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2023.05.30 20:10 AutoModerator Iman Gadzhi - Agency Incubator (Complete Course)
Contact me to get Iman Gadzhi - Agency Incubator by chatting me on +44 759 388 2116 on Telegram/Whatsapp.
I have Iman Gadzhi - Agency Incubator.
Iman Gadzhi – Agency Incubator course is one of the best products on how to start a marketing agency.
Over the span of 20+ hours, Agency Incubator has training that covers
EVERY aspect of building an agency. This is almost a plug & play system with enough success stories to back it up! You name it... signing clients, running killer Facebook ads, building out your team, on-boarding clients, invoicing, sales... this course has everything covered for you!
The lessons inside Iman Gadzhi - Agency Incubator course include:
1. Foundations 2. Mindset 3. Systems & Processes 4. Finding Leads and Setting Meetings 5. Sales 6. Service Delivery 7. Operational Supremacy… … and more! To get Iman Gadzhi - Agency Incubator contact me on:
Whatsapp/Telegram: +44 759 388 2116 (Telegram: multistorecourses) Reddit DM to u/RequestCourseAccess Email: silverlakestore[@]yandex.com (remove the brackets) submitted by
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2023.05.30 20:09 gadget_girlFL OPD hijacking associates?
First off-- I am CAP 1 associate and I have a set schedule of 4am to 1pm ( until they started cutting us hours and I work 4-12 some days ) I have set days off as well. So for now when I check my schedule I basically look at which days I leave at 1 and which ones I leave at 12 . The other day (Friday and Saturday) I was pulled to help OPD-- I expected it as much since it was the holiday weekend and they were slammed with picks. But Monday I was working top stock and I get paged to go to OPD. ( ok, half expected it as well) but when I got there and did a few runs, I asked the OPD team lead if I could go back to doing top stock and he said " no, not yet, you're on my metrics so you have to stay". It seems that if OPD doesn't have enough people scheduled they have to SCHEDULE other associates to work the department and if I'm on their "tmat" then I have to stay there.
So, here's the issue. I don't mind getting pulled when they get slammed. And I don't have a problem if I was secondary coded and picked up an OPD shift. But my TL looks at the schedule and thinks he has X number of people that day and we're being pulled out from under him. He went from 5 people to 2 in the blink of an eye---on a holiday weekend. Secondly, I go in at 4am and OPD doesn't show up until 5am. How can I get a TC and printer out of their locked cabinet to do anything for the first hour? BTW- at 7 when the picks were down to 900, the Plan It roster had 18 OPD associates clocked in, not including myself or 2 other Cap1--- Yet Cap1 is supposed to manage with only 2? and I was not released until 8am when I was off their "metric"
CAP1 in my store is to verify all overstock that is left by O/N ( they leave the freight on the floor in the aisles until we verify it ) Some days we have to finish the prior day's picks that CAP2 didn't finish. Some days we have to finish the live freight that O/N doesn't finish before they start zoning. And we need a couple people in the back room to scan bins for picks as well as working the top stock down/up, verifing onhands etc. Doesn't someone realize that if the items are not on the shelves for customers and OPD to pick it's going to effect their metrics and sales???
Any other stores doing this?
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2023.05.30 20:09 Kareemster Scoring ML heroes according to their similarities to some League champs, with the higher the score, the more similar they are
The scoring will be based on half-consistent variables such as similarities of silhouettes, aesthetics, concept ideas, skill set, lore and most importantly of all, my mood. I may or may not add extra comments to each of my ratings. I will most likely give a hero a 0 score if they share aesthetic similarities only.
Aamon: 2/10 The only similarity he's got is with Irelia's weapons. Even then, their in-lore and in-game fighting style are not the same at all. Irelia is a blade dancer but Aamon does no dancing at all. Irelia is more of a fighter while Aamon is more like an assassin.
Akai: 0/10
Aldous: 5/10 His iconic S1 is very clearly inspired by Nasus' Q. Both skills have the same mechanics and all. But that's where their similarities end, surprisingly. Their playstyles are far from the same. Nasus is closer to an immobile meatshield tank/fighter while Aldous is more of a diver fighter.
Alice: 6/10 There's a few similarities she shares between Swain. They both have a stacking mechanic that makes them tankier, have an almost infinite duration ult and are battle mages. Only difference is that Alice has less powerful CC and is more mobile. Speaking of which, she actually has the same S1 as one of Lissandra's skills.
Alpha: 0/10
Alucard: 1/10 He's got Riven's ult. Even then, it's not that similar. They're only similar aesthetically.
Angela: 4/10 She has almost the same ult as Shen although Angela actually stays inside her teammate while Shen just teleports. Not to mention Angela is a pure support while Shen is a toplaner tank/support. I've seen some people describe her as a reverse Yuumi, with Yuumi having Angela's ult as a skill and Angela's skill as an ult.
Argus: 6/10 Argus has the exact same ult as Tryndamere. They're also both crit fighters. I'd say even their playstyles are pretty darn similar. Though, I give Argus not too high of a score because of how different these two are lore-wise.
Arlott: 1/10 The way that he has a point and click dash is so reminiscent of some of League's assassins. But I can't pinpoint who exactly since there's a lot of them so I give Arlott a 1/10.
Atlas: 0/10
Aulus: 2/10 He's got similar features as Kayle; gaining specific buffs at certain levels and both being a fighter that's basically an ADC due to their long attack range. It's just that Kayle is much less mobile, is a partial support, deals magic damage and is aesthetically very, very different.
Aurora: 0/10 She's an ice mage. Anyone can come up with an ice mage concept idea.
Badang: 0/10
Balmond: 5/10 To be fair, Balmond is the basic MOBA spin to win fighter that had to exist for, I assume, tradition reasons. Garen is League's spin to win fighter. Other than that, he's very different from Balmond.
Bane: 4/10 Bane is a very weird mish-mash of different skills from different League champs. He's got Sylas' passive, Miss Fortune's Q as his S1, (kinda) Gangplank's W(?) as his S2 and Maokai's ult as his ult. Other than that, he doesn't really bare resemblance to anyone in particular.
Barats: 2/10 Barats and Cho'gath both have the same aesthetic feel of being an already huge monster who can grow even bigger. Other than that, they're pretty different.
Baxia: 4/10 He's got Rammus' wheel. That's it. Sure, they're both jungler tanks but the way they work gameplay-wise is kinda different. Let's say they both take the same path to different goals to describe their gameplay difference.
Beatrix: 0.5/10 Just shut the fuck up about her and Aphelios. There's very little difference other than that.
Belerick: 1/10 Maokai tree man. Ivern tree man.
Benedetta: 0/10
Brody: 5/10 Brody scored so high in the aesthetic similarity department but not much in gameplay similarity. I remember calling Brody the son of Senna and Lucian. He's even a mm just like those two. Gameplay-wise, Brody is kinda similar to Lucian because they're both skill caster mm but their skills are very much not the same.
Bruno: 4/10 Bruno has one very similar skill to Draven. It's just one skill but because it's a very iconic skill, I give him a 4/10.
Carmilla: 0/10
Cecilion: 1/10 Him and Ryze both scale partially off mana.
Chang'e: 0/10
Chou: 7/10 Like Bane, Chou is a mish-mash of different skills from different champs. But because Chou has multiple iconic skills, I give him a high score. His S1 is literally the same as Riven's Q, his S2 is almost the same as Riven's E and his ult is almost the same as Lee Sin's ult.
Claude: 0/10 I wouldn't say he has the same ult as Samira simply because Samira's ult doesn't apply on-hit effects.
Clint: 0/10
Cyclops: 1/10 Him and Ahri both have balls that follow you. That's it.
Diggie: 1/10 Him and Maokai both have bombs that work the same. That's it.
Dyrroth: 0/10
Edith: 0/10 I will forever respect Moonton for actually fucking pulling off a hero that has two opposing roles. Earlier than Riot did at that! (Riot has K'Sante being a tank/assassin)
Esmeralda: 0/10
Estes: 0/10 Yes, there are healers in League but... that's where the similarities end.
Eudora: 0/10
Fanny: 0/10
Faramis: 0/10
Floryn: 1/10 She has Soraka's ult. That's it.
Franco: 4/10 What can I say? He's the MOBA hooker tank. Him and Blitzcrank have the same skill and they're both not that tanky for a tank but that's it. The rest of their kit are different.
Fredrinn: 7/10 He's everything Sett is, but has a sword and has pale blue motifs. Kinda. Fredrinn's ult is Sett's iconic blast punch W skill but the rest of his skills are surprisingly different. Fredrinn has such a high score because their personalities are very similar. If they had the same lore, I'd boost it to a 8/10.
Freya: 0/10
Gatotkaca: 8.5/10 Oh boy. Gatot is literally just Galio but less team-dependent, a partial fighter and anti-physical instead of anti-magic. Sooo much of their kits are very similar. They both have buffed auto attack passives, an aoe DoT 1st skill, a CC dash, a taunt (it's like Galio's W and E were fused to become Gatot's S2. Even Gatot's pre-revamp S2 was literally just Galio's E) and a wide, aoe cc, semi-global dash ult.
Gloo: 4/10 He's aesthetically similar to Zac, with both being a slime tank that can self-divide. But that's where their similarities end.
Gord: 4/10 He's got Vel'Koz's passive and ult. But that's where their similarities end.
Granger: 5/10 People like to compare him to Jhin but I say he's actually not that similar at all. Yes, they both have number-based design concepts but Jhin goes much, much more into that concept than Granger. Not to mention their gameplay differences. Granger is much more fast paced and confrontational in his gameplay, kinda like Samira, but Jhin is a much more meticulous planner. He's closer to a utility mm than anything.
Grock: 1/10: Both him and Anivia have walls. That's it.
Guinevere: 0.5/10 She and Rakan both have knockup dashes. That's it.
Gusion: 0.5/10 Gusion's S2 works kinda similarly to Xayah's feather return mechanic but it's not too similar simply because they're both just projectiles that can linger and return after a while.
Hanabi: 4/10 A lot of her kit is actually extremely similar to Sivir. It's just that Sivir can bounce her basic attacks much less than Hababi can (that was a typo but I'll leave it).
Hanzo: 4/10 I guess he's got the same gameplay goal as Yone?? He's also kinda got that undead vibes to him, just like Yone. Other than that, they're kinda different.
Harith: 0/10
Harley: 0/10
Hayabusa: 7.5/10 So much about him is similar to Zed; his design premise of being a ninja, using shadows to teleport around, stuff like that. Though, because this type of design concept is easy to pull off, Hayabusa's score won't be too high.
Helcurt: 4/10 I don't remember Nocturne too well (I'm sorry he's just not popular) but I do remember them having the same ultimate. Helcurt and Nocturne also have kinda the same design premise.
Hilda: 0/10
Hylos: 7/10 A lot about Hylos and Hecarim are so similar. It's just that Hylos is more of a warden tank gameplay-wise and is a good guy lore-wise. Like Baxia and Rammus, Hylos and Hecarim both take the same path to different end goals.
Irithel: 0/10
Ixia: 0/10
Jawhead: 0/10
Johnson: 1/10 Same ult as Sion. Even then, Johnson's ult is forever. Sion's isn't. Not to mention Johnson can carry one teammate.
Joy: 0/10
Julian: 0/10
Kadita: 0/10
Kagura: 6/10 Basically just Orianna but with two dashes. Basically an assassin Orianna with no supportive capabilities.
Kaja: 0/10
Karina: 0/10
Karrie: 1/10 Karrie and Vayne both have true damage passives but even then, they're not too similar. Karrie scales purely on the enemy's Max HP.
Khaleed: 0/10
Khufra: 1/10 Khufra's S1 is the same as Zac's engage skill. That's it.
Kimmy: 0/10
Lancelot: 0/10
Lapu-Lapu: 0/10
Layla: 0/10
Leomord: 0/10
Lesley: 0/10
Ling: 1/10 One mechanic he has that's similar to a League champ is his crit passive. It's the same as Yasuo and Yone's.
Lolita: 3/10 Lolita and Braum both have shields but Braum's is much closer to resisting a lot of damage instead of literally nullifying projectile damage.
Lunox: 0/10
Luo Yi: 1/10 She and Ryze both have the same ults. That's it.
Lylia: 1/10 She and Ekko both have the same ults. That's it.
Martis: 0/10
Masha: 0/10
Mathilda: 0/10
Melissa: 0/10
Minotaur: 0/10
Minsitthar: 0/10
Miya: 2/10 I just had to give her something for being the MOBA blue archer like Ashe is.
Moskov: 1/10 He pins you to the wall the same way Vayne does. That's it.
Nana: 0/10
Natalia: 0/10
Natan: 0/10
Novaria: 0/10
Odette: 0/10
Paquito: 0/10
Pharsa: 2/10 Her ult is kinda the same as Xerath's ult. Even more so when you consider pre-revamp Xerath.
Phoveus: 0/10
Popol and Kupa: 0/10
Rafaela: 0/10 Her design is very human very simple and easy to pull off so any similarities, I'll ignore.
Roger: 3/10 I like to think he would be if Graves could freely transform into Warwick. Roger definitely has partially both's gameplay features.
Ruby: 0/10
Saber: 0/10
Selena: 6/10 She definitely is very clearly inspired by Nidalee, but they're not that similar at all. They have similar skill sets, but have different purposes. Not to mention Selena is much, much deadlier early game. Her power spike is at fucking lvl2, seeing as she has her ult upon spawn.
Silvanna: 0/10
Sun: 1/10 Sun and Wukong both have clones but Sun's clones play a much bigger role. Plus, they're both based on Sun Wukong.
Terizla: 0/10
Thamuz: 0/10
Tigreal: 0/10
Uranus: 5/10 His gameplay purpose is very similar to that of Dr Mundo. They're both heal-heavy meatshield tanks that have little to no CC.
Vale: 0/10 I ain't giving him points for having a tornado like Janna does. They both serve different purposes and have different mechanics.
Valentina: 4/10 Valentina's ult is Sylas' ult. That's it.
Valir: 0/10
Vexana: 0/10
Wanwan: 4/10 Her passive is from two champs' passives; Fiora's and Kalista's passives.
X.Borg: 0/10
Xavier: 1/10 His ult is Lux's ult. That's it.
Yin: 3/10 Yin's ult is the same as Mordekaiser's ult. Though they may be both fighters, their playstyles are very different. Yin is a diver while Mordekaiser is an immobile juggernaut. Not to mention Yin actually has different skills after using his ult.
Yi Sun-shin: 2/10 He kinda has a similar weapon switch passive as Samira. Other than that, they're kinda different.
Yu Zhong: 5/10 Oh boy, he's actually pretty heavily inspired by Darius and I can tell. Their passives are very similar, their 1st skills are the same and they have the similar playstyles. Although, Yu Zhong is much more mobile than Darius. Not to mention Yu Zhong is literally the model for an ideal fighter in a lot of people's minds.
Yve: 0/10
Zhask: 4/10 I guess he's quite similar to Azir for being a mage with spawns. It's just that Azir is a little more mobile than Zhask.
Zilong: 0/10
Why did I do this?
Out of boredom. Also because I wanted to see for myself how much Moonton actually copied off League looking at their character roster.
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2023.05.30 20:08 MeanBack1542 AC started blowing hot in 2016 Silverado LT. They gave me this
| Am I getting ripped off? I’ve heard the condenser leaks commonly but haven’t heard anything about the radiator. Should I just get the condenser replaced and see what happens? It’s hot. Need advice…. submitted by MeanBack1542 to AskMechanics [link] [comments] |
2023.05.30 20:08 MetallicaDash The full Fallout Experience
2023.05.30 20:08 Individual_Ad7493 I want to be a mom, MD or PA?
My entire life I have said that I want to be a doctor, and now I am not so sure that it is the right path for me. I am a 23yo female, just graduated from college in May with a Biology degree, and have been accepted into 11 MD programs and 5 PA programs. I have always been drawn to medicine, and explain it with the classic cliche that "I just love people". My heart has always been three sizes too big, and I have always felt that being a pediatrician is exactly what I am meant to give to the world. Nobody ever becomes upset that their pediatrician cares about the wellbeing of their child too much! However, this brings me to my issue. What if i only want to be a doctor and to take care of children because I do not have my own yet? What if when I have children my want to be a doctor just goes away, and all i want is to raise my own babies? If i was forced to choose between having children and being a doctor and there was no way to do both, I would choose children without a second thought. I was born to be a mother, but I know I would make a phenomenal doctor as well. So, here is where I need your help... Do I follow my plan and go to medical school and have children during my residency, or do I take the PA route and get to start my family soonehave a better work life balance?
Before you tell me how unrealistic my ideal day is, just bear with me. I am a D1 swimmer and spent the majority of my life in a pool at 4am. My ideal day in the future would be:
Wake up at 4:30am, exercise, get ready for work, have a nanny come watch my kids, work till 5pm, come home, be in bed by 9pm. Ideally I want to have either a 9-5 four days a week, or 3 12 hour shifts. More than anything I want a career where it is possible for me to take 1-2 years off to stay at home without setting me back forever, hence the medical school fear. I know you CAN be a doctor and have kids, but I dont want to see my kids 2 hours per day just to have MD behind my name.
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2023.05.30 20:07 MetallicaDash The full Fallout Experience
submitted by MetallicaDash to FalloutMemes [link] [comments]
2023.05.30 20:07 epcapybarasgame Extremely Powerful Capybaras Demo Update!
| Demo Update Greetings Capy-friends! 🐾🏆🎮 We're thrilled to announce that the Demo for Extremely Powerful Capybaras has been updated! 🎉 We've been hard at work implementing your feedback, fine-tuning the game mechanics, and polishing the overall experience. We hope that you’ll enjoy trying it out! We couldn't have done this without the incredible support and input from our capy-community. So a big THANK YOU to everyone who's been sharing their thoughts, suggestions, and crazy love for Extremely Powerful Capybaras. 🙌💖 Eager to see what's new? Go ahead and dive into the updated demo - we'd love to hear what you think about the changes! 💭🎮 Changelog - Complete overhaul of the visuals of the first arena (Fishy Swamp).
- Introduction of boss fights with Victorio Regium, the Fishy Swamp's boss.
- Implementation of Currencies: Capy-Coins and Capy Tokens and a preview of the two shops (Ability Shop and Class Shop) with a few upgrades to purchase (the rest will be available in the full game).
- New Stat System, introducing Critical Damage, Critical Chance, Dodge Chance, Heal Buff and Ability Speed stats, while also adding a Stats Menu, where players can check their stats during a run. Because of the new additions, each character was rebalanced so that each one has their own strengths and weaknesses based on their stats!
- Synergy System: evolve your character in a run through synergies between their primary weapon and a passive ability! You can check the combinations for each Synergy you've unlocked on the Synergies Menu.
- HUD improvements: more ability slots (8 instead of 6), addition of a Kill Count and Capy-Coin Count.
- Level Up UI overhaul with reactive descriptions, stat icons, reroll and skip buttons.
- Added outline to damage numbers to improve legibility, plus color changes for dodges and critical hits.
- Level cap for each ability set to 5.
- Extremely Powerful Mode: once players reach the player level cap (40), enemies will start to drop Capy-Coins instead of exp orbs!
- Added sound effects for active abilities, pause and level up menus.
- New Treasure sprite and animations.
- New Respawn circle sprite.
- Added tutorial screens for the Level Up, Synergies, Respawn and Capy-Token features.
- New active and passive abilities.
We are super excited to announce our next community event: the Extremely Powerful Capybaras High Score Contest! This is your chance to showcase your skills and compete with fellow capy-friends for the highest score in our newest update on the Extremely Powerful Capybaras Demo! We can't wait to see all the high scores you can achieve on this new build! 🚀🌟 The contest will take place on our Studio Bravarda Discord server from 30th of May, until 12th of June in the #high-score-contest channel created just for this event. Are you ready to show everyone what a true capybara warrior can achieve? 🌟 To enter the contest, simply send a screenshot of your high score in the #high-score-contest channel. You can delete your previous entry and submit a new one if you manage to achieve an even higher score! 🔥 Once the submission period ends on 12th of June, we will lock the channel so no more entries can be submitted. The winner will be the entry with the highest score and receive Hot Springs High Score role, which will be displayed up top on our Discord server for the next month! 👑 Rules: - Only 1 entry per contestant. 📝
- You can delete your previous entry to submit a newer one during the submission period. ⌛
So, capy-friends, let the games begin! Best of luck to all contestants, and remember to have fun and keep it capy! 🐾💥 https://preview.redd.it/fbzypzomv13b1.png?width=1920&format=png&auto=webp&s=737e3e51eba9a6d0188cef8fc515e7b4ccce3df1 submitted by epcapybarasgame to EPCapybarasGame [link] [comments] |
2023.05.30 20:07 MetallicaDash The full Fallout Experience
2023.05.30 20:05 AutoModerator [Updated] Agency Incubator by Iman Gadzhi
Contact me to get Iman Gadzhi - Agency Incubator by chatting me on +44 759 388 2116 on Telegram/Whatsapp.
I have Iman Gadzhi - Agency Incubator.
Iman Gadzhi – Agency Incubator course is one of the best products on how to start a marketing agency.
Over the span of 20+ hours, Agency Incubator has training that covers
EVERY aspect of building an agency. This is almost a plug & play system with enough success stories to back it up! You name it... signing clients, running killer Facebook ads, building out your team, on-boarding clients, invoicing, sales... this course has everything covered for you!
The lessons inside Iman Gadzhi - Agency Incubator course include:
1. Foundations 2. Mindset 3. Systems & Processes 4. Finding Leads and Setting Meetings 5. Sales 6. Service Delivery 7. Operational Supremacy… … and more! To get Iman Gadzhi - Agency Incubator contact me on:
Whatsapp/Telegram: +44 759 388 2116 (Telegram: multistorecourses) Reddit DM to u/RequestCourseAccess Email: silverlakestore[@]yandex.com (remove the brackets) submitted by
AutoModerator to
GiveMeImanGadzhi [link] [comments]
2023.05.30 20:04 Zealousideal_Tap8660 Planning ahead for the return of payments -- what are my family's next steps?
Our family has seen a lot of changes with regards to employment and income since the start of the pandemic. With repayments set to start back up later this year, I want to think through the ways in which these changes will affect both our bottom line on a month-to-month basis as well as our strategy for the next few years.
First off: May 2023 marked my 120th eligible pay period for PSLF, and on June 1 I will be submitting my application for forgiveness. For purposes of this thread, I'm going to operate on the assumption that everything's good to go on this front and that my balances will roll to $0.00 at some point this summer, as this is something I've kept up with for a decade now and have been extra diligent in maintaining and tracking over that time.
To the main point:
- My spouse has about $70,000 in federal student loans for grad school. These loans date back to around 2009-2011.
- She worked in the public sector full-time from 2010 to 2012, and was either employed in the private sector or unemployed from 2012 to 2020. She re-entered the public sector full-time in fall 2020 and has held full-time employment in public-sector positions ever since.
- We have filed our taxes jointly every year since getting married in 2013. (We have two children and Married Filing Jointly has made the most sense for our overall financial situation in recent years.)
- She was not employed in 2019, when we last completed our annual recertifications. Our household income these days is more than double what it was at that time.
- I believe (but will have to double-check) that all of her loan payments to date were all made under income-driven repayment plans.
- I do not believe that she ever indicated to a servicer that she was wanting to pursue PSLF. Shortly before the start of the pandemic, her loans were moved to Great Lakes. We have not received any word since then that they've moved over to Mohela.
Bottom line: By late summer my old federal loans should be off the books, with hers being the only ones remaining. We'll have to gather days through employment certification, but by this fall she will likely have held qualifying full-time positions in the public sector for a total of 4 to 5 years since taking out these loans, and she is likely (although not certain) to stay in the public sector for the next few years. Her loans are not currently serviced by Mohela. We have two children. Our annual salaries are almost identical (within a couple thousand dollars of each other), and our household income is far higher now than it was when the pandemic began. With all that in mind, what should we start doing right now to ensure that she's enrolled in the most appropriate payment plan possible, and how can we best calculate what our monthly payment is going to look like?
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2023.05.30 20:04 StrivingJarl Metallix Uprising - Previous Adventures
AO3 Link
This is basically a summary of what games happened before Chapter 1. Nothing too special.
11 AS (After Sonic’s birth): Sonic The Hedgehog: Dr. Robotnik begins his conquest of Earth by searching for the 7 Chaos Emeralds, which leads him to South Island. So, he begins setting up shop by making his base, the Scrap Brain Zone, and kidnapping the local animals to power up his Badniks. However, Sonic soon arrives at the island with his plane, the Tornado, and learns of the doctor’s evil plans.
So, Sonic runs through the 7 regions of South Island, smashing all of Robotnik’s machines, clashing with the madman himself many times, and also traveling through the Special Zone to collect the Chaos Emeralds first. Eventually, the blue blur reaches Scrap Brain Zone, and sends Robotnik into a full retreat to his Sky Base in the thunder clouds.
And after one last confrontation, Sonic defeats Robotnik for good. Though angry with his plans foiled, the doctor accepts his loss here and leaves with his remaining forces. Then, the blue blur unknowingly taps into the power of the Chaos Emeralds, and uses it to rid South Island of Robotnik’s influence for good. With the day saved, Sonic takes his leave in search of a new adventure and new sights…
Sega Sonic The Hedgehog: Curious about Sonic’s speed and how he’s able to use it, Robotnik decides to take over an abandoned island, and set up a bunch of traps and machines in order to not only test the hedgehog’s abilities, but also possibly kill him. Once everything’s ready, the doctor sets off to kidnap the hedgehog.
As for Sonic’s whereabouts, he’s just hanging out with some new friends, Mighty The Armadillo and Ray The Flying Squirrel. But then, Robotnik ambushes and captures them. And when they arrive at Robotnik Island, the doctor puts the three of them in prison, before proceeding to put the heroes through obstacle after obstacle in order to gather data on Sonic’s abilities.
Though it’s a tough journey, Sonic, Mighty, and Ray are able to get past the 6 regions of the island, and reach Robotnik Tower, ready to pay the round scientist back for all the trouble he just put them through. However, once they reach the control room, they find that the doctor has already taken his leave, having achieved what he set out to do here, and with the self-destruct sequence activated.
So, the three heroes escape the exploding tower, and find a spare Robotnik jet boat to get off the island for good. Then, Mighty and Ray set off to explore the world together, while Sonic heads off for another adventure solo…
Sonic Labyrinth: Despite gaining plenty of data from his island, Robotnik wishes to gather even more information on Sonic and how his speed works. In particular, he gets the bright idea to hinder the hedgehog’s speed with a pair of slow-down boots, and then take him to an isolated labyrinth, where he has to traverse many obstacles without his most powerful trait.
Hence, after constructing the Super Labyrinth and the slow-down boots, Robotnik sends one of his machines to find the hedgehog. Meanwhile, Sonic’s relaxing in the home of a kind resident of the village he’s currently staying at, only to get knocked out by the doctor’s machine, who puts the slow-down boots on him, and takes him to the isolated labyrinth.
Once conscious, and realizing he’s slower than usual, Sonic proceeded to make his way through the 5 sections of the Super Labyrinth in order to reach Robotnik, take the boots off, and get out of the base. As for the doctor, he continues to gather data on the hedgehog, and hopes to see his demise, too.
But sadly for Robotnik, after another confrontation, Sonic comes out on top despite the handicap, and gets out of the Super Labyrinth, free to run as fast as he wants to again. Though, the doctor still got the data he wanted…
Sonic CD: Learning of Little Planet and the Time Stones, Robotnik invades the small planetoid once it appears again above Neverlake. With his flower-powered Badniks, and the Time Posts that allow one to travel through time, the doctor quickly takes over Little Planet, and even manages to get one of the Time Stones.
However, knowing that Sonic would likely show up to ruin his plans again at some point, Robotnik decides to use the data he gathered on the hedgehog to his advantage by creating a robot double of him. And he thinks this may be his most advanced creation yet…
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2023.05.30 20:03 Ok_Ad122 How do you guys do your no hangs?
It feels like wrist/finger angle can totally change this exercise. I set up the usual way straddling the weight and picking it up with my palm facing me. Aside from that theres two ways ive found to do the exercise
- If keep the PIP joint as close to 90 as I can and slightly flex at the wrist I get a lot of muscle activation throughout the forearm and especially near the medial epicondyle depending on how much wrist flexion. With this form I max out at 170/185lbs, 91.9% BW.
- The other option is ignore all that and just go sicko mode. PIP joint opens up to about 110 degrees, and I don't think about my wrist at all. With this form I max out at 205/185lbs, 110% BW. It looks kinda like this except I pick up the weight.
Yea. I'm just wondering what you guys do/think. With the second form I feel less muscle contraction even though its more weight. My current protocol is mostly doing sets of 5 at a lighter weight. ill do 6 total sets with 3 strict form light weight, 3 sicko mode heavyweight so. For reference I climb v7 on the tension board but still drop v6's here and there.
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2023.05.30 20:02 Centumviri Welcome to Green Valley: 4 Bumpkin Quest Adventures
Welcome to Green Valley
Four Merry Jaunts Through in the Bumpkin Quest Campaign
It’s a big world filled with far off folks who have far off problems. In the quaint farming town of Hills Furrow that has certainly not been the case. Here life is simple, local, and paced by the seasons. There ain’t been a need for “Venturers” and their ilk since your Papaw was just a sprout. However, the winds of change are blowin, and things are about to git just a bit more exciting round these parts.
Welcome to Green Valley, The down-home home of Rural Fantasy Misadventures and Grass-Roots Shenanigans. The Valley is Filled with Colorful Characters, Brimming with Odd Ball Neighbors, and has more than a few Local Yokels. Welcome to Bumpkin Quest. These adventures are intended to be a series of silly adventures that all go awry in some way or another and stir up trouble throughout a peaceful little village that has in many ways been overlooked by the troubles of the world “outside”.
CHAPTER 1: Green Tide CHAPTER 2: A Cartload of Chickens CHAPTER 3: Marvin the Magnificent CHAPTER 4: High Society ADVENTURE MECHANICS - Target Character Level: Commoners - Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 1-2 Hours - Tone: Rural Misadventures
I’ve also put these adventures into a PDF that includes our
Bumpkin Quest: Campaign Guide which fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide as over a dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.
Hills Furrow
At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The people themselves are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?
CHAPTER 1: Green Tide
We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.
ACT 1: Pre-Festival
The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)
ACT 2: Sweeping Day
A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.
ACT 3: Winter’s End
Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.
ACT 4: Day of Ashes
The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*
Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!
CLOSING
After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.
CHAPTER 2: A Cartload of Chickens
After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.
ACT 1: Meet the Boss
In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NEW NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”
ACT 2: Chicken Dance
Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions
ACT 3: Bumpy Roads
They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken
ACT 4: Final Delivery
They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.
CLOSE
When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.
CHAPTER 3: Marvin the Magnificent
After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.
ACT 1: To the Tower
They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent ACT 2: Marvin the Magnificent
As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions
ACT 3: The Cabinet of Mysteries
The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
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Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow
ACT 4: Blinking Goats
Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats
CLOSE
Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.
Chapter 4: High Society
They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.
ACT 1: Special Delivery
The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.
ACT 2: Put up the Tent
After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts
ACT 3: Put These On
After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food
ACT 4: An Evening to Remember
At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.
CLOSING
We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.
Quest-line Closing
Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
*
Reward Them! * They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
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2023.05.30 20:02 WowOverdose Got the 4 set today!!!!!
| Just wondering who else has got the 4 set yet? I got the one piece from 1600 and then got a piece from vault 3 weeks in a row. Also two other toons I’m at 3/4 on and I’m wondering did they buff the drop rate? submitted by WowOverdose to worldofpvp [link] [comments] |
2023.05.30 20:01 adv1cetaway Severe Menstural Pain
I've had my period since I was 10, but from around the ages of 15+ I have been in excruciating pain during each of my cycles, to the point where I vomit, shit myself, pass out, and have to lay down as the waves of cramps incapacitate me. This lasts for only 1 day a month. I also have severe emotional side effects, ie suicidal and depressed for about 3 days prior to the main event. I'm so bloated that I look pregnant (seriously, my stomach goes rock solid and it bloats so severely I look 5 months). Birth control just makes it so the emotional effects last the entire month (though it does abate the pain somewhat, or at least it used to - I havent taken it in about 5 years and the pain has been getting worse literally every cycle).
My ultrasounds (internal and external) have all been normal. The doctor says it's a normal period. I've been to the ER because I literally thought I was going to die from how much it hurt and bled, and they've just told me it's perfectly normal. I think about getting my next cycle and it just makes me depressed knowing its lurking, waiting for me.
I've also had 2 miscarriages and I'm only 25, which I feel like shouldnt be happening if everything is all set down there.
Is this typical of endo? PCOS? Is it possible this is still a diagnosis even if the ultrasounds come back normal, or is it likely something else? I dont know what to do or who to ask at this point. My dr just gives me birth control and calls it a day. Do I have to suffer with increasingly awful cramps for the next 25-30 years?
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2023.05.30 20:01 AutoModerator Iman Gadzhi - Agency Incubator (Complete)
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2023.05.30 20:01 AutoModerator Iman Gadzhi - Agency Incubator (High Quality)
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EVERY aspect of building an agency. This is almost a plug & play system with enough success stories to back it up! You name it... signing clients, running killer Facebook ads, building out your team, on-boarding clients, invoicing, sales... this course has everything covered for you!
The lessons inside Iman Gadzhi - Agency Incubator course include:
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2023.05.30 20:00 nightcrawleryt Just set up an antenna for 40m. SWR is about 1.2 across the band. What could this interference be? I don't hear any signals...
2023.05.30 19:58 Scary-Guard-1769 The Silent Epidemic: Sleep Deprivation and Its Consequences
Introduction
In today's fast-paced world, sleep often takes a backseat to our demanding lifestyles. Sleep disorders and sleep deprivation have become increasingly prevalent, affecting individuals of all ages and backgrounds. This article aims to shed light on the importance of healthy sleep, the various types of
sleep disorders, the consequences of sleep deprivation, and strategies for improving sleep quality.
Understanding Sleep Disorders
Sleep disorders encompass a range of conditions that disrupt the normal sleep pattern, preventing individuals from achieving restful and restorative sleep. Some common sleep disorders include insomnia, sleep apnea, restless legs syndrome, narcolepsy, and parasomnias. These disorders can lead to fragmented sleep, excessive daytime sleepiness, difficulty falling or staying asleep, and overall poor sleep quality.
The Consequences of Sleep Deprivation
Sleep deprivation, whether due to
sleep disorders or lifestyle factors, can have a profound impact on physical, mental, and emotional well-being. Chronic sleep deprivation has been linked to a myriad of health issues, including cardiovascular disease, obesity, diabetes, weakened immune function, and an increased risk of accidents. In terms of cognitive function, inadequate sleep impairs concentration, memory, decision-making abilities, and overall productivity.
The Relationship Between Sleep and Mental Health
Sleep and mental health are intricately intertwined. Sleep disturbances are often associated with psychiatric disorders such as depression, anxiety, bipolar disorder, and attention deficit hyperactivity disorder (ADHD). Sleep deprivation can exacerbate existing mental health conditions and, in some cases, may even contribute to the development of mental health disorders. Conversely, improving sleep quality can have a positive impact on mental well-being and help alleviate symptoms of certain psychiatric conditions.
Strategies for Improving Sleep Quality
Recognizing the importance of prioritizing sleep, it is essential to adopt healthy sleep habits and make sleep a priority in our daily lives. Here are some strategies that can help improve sleep quality:
- Establish a consistent sleep routine: Set a regular sleep schedule and stick to it, even on weekends. This helps regulate the body's internal clock and promotes better sleep patterns.
- Create a sleep-friendly environment: Ensure your bedroom is quiet, dark, and cool. Use comfortable bedding and invest in a supportive mattress and pillow.
- Practice good sleep hygiene: Avoid stimulating activities close to bedtime, such as using electronic devices or consuming caffeine. Instead, engage in relaxing activities like reading or taking a warm bath to signal to your body that it's time to unwind.
- Implement relaxation techniques: Techniques like deep breathing exercises, meditation, and gentle stretching can help relax both the mind and body, making it easier to fall asleep.
- Seek professional help when needed: If you suspect you have a sleep disorder or are experiencing chronic sleep deprivation, consult a healthcare professional who specializes in sleep medicine. They can diagnose any underlying issues and provide appropriate treatment options.
Conclusion
Sleep disorders and sleep deprivation are pervasive issues that significantly impact our health and well-being. Recognizing the importance of healthy sleep and taking proactive steps to improve sleep quality can have far-reaching benefits for our physical, mental, and emotional health. By prioritizing sleep and seeking professional help when needed, we can reclaim restful nights and wake up to a more vibrant and fulfilling life.
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2023.05.30 19:58 MathematicianNew445 Hi guys I’m a new F2P player and I’m on the third day of playing. I’m just wondering what I can focus on.
2023.05.30 19:57 autobuzzfeedbot 15 Trivia Tidbits About ‘Search Party’
- The Show Is Really About Dory’s Psychology
- The Actors Informed the Evolution of the Show
- Shalita Grant Had a Unique Approach to Acting in the Series
- Goldblum’s Character Was More of an Elon Type
- The Inspirations Behind the Final Season
- The Original Idea Was for Dory to Die in the End
- The Amanda Knox Case Influenced Season Three
- The Concept of the Show Came from a Personal Place
- Early Helped Brandon Micheal Hall Calm His Nerves on Set
- It Was No Flashy Hollywood Production
- It All Started with a True-Crime Podcast
- The Nancy Drew Inspiration
- The Crew Members Are All in the Final Episode’s Missing Persons Posters
- The Final Day of Filming Was a (Natural) Disaster
- The Creators Often Work Together
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