20 min ready for harvest
* cabbage- 20 min plants sprout - 30 min they start growing 1/3 of the way - 1hr half way grown - 1hr 10 min ready for harvest
Food Health Restore Properties
* Corn- +15hp
* Beats- +10hp
* Potatoes- +20hp
* wheat- +10hp
* cabbage- +5hp
WILD FOOD
* Mushrooms- +2hp
* Red Mushrooms +5hp
* Glowing Mushrooms- ability for temp health regen
* Poison Mushrooms- -5hp per 2min These mushrooms will look just like red mushrooms and unless skill is high enough to tell you wont be able to tell what one you can eat
* Blueberry's- +4hp
* Pruple Berrys- +5hp
* Wild Edible veggies- +5hp
_______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Types Of Animal AI
Deer type creature-Friendly Type-----------None Farmable
Bunny type creature-Friendly Type----------None Farmable
Pig type creature-Friendly Type------------Farmable
Bear type of creature-Enemy Type-----------None Farmable
Turtle type of creature-Friendly Type------Farmable
Bird type of creature-Friendly Type--------None Farmable
Polar Bear type of creature-Enemy Type-----None Farmable
Snake type of creature-Enemy Type----------None Farmable
Horse type of creature-Friendly Type-------Farmable
Cow type of creature-Friendly Type---------Farmable
Sheep type of creature-Friendly Type-------Farmable
Chicken type of creature-Friendly Type------Farmable
Goat type of creature-Friendly Type--------Farmable
Capybara type of creature-Friendly Type----Farmable
Kimoto Dragon type of creature-Enemy Type-None farmable
BRAIN STORMING IDEAS
It would be very cool if players would be able to import their own houses and furniture also avatars
There would be in game market where you could sell your assets (NOT FOR REAL MONEY) NOTE if you get captured by a AAA Bounty hunter your assets will be taken from you and will be sold on a market for other players to bid on
Their will be A.I AAA and A.I Black ID Players
your clan will be able to capture camps and castles for more members
Different types of zones: PVP, PVPM, UPVP, Green Zones
Color of Zones------PVPM-Purple UPVP-Red Green Zone-Green
PVPM- Is a zone where your PVP will be monitored and following actions will have a consequences
UPVP- Is a zone where PVP wont be monitored and will most likely be near areas very far from any city/town.
Green Zones- Is a zone where no Green ID Orange-Red IDs can kill or hurt anyone NOTE- AAA Bounty Hunters can take action against Black ID Players in Green zones as well as Black ID players can take action on AAA Bounty Hunters.
Player Housing will be a UPVP unless a PVPM Crystal is in effect
Cities Towns and Roads will be surrounded by pvpm zone depending on radius to city/town a radius will be put on a road if its far from city/town (For instance you are moving Materials via caravan and you must travel very far to another city from a town and in the middle of your journey your so far from your town and not close enough to a city that the roads become a 150m pvpm zone and eventually the roads stop being in a pvpm zone and will turn back into a pvpm zone once you get closer to the city) for the most part alot of roads will be a pvpm zone
NOTE: If you kill in pvpm zone you will get a orange marker above your head after your first kill then slightly redish orange after your second kill then if you kill three people you become a Red ID player if you become a red id player you will receive a week red id each kill after your third kill will put one extra day on your red id NOTE if you kill abusively you will end up on a watch list
area before heading in with your sellable loot Sellable loot will be valuable based off of damage and rarity NOTE if you kill abusively you will end up on a watch list if your hunted down by a AAA Bounty hunter you lose everything and must restart your character NOTE restarting a character will make you lose your house everything in your house will be sold on a auction site at 30% its value your house will be set at half value as well PERKS to being a red player include hiding on the mini map from everyone but green players unless you buy a cover only last for 30min until applied again GAME IDEAS BLACK IDS * When a Red ID has killed over 100 players with out losing there life they turn into a Black ID player. * Once a Black ID player you wont be on a watch list but can get a kill order if any green ids see you, unless you kill all Green ID players that saw you. * Being a Black ID you will have access to black market locations and the next black market setup location * 10% more money for sellable player loot at ai black market * As a Black ID player you may place a Kill Order on a AAA Bounty Hunter,(NOTE) Only way to place a kill order a AAA Bounty Hunter is by getting into a battle and retreating once you die by another AAA Bounty Hunter or the Bounty Hunter that had the kill order, your kill order will cease to be in efect. * If you die to a npc or world related death you shall not lose Black ID Staus. * Dieing to a Green Id/ Orange ID/ Orangeish redish ID/ Red ID you will die and lose all loot on body. Dieing to a AA Bounty Hunter's you will lose all of you coin in local banks. Dieing to a AAA Bounty Hunter's you lose all money in local banks as well as your house money. That Money taken from you will go to the AAA Bounty Hunter(Does not inculde stashed money) and all the belongings inside all properties will be repossessed as well as the houses will be put on auction at 20% market value. * Black ID players will apear as green players to other green players unless Black ID players choose to attack. (NOTE) If your seen by Orange ID thu Red ID players will be able to see that your a Black ID. ________________________________________________________________________________________________________________________________________________________________________________________________________ RED IDS * Becoming Red Id player means you have killed 5 players * Weekly Red ID Staus will begin on 5th kill, Staus will be in effect for a week. Each Kill will add to Staus, If you can go a week without killing you will turn back into a green player. * As a Red ID player you will be idenifyable to guards in the city on watch for the main gates. * As a red player if a green player is in a certain prox to you they will be able to see you on the their map. Unless you have buffs in effect. * As a Red Player you won't be hunted by AAA Bounty Hunter, But you will be put on a watch list notifying of your crimes. Untill your kills exceed 12 the watch list will be promted to kill order and AA Bounty Hunters may hunt you. * Dieing to a Green Id/ Orange ID/ Orangeish redish ID/ Red ID you will die and lose all loot on body. Dieing to a AA Bounty Hunter's you will lose all of you coin in local banks. Dieing to a AAA Bounty Hunter's you lose all money in local banks as well as your house and all the belongings inside all properties will be repoed. _____________________________________________________________________________________________________________________________________________________________________ GREEN IDS *Green players will get a monthly payment amount as well as access to paid ai protection *green players will not be able to see Red ID Players but can send a distress call to a AA or AAA bounty hunter *A distress call will send a ping of a current location *green players will be able to have clean record status means if you dont kill in a pvpk zone for week or more you get a 15% off store ai products *if you die in pvpm you will only lose what is on you but keep 50% of whats in your wallet *if you die in a pvpk you lose everything on your body and wallet _____________________________________________________________________________________________________________________________________________________________________ *Orange and Redish Orange players *When you kill 2 people you turn to a Orange ID player and After your 3nd kill you become a Orange Red Player *If you die by another red, black or green player you lose everything on body and a quarter of your local banks money. *Green ID and Bounty Hunters will be able to see what ID color you have. _____________________________________________________________________________________________________________________________________________________________________ OPEN WORLD LAWS in PVPM's (OWL)u self defense law *if a red player hits you or shoots at you full right to kill however to kill as a green player they must attack you and hit you twice before your able to start killing as a green player you do not want to kill anyone if your a green player you will run away and call for a AAA Bounty Hunter to help you or fight after the second hit is dealt to you or fight. _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ BOUNTY HUNTER SYSTEM A-RANK price-100,000 *A rank bounty hunters can go on paid convy protection escorts note when escorting a convy you must not trigger any player interaction sequences (PIS) meaning if you enflic any damage to a green,red player with out cause such as shots being fired in your prox or damage taken. If you get a legal kill on a red id then you will get a silver medal and a kill note on your Public Bounty Record (PBR) * serve a red player. Every red player before getting on a watch list must be served meaning you must locate them and give them a serve notice if a serve notice was not delivered to them whithin 24hr then red player will get a red id notice (RIN) for only 3days not the full 7days unless they kill within the 3 day grace period then there red id will be reset to 7 and stay NOTE if you kill a red id while being a A bounty hunter then you will be revoked of your license and your have to retake your bounty hunter test and pay a fine if you keep killing red id players then you will eventually be striped of your right to be a bounty hunter and will be turned into a red player and revoked of your license for a month * AA-RANK Price-200,000 40 silver metals *boarder watch with ai watching gateways for the government you will be looking at player ids and watch for red players trying to find a easy way in to get into the city *go to other villages and earn ai trust exp hunt down red id ai's *able to sign up on the Bounty Hunter Board (BHB) where other players list jobs that need to be done or helped with *assign fines for players that break rules ext AA+-RANK Price-500,000 250 silver metals *boarder watch with ai watching gateways for the government you will be looking at player ids and watch for red players trying to find a easy way in to get into the city *Go on missions with AAA bounty hunters and earn medals *go to other villages and earn ai trust exp hunt down red id ai's *able to sign up on the Bounty Hunter Board (BHB) where other players list jobs that need to be done or helped with *assign fines for players that break rules ext AAA-RANK price-1.2mil 50 gold metals 1 plat metal Dimond Stamp *Assigned kill orders on players first ones to get notified *offer job request for backup on a kill order *get live pings of green id's in help as well as A,AA bounty hunters that are in need of your help *you can kill any red player you see regardless of any zone has long as you have your triple plat Bounty Hunter id in your inventory *will get access to a large Bounty hunter HQ only AAA hunters can go into *kill orders on black id's *As a AAA triple plat bounty hunter your be granted a random special ability. _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Bounty Hunter System A,AA,AA+,AAA,AAA+, Bounty Hunting tracking system will update every 5mins and a circle will appear on map where the player might be circle will become bigger or may not be their if buffs are in effect. *Silver metal- you get from killing a red id player *gold metal- you get from catching a red id player crossing a boarder with contraband as well as completing a task given by a AAA Bounty hunter *plat metal- survive a close to death encounter with a red id, kill 5 red ids in a row , **Dimond stamp-kill a black player PUBLIC BOUNTY RECORD you will have a (PBR) that will reflect who you are. * You will see other Bounty Hunters score on captured bounties kills on red and black ID players. _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Guilds and Guild Rules *Max number of players to start with will be 5. *You may expand your guild if you conquer more territory. *Depending on guild location occupation taxes will be paid or you will be subject to repo. *Guild wars will be on weekends and not on week days for recovery purposes. *Guild Wars will consist of attacking other guild own properties and in doing so you take all money in owned territory. *Guild ranks and privileges: "Guild Leader," "Officer," "Member," and "Initiate." Guild leaders and officers will have the ability to invite or kick members, assign tasks or duties, or make other important decisions for the guild. *Guilds will be able to have a shared bank storage in territories also a shared space for equipment resourced and other shared items. *Guild reputation: a system that tracks the reputation of each guild, based on the actions of its members. Guilds with a positive reputation will receive bonuses or other benefits, while those with a negative reputation could face penalties or restrictions. *Guild missions or quests: will include special quests or objectives that are specifically designed for guilds to complete together. These will be more challenging or rewarding than regular quests, and will require cooperation and coordination between guild members. _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Jobs or Things to do
Farming
Fishing
Reforging
Wagon Transport
Mineing
Bounty Hunting
Crafting Potions
Crafting Furniture
Home Decorator
Gate Watch
Simple Ai Patrol
mayor __________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
submitted by
TangerineNo563 to
u/TangerineNo563 [link] [comments]
2023.01.12 06:33 TangerineNo563 My Game I'm Trying To Develop. In UNREAL 5
UPDATED :)
Hi My Dream has always been to make a game that not alot of people have really tried to make and I will be attempting to make this game in Unreal 5 I will not give up until my goal is reached. Here me out, The game i want to make is going to be a MMO Fantasy Life Simulator with hardcore death, farming, mining, killing of npc's bosses civs and other monster bosses. I'm getting a huge inspiration from SAO and other things but ill simply give you guys my notes and its not going to be like SAO I'm just using some core ideas from them and understand my notes are not even close to being done right now i will add more too the notes and update with other posts. One of the first things I'm working on is map design and getting it so i have a floating crystal above the players head like i said my notes are kinda just a mess right now because I'm original notes got lost. Also if you know any tips about unreal 5 that could help me to be shy to comment and tell me also if you have any ideas you'd like to add or like to see in my game let me know i want people to be open and helpful no idea is dumb unless your purposely trying to be dumb also I'm 21 years old and I'm just starting to get into Unreal 5 and i really dont know much about the engine just enough to make a map and apply assists with the painting tool to make foliage also i imported a 3d scan of my face to put on a meta human and i did that just kinda have a weird clipping issue with the head
MAP Instructions 5000*100/1009 5000*100*0.001953125
BRAIN STORMING IDEAS It would be very cool if players would be able to import their own houses and furniture also avatars
There would be in game market where you could sell your assets (NOT FOR REAL MONEY) NOTE if you get captured by a AAA Bounty hunter your assets will be taken from you and will be sold on a market for other players to bid on
Their will be A.I AAA and A.I Black ID Players
your clan will be able to capture camps and castles for more members
Different types of zones: PVP, PVPM, UPVP, Green Zones
Color of Zones------PVPM-Purple UPVP-Red Green Zone-Green
PVPM- Is a zone where your PVP will be monitored and following actions will have a consequences
UPVP- Is a zone where PVP wont be monitored and will most likely be near areas very far from any city/town.
Green Zones- Is a zone where no Green ID Orange-Red IDs can kill or hurt anyone NOTE- AAA Bounty Hunters can take action against Black ID Players in Green zones as well as Black ID players can take action on AAA Bounty Hunters.
Player Housing will be a UPVP unless a PVPM Crystal is in effect
Cities Towns and Roads will be surrounded by pvpm zone depending on radius to city/town a radius will be put on a road if its far from city/town (For instance you are moving Materials via caravan and you must travel very far to another city from a town and in the middle of your journey your so far from your town and not close enough to a city that the roads become a 150m pvpm zone and eventually the roads stop being in a pvpm zone and will turn back into a pvpm zone once you get closer to the city) for the most part alot of roads will be a pvpm zone
NOTE: If you kill in pvpm zone you will get a orange marker above your head after your first kill then slightly redish orange after your second kill then if you kill three people you become a Red ID player if you become a red id player you will receive a week red id each kill after your third kill will put one extra day on your red id NOTE if you kill abusively you will end up on a watch list
area before heading in with your sellable loot Sellable loot will be valuable based off of damage and rarity NOTE: areas will be granting warnings to players that kill players in pvpm areas there will be areas where pvp wont be monitored and will be monitored such as red zones for undoc kills and pruple areas for monitored pvp and then safe zones if you kill in pvpm zones you will get a orange marker above your head after your second kill slightly redish orange then after your thrid you become a red id player you will receive a week red id each kill after your third kill will put one extra day on your red id NOTE if you kill abusively you will end up on a watch list if your hunted down by a AAA Bounty hunter you lose everything and must restart your character NOTE restarting a character will make you lose your house everything in your house will be sold on a auction site at 30% its value your house will be set at half value as well PERKS to being a red player include hiding on the mini map from everyone but green players unless you buy a cover only last for 30min until applied again GAME IDEAS BLACK IDS * When a Red ID has killed over 100 players with out losing there life they turn into a Black ID player. * Once a Black ID player you wont be on a watch list but can get a kill order if any green ids see you, unless you kill all Green ID players that saw you. * Being a Black ID you will have access to black market locations and the next black market setup location * 10% more money for sellable player loot at ai black market * As a Black ID player you may place a Kill Order on a AAA Bounty Hunter,(NOTE) Only way to place a kill order a AAA Bounty Hunter is by getting into a battle and retreating once you die by another AAA Bounty Hunter or the Bounty Hunter that had the kill order, your kill order will cease to be in efect. * If you die to a npc or world related death you shall not lose Black ID Staus. * Dieing to a Green Id/ Orange ID/ Orangeish redish ID/ Red ID you will die and lose all loot on body. Dieing to a AA Bounty Hunter's you will lose all of you coin in local banks. Dieing to a AAA Bounty Hunter's you lose all money in local banks as well as your house money. That Money taken from you will go to the AAA Bounty Hunter(Does not inculde stashed money) and all the belongings inside all properties will be reposesed as well as the houses will be put on auction at 20% market value. * Black ID players will apear as green players to other green players unless Black ID players choose to attack. (NOTE) If your seen by Orange ID thu Red ID players will be able to see that your a Black ID. ________________________________________________________________________________________________________________________________________________________________________________________________________ RED IDS * Becoming Red Id player means you have killed 5 players * Weekly Red ID Staus will begin on 5th kill, Staus will be in effect for a week. Each Kill will add to Staus, If you can go a week without killing you will turn back into a green player. * As a Red ID player you will be idenifyable to guards in the city on watch for the main gates. * As a red player if a green player is in a certain prox to you they will be able to see you on the their map. Unless you have buffs in effect. * As a Red Player you won't be hunted by AAA Bounty Hunter, But you will be put on a watch list notifying of your crimes. Untill your kills exceed 12 the watch list will be promted to kill order and AA Bounty Hunters may hunt you. * Dieing to a Green Id/ Orange ID/ Orangeish redish ID/ Red ID you will die and lose all loot on body. Dieing to a AA Bounty Hunter's you will lose all of you coin in local banks. Dieing to a AAA Bounty Hunter's you lose all money in local banks as well as your house and all the belongings inside all properties will be reposesed. _____________________________________________________________________________________________________________________________________________________________________ GREEN IDS *Green players will get a monthly payment amount as well as access to paid ai protection *green players will not be able to see Red ID Players but can send a distres call to a AA or AAA bounty hunter *A distres call will send a ping of a current location *green players will be able to have clean record status means if you dont kill in a pvpk zone for week or more you get a 15% off store ai products *if you die in pvpm you will only lose what is on you but keep 50% of whats in your wallet *if you die in a pvpk you lose everything on your body and wallet _____________________________________________________________________________________________________________________________________________________________________ *Orange and Redish Orange Plpayers *When you kill 2 people you turn to a Orange ID player and After your 3nd kill you become a Orange Red Player *If you die by another red, black or green player you lose everything on body and a quarter of your local banks money. *Green ID and Bounty Hunters will be able to see what ID color you have. _____________________________________________________________________________________________________________________________________________________________________ OPEN WORLD LAWS in PVPM's (OWL)u self defense law *if a red player hits you or shoots at you full right to kill however to kill as a green player they must attack you and hit you twice before your able to start killing as a green player you do not want to kill anyone if your a green player you will run away and call for a AAA Bounty Hunter to help you or fight after the second hit is dealt to you or fight. _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ BOUNTY HUNTER SYSTEM A-RANK price-100,000 *A rank bounty hunters can go on paid convy protection escorts note when escorting a convy you must not trigger any player interaction sequences (PIS) meaning if you enflic any damage to a green,red player with out cause such as shots being fired in your prox or damage taken. If you get a legal kill on a red id then you will get a silver medal and a kill note on your Public Bounty Record (PBR) * serve a red player. Every red player before getting on a watch list must be served meaning you must locate them and give them a serve notice if a serve notice was not delivered to them whithin 24hr then red player will get a red id notice (RIN) for only 3days not the full 7days unless they kill within the 3 day grace period then there red id will be reset to 7 and stay NOTE if you kill a red id while being a A bounty hunter then you will be revoked of your license and your have to retake your bounty hunter test and pay a fine if you keep killing red id players then you will eventually be striped of your right to be a bounty hunter and will be turned into a red player and revoked of your license for a month * AA-RANK Price-200,000 40 silver metals *boarder watch with ai watching gateways for the goverment you will be looking at player ids and watch for red players trying to find a easy way in to get into the city *go to other villages and earn ai trust exp hunt down red id ai's *able to sign up on the Bounty Hunter Board (BHB) where other players list jobs that need to be done or helped with *assign fines for players that break rules ext AA+-RANK Price-500,000 250 silver metals *boarder watch with ai watching gateways for the goverment you will be looking at player ids and watch for red players trying to find a easy way in to get into the city *Go on missions with AAA bounty hunters and earn medals *go to other villages and earn ai trust exp hunt down red id ai's *able to sign up on the Bounty Hunter Board (BHB) where other players list jobs that need to be done or helped with *assign fines for players that break rules ext AAA-RANK price-1.2mil 50 gold metals 1 plat metal Dimond Stamp *Assigned kill orders on players first ones to get notified *offer job request for backup on a kill order *get live pings of green id's in help as well as A,AA bounty hunters that are in need of your help *you can kill any red player you see reguardless of any zone has long as you have your triple plat Bounty Hunter id in your inventory *will get accesss to a large Bounty hunter HQ only AAA hunters can go into *kill orders on black id's *As a AAA triple plat bounty hunter your be granted a random special ability. _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Bounty Hunter System A,AA,AA+,AAA,AAA+, Bounty Hunting tracking system will update every 5mins and a circle will apear on map where the player might be circle will become bigger or may not be their if buffs are in effect. *Silver metal- you get from killing a red id player *gold metal- you get from catching a red id player crossing a boarder with contraband as well as completeing a task givin by a AAA Bounty hunter *plat metal- survive a close to death incounter with a red id, kill 5 red ids in a row , **Dimond stamp-kill a black player PUBLIC BOUNTY RECORD you will have a (PBR) that will reflect who you are. * You will see other Bounty Hunters score on captured bounties kills on red and black ID players. _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Guilds and Guild Rules *Max number of players to start with will be 5. *You may expan your guild if you conquer more territory. *Depending on guild location occupation taxes will be paid or you will be subject to repossion. *Guild wars will be on weekends and not on week days for recovery purposes. *Guild Wars will consist of attacking other guild own propperties and in doing so you take all money in owned territory. *Guild ranks and privileges: "Guild Leader," "Officer," "Member," and "Initiate." Guild leaders and officers will have the ability to invite or kick members, assign tasks or duties, or make other important decisions for the guild. *Guilds will be able to have a shared bank storage in territories also a shared space for equipment resoursed and other shared items. *Guild reputation: a system that tracks the reputation of each guild, based on the actions of its members. Guilds with a positive reputation will receive bonuses or other benefits, while those with a negative reputation could face penalties or restrictions. *Guild missions or quests: will include special quests or objectives that are specifically designed for guilds to complete together. These will be more challenging or rewarding than regular quests, and will require cooperation and coordination between guild members. _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Jobs or Things to do Farming Fishing Reforging Wagon Transport Mineing Bounty Hunting Crafting Potions Crafting Funiture Home Decorator Gate Watch Simple Ai Patrol mayor _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Farming system Things to Grow * Corn * Carrots * Beats * Potatoes * wheat * cabage Time to Grow _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
submitted by
TangerineNo563 to
Unreal5DreamGame [link] [comments]
2023.01.11 09:43 TangerineNo563 My Game I'm Trying To Develop. In UNREAL 5
Hi My Dream has always been to make a game and I'm going to do it i promise. I will be attempting to make this game in Unreal 5 I will not give up until my goal is reached. Here me out the game i want to make is going to be a MMO Fantasy Life Simulator with hardcore death, farming, mining, killing of npc's bosses civs and other monster bosses. I'm getting a huge inspiration from SAO and other things but ill simply give you guys my notes and its not going to be like SAO I'm just using some core ideas from them and understand my notes are not even close to being done right now i will add more too the notes and update with other posts. One of the first things I'm working on is map design and getting it so i have a floating crystal above the players head like i said my notes are kinda just a mess right now because I'm original notes got lost also if you know any tips about unreal 5 that could help me to be shy to comment and tell me also if you have any ideas you'd like to add or like to see in my game let me know i want people to be open and helpful no idea is dumb unless your purposely trying to be dumb also I'm 21 years old and I'm just starting to get into Unreal 5
MAP Instructions 5000*100/1009 5000*100*0.001953125
BRAIN STORM IDEAS It would be very cool if players would be able to import their own houses and furniture also avatars and there would be in game market where you could sell your assets NOTE if you get captured by a AAA Bounty hunter your assets will be taken from you and will be sold on a market for other players to bid on their will be A.I AAA and A.I Black ID Players capture camps and castles and city's for more members only main trading hub will be completely surrounded by pvpm zone as well as all roads depending on radius to city/town area before heading in with your sellable loot Sellable loot will be valuable based off of damage and rarity NOTE:areas will be granting warnings to players that kill players in pvp areas there will be areas where pvp wont be monitored and will be monitored such as red zones for undoc kills and pruple areas for monitored pvp and then safe zones if you kill in pvpm zones you will get a orange marker above your head after your second kill slightly redish orange then after your thrid you become a red id player you will receive a week red id each kill after your third kill will put one extra day on your red id NOTE if you kill abusively you will end up on a watch list if your hunted down by a AAA Bounty hunter you lose everything and must restart your character NOTE restarting a character will make you lose your house everything in your house will be sold on a auction site at 30% its value your house will be set at half value as well PERKS to being a red player include hiding on the mini map from everyone but green players unless you buy a cover only last for 30min until applied again GAME IDEAS BLACK IDS * When a Red ID has killed over 100 players with out losing there life they turn into a Black ID player. * Once a Black ID player you wont be on a watch list but can get a kill order if any green ids see you, unless you kill all Green ID players that saw you. * Being a Black ID you will have access to black market locations and the next black market setup location * 10% more money for sellable player loot at ai black market * As a Black ID player you may place a Kill Order on a AAA Bounty Hunter,(NOTE) Only way to place a kill order a AAA Bounty Hunter is by getting into a battle and retreating once you die by another AAA Bounty Hunter or the Bounty Hunter that had the kill order, your kill order will cease to be in efect. * If you die to a npc or world related death you shall not lose Black ID Staus. * Dieing to a Green Id/ Orange ID/ Orangeish redish ID/ Red ID you will die and lose all loot on body. Dieing to a AA Bounty Hunter's you will lose all of you coin in local banks. Dieing to a AAA Bounty Hunter's you lose all money in local banks as well as your house money. That Money taken from you will go to the AAA Bounty Hunter(Does not inculde stashed money) and all the belongings inside all properties will be reposesed as well as the houses will be put on auction at 20% market value. * Black ID players will apear as green players to other green players unless Black ID players choose to attack. (NOTE) If your seen by Orange ID thu Red ID players will be able to see that your a Black ID. ________________________________________________________________________________________________________________________________________________________________________________________________________ RED IDS * Becoming Red Id player means you have killed 5 players * Weekly Red ID Staus will begin on 5th kill, Staus will be in effect for a week. Each Kill will add to Staus, If you can go a week without killing you will turn back into a green player. * As a Red ID player you will be idenifyable to guards in the city on watch for the main gates. * As a red player if a green player is in a certain prox to you they will be able to see you on the their map. Unless you have buffs in effect. * As a Red Player you won't be hunted by AAA Bounty Hunter, But you will be put on a watch list notifying of your crimes. Untill your kills exceed 12 the watch list will be promted to kill order and AA Bounty Hunters may hunt you. * Dieing to a Green Id/ Orange ID/ Orangeish redish ID/ Red ID you will die and lose all loot on body. Dieing to a AA Bounty Hunter's you will lose all of you coin in local banks. Dieing to a AAA Bounty Hunter's you lose all money in local banks as well as your house and all the belongings inside all properties will be reposesed. _____________________________________________________________________________________________________________________________________________________________________ GREEN IDS *Green players will get a monthly payment amount as well as access to paid ai protection *green players will not be able to see Red ID Players but can send a distres call to a AA or AAA bounty hunter *A distres call will send a ping of a current location *green players will be able to have clean record status means if you dont kill in a pvpk zone for week or more you get a 15% off store ai products *if you die in pvpm you will only lose what is on you but keep 50% of whats in your wallet *if you die in a pvpk you lose everything on your body and wallet _____________________________________________________________________________________________________________________________________________________________________ *Orange and Redish Orange Plpayers *When you kill 2 people you turn to a Orange ID player and After your 3nd kill you become a Orange Red Player *If you die by another red, black or green player you lose everything on body and a quarter of your local banks money. *Green ID and Bounty Hunters will be able to see what ID color you have. _____________________________________________________________________________________________________________________________________________________________________ OPEN WORLD LAWS in PVPM's (OWL)u self defense law *if a red player hits you or shoots at you full right to kill however to kill as a green player they must attack you and hit you twice before your able to start killing as a green player you do not want to kill anyone if your a green player you will run away and call for a AAA Bounty Hunter to help you or fight after the second hit is dealt to you or fight. _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ BOUNTY HUNTER SYSTEM A-RANK price-100,000 *A rank bounty hunters can go on paid convy protection escorts note when escorting a convy you must not trigger any player interaction sequences (PIS) meaning if you enflic any damage to a green,red player with out cause such as shots being fired in your prox or damage taken. If you get a legal kill on a red id then you will get a silver medal and a kill note on your Public Bounty Record (PBR) * serve a red player. Every red player before getting on a watch list must be served meaning you must locate them and give them a serve notice if a serve notice was not delivered to them whithin 24hr then red player will get a red id notice (RIN) for only 3days not the full 7days unless they kill within the 3 day grace period then there red id will be reset to 7 and stay NOTE if you kill a red id while being a A bounty hunter then you will be revoked of your license and your have to retake your bounty hunter test and pay a fine if you keep killing red id players then you will eventually be striped of your right to be a bounty hunter and will be turned into a red player and revoked of your license for a month * AA-RANK Price-200,000 40 silver metals *boarder watch with ai watching gateways for the goverment you will be looking at player ids and watch for red players trying to find a easy way in to get into the city *go to other villages and earn ai trust exp hunt down red id ai's *able to sign up on the Bounty Hunter Board (BHB) where other players list jobs that need to be done or helped with *assign fines for players that break rules ext AA+-RANK Price-500,000 250 silver metals *boarder watch with ai watching gateways for the goverment you will be looking at player ids and watch for red players trying to find a easy way in to get into the city *Go on missions with AAA bounty hunters and earn medals *go to other villages and earn ai trust exp hunt down red id ai's *able to sign up on the Bounty Hunter Board (BHB) where other players list jobs that need to be done or helped with *assign fines for players that break rules ext AAA-RANK price-1.2mil 50 gold metals 1 plat metal Dimond Stamp *Assigned kill orders on players first ones to get notified *offer job request for backup on a kill order *get live pings of green id's in help as well as A,AA bounty hunters that are in need of your help *you can kill any red player you see reguardless of any zone has long as you have your triple plat Bounty Hunter id in your inventory *will get accesss to a large Bounty hunter HQ only AAA hunters can go into *kill orders on black id's *As a AAA triple plat bounty hunter your be granted a random special ability. _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Bounty Hunter System A,AA,AA+,AAA,AAA+, Bounty Hunting tracking system will update every 5mins and a circle will apear on map where the player might be circle will become bigger or may not be their if buffs are in effect. *Silver metal- you get from killing a red id player *gold metal- you get from catching a red id player crossing a boarder with contraband as well as completeing a task givin by a AAA Bounty hunter *plat metal- survive a close to death incounter with a red id, kill 5 red ids in a row , **Dimond stamp-kill a black player PUBLIC BOUNTY RECORD you will have a (PBR) that will reflect who you are. * You will see other Bounty Hunters score on captured bounties kills on red and black ID players. _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Guilds and Guild Rules *Max number of players to start with will be 5. *You may expan your guild if you conquer more territory. *Depending on guild location occupation taxes will be paid or you will be subject to repossion. *Guild wars will be on weekends and not on week days for recovery purposes. *Guild Wars will consist of attacking other guild own propperties and in doing so you take all money in owned territory. *Guild ranks and privileges: "Guild Leader," "Officer," "Member," and "Initiate." Guild leaders and officers will have the ability to invite or kick members, assign tasks or duties, or make other important decisions for the guild. *Guilds will be able to have a shared bank storage in territories also a shared space for equipment resoursed and other shared items. *Guild reputation: a system that tracks the reputation of each guild, based on the actions of its members. Guilds with a positive reputation will receive bonuses or other benefits, while those with a negative reputation could face penalties or restrictions. *Guild missions or quests: will include special quests or objectives that are specifically designed for guilds to complete together. These will be more challenging or rewarding than regular quests, and will require cooperation and coordination between guild members. _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Jobs or Things to do Farming Fishing Reforging Wagon Transport Mineing Bounty Hunting Crafting Potions Crafting Funiture Home Decorator Gate Watch Simple Ai Patrol mayor _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Farming system Things to Grow * Corn * Carrots * Beats * Potatoes * wheat * cabage Time to Grow _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
submitted by
TangerineNo563 to
UnrealEngine5 [link] [comments]
2023.01.07 04:56 VirtualDeej The Rusty Workers 2X
Are you a mature Rust player with a life? Do you have a regular 9 to 5 work, study, schedule at the office or college and then enjoy playing Rust at night with your friends? Do you hate getting offline raided while you are sleeping, in the office or studying? If the answer is yes, then you are the reason for this server, come join us to the new Rust Server
The Rusty workers 2X MAX DUO Casual Server IP : 216.126.207.49:28015 •Raids allowed only between 7:00 PM to 1:00 AM EST (enforced by plugin) daily • Weekly Map Wipes and Biweekly Full Wipes. • Short night (5mins) • Hackable Crates 10 minutes • 2x Scrap,( 2x resources) • Max 3 players (No alliances) • Half Craft, Half Smelt • Recyclers on oil rigs and cargo ship • Half cooldown for beds and sleeping bags
The Rusty workers 2X Solo Only Casual Server IP: 216.126.207.28:28015 •Raids allowed only between 7:00 PM to 1:00 AM EST (enforced by plugin) daily •Biweekly map wipes, monthly BP wipe •Short night (5mins) •Hackable crates 10 minutes •2x scrap, (2x resources) •Solo only. See discord rules •Half craft, half smelt •Max 3 turrets per TC •Recyclers on oil rigs and cargo ship •Half cooldown for beds and sleeping bags
Discord:
https://discord.gg/EYc74TUTdH submitted by
VirtualDeej to
playrustservers [link] [comments]
2023.01.02 21:31 LiseQ Slow server on Spigot [1.19]
SOLVED I just changed to Paper, updated the version to 1.19.3 and pre-generated chunks using Chunky. Now it works perfectly.
Hi,
I have a problem with my Minecraft server I made for me and few friends that is running on newest stable Spigot release for Minecraft 1.19 [not 1.19.1 or something else, just 1.19]. It's overall speed (mainly visible by chunk loading speed) is really slow.
The whole feeling of playing on the server is as if you had 150 - 200ms of ping. Opening chests or sending chat messages / commands have some delay. The thing that hurts the most is when you try to fly with elytra and you are faster than chunk loading speed.
Weird thing is that when I check the TPS using /tps command, it shows that the server is running at perfect 20.0 on every timeframe (1min, 5mins, 15mins).
Server is on my secondary pc that is used just for hosting the Minecraft server and nothing else.
One last thing: It's definitely not from the ping since Im on same local network as server (Im even connecting to it via a local ip)
Info about the server:
Access: Admin Operating System: Windows Server 2019 1809 (Build 17763.3770) with graphic interface Software: Spigot 1.19 [don't know how to check the build version but its the newest stable version straight from buildtools] Plugins: NoteBlockAPI, dynmap, BannerMaker, DecorHeads, BetterBeds, DeadChest, WolfyUtilities, DriveBackupV2, ProtocolLib, MusicBox, CustomCrafting, YamipaPlugin [Every plugin updated to their newest stable version] Allocated RAM to server: 10G Startup command: java -Xms10G -Xmx10G -XX:+UseG1GC -jar spigot-1.19.jar nogui Server.properties: https://pastebin.com/StDjaHGk Latest log: https://pastebin.com/vww7E8iG Specs: CPU: Intel Core i5-6500 (4 Cores, 4 Threads) @ ~3.5GHz [Temps at 60C on average] RAM: DDR4 16GB (2x8GB) 3000MHz CL16 G.Skill Aegis SSD: SATA 256GB Goodram CX400 [Screenshot from CDI: https://imgur.com/a/ClVYUCs] Motherboard: Asus H110M
I would appreciate any help
submitted by
LiseQ to
admincraft [link] [comments]
2022.12.29 15:05 Sea_Area900 Théorie sur la fin de l'ancienne civilisation (oui c'est long)
Je me base UNIQUEMENT sur les trophées et les achievement de minecraft java et minecraft PS4
Comme notre cher Zak l'a dit dans une de ses vidéos, Les trophées de Minecraft racontent tous quelque chose, moi je crois avoir découvert la fin de l'ancienne civilisation avec 3 trophées et je pense même savoir où ils sont en ce moment même.
Pour commencer, l'ancienne civilisation (les ancêtres de Steve) serait divisé en 3 grand groupes : -La civilisation du Nether -La civilisation de L'Overworld -La civilisation de l'End La civilisation de l'Overworld est un peu spéciale puisqu'elle est divisée elle même en plusieurs groupes (comme des tribus) venant de biomes différents mais ils restent dans la même dimension donc ça compte. Parmi les "tribus" de l'Overworld, je compte évidemment les habitants des anciennes villes.
Si nous regardons les trophées des boss de minecraft (Wither, Ender Dragon, Ancien Gardien) ils sont étrangement notés dans un ordre précis : "Le début ?" puis "La fin ?" et pour finir celui sur PS4 : "La fin de la fin". Je pense que ces trophées racontent comment l'ancienne civilisation a disparue : le début de la fin de l'ancienne civilisation puis la fin de l'ancienne civilisation ? et pour finir, la fin de la fin de l'ancienne civilisation. Je pense que ces éléments collent au lore au aux évènements passés. (voir le timeline)
Donc puisque Le wither est un mob du Nether, que l'Ender Dragon est un mob de l'end et que l'Ancien gardien est un mob de la prismarine, on peut en conclure que la civilisation du Nether aurait disparue la première suivie de celle de l'End. Pour celle de l'Overworld, je pense qu'ils auraient survécus ou en tout cas qu'ils seraient partis d'ici et seraient dans la dimension de la Prismarine.
Le problème avec ça c'est que sur mon timeline, la civilisation de l'End disparait avant celle du Nether car puisqu'on trouve des larmes de ghast dans le craft des cristaux cela montre qu'il y avait encore cette civilisation en vie pour le donner à celle de l'End.(d'ailleurs je dois intervertir un évènement la disparition de la civilisation de L'Overworld et l'expulsion des illageois sinon c'est pas raccord à Minecraft Dungeons qui un Prequel à Minecraft). Je dois penser à ce problème dans les semaines à venir.
Là vous devez vous dire que les preuves sont assez concluantes mais comment ces civilisations ont-elles disparues ? Eh bien je ais répondre à TOUTES ces questions dans ce post.
Pour la civilisation du Nether, on a des preuves de leurs fin, il s'agirait d'une guerre qui aurait éclatée entre les piglins et les withers squelettes. On a des preuves qu'il y a un passif avec ces mobs car dès qu'ils se voient, ils s'attaquent mais ce n'est pas tout, pourquoi les piglins vendent des bottes avec un enchantement du soul speed qui donnent un énorme avantage dans les souls sands valleys ? ou alors pourquoi ont-ils peur du feu des âmes ? (pour ceux du font qui ne savent pas, si vous faites un feu des âmes, un feu de camps des âmes, une torche ou une lanterne des âmes et que vous la posez près d'un piglin, il va fuire) quoi de mieux pour expliquer ça qu'une guerre pas vrai ? Par ailleurs, le bastion est la seule grande structure a être abimée et endommagée en tout cas sévèrement. On distinguerait même des cratères d'explosions. Ce n'est pas des ghasts car ils n'attaquent pas les piglins. Ce ne peut être que le wither, le mob le plus dévastateur de Minecraft capable de raser une base en moins de 5min. Je pense que je vous ais convaincus au sujet de la guerre mais la seule question à laquelle je n'ai pas trouvé de réponse à leurs sujet, c'est pourquoi ? PS : la civilisation du nether serait les habitants des badlands car il y a des mines d'or là bas et cela expliquerait la passion des piglins pour l'or qui voudraient donc imiter leurs "maîtres" et surtout car sur le bloc de Grès rouge taillé, un wither est gravé dessus comme pour raconter à la descendance des survivants leur histoire. En effet, il y aurait eu des survivants essayant de prendre des portails mais ceux sortants dans les biomes trop froids seraient zombifiés et ceux sortis dans les biomes chauds comme les badlands auraient survécus au changement brutal de température.
Pour la civilisation de l'End, il s'agit du grand Reset. J'en ais fait une théorie entière et je vous invites à aller la voir mais je vais vous la résumer ici. Après avoir tué tous les dragons pour leur souffles qui pourraient servir de remède pour stopper la propagation du sculk qui menaçait d'envahir tous l'Overworld, la civilisation de l'End aurait regretté son choix et aurait pris le cadavre du dernier dragon en l'occurrence une dragonne qui serait enceinte d'un oeuf, ils auraient essayés avec des mécanismes de redstone et des ressources de l'End de la réanimer mais en vain. La civilisation du Nether leurs aurait montré la puissance de la magie et leurs auraient échangés des larmes de ghasts. larmes de ghasts que l'on retrouve dans le craft des cristaux de l'End. Ils auraient réussis à réanimer le dragon mais lors de la réanimation de celui ci, la civilisation entière qui se trouvait dans l'End aurait perdue la mémoire et réveillant alors leur instinct primitif de survie, auraient lutés à survivre et à force de se nourrir de chorus, auraient finis par devenir peu à peu les endermans que l'on connaît aujourd'hui.
Pour la civilisation de l'Overworld, je n'ai pas encore toutes les pièces du puzzle mais je vous préviens ça va pas être une histoire racontée comme pour les deux autres dimensions parce que j'ai pas encore eu le temps de théoriser la dessus. peut être pour un prochain post ? bref ce sera plutôt une liste de courses : Deep Dark : partis dans le portail du Sculk ou mort part la guerre des Illageois Désert : Dans le Nether Taïga Enneigées : Disparus Jungle : Dans l'End (beaucoup de connaissance en Redstone du coup ils ont été utilisés pour craft le dragon) Badlands : Dans le Nether Forêt couvertes (Manoir) : Morts par les Illageois dans la guerre ou alors avec ceux du Deep Dark Océan : Dans la dimension de la Prismarine (une partie) et transformés en Zombies Noyés Pour ce qui du début de mon histoire sur la disparition de cette dernière civilisation la voici : Après la guerre des Illageois ainsi que celle de l'End (Minecraft Dungeons), La civilisation de L'Overworld décida de quitter cette dimension car ils voudraient soit disant arrêter de se battre. Nombreux de leurs camarades seraient morts au combat et ils souhaiteraient repartir de zéro ailleurs. étant donné qu'ils sont les derniers survivants car à ce moment ceux du Nether et de l'End sont morts, ils décident de se séparer. Certains vont dans la dimension du Sculk (ceux que j'appelle les derniers héros) pour essayer de le détruire une bonne fois pour toute laissant les anciennes villes et les manoirs à l'abandon laissant de la place aux Illageois pour s'y installer (mais vu que les anciennes villes sont trop dangereueses, ils ont juste gardé les manoirs). Les autres, décidèrent de partir explorer la dimension de la prismarine.
Voilà c'est selon moi la fin de l'ancienne civilisation.
Juste au passage, au moment du grand reset, il y a pas la guerre des Illageois dans l'Overworld puisque l'orbe de domination est crée après (la preuve est qu'il y a des endermans dans l'End à ce moment là)
Dites moi ce que vous en pensez, c'est un peu long je sais mais je voulais faire un truc complet avec tout ce que je sais.
submitted by
Sea_Area900 to
zakyphren [link] [comments]
2022.12.29 15:05 Sea_Area900 Théorie sur la fin de l'ancienne civilisation
Je me base UNIQUEMENT sur les trophées et les achievement de minecraft java et minecraft PS4
Comme notre cher Zak l'a dit dans une de ses vidéos, Les trophées de Minecraft racontent tous quelque chose, moi je crois avoir découvert la fin de l'ancienne civilisation avec 3 trophées et je pense même savoir où ils sont en ce moment même.
Pour commencer, l'ancienne civilisation (les ancêtres de Steve) serait divisé en 3 grand groupes : -La civilisation du Nether -La civilisation de L'Overworld -La civilisation de l'End La civilisation de l'Overworld est un peu spéciale puisqu'elle est divisée elle même en plusieurs groupes (comme des tribus) venant de biomes différents mais ils restent dans la même dimension donc ça compte. Parmi les "tribus" de l'Overworld, je compte évidemment les habitants des anciennes villes.
Si nous regardons les trophées des boss de minecraft (Wither, Ender Dragon, Ancien Gardien) ils sont étrangement notés dans un ordre précis : "Le début ?" puis "La fin ?" et pour finir celui sur PS4 : "La fin de la fin". Je pense que ces trophées racontent comment l'ancienne civilisation a disparue : le début de la fin de l'ancienne civilisation puis la fin de l'ancienne civilisation ? et pour finir, la fin de la fin de l'ancienne civilisation. Je pense que ces éléments collent au lore au aux évènements passés. (voir le timeline)
Donc puisque Le wither est un mob du Nether, que l'Ender Dragon est un mob de l'end et que l'Ancien gardien est un mob de la prismarine, on peut en conclure que la civilisation du Nether aurait disparue la première suivie de celle de l'End. Pour celle de l'Overworld, je pense qu'ils auraient survécus ou en tout cas qu'ils seraient partis d'ici et seraient dans la dimension de la Prismarine.
Le problème avec ça c'est que sur mon timeline, la civilisation de l'End disparait avant celle du Nether car puisqu'on trouve des larmes de ghast dans le craft des cristaux cela montre qu'il y avait encore cette civilisation en vie pour le donner à celle de l'End.(d'ailleurs je dois intervertir un évènement la disparition de la civilisation de L'Overworld et l'expulsion des illageois sinon c'est pas raccord à Minecraft Dungeons qui un Prequel à Minecraft). Je dois penser à ce problème dans les semaines à venir.
Là vous devez vous dire que les preuves sont assez concluantes mais comment ces civilisations ont-elles disparues ? Eh bien je ais répondre à TOUTES ces questions dans ce post.
Pour la civilisation du Nether, on a des preuves de leurs fin, il s'agirait d'une guerre qui aurait éclatée entre les piglins et les withers squelettes. On a des preuves qu'il y a un passif avec ces mobs car dès qu'ils se voient, ils s'attaquent mais ce n'est pas tout, pourquoi les piglins vendent des bottes avec un enchantement du soul speed qui donnent un énorme avantage dans les souls sands valleys ? ou alors pourquoi ont-ils peur du feu des âmes ? (pour ceux du font qui ne savent pas, si vous faites un feu des âmes, un feu de camps des âmes, une torche ou une lanterne des âmes et que vous la posez près d'un piglin, il va fuire) quoi de mieux pour expliquer ça qu'une guerre pas vrai ? Par ailleurs, le bastion est la seule grande structure a être abimée et endommagée en tout cas sévèrement. On distinguerait même des cratères d'explosions. Ce n'est pas des ghasts car ils n'attaquent pas les piglins. Ce ne peut être que le wither, le mob le plus dévastateur de Minecraft capable de raser une base en moins de 5min. Je pense que je vous ais convaincus au sujet de la guerre mais la seule question à laquelle je n'ai pas trouvé de réponse à leurs sujet, c'est pourquoi ? PS : la civilisation du nether serait les habitants des badlands car il y a des mines d'or là bas et cela expliquerait la passion des piglins pour l'or qui voudraient donc imiter leurs "maîtres" et surtout car sur le bloc de Grès rouge taillé, un wither est gravé dessus comme pour raconter à la descendance des survivants leur histoire. En effet, il y aurait eu des survivants essayant de prendre des portails mais ceux sortants dans les biomes trop froids seraient zombifiés et ceux sortis dans les biomes chauds comme les badlands auraient survécus au changement brutal de température.
Pour la civilisation de l'End, il s'agit du grand Reset. J'en ais fait une théorie entière et je vous invites à aller la voir mais je vais vous la résumer ici. Après avoir tué tous les dragons pour leur souffles qui pourraient servir de remède pour stopper la propagation du sculk qui menaçait d'envahir tous l'Overworld, la civilisation de l'End aurait regretté son choix et aurait pris le cadavre du dernier dragon en l'occurrence une dragonne qui serait enceinte d'un oeuf, ils auraient essayés avec des mécanismes de redstone et des ressources de l'End de la réanimer mais en vain. La civilisation du Nether leurs aurait montré la puissance de la magie et leurs auraient échangés des larmes de ghasts. larmes de ghasts que l'on retrouve dans le craft des cristaux de l'End. Ils auraient réussis à réanimer le dragon mais lors de la réanimation de celui ci, la civilisation entière qui se trouvait dans l'End aurait perdue la mémoire et réveillant alors leur instinct primitif de survie, auraient lutés à survivre et à force de se nourrir de chorus, auraient finis par devenir peu à peu les endermans que l'on connaît aujourd'hui.
Pour la civilisation de l'Overworld, je n'ai pas encore toutes les pièces du puzzle mais je vous préviens ça va pas être une histoire racontée comme pour les deux autres dimensions parce que j'ai pas encore eu le temps de théoriser la dessus. peut être pour un prochain post ? bref ce sera plutôt une liste de courses : Deep Dark : partis dans le portail du Sculk ou mort part la guerre des Illageois Désert : Dans le Nether Taïga Enneigées : Disparus Jungle : Dans l'End (beaucoup de connaissance en Redstone du coup ils ont été utilisés pour craft le dragon) Badlands : Dans le Nether Forêt couvertes (Manoir) : Morts par les Illageois dans la guerre ou alors avec ceux du Deep Dark Océan : Dans la dimension de la Prismarine (une partie) et transformés en Zombies Noyés Pour ce qui du début de mon histoire sur la disparition de cette dernière civilisation la voici : Après la guerre des Illageois ainsi que celle de l'End (Minecraft Dungeons), La civilisation de L'Overworld décida de quitter cette dimension car ils voudraient soit disant arrêter de se battre. Nombreux de leurs camarades seraient morts au combat et ils souhaiteraient repartir de zéro ailleurs. étant donné qu'ils sont les derniers survivants car à ce moment ceux du Nether et de l'End sont morts, ils décident de se séparer. Certains vont dans la dimension du Sculk (ceux que j'appelle les derniers héros) pour essayer de le détruire une bonne fois pour toute laissant les anciennes villes et les manoirs à l'abandon laissant de la place aux Illageois pour s'y installer (mais vu que les anciennes villes sont trop dangereueses, ils ont juste gardé les manoirs). Les autres, décidèrent de partir explorer la dimension de la prismarine.
Voilà c'est selon moi la fin de l'ancienne civilisation.
Juste au passage, au moment du grand reset, il y a pas la guerre des Illageois dans l'Overworld puisque l'orbe de domination est crée après (la preuve est qu'il y a des endermans dans l'End à ce moment là)
Dites moi ce que vous en pensez, c'est un peu long je sais mais je voulais faire un truc complet avec tout ce que je sais.
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2022.12.22 00:22 Slight_Application16 Best day ever
hi Kris I'm one of your biggest fans in the world and I just want to tell you that you're video really helps me when I'm sad all I have to do is what one of your tic tocs or 5min craft reaction and I am laughing my ass off thank you for all you do and never stop doing it
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