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Battlefield 4

2012.07.14 06:46 Battlefield 4

The Official Battlefield 4 Subreddit

2021.06.14 01:39 TeamAPEXBattlefield

This subreddit is run by a group of dedicated players that enjoy the game and want others to as well. Even though Battlefield 4 is an aging title, there is still an active community and player base. We have players from all around the world and created this subreddit so that players can find new friends (or bring their own) and play together - and of course, feel free to just chat and discuss the game or upcoming games (BF2042) too. Join our discord:

2014.10.12 22:40 oblivio69 Squad

Squad is a teamwork oriented tactical shooter being made by the Canadian-based Offworld Industries. It is the spiritual successor to the critically acclaimed and highly successful Battlefield 2 mod called Project Reality.

2023.05.31 02:59 RVAIsTheGreatest Jordan Miller---Swiss Army Knife

Jordan Miller a few months back completed a fantastic collegiate career by helping guide the Miami Hurricanes to their first ever Final Four appearance. Miller scored 27 points while being perfect from the field against the Texas Longhorns. He measured about 6'6 in shoes at the combine which was slightly shorter than expected but with a near 7'0 wingspan.
Miller uses that wingspan well as a rebounder. He's got awesome instincts as an offensive rebounder, tracks balls expertly, plays tough, and has a nose for the ball. He has an uncanny knack for scoring off tips. He averaged over 2 offensive rebounds a game in college and showcased that ability during the combine scrimmages. He boxes out effectively and pursues balls off the rim and on the floor and willing to dive on the floor for a board. I think it's one of his biggest strengths as a prospect and should translate in the NBA.
Jordan Miller contributes in a wide variety of areas to winning basketball. He's an excellent all around off ball scorer. He's an above average C&S player from 3. His shooting is probably his biggest question mark as a prospect but he's improved in that department and the numbers back that up. He's an elite finisher for a 6'6 forward. So much craft around the rim, patience, excellent with fakes and counters. He has some above the rim ability too.
Miller is able to get to the rim off curls, closeouts. He was efficient in the midpost using his skill and length to make fadeaway jumpers or take his defender to the basket. He doesn't have elite athleticism, which is another question some will have about his NBA prospects, but he's a pretty good one all-around. He's wiry strong and would at times bully defenders in the midpost. He has excellent footwork and got defenders off balance.
Miller is a good in transition and made for some highlight dunks, as well as being a guy who made solid reads as a passer pushing tempo with the ball in his hands. He has solid feel, is a quick processor, and makes the right play more often than not. He has crispness and solid timing as a passer.
Jordan Miller is also a versatile defensive player who has shown the ability to guard up and down the lineup, checking bigger forwards and even post up big men and holding his own, as well as some switchability against quicker wings. He's got great length and very active hands. He gets his hands on a lot of balls on and off ball, and deflects a lot of passes. Again, while he may not be the quickest athlete, he's not slow laterally by any means; he has solid feet and should be able to hold his own against wings in the league.
Jordan Miller is a swiss army knife who checks so many boxes as a player and does so many things well. I think he's a fantastic prospect and someone who's quite polished having played 5 years in college. He has excellent feel for the game and you can count on him to bring effort when he's on the floor. What do you all think about Jordan Miller? Do you reckon he is a guy who can carve out a long NBA career?
submitted by RVAIsTheGreatest to NBA_Draft [link] [comments]

2023.05.31 02:59 ChiefsHat PC Cast is a genuinely terrible writer.

I'm not singling out one of her books so much as her entire body of work because there's no way in hell she managed to produce a single good book in her life. Or one that didn't make me want to vomit.
Now, the writer GK Chesterton once said the following in his book, Heretics;
A good novel tells us the truth about its hero; but a bad novel tells us the truth about its author.
This is extremely true of PC Cast, who's clearly into new age Wiccanism, 'mother goddess' BS, and a ton of other stuff that includes lovely things like rape apologia.
Let me repeat that; rape. Apologia.
In her House of Night book series, which is gonna be a big focus of this review, the main charactehow-adults-write-teens Zoey Redbird - one of the most unpleasant 'fonts of empathy and compassion' ever created - goes through numerous boyfriends, often at the same time. One of them is her older teacher, Loren Blake, who she has steamy intimate moments with and eventually loses her virginity with. The scenes between her and Loren are... like... well... you know how people describe grooming? It's like that, it's grooming, actual, straight-up grooming. Zoey's into Loren because he makes her, a sixteen-year-old, feel like a woman. And he's hot.
There's also when she stumbles upon Aphrodite - who cannot be described for a page without being called a slut or a hag from hell or just an awful person because of reasons - tries to force a blowjob on her ex-boyfriend... and it's gross, not because it's attempted rape, but because...
I'll quote Zoey herself;
Yes, I was aware of the whole oral sex thing. I doubt if there's a teenager alive in America today who isn't aware that most of the adult public think we're giving guys blow jobs like they used to give guys gum (or maybe more appropriately suckers). Okay, that's just bullshit, and it's always made me mad. Of course there are girls who think it's "cool" to give guys head. Uh, they're wrong. Those of us with functioning brains know that it is not cool to be used like that.
Never mind that the guy is clearly saying no to Aphrodite's advances, throughout the entire ordeal, no, that never factors into why Aphrodite's a bad person. No, it's because she's a slut. And yes, she is the typical alpha bitch character we see in all teen dramas, to the point of having her own pair of followers. And guess what?
She ends up redeemed but still a bitch. And that's just the tip of the iceberg. The main villain is Kalona - I'll get into some other unfortunate aspects of his character later on - who was the consort of the goddess Nyx (who's also Dawn, Spider-Woman, Kuan Yin, every powerful mother goddess figure, fantastic) but got jealous over her playmate Erebus so attacked them and was cast out ala Satan.
And everyone treats him tragically an sympathetically for this, going on about how he just wants the world he used to have back - even though he rapes an entire race, the Raven Mockers, into existence.
And I do mean rapes an entire race into existence. He used mind control powers to seduce countless women and rape them until they had his bastard spawn known as Raven Mockers. He was stopped when some Cherokee wise-women made him a special doll to love called Aya and trapped him. And guess what? Zoey is Aya's reincarnation. The only one in the series. So yes, Kalona is her love interest to the point of groping her tits at one point - again, teenage girl here - going "I know what you like, Aya" and then Zoey jumps off a cliff to escape him, but don't worry, this is all his seductive powers. The narrative never treats him as anything other than a tragic, flawed villain rather than a creepy-ass monster.
Zoey's final love interest is a guy called Stark, who also used mind control crap to rape women, but once Zoey sees he's good-looking, decides he can be redeemed... and then derides one of his victims, Becca, as a slut. For wanting to still hook up with him despite being attracted to him only because of his mind control powers. His past as a rapist is never, ever brought up again beyond calling it a "not-so-nice past."
And oh yeah, Raven Mockers, or Kâ'lanû Ahkyeli'skï, are actual creatures in Cherokee mythology. Remember how I said Cherokee wise-women? Well... it's also set in Oklahoma, where Kalona was sealed. Note his name as well, and the first one for the Cherokee words for Raven Mockers. I'd also like to bring up now that Zoey Redbird is part Cherokee but this is just used to make her extra special and cool. Here's what her grandmother had to say when she becomes a vampire.
"That's not what I mean, baby. I'm not surprised you were Tracked and Marked. The Redbird blood has always held strong magic; it was only a matter of time before one of us was Chosen. What I mean is that it makes no sense that you were just Marked. The crescent isn't an outline. It's completely filled in.”
"That's impossible!”
"Look for yourself, U-we-tsi a-ge-hu-tsa." She used the Cherokee word for daughter, suddenly reminding me very much of a mysterious, ancient goddess.
I am so sorry to all Native Americans who had to read that. Its representation of Cherokee beliefs and mythology is so bastardized Disney's take on Natives in the original Peter Pan comes across as downright golden. It's the exact kind of 'oh, so mysterious and mystical' crap Natives have been trying to escape for years. Also, they're all neo-pagans because of course they are.
You're probably wondering how this book series tackles other issues, like homosexuality! I'll let the resident token character Damien introduce himself.
“Actually, since I'm gay I think I should count for two guys instead of just one. I mean, in me you get the male point of view and you don't have to worry about me wanting to touch your boobies.”
He reminds you of his sexuality every. Fucking. Sentence. I'm not even kidding, it's hammered into your head like Patrick Bateman murdering Paul Allen. That's not an exaggeration, I swear, it's that forceful.
How does it tackle race? You know when POC characters are described as being food-colored for their skin? It's that. All the time.
I will note that Kristen Cast, P.C. Cast's daughter, is credited as a co-author... but I can tell this was mainly the mother's handiwork. I'd go on about the House of Night series, but I have better things to do than waste my life on something which outlived the far superior Twilight. (Yes, I can say that with a straight face.)
This bad writing ain't just limited to House of Night. From her Goddess Summoning series where modern-day women travel back in time to seduce greek gods and heroes!
Hades was the personification of dark and dangerous--a living, breathing Batman.
That's from Goddess of Spring.
Isabel's heart dropped right to her vagina and started throbbing there.
That's from Goddess of Legend, when our heroine meets King Arthur.
The British legendary hero King Arthur. In a series about Greek myths.
Then in Warrior Rising, where a woman gets sent to seduce Achilles, she uses hypnosis on him, jacks him off, yes it's called rape at one point, and the person who does it, her black best friend in a white slave woman's body (so much wrong with that) just goes "okay, whatever floats your diabolical boat!" and is fine with her best friend being a rapist.
This is what P.C. Cast decided made for good literature.
And somehow... she's a New York Times Bestseller. I am never trusting that description ever again.
submitted by ChiefsHat to PieceOfShitBookClub [link] [comments]

2023.05.31 02:58 SillyKenku Nimbat Animal companion

There's a bit of a running gag in my group: Nimbats. inspired by a odd little fey creature from an old video game called Dust:an elysian tail. We'd make familiars, fey summons, npcs etc these cute little creatures. The 'joke' being every one summoned is a distant relative of another, referencing prior campaigns and making various in-jokes as time went on.
In comes PF2 and continuing the tradition is a must, and while making a Nimbat familiar makes the most sense, my players have been wondering if they could make one that's a bit more combat oriented. Hence:Nimbat animal companion. Tinkering with the stats I came up with the following; as a whole they have slightly lower combat stats (only a +1 to stcon, -1 Wis) then other ACs to make up for their unique abilities. Truth be told I'm not sure if I under-tuned or over-tuned them so I'm curious on peoples opinion on the matter.
One thing I DID debate to emulate the games is to make all the nimbats abilities elemental as that's how they're often portrayed in the game. Being able to swap between multiple elements depending on what 'tier' of animal companion they are (starting with 1 elemental damage type, going to 2 when they're mature, 3 when they're nimble etc). But for now I left that out to avoid complicating things.
Your companion is a whimsical fey creature known as a Nimbat. A Nimbat has the Fey trait instead of the animal trait, but it otherwise functions normally as an animal companion with some exceptions
Melee <> Shockwave Damage:1d6 Bludgeoning, Finesse, Reach
Ranged <> Magic Dart Damage:1d4 Bludgeoning, Propulsive, Range:30ft
Str +1, Dex +3, Con +1, Int –1, Wis -1, Cha +1*
Hit Points:6
Skill:Deception or Diplomacy
Senses: Low-Light vision
Speed: 15feet Fly 30feet
Support Benefit:The Nimbat fires a bolt of energy at your weapon just before you strike. As long as your Nimbat is within 15ft of you any successful strike you make deals an additional 1d6 Bludgeoning damage, or 2d6 damage if the Nimbat is nimble or savage.
Advanced maneuver:Dust Storm
Dust storm <><>
The Nimbat sends a flurry of magic towards your weapon that you can unleash into wave of magic on adjacent foes. Your Nimbat makes three strikes at three different targets but is treated as if it's occupying your space for these attacks. Each attack counts toward the Nimbat's multiple attack penalty, but the penalty only increases after all the attacks have been made. Your Nimbat must be within 15 feet of you to use this ability, and you must be capable of taking actions.
\Special:Nimbats never increase in size. They still gain all the other normal benefits of animal companion feats. Nimbat can both talk (knowing common and sylvan) and perform manipulate actions. Whenever a feat or class ability would raise a Nimbats Wisdom you can instead choose to raise a Nimbats Charisma. If a feat would raise the Nimbats proficiency in intimidate you may instead choose to raise the Nimbats proficiency in deception or diplomacy.*
submitted by SillyKenku to Pathfinder2eCreations [link] [comments]

2023.05.31 02:56 AI0 reddit performed action `removelink`

Target User: u/Aggravating_Owl_8390
URL: /Twittecomments/13w7ov4/do_the_views_of_the_quote_retweets_count_as_views/
Title: Do the views of the quote retweets count as views for the tweet itself?
Not sure if this the place to ask, but does anyone know if the views of the quote retweets count as views for the "original" tweet or if it is completely separated.
submitted by AI0 to Twitter_Mod_logs [link] [comments]

2023.05.31 02:51 Conscious_Balance_56 Listing my thoughts on Whatifalthist and other history-themed YouTubers + other stuff

Gee, ain't this an original post?
I've been subscribed to alternate history and history channels for around 5 years now, and like anyone who was growing up with this stuff in my playlists, my tastes changed. I recall jumping between the channels of socialists, moderates, conservatives masquerading as libertarians, and apoliticals. I lurked in r\PoliticalCompassMemes for a good month. Then came watching reply videos that thoroughly dissect and debunk points made by larger YouTubers like Whatifalthist or (if you know him) Shaun taking down points raised by PragurU. After a while, I settled on just hating big corporations, urban sprawl, and Reagan in particular.
I'm somewhat concerned that I could follow all sorts of philosophical trains of thought and agree with them completely at that moment, and then feel unsure when my subconscious disagrees with itself based on invisible scruples that I've collected from other videos that I've largely forgotten. Political videos are less fun when afterward you realize that you must now attempt to separate your thoughts from the person you have been listening to for an hour or more. It's especially difficult when you don't write essays for a living.
Now onto the point of this post, if it had any to begin with: My thoughts on the people I'm subbed to > I used to watch Monseuir Z but unsubbed after he jumped off the deep end into alt-right content. I recall watching his ethnostate video and while not agreeing with it, being unable to really critique it well-- a failure on my part.
> I slightly approve of AlternateHistoryHub's vagueness in his videos, but understand how frustrating that can be. I do like him adding more potential timelines per video concept lately. Props to him for the art style and for having IMO the most fun prompts, like a habitable moon.
> Whatifalthist needs an editor (though he probably won't because that might count as peer review), different and newer sources from past the 1970s, and to get off Twitter. Many of you on this subreddit have critiques better than mine, but I agree that Rudyard has been spiraling for the last 2 or 3 years-- pretty much since Covid started. It's annoying because while his videos still feel informative, I never know if they actually are or if they are instead based on old predictive models treated like facts.
> Second Thought is just so very aggressively opinionated in its delivery that it's hard to take it seriously. Every one of this channel's videos is emotionally charged and accusatory, but sometimes that is aimed at the injustices of corporate corruption instead of making assumptions about its viewers.
> Sisyphus 55 seems all over the place to me nowadays, but I watched the channel once for summaries of Jordan Peterson and Nietzsche, two philosophers who I now don't respect.
> exurb1a, aka drug turtle, counts somewhat since I find his existentialism interesting and densely poetic. The guy isn't exactly down to earth in his topics though.
> Shaun, aka skull guy with shades, got my attention as a reporter critique on the shenanigans that conservative channels/influencers try to pull. He's also an urbanist who supports train infrastructure, so he's got my sub.
> Adam Something is a Romanian YouTuber who I subbed to for learning about the stupidly unsustainable architectural projects planned by rich oil oligarchs, and he surprised me by also providing detailed news for the war in Ukraine, plus train activism. No complaints.
> Alan Fisher: Urbanist youtuber who covers public transit and reasonable urban planning.
> Innuendo Studios is generally built around a playlist called the Alt-Right Playbook, which is a left-leaning guide to identifying bad-faith arguments, plus trying to understand how people become alt-right. He's leftist enough to be concerned that it influences his arguments, but I'm somewhat leftist so who am I to say?
> I appreciate CaspianReport's professionalism, but they seem to always put a flair for the dramatic in their news reports that make sit come off as alarmist at best, and mis-informational at worst. Similar to TLDR news, they cover a wide variety of events like a rumor mill.
> Kyle Hill, cool science guy that he is, has recently made a video that seems relevant to questioning the validity of many online science videos that history fans often cross into.
> I recently found that Robert Riech, former Secretary of Labor under the Bill Clinton administration, has his own youtube channel. He occupies the same place in my queue as the person below.
> Leeja Miller, who I've only subbed to recently, has largely confirmed my hatred of the Reagan presidency by covering many of the reasons that the economy has worsened while companies continue to make more and more profit every year.
> J.J. McCullough, a Canadian pop culture channelist, has covered a lot of American sociological patterns that seem relevant to the act of thinking about sociopolitics by itself. This video of his makes the point that education, politics, and entertainment have congealed over the last decade or two, and it is what inspired this post.
> LegalEagle is interesting when my feeble mind can tolerate legal speak long enough to know why so-and-so political figure is in deep shit. Very informative, too fast for my liking.

...and I've probably driven most people off by now. Thanks if you read this far, Idk what I meant to accomplish with this.
submitted by Conscious_Balance_56 to Whatifalthist [link] [comments]

2023.05.31 02:50 Nerf_Now Theory about Living Tribunal

Maybe the original idea was for it to affect both players, but playtest deemed it "unfun" and we got the current version.
submitted by Nerf_Now to MarvelSnap [link] [comments]

2023.05.31 02:43 LMGDiVa Rifle Purchased from Styx with Bars does not count for the Trial "Damage PLayers with Weapons purchased using bars."

I saw the Trial and immedaitely thought Styx, so I dropped down, grabbed the weapon and picked up 15 eliminations with it, and...
Not one of them counts?
The weapon costs 400bars.
Why would it not count?
submitted by LMGDiVa to FortNiteBR [link] [comments]

2023.05.31 02:41 TaranMatharu From Theory Updated - A game of Tarot between an accused witch and a Beothuk deity in Newfoundland during John Cabot's lost expedition of 1498.

From Theory Updated - A game of Tarot between an accused witch and a Beothuk deity in Newfoundland during John Cabot's lost expedition of 1498.
FROM is a game between an accused witch and a Beothuk demon, recreating an event during the Age of Exploration by John Cabot's lost expedition of 1498. The event ended before 1506 (Tabitha's tower’s earliest date). Other than the Vinland Vikings, Cabot is the only European to reach mainland America before then.
Cabot's ships arriving / Tabitha's dream's dates
The Origin Event:
Cabot’s ship (The Matthew) is marooned in Newfoundland (where Cabot had visited before, and was supposed to return to in 1498). The explorers shelter in the Vinland Viking ruins remaining there (The Church lodge and Stone Circle). They land in Boyd’s Cove (where most archaeological artefacts of the Beothuk have been found).
They encounter the now tragically extinct native Beothuk people (who painted themselves in red ochres, as with the red stick figures in the cave paintings). The explorers wear Tudor clothing with ruffs, like Ellis’s mysterious painting.
Cabot or one of his men bond with a woman who was smuggled aboard and they have a son (Mirrored by Fatima's pregnancy). As things get worse, this woman is accused of being a Witch at the explorer’s camp.
The Witch
Historically, it is undeniable that native Newfoundland Beothuk people suffered numerous atrocities at the hands of future settlers, and in similar fashion, the explorers may have attacked the Beothuk.
Starvation begins and Winter approaches, just as Fromland does in Season 2, with the food shortage and as with the trees changing in Fromland.
The witch is imprisoned in a cave (the cave with the talismans) while crows circle above. Cabot keeps her son from her.
The Witch's prison, where Boyd found the talismans / An adult and child
Explorers that speak of mutiny have their tongues cut out (that, or blasphemy, another possible reason for tongue removal). The tongues are cooked in a stew (the cauldron with the tongues, Sarah cutting Toby’s tongue, Kevin’s tongue being bitten off), as the explorers turn to cannibalism. They might also be cooked worms, eaten due to starvation.
The cauldrons
Later, the explorers finish repairing their ships, and sail away, leaving the Witch trapped alone in the cave, the explorers too superstitious to bring or kill her. They leave her the game of Tarot (the only card game to exist in 1500, an exclusively Italian game at the time, brought by Cabot). In despair, she calls out to any Gods who will listen. She is answered by the deities of the Beothuk.
The Mythos:
The long extinct Beothuk religion is only known from a fragment of text. The key aspects are worship of the Moon, the Sun, fear of a devilish Man in Black, a Spirit World and a Sea Monster, trees have souls, and birds carry the souls of the dead. Only a few hundred Beothuk words are known. The word for tree in Beothuk is “Annoouee” and some native american languages insert a K to pluralise words. “Annkoouee” means “the trees”.
The Witch makes a deal or bet with the Beothuk demon/devil, the Man in Black for the return of her son. Cabot and the other explorers become the first of Fromland’s victims. The Man in Black has a “Sea Monster” which the showrunners represent as a native Newfoundland Lion’s Mane Jellyfish which happens to be RED. (the location where the Viking ruins were found was called Jellyfish Cove).

Red Jellyfish / Beothuk game-pieces / Cave painting pattern.
The Game
This deal/bet between the Witch and the Beothuk gods involves a game using the Tarot cards, but one with invented rules. The Witch, the boy and the explorers are all sucked into Fromland to play. Every member of Fromily is assigned a Tarot card to represent.
Meagan's card game / Jade flashing a pack of cards for no reason / a person trapped in a card / the cards laid out and the people they represent
More card game hints
The Players:
The game still requires four players, so the son is divided in two, creating a Moon version (Boy in White, two dogs on the moon Tarot card) and a Sun version.
Here the suitcases and curtains lay out the mother and her twin boys and their respective colour-coding (moon = blue, sun = yellow, witch = pink).
The twin smaller wheels, the split son, and the mother the large wheel. The flapping cloth, the tentacled representation of the Man in Black’s monster. The sculpture is an obvious clue.
Above here, we see the four players, (clue highlighted by a book called Crumbs in the same scene): the cables the tentacular demon and his monster, the scarf is the mother (with the witch stick figure and the pink coding) and the headphones the black and white sides of the boy (the sun and the moon)
The “witch” is kept apart from her son(s), (“I want to see my son!” Mr Tien, hearing voices in episode 1), and has some ulterior goal within the game to reunite her sons, as does the MiB.
The two sides, with the yellow light (sun - trapped underground?) and unlit light (moon - above, free to roam?). A white vessel remains on the table, despite blocking the shot. That is a vessel to represent the mothewitch.
The Rules:
The witch and the devil appear to take turns picking people (who are about to die: drunk driver, (Jade, Donna), or by suicide (Khatri), or from disease (Tilly)) from the real world.
Black tendrils picking cars off the road drawing
This game is played on a game-board (see chequered shirts and floors everywhere, chess board references, and the squares on the cave painting).
Both Witch and Devil appear to be influencing Fromily in one direction or another. The Devil with his worms on Sarah and Boyd (see Boyd dousing his torch the same way it is pointed down on the devil’s tarot card, and the chained man represented by Martin on the same card), and the Witch with her visions on Tabitha and Jade. Boyd is being spoken to by the Man in Black in the form of Khatri, who encourages him to protect Sara, and seems pretty smug when he thinks Boyd is about to succumb to the worms (and wears a black cardigan for the first time).
While Jade sees the symbol as scary, the Witch is actually giving him clues in his quest to understand Fromland. It’s also possible that the “sun” side was keeping Martin captive (see the sun-symbol as the winch), and the Boy in White is bad and sent Boyd there to free him.
The rules of the game seem to be related to the gathering of lost items from their past that are anchoring them to this place (see Kristi’s rock, the anchors on the talismans, the wall in the church and Martin’s tattoo).
Tabitha’s is the suitcase/dress, Jim’s is the bracelet, Victor’s is the dummy (his mother might have been a travelling entertainer, doing ventriloquism and playing violin). The Monsters have their own “anchors” (see the junk in the cave, the music box) and are attempting to steal anchors that are associated with current Fromily.
Throughout the series, we see people and items with blue, yellow and less often, pink/red. Ethan and Boyd, in particular, are almost always in yellow when they’re on walkabout. This seems to suggest that it is how Fromily react to each situation that aligns them with a colour, and in certain scenes everyone wears blue in particular. It seems if Fromily act as the explorers did, (nobody standing up for Sarah, who is the “witch” in this scene),
When fighting over food (see the scene at the diner) or turn on each other, there is often blue. When they act heroically, they tend to wear yellow. It is rare to see a resident that is not wearing one of these three colours - occasionally one will wear black.
In order to escape Fromland and end the game, Fromily must gather their tethered items and also reunite the boy in white with his sun counterpart (as demonstrated on the moon and sun converging on the exit sign).
The Way Out - reuniting the Sun and the Moon (the Square and the Circle)
The Monsters:
Everyone who arrives in Fromland must suffer as the Beothuk did. The crows are turned into Monsters to punish new arrivals, which is why they have a second-eyelid (as seen in the Kevin death scene) and seem interested in human items and their own reflection. They fly around as crows during the day, watching Fromily and learning their names.
Victor’s Timeline
Victor experiences a gap of 40ish years – (1978-2018). This gap is very confusing, as we have other dates that are quite close to one another and don’t seem to pause that long. We’ve been led to believe by Victor that someone betrayed them to the monsters, and told them all their hiding places. There are two suspects – Victor’s mother, who knew the exact night for Victor to hide somewhere new, or Christopher, who stopped smiling and was seeing the symbol.
Given the pre-existing mythology of a mother doing a deal to save her son, can we assume that Victor’s mother made her own deal - just like Sarah was trying to make for her brother? I have a feeling Victor’s mother, Victor and Christopher were kept alive by the sympathetic witch (just look at the stars). Victor seems to have seen her in person before too based on his drawings.
The witch revealed their situation and Victor’s mother went to the Devil and agreed to betray everyone if he would just let her son live a full life (just like Sarah is “making a deal”). The Boy in White kept Victor alive, as agreed, until he could fend for himself. Christopher survived thanks to the Witch and went to live in the Lighthouse - he’s the Radio Voice.
Finally, Victor’s mother’s deal has expired. The game began again, in 2018…and it’s going to end in 2022, one way or another.
The Cards:
I have many more of these, but Reddit only allows 20 images.
The Fool – Boyd (follows dog, always carries things in bundles, even when the bag has handles)
The Magician – Ethan (wizard's staff)
The High Priestess – Tabitha (hands Khatri a copy of the bible, has visions)
The Empress – Unknown.
The Emperor – Nathan (two goats)
The Heirophant – Father Khatri (religious figure, always wears open grey cardigans, seen between grey pillars/stones, church has three crosses stacked like the tarot symbol)
The Lovers – Ellis and Fatima (Garden of Eden)
The Chariot – Bakta (Coach Driver)
Strength – Jade (Cat shirt, carries radio cables bent into shape of infinity symbol, perseverance)
The Hermit – Victor (lived alone, carries a torch in key scenes)
The Wheel of Fortune – Elgin (Elgin is a famous watchmaker, and seems to predict the future? He also talks about owls, which are related to seeing the future).
Justice – Kenny (Deciding on Sara going in the box)
The Hanged Man – Jim (seen around rope, halfway up trees, and seen hanging upside-down)
Death – Bing-Qian Liu (Always wears black, king, bishop and knight are chess pieces, he says “(k)night scary”.)
Temperance – Tilly (Pouring/holding two cups and wearing triangles, several scenes)
The Devil – The demon (closest match, Boyd douses torch pointed down, showing he is posessed)
The Tower – the radio voice in the lighthouse (closest match)
The Star – the witch (closest match)
The Moon – Boy in White (note the two dogs on the moon card)
The Sun – sun-child (unknown, or Ethan is wrongly assigned)
Judgment – Sara (must be judged for her crimes)
The World – Martin (circle cut into arm?) Unknown.
Knight of Swords – Randall (impulsive, headstrong)
Queen of Swords – Donna (Stern, holds a shotgun pointed upwards)
Five of Cups – Mrs Liu (cross around neck)
Two of Cups – Kristi (Caduceus symbol, heart stone, holds two cups)
Two of Wands – Kenny (holds mini-globe)
Six of Cups - Juli (wears Hearts in episode 7 promo, holds Kevin’s flowers)
Three of Pentacles – Dale (triangle necklace, poor work ethic, apathy, no motivation)

Unresolved questions:
Why a ballerina? Presumably, the Devil has cards already under his control via worms, and uses them to possess people.
Why the USA? Cabot came to claim new land for England and Heny VII - perhaps a loose understanding of what this land would become assigned it as the USA. Alternatively, the “game” could have evolved later in a yet to be revealed way, one that answers why the 1950s clothing and town too.
Why 1950s themes? We can presume perhaps that the Deities that rule Fromland periodically update the town and the monsters' appearances based on an unknown quantity that is yet to be revealed.
Why the Civil War soldiers? The Witch is revealing to Jade that Jim is the Hanged Man, using a flashback from a previous cycle.
What’s with the spiders? It is a natural phenomenon where spiders climb into the trees to escape floods, covering them in webs. This is a foreshadowing of an upcoming flood.
It seems that much of the above could be explained by ANOTHER town in another part of Fromland, simultaneously occurring in the 1950s. Perhaps in this place, the roles are reversed, Fromily are the monsters and the Monsters the townsfolk (like the mirrored Sun-boy and Moon-boy). You can get there by travelling deep underground, until you're upsidedown (kind of like the From opening credits). This is where the Ballerina resides, as well as most of the "anchor" items.
Side Note:
The expeditions of the Corte-Real brothers that disappeared in 1501 and 1502 respectively may also be involved, and precipitated the food shortage and violence. If they are, they would have arrived in Newfoundland together - this is represented by the two cars coming at the same time (this happened in both Victor's time, and the Matthews' time), and the two additional ships in the cave painting. Sara’s voices blame the people in the two cars for everyone dying - a hint at the origin story of the brothers’ two ships. This aligns with Beothuk mythology that states the first explorers to arrive in Newfoundland were good, and the second set bad.
THANKS FOR READING! I am probably very wrong, but that's my best attempt at stitching together all the clues in the show. No worries if you disagree, it's just for fun.
submitted by TaranMatharu to FromTVEpix [link] [comments]

2023.05.31 02:27 Aeellard Just hit my first battlefield 2042 clip :))

Just hit my first battlefield 2042 clip :)) submitted by Aeellard to battlefield2042 [link] [comments]

2023.05.31 02:22 TinCupDallas Get Off My Lawn

Howdy y'all I'm having great success with this deck. It's really fun. The original idea centered around using A-Satoru Umezawa's Ninjutsu for all skill to throw Yargle and Multani at my opponents when they don't/can't block the various attackers. It's a control deck that waits for lightning to strike or allows you to setup for a bunch of high power creatures to swing at once. It's a 78 card deck but has enough lands to work really well and not have any issues being short. I'm curious to see what suggestions a more seasoned group of players would use to dissect this. I'm all ears. Currently playing in alchemy. Much appreciation in advance!
Deck 2 Urborg Repossession (DMU) 114 2 Boseiju Reaches Skyward (NEO) 177 4 Deathbloom Gardener (DMU) 159 2 Assemble the Team (Y23) 17 4 Gloomshrieker (NEO) 219 1 Yargle and Multani (MOM) 256 1 Tatyova, Steward of Tides (DMU) 222 1 Thornwood Falls (NEO) 279 2 A-Lier, Disciple of the Drowned (MID) 59 1 Drownyard Amalgam (MID) 50 1 Tidal Terror (MOM) 82 1 A-Hullbreaker Horror (VOW) 63 4 Battlefly Swarm (DMU) 81 4 Siphon Insight (MID) 241 4 Dismal Backwater (MOM) 269 3 Invasion of Fiora (MOM) 114 1 Ziatora's Proving Ground (SNC) 261 4 Island (AFR) 268 4 Forest (AFR) 278 2 A-Satoru Umezawa (NEO) 234 1 Hidetsugu and Kairi (MOM) 228 4 Sleep (ANB) 33 1 Tamiyo, Compleated Sage (NEO) 238 2 Glissa Sunslayer (ONE) 202 1 Glissa, Herald of Predation (MOM) 226 2 Raffine's Tower (SNC) 254 1 Xander's Lounge (SNC) 260 2 Spara's Headquarters (SNC) 257 4 Swamp (MOM) 279 2 Drag to the Bottom (DMU) 91 2 Consuming Tide (VOW) 53 4 Jungle Hollow (MOM) 270 1 Thornwood Falls (M21) 257 1 Thornwood Falls (MOM) 274 1 Jin-Gitaxias (MOM) 65 1 Gloomfang Mauler (MOM) 108
submitted by TinCupDallas to MagicArena [link] [comments]

2023.05.31 02:22 Vintage_Magic Exchanging feather coins for rewards in the Time Goddess exchange shop seems to count towards the Spirited Gifts quests to exchange rewards 5x, 10x, 15x in the event exchange shop. I originally thought I'd have to waste some event tokens on special stamina to complete those quests!

Exchanging feather coins for rewards in the Time Goddess exchange shop seems to count towards the Spirited Gifts quests to exchange rewards 5x, 10x, 15x in the event exchange shop. I originally thought I'd have to waste some event tokens on special stamina to complete those quests! submitted by Vintage_Magic to DressUpTimePrincess [link] [comments]

2023.05.31 02:18 HappyGoLuckyTea [WTS] NBS .223/5.56 BCG, Romeo MSR Green

Paypal G&S, no notes please
Dibs will be prioritized first!
Brought to the range only once, don't know the round count. Comes with original packaging.
About 200 rounds, no issues.
SOLD to u/Puzzleheaded_Might65
submitted by HappyGoLuckyTea to GunAccessoriesForSale [link] [comments]

2023.05.31 02:17 murples1999 Discord Based Strategy Game / Social Experiment

Discord Based Strategy Game / Social Experiment
I have been working on a project called Tactics which is a a community driven experience where you’ll make alliances, create original strategies, and maybe even betray your friends.
You’ll control a square on a grid. Once per day you’ll be awarded 1 action point which you can use to move, shoot another player, upgrade, or trade with other players.
The goal of the game is to be the last man standing.
All of this takes place entirely within discord so it is simple to join and start playing.
Since action points are awarded daily this is a long term format game. The game is expected to last a few weeks before someone wins.
This project is still in beta, however, if we have a successful playtest a cash prize will be awarded to the podium.
If you are interested in joining or would like more information please join the discord server. You are able to read all of the rules and once you are ready you can put in a join request form.
Please also feel free to invite your friends. We have about 9 open slots left.
We are starting the next playtest tomorrow. Hope to see you there!
submitted by murples1999 to Contest [link] [comments]

2023.05.31 02:12 Salty_Toe_9334 Line between a fork and a personal project

Hello fellow programmers. I'm not sure if this is the best place to ask this, but it is the best one I can think of. Having recently found PrivateGPT through Aitrepreneur's video I used it and decided it needed a GUI. I'm new to Github so I wanted to ask, should I
  1. just see if the original creator wants to use the code
    1. leave it as a fork (which it currently is)
  2. Go ahead and make it my own project since I plan on slowly adding more features to it and I would like it to count towards my contributions?
I haven't jumped straight to the third option as I want the original to have all credit that is due for their work.
A fourth option is welcome, thank you for your time.
submitted by Salty_Toe_9334 to github [link] [comments]

2023.05.31 02:06 DrSnap23 The ravages of progress / Nufak, Industrial Hellkite (Daily Commander #990)

submitted by DrSnap23 to custommagic [link] [comments]

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submitted by KateSmith34 to EssayContent [link] [comments]

2023.05.31 02:01 esnj_jpg [NA] PLAYING SINCE BETA [LEAGUE AND VAL ACCOUNT] [2022 CHAMPIONS BUTTERFLY] [Single Owner] [Level 236] [Full Access to both]

[NA] PLAYING SINCE BETA [LEAGUE AND VAL ACCOUNT] [2022 CHAMPIONS BUTTERFLY] [Single Owner] [Level 236] [Full Access to both]
I am no longer in love with valorant or league and i honestly hate it, need the money for college and hoping someone can help me out. so far nothing but scammers so I tried this website :/ I have already unadded all friends and any info you need I can provide! This is my first and only time i'll be using this website so i don't think I'll have a high amount of reviews unless I really need the money like currently! Anyways sorry for ranting just lmk if u wanna know anything abt the accs and I can answer! Account has been played since beta/Since 2014 for league - Price $5500 USD or more/lessMy personal favorites - 2022 Champions Butterfly Knife, 2018 Worlds Kha'Zix 100T skin, Ruin Dagger PEAK RANK - IMMORTAL 1 CURRENT RANK - ASC 2 Completed 9 Battlepasses Level 236 136 Buddies 218 Player Cards All Characters Unlocked League account also included: PEAK RANK - Gold 1 Level 411 49.4k BEAll Characters Unlocked LEAGUE Skins -
  • ULTIMATE - 3
  • Mythic - 1
  • LEGENDARY - 33
  • EPIC - 210
  • OTHERS - 90
  • VANDAL: Prime, Araxys, Elderflame, Glitchpop, Sentinals, Gaia's, ION, ONI, Origin, Reaver, Ruin, Schema, Starlit, Venturi, Immortalized, K/Tac
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  • OP: Sentinals, Forsaken, Tilde, Spitfire, K/Tac, Idirian, Aersol
  • CLASSIC: Prime, Forsaken, 9 Lives, Bound, Final Chamber, Pistolihna, Fire/Arm, Infintiy, Premiere Collision, Shimmer, Striker, Surge
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  • GHOST: Gaia's, Vendetta, Topotek, Starlit, Spitfire, Soul Silencer, Serenity, Piedra Del Sol, Outpost, Jigsaw, Hush, Gridcrash, Artisan
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  • JUDGE: Bound, Tilde, Shimmer, Serenity, Piedra Del Sol, Outpost, Jigsaw, Iridian, Hydrodip, Gridcrash
  • BULLDOG: ONI, Velocity, Bound, Tilde, Shimmer, Rune Stone, Premiere Collision, K/Tac, Infinity, Gridcrash
  • GUARDIAN: 9 Lives, Starlit Odyssey, Spitfire, Ruin, Signature, Moondash, Jigsaw, Infinity, Immortalized, Hydrodrip
  • MARSHAL: Venturi, Task Force, Signature, Rune Stone, Ruin, Premiere Collision, Monarch
  • ARES: ONI, 9 Lives, Jigsaw, Outpost, Monstrocity,Premiere Collision, Spitfire
  • ODIN: Reaver, Topotek, Schema, Rune Stone, Aerosol
  • KNIVES: Champions 2022 Butterfly Knife, Ruin Dagger, Velocity Krambit, ONI Katana, Obsidiana, Outpost Melee, Task Force, Tilde, Venturi, Blade of Serket, Iridian Thorn, K/Tac,
  • YOU CAN BUY THEM HERE OR DM ME DISCORD -> jsnE#3999 (if you are liptic#7227 sorry abt last time my shit got hacked so I couldn't respond :/)!na-playing-since-beta-league-and-val-account-2022-/?_ga=2.36237408.195387064.1685081357-1221215219.1684974764
submitted by esnj_jpg to ValorantAccounts [link] [comments]

2023.05.31 02:00 Logic_Sandwich JoJo's Bizarre OC Tournament #6: Semifinal 1 - Electra Heart vs 10538-2095

(Shoutouts to u/TheSlyKoopa for the match concept!)
Scenario: Isla de Piedra, Somewhere in the Mediterranean Sea — 11:44AM
Dédalo Viatger, adventurer, archaeologist and explorer extraordinaire, had filled his travelog with countless exploits on his never-ending quest to uncover the secrets of the ancient world. Following the trail of the lost civilization of Pieduro was proving to be his lengthiest entry yet. Armed with powerful Pieduron artifacts known as the Temples, Dédalo and the Pieduron entity 「Perdida」 had forged a path across the Mediterranean, getting ever closer to solving the mystery of their disappearance.
With assistance from Cullinan Dwarf Star, Patron of the House of Muses, Dédalo and Perdida were on the verge of discovering the final piece of the puzzle. Their journey had come full circle, and Dédalo and Perdida’s adventure would end where it began; on the island of Isla de Piedra.
Situated between the coasts of Southern Spain and North Africa, Isla de Piedra had been uninhabited for all of recorded history, though not for lack of trying. The dense forests and greenery that covered every square meter of the island made it a ripe target for logging companies and greedy colonists to strip it for all it was worth. None had succeeded—their abandoned camps had long since been reclaimed by the forest.
The only other sign of human life on the island was the ancient Pieduron outpost where Dédalo’s journey first began, and where it would now hopefully end. The trek to get there was as difficult as the first time—but he didn’t have to do it alone now. At his side were his ever faithful companion Perdida, the inquisitive swordswoman Ninian, the extraordinary android 2095, and the illustrious ice skater Electra (although he didn’t call them that out loud).
Dédalo led the party up a long, winding stone staircase, pointing out the many partially-disabled traps along the way. He and Ninian had long been in contact, and the latter could personally vouch for her +1s—2095 one of the few Bastards she could trust and Electra having earned her trust in for her actions against Enyalius & Enyo Pharmaceuticals in San Battista.
“...and here’s a wall of spikes that shoot out when you pass over that threshold,” he pointed out with a tour guide’s enthusiasm. “I managed to jam up the mechanism with some cloth, but we should probably tread carefully around here.”
Electra rolled her eyes, even though Dédalo couldn’t see the gesture. “Should have just blown it up,” she muttered, annoyed. While her experiences in San Battista had somewhat melted her frosty demeanor, it had still been a long, hot, exhausting trip to get here, and old habits died hard.
“Watch your tone, miss,” Perdida said from behind her ear, making her jump. “My people’s architecture is not something to “blow up”.”
“And it might not have worked,” 2095 chimed in. “If this outpost could survive all those centuries of wear, I doubt a mundane explosion would do much damage to it.”
“The Piedurons built everything to last, from their treasures to their traps.” Dédalo gingerly ducked under the blade of a massive pendulum axe that jutted out from the ceiling. “Fortunate in some ways, unfortunate in others.”
At last, they reached the center chamber. Carved from stone and coated with moss, it appeared just as untouched as the rest of the outpost—save for the podium in the middle of the chamber and the conspicuously empty space on top of it, where the moss grew a little bit thinner.
“Ah, this brings back memories,” Dédalo chuckled. “This is where Perdida and I first met. The El Cor Terra necklace lay in this very spot at the heart of the chamber. When I unfastened it, poof! There she appeared in all of her resplendent glory. We hit it off right away.”
“He tried to cut my head off with a machete.”
“In self-defense!”
“Ok, move it along, lovebirds,” Electra huffed. “Where’s the thing we were looking for? It’s somewhere in here, right?”
Brushing past the “lovebirds” comment, Dédalo retrieved a piece of parchment from his explorer’s pack marked with the symbol of the House of Muses. “According to Cullinan, the hidden door should be right over on that wall.” He pointed over 2095’s shoulder at the northern wall of the chamber. “The question is…how do we open it?”
2095 gave the room a once-over. Aside from the layer of moss and vegetation covering the chamber, it was pretty bare. Its only noticeable feature seemed to be the podium.
“Perhaps the podium could offer some answers.” The party gathered around the stone podium—a stone cylinder, atop which stood a carving which vaguely resembled the neck and collarbone area of a human, with a thin groove running where a necklace would hang. Perdida instantly recognized the Cleria stone inlays around the circumference of the podium.
She traced a finger along the length of the groove, and the Cleria stone beneath it glowed—and, at a volume only audible to 2095’s mechanical hearing, it began to hum.
“Keep going, Perdida,” she whispered. Perdida closed her eyes, feeling herself attune to the place where she lay dormant for thousands of years. The Cleria stone grew brighter and brighter, the hum getting louder and louder.
Suddenly, the room shook. Electra leaped back, expecting another trap. Instead, she watched as the north wall slid open like the doors of an elevator, revealing two hallways; one leading up, the other leading down, both with Cleria stone markings along the walls that pulsed with a gentle light.
“Thank goodness,” Dédalo sighed. “I was worried the real treasure was going to be the friends we made along the way.”
Dédalo and Perdida continued to trek up the hallway, climbing what was likely the control tower of the outpost. Ninian dutifully followed behind them, ready to draw her blade at whatever might strike from the newly unknown section of the outpost. The sound of exhaled breath made her jump...but it was only a sigh from Dédalo. “A shame you came aboard so late, Ninian; our journey’s almost up.”
Ninian’s confusion spiked to alarm as the explorer motioned to lean against the wall. “Watch out-”
Dédalo made contact and nothing happened. He tilted his head to the end of the corridor, a doorway just a few meters away. “We’re far enough in that we’ve most likely avoided the worst of the traps. Besides, I don’t think the Piedurons would have placed many traps so close to a place of importance.” He wistfully rubbed his arm, massaging the strain of adventures and injuries in equal measure. “Feels almost bittersweet. So many months of travel and turmoil, and the end of our journey is in sight.”
“Hey, don’t say that yet. We still need to find a way to get my human body back.” Pedida gently punched him in his shoulder. Still, her pout eventually softened as she looked back towards the final chamber. “I guess you are correct, though. The answer to the Pieduron collapse lies beyond those doors. What comes after…nobody knows”
“Quite right,” Dédalo nodded, and the group moved onwards. “I hope that Electra and 2095 are doing okay down there, in any case.”
“I hope that the rest of the outpost is okay,” Perdida frowned. “They didn’t seem to appreciate how precious this place is—I don’t want to lose another one.”
“I don’t think we have to worry too much about losing them,” A grin of cat-like mischief unfurled on Ninian’s face as hoarse laughter echoed on a draft. There were adventures to come and to be seen, but one to reach its conclusion here and now, and the anticipation made Ninian’s hair stand on end.
The group carefully entered the room, and Perdida flickered out of existence. Before any of them could respond, the control room flickered to life. The stone walls that extended higher and higher suddenly turned “on” as if they were screens, but these were more akin to slabs whose light-emitting runes and rocks flickered and changed in the appearance of Perdida—Perdidas, in fact. All of them, on the many screens, acted in unison as Dédalo rushed forward. “Dédalo, what’s going on?”
“We’re figuring it out,” he shouted as he and Ninian raced to the panels below, trying to decipher the text streaming by. Soon, however, one message displayed on a readout screen:
Meanwhile, having taken the outpost’s lower path, 2095 and Electra entered into a large atrium. Like the rest of the outpost, the walls and floor were composed of the usual, teal stone that seemed impossibly durable. The fact that they could use it to form buildings, carve intricate murals, and keep it all hidden was impressive, but they craned their heads upwards towards the skylight that would let rain and sun in. Through the overgrown foliage, they could see a massive flat ring of Cleria floating above the ground in stubborn defiance of the laws of physics. Gravity-defying gyroscopes of stone spun and swirled in the air above, rotating with the same slow grace as the ancient gears that whirred to life around them. The glow of the Cleria blended together with the light of the noonday sun; the hum of power permeated the entire chamber.
“...shit,” Electra murmured, not sure what else to say.
2095 scanned the rest of the atrium, but ultimately found nothing beyond a discolored, glowing pad on the floor by the opposite wall, outcroppings on the walls that resembled benches, and the remnants of what appeared to be ancient drinking fountains. Rest now before it’s too late, the room seemed to scream.
“I believe we should wait for the others before we go deeper,” 2095 announced. “We could retrace our steps and explore the previous areas, in case we missed another hidden passageway or an undiscovered treasure. It would be a shame to proceed not knowing whether we’ve left every stone unturned-”
“Not a chance,” Electra huffed. “I’m not letting us get killed because of your FOMO. Come on.”
She grabbed 2095 by the wrist and began to drag her over to the pads. 2095 let her—partly because she weighed significantly more than Electra did and she didn’t want her to hurt herself trying to pull her by force, but partly because she was right. She could feel the air buzzing with energy, intensifying by the second. Something big was about to happen.
The two stepped onto the floor pad and immediately felt themselves being shunted into a different space as the teleporter activated. When their vision cleared, they found themselves standing on top of the Cleria ring itself. Electra could smell the ozone in the air and taste the prickling on her tongue. This ring was the key to the whole mechanism—either it was powering the outpost…or the outpost was powering it.
2095 gazed in awe at the machinery surrounding them. It reminded her of the technology from her time; except instead of steel and chrome, it was made of rock and crystal. What secrets died with the Piedurons when they disappeared?
She turned to Electra to express her wonder and nearly screamed when she saw the vantablack vines burst out of her shadowed face, ready to smash the ring to pieces.
“What are you doing?!” 2095 yelled, 「Yours Truly」 appearing at her side, tentacles raised.
“I’m destroying this thing, duh,” spat Electra. “I know a superweapon when I see one, and I’m not about to let some dipshit corporation get their hands on it after we leave.”
The chamber shook, bits of rocks and dust falling from the ceiling. “B-but we don’t even know whether this is a superweapon! Aren’t you acting a bit rash?”
“Rash? Seriously? You have no idea what some people in Dead Drop Bay would do for an artifact like this.” Electra remembered what she saw in San Battista—the monster that she had to put down, fuelled by a desire to abuse the remnants of the past for her own gain. “Farewell to Kings, Dead Man’s Hand; hell, even my own company. They’d sink this island to the bottom of the ocean for the chance to have this thing for themselves. This way, I’m solving the problem before it has a chance to start.”
“And risk destroying the legacy of an entire civilization?!” 2095 felt anger boiling in her metallic chest. A part of her resonated with the Piedurons in this moment—she knew what it was like to be a relic of an era far from the present, the last remaining piece of a time nobody would ever know. “What gives you the right to decide what to do with an artifact of this magnitude? To bury what could be the last hope of Pieduro to be remembered as anything but a footnote in history?”
The chamber shook again—this time, both 2095 and Electra felt the ground shift under their feet. Without warning, walls of stone burst out of the ground around them, tearing through centuries-old roots and vines to surround the ring on all sides. Slabs of Cleria stone with deep divots carved into the top of them emerged from the ring itself and floated just above its surface like a magnet levitating atop another.
In the control tower below them, Dédalo and Ninian scrambled from panel to panel, desperately trying to decipher what was going on. Dédalo could see the two other members of the party facing off inside the ring—but before he could call out to them, he heard Perdida’s voice resonate from every screen.
“The Temples…I can see them.”
Ninian watched the panel in front of her light up, displaying a holographic map of the Mediterranean, hundreds of glowing blue dots scattered across the projection.
Dédalo rushed to the nearest screen and grabbed it. “Perdida! Are you alright?!”
“Y-yes, I’m fine.” Perdida blinked hard, putting a hand to the side of her head. “I can feel every Temple in the Mediterranean. I…I think I can gain access to them from here.”
“Access? Like…you can turn them on?” Ninian asked.
“Yes. All of them.” Before Perdida could say any more, the chamber shook once more. In the room below, the ring glowed even more brightly, the two would-be explorers now utterly trapped within it by the sloped walls surrounding it.
“See what I mean?!” Electra clenched her fists, snapping flytrap jaws emerging from the shadow underneath her. “We need to put this entire place in the ground. For good. And like hell am I going to let you stop me!”
Suddenly, all across the surface of the ring, crackling orbs of energy sparked to life, both 2095 and Electra just managing to avoid them. The orbs spun in a circle around the ring, accelerating rapidly until they were nothing but a blur. 2095 recognized the movements of the orbs immediately; it looked like a particle accelerator.
“I hoped we could resolve this peacefully, Electra.” 2095 flicked the silver locks out of her face. “But now I have to convince you in the only language you seem to understand—the language of violence. Don’t hold back.”
The age-old machinery around them hummed to a crescendo. If either of the two combatants wanted to see their convictions through, they would need to survive the full power of Pieduro first.
Location: On Isla de Piedra, (Shoutouts to u/TheSlyKoopa for the match art) inside the Floating Ring. The arena shown here has Electra on the north side and 2095 on the south side represented by their character tokens. The players are in the area inside the ring and have no way to exit with sloping walls on all sides.
The ring has a diameter of 60 meters and the internal width is 15 meters; the entire structure is A Durability.
The brown rectangles inside the ring are Pieduron Temples that resemble short, knee-tall minecarts made out of stone slabs.
Goal: RETIRE your opponent!
Additional Information: Over the course of 10 minutes, the ring will spawn 6-inch diameter orbs of light that will accelerate and move in an orbit around the ring at A Speed. Each orb takes 4 seconds to spawn-in, glowing in place and translucent, before it becomes a solid orb.
Trajectory of the orbs move completely along the curvature of the ring, counterclockwise (denoted by the arrows on the map) and can be spawned anywhere inside the ring. When they hit something solid, they will detonate at C Power—powerful enough to destroy vines and ink left by 「Venus Fly Trap」 and tentacles from 「Yours Truly」—and cause another orb to spawn where the original one started. The orbs have a blast radius of half a meter and other orbs exploding around them will not trigger them to detonate.
Orbs will complete one revolution around the ring anywhere from 3 seconds (inside track) to 6 seconds (along the rim).
Assuming you are standing still, the rough number of orbs that pass by will be 5 orbs per second at the first minute mark, 10 orbs per second at the second minute mark, and so on until the maximum of 50 orbs per second at the ten minute mark.
Starting near each player and around the map are Pieduron temples that resemble minecarts. Each kart can comfortably fit one person, have a handle on either side, and a single rudder-like steering peripheral. The wheels of the kart will always stick to the ring, but they can drive just fine along the walls or even the ceiling of the ring. Karts move at up to B Speed and players intuitively have a 4 in driving them. At max speed, karts can complete one revolution in 4 to 8 seconds (4 seconds on the inside track and 8 seconds on the rim).
All karts have three other special features that can be activated when a driver is steering it, the Turtle, the Spider, and the Crab:
  • The Turtle is a forcefield-like shield that can cover the kart and anybody riding inside it. This forcefield only protects against the fast moving orbs and their explosions and is intangible to everything else. It lasts up to 2 seconds and has a 6 second cooldown before it can be activated again. It can also be set to automatically activate if the minecart is about to hit or be affected by an orb, otherwise it can be manually activated by the driver.
  • The Spider is a net-like shield that functions somewhat similarly to the forcefield the Turtle. The main difference is that instead of blocking orbs, it catches them and converts them into an inert palm-sized orb that is stowed inside the minecart. This shield does also block explosions produced by orbs, but will not produce an inert orb in those cases. The Spider lasts up to 1 second and shares a cooldown with the Turtle. Inert orbs are orbs that can be converted back into fast moving orbs by being thrown with force and intent. They can be made to move exactly in a straight line or along the curvature of the ring when thrown. Inert orbs have no other special properties, other than being A Durability.
  • The Crab is a fast sideways dash up to 8 meters, with a minimum distance of 1 meter. Once the dash is finished, the kart will resume moving in the direction and speed it had before initiating the dash, making it useful for dodging without turning or changing the direction the kart is going in. This feature has a stamina bar where the longer your dash distance is, the more stamina will be used up. It takes 4 seconds for the stamina bar to fill up from empty.
The cooldowns and stamina bars are tied to the person, not the karts themselves.
Team Combatant JoJolity
Anvil Procession Electra Heart "I need to master this Spin..." Have a good plan for how to avoid and deal with the orbs spinning around you!
Bastards of Barcas 10538-2095 "The secret to the Steel Ball is the search for infinity..." Have a good plan for how to avoid and deal with the orbs spinning around you!
Link to Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by Logic_Sandwich to StardustCrusaders [link] [comments]

2023.05.31 01:54 Possible_Amoeba_7318 Who will be the last original Grateful Dead member alive?

Who will be the last original Grateful Dead member alive? I am counting Mickey as an original member.
View Poll
submitted by Possible_Amoeba_7318 to gratefuldead [link] [comments]

2023.05.31 01:53 vernerlatskin Season 4 is honestly kind of trash. PLEASE change my mind - I want to love it.

I'm very picky when it comes to movies and TV. In the last ten years, I've genuinely liked less than ten shows. I have loved far fewer.
Starting with the pilot, I loved this show.
I think season 1 is practically perfect.
Season 2 gets dragged down a bit by the whole prison storyline being kinda pointless, outside of foreshadowing. It's not bad foreshadowing either, it's just that the show spends a lot of time on something that probably could have been conveyed in two episodes or less instead. But season 2 develops Darlene and Angela, and introduces Dom... it's all still amazing, it just feels less focused.
Season 3 feels to me like how season 2 should have. Like season 2 it suffers from still feeling a little murky and unfocused. At many points in season 2 and 3, tbh, it could be argued that there wasn't a completely solid reason for the show to keep going. I'm glad it did, it just feels like they meander some.
Season 4. When it first aired, it felt off-putting to me for a variety of reasons, but mostly due to feeling like the show had just flat out cheated in places, and also due to there being SO MANY unclosed plot threads. None the less, i shrugged it off, and just told myself that I was probably imagining some of them due to poor memory etc.
Over the next year, I watched the entire series three times through, and season 1 along with some various other episodes too many times to count. This is not something I do with anything else. I never rewatch stuff that isn't twin peaks or community. OR this show.
But 2 months back, something reminded me of the scene before Angela's death in S4E1. Something about it was bugging me, and so I started the episode, watched it closely, and I felt kinda duped. The direction and performances and production quality are all great as usual, but suddenly there were major issues i started noticing things that are very hard to reconcile with the accepted explanations given by the show and this community as a whole.
In fact, I see two possibilities regarding the truth about this show:
(A) season 4 tells us 1 story at the surface level but that is just there obfuscate the truth
(B) season 4 is a badly written and conceived collection of 13 episodes, despite the direction, production quality and performances all being uniformly amazing.
What makes this suck, is that if it's actually option B, it actively makes everything before it worse - especially seasons 2 and 3 - due to so much of the show being taken up by TONS of stuff, that according to the show and also this subreddit, doesn't matter, never mattered, and why would you even think that mattered, what is wrong with you, you stupid stupid question asker. After all the show tells us everything explicitly point blank in the finale.
Also, if you almost die in a nuclear plant meltdown that you avert from happening, but there is still an explosion and a fire that knocks you unconscious, when you come our of your coma you can be 100% CURED of your mental illness! As long you explain things to your alters nicely, they will finally understand and absorb themselves back into your consciousness so the real you can come out of hiding.
That last part is pretty representive of the issues I couldn't NOT notice this time around. I don't feel like the show we watched prior to S4 ever would have done something like this. I know Esmail has said this was always the plan, but man, for all the people on here who have a meltdown every time someone even mentions a question that falls outside the shows official Canon, or dares to mention anything "sci-fi" - how do you square THAT circle? Because, even though in wish to God it did, as someone very close to me suffers from schizoaffective disorder, mental illness just DOES NOT work that way no matter how hard you cried at the end. Honestly, time travel would have been more realistic and grounded than this. And don't dare try to say "it's just a TV show" or whatever if you are also one of the ones who get mad when sci-fi type elements or other possible interpretations get mentioned. Sometimes I feel like some of the people here, as well as Esmail, are trying to actually freaking gaslight anyone who think the finale doesn't really add up.
Angela's death and the moments that lead up to it, are also very strange and nonsensical in their execution. Why would Price agree to wear a fucking wire so White Rose could listen to him talk to her, tell her WR is a delusional psycho, and that she should really just let it go and move on - just to see of she buys it or not so WR knows if he is going to have his goons, who Price knows are like ten feet away, kill her. WHY WOULD HE DO THIS? And when did he agree to it? And why wouldn't he just write something down for her to let her know what is really happening so that he could get her to safety? Is Price just stupid suddenly? And why would Angela go from wanting retribution on moment to 30 seconds later just standing there as they shoot her in the back? And for that matter, why is WR, who for 3 seasons is calculated and meticulous and keeping everything on a perfect schedule, suddenly so sloppy and petty and obviously evil?
White Rose's whole character changes some in season 3 as well, but dramatically so in season 4, and not in any sense for the better. Up until this season, it was easy enough to believe she was possibly evil, but she was definitely principled and focused and you felt like there was ambiguity to her. S4 drops that entirely. She might as well put on a twirling mustache and laugh maniacally every time she is on screen with the exception of the two scenes in which she speaks to Elliot - in those scenes she seems sincere and empathetic, but due to the overall changes, we know that she is just trying to manipulate him. Or something. The last confrontation between her and Elliot makes no actual sense in many ways, but one of the things that really got to me was that SHE WAS RIGHT about Elliot, and Elliots response to her was just childish and dumb, not showing even a slight capability for reason or making a coherent argument against her.
And okay, the goddamned machine. If it didn't matter, and it never mattered, and people really should stop asking about it already because that's not what the show is about, stupid - then why does it need to be stopped? If it didn't work, then it poses no real threat outside of a nuclear meltdown, right? The plant is what needs to be shut down, not the machine. But Elliot went to infect the machine with malware to disable it. Disable it from doing what? If the machine is immaterial to the "REAL" story because it's a delusional fantasy that never could have worked anyway, and the only danger it poses is causing the meltdown, then why does Elliot go to infect her machine? He mentions that she wants to destroy the world to her. How? With ONE nuclear power plant melting down? And why is it such a problem that people feel that we should have been given answers to these questions? Elliot apparently knows what it does, and he also seems to think it's dumb, but he he goes there to disable a machine that doesn't work in order to keep it from doing something it never could do.
Better question - why was WR waiting for Elliot with the full brainwashing suite all set up for him? He wouldn't have gone if Price hadn't asked him to, to honor Angela, he says. But it must have been a setup somehow, because WR knew he was coming, and started running the machine long before he arrived. WR casually says that this process was never about brainwashing.
I find it funny the things that some people here will cherry pick facts over. In S2E11 most of the true believer types think everything that WR says is bs, EXCEPT for when he tells Angela that young Angela's bruises were fake. They accept this statement as absolute truth, despite WR seemingly brainwashing an entire army to kill themselves without hesitation any time something goes wrong or she says to. But clearly there is no chance she was lying about the seemingly abused girl sitting in front of a desk with a very deliberately placed copy of Lolita on it.
In that same scene, WR tells Angela Pont blank "it was not a coincidence that you and Elliot became the people that you are after the incident at the WTP". But, you see, she is lying in that part, because it makes the ending we got seem less complete. I would say that finding out whatever the hell that incident even was around be far more informative and useful than 10,000 revelations about being molested.
The episode before that is where Darlene talks about being kidnapped, right before Angela is kidnapped. These parallels either mean SOMETHING, or the show is possibly bad
The molestation reveal is a dumb twist in an actually otherwise great episode. I have now read 2000 and 1 reasons why S4E7 is the best episode of all time, and honestly, I get that it emotionally connected with a ton people, but I really don't see how this information changes anything about the story or characters for the better. And not to mention having Vera pushing the whole thing is pretty convoluted, and Vera's reasoning makes less sense even than leaving a computer game that allows your nemesis to shut down the project that is your life's work for no reason even though without that you technically win and also you shoot yourself because of faith or something.
Vera's return overall felt hack and unneeded for the story in S4, but the fact that they brought him back just to awkwardly facilitate a therapy breakthrough that, and I'm sorry I don't want to hurt anyone with my words, but a therapy breakthrough that I personally feel is another lie. When I look at the scene in S3 where Edward collapses, and the conversation they are having, and try to listen with this information in mind - dude, either the show is lying, or maybe the show is just bad. Because that scene is just STRANGE beyond human comprehension for this context. It's so casual. It sounds more like something you might hear between two old, adult friends who got too drunk the night before, and one of them took advantage of the other. This does not sound like a conversation between an 8 year old and his father who it seems must have very recently raped him. I mean, Elliot acts like this just happened in the scene. And what kind of father apologizes for rape like that? I know there are people here who say this is a carbon copy picture of what this situation really looks like. Maybe it is for them, but as someone with some experience in this matter myself, I guess my picture is just a different one. And okay, fine, I can accept it could be like this for someone out there, but I just don't feel like it was the right choice here. The previous understanding that they were talking about Edward never getting treated for the cancer that kills him seconds later made much more sense to me. And besides, I don't know why we needed to know that anyway - because the show isn't really about that anyway, and you don't need answers for everything, right?
Honestly, the subtext of the show, I will agree, does point to Elliot being sexually abused. Just not by his father. It also points to both Darlene and Angela being abused as well, due to the Lolita references throughout the show. Now, I do think Elliot could possibly be blaming his father for what happened to him, but considering Krista is the least developed, most NPC like character in the show, I don't really trust that she is actually trying to help Elliot have a breakthrough - but that she is repeating the proper keywords to trigger this cover memory.
People will say that this is absurd, but WR KNOWS ABOUT THE SEXUAL ABUSE, as evidenced by the strategically placed copy of Lolita and her speaking to Angela as though her and Elliot were a package deal. There was no need for WR to mention Elliot at all. But she does, and draws explicit parallels between the two of them. The copy of Lolita, the abused young Angela, both point pretty clearly to sexual abuse. Darlene straight up uses the title charactes real name as her own alias. This is a lot of characters having been SA victims, so it seems to me that its all connected. Unless Edward was just the sweetest most prolific pedo in town, I think it's more likely something else happened, or at very least, others were involved. That would make 4.7 an episode that tried really hard to convince the audience of something that is just another layer, another obstraction to decipher. Or it's what the shows says it is and it just feels kind of lazy and insipid.
Look, first several times through, I didn't think any of this. It was only on this recent rewatch, after two years of not thinking about the show that I started noticing these things. After I had my theories I ended up here, and some of the cope I read from people here just blows my mind.
I honestly feel that the indoctrination rooms WR speaks to Elliot and Angela in seem to clearly be crafted in a very specific manner, not to brainwash Elliot or Angela, but to trigger the programming done to them as children. WR pretends that he doesn't know anything about Angela is that scene, but the book is right there. The girl is a double of her child self at the exact age the 'incident' is said to have occurred. Either these elements are purposeful and have meaning in the story, or in my opinion, this is just bad writing. Creating 20-30 intriguing mysteries with symbolism and suggestion and carefully crafted moments, only to toss them all and say they were all red herrings and none of them mattered, you freaking suckers, at very least, shows a lack of respect and maybe even contempt for your audience. The specific references to some of this stuff are too numerous to count. Oh, and that's not how red herrings are supposed to work, you don't spend hours of screen time filling the screen and story with hundreds of little 'clues' to mysteries you aren't even sure are mysteries yet. It makes no sense. All the meticulous crafting of scenes and moments and all the detailed set work, and the specifically framed shots clearly being used to tell the audience to pay attention to that stuff - all of that was just to fux with the audience so they wouldn't guess esmails masterminded secret that no one has ever done before of SA from elliots father, and the fact that the character we know as Elliot is actually another alter created by Elliot that imprisoned Elliot in his own mind , that is literally called the MasterMind. And wow, does that ever sound dumb when I type it out.
Why woulf Eliot create an alter like MasterMind specifically to not know who mr. Robot or his father or Darlene or a ton of other people were, but made sure MM knew who Angela, Krista, and his coworkers were, in addition to how to hack anything, oh and also program in his addiction to Morphine. I mean, if you were creating an alter with intention, and the intention was to create a dark antihero superhacker version of yourself, and you could edit out things like who your sister was, what your father looked like, etc - you know, a slick more focused version of yourself, wouldn't you edit out the crippling addiction? The show says more than once that MM was only born a month ago, so it was Elliot assisted by Mr. Robot that created Fsociety? I thought that made sense for a moment, that Elliot freaked out and created MM when he realized his goals were probably going to have collateral damage no matter what he did. So, then he would create MM, his comic book alter, and put himself in the loop so he wouldnt have to deal with the consequences and memories that were sure to come if they pulled the plan off. But then, when Mr robot pulls who were told is MM back into the fold of the hacker alliance, all MM does is fight him on it every step of the way. Not to mention it makes no sense to edit out Darlene, mr. Robot, etc if MM is meant to work with them.
I'm not saying that Esmail is lying, or that the reality the show sold you is definitely not the one it believes it is depicting - it very well be just as the show and so many insist that it is - exactly what the show explains. Nothing more, nothing less. What I'm saying is that if these are the 'real' answers, the show is providing these answers to questions that are different from the ones the show has given us. In other words, the show is actually, much to my dismay and chagrin, actually very badly written and conceived.
Now if MM was an alter programmed into Elliot when he was a child and triggered into life like a sleeper agent by the dark army in order to carry out this plan as a sort of secret weapon...this is strongly suggested by the moment in S1E4 where Mr. Robot in the monopoly mask gives a mask to Elliot and tells him - "It belongs to you now. Made in the Orient. Made just for your head. Now find your monster and turn the key." The whole show makes more sense through this lens. I never noticed it upon my first several viewings somehow - and this was my favorite episode for a long time, ive seen it the most of all. But once I saw it, I couldn't shake it. His father, as the elder statesman of fsociety, seemingly, passes the mask/torch to his son, says it was made just for his head in the Orient, and hands him a key and tells him to find his monster, which the show now tells us is actually MM. If MM was a programmed alter, designed to focus and use Elliots "rage" so many other things fall into place. They trigger the alter as designed, but it's Mr. Robot, the manifestation of his memories of his father that they did not account for. Mr. Robot is antagonistic towards MM because he knows what MM is and that the consequences he is there to bring about will probably lead to elliots death. It's possible, in this context, that Krista is probably sent specifically as a handler for MM, to monitor him and keep him from discovering his true origins, which would likely end badly for WR because they know what they created and what he is capable of. I would also add that in this version, I would surmise that MM was actually "born" a long time ago, but he was placed in the loop and lived there for years. In the loop, Darlene does not exist because as robot loop Krista explains to MM, not Elliot, that removing Darlene from the loop was their best chance at trapping him (elliot prime) here. She doesn't say it was Masterminds best chance at trapping him there, she refers to a they. It is implied it's the other alters she is referring to - but they don't seem to be taking responsibility for creating MM or the loop, and I see no reason why they would be lying to each other about that. It makes more sense if it was the brainwashing programmers she is referring to, and that they created the loop and then MM and then placed MM there. By having this alter living this loop for years, when he was switched on, he immediately tries to seek what he lived in there for all those years - a job at allsafe, a relationship with Angela, and a world without the Washington township plant (which was removed because being the place his brainwashing originally took place, it's presence might trigger him and wake him up too soon, just like Darlene, which backfired, to say the least). Those things really do kind of belong to MM, he lived that loop for so long. Think of the loop in this instance as training of sorts. I can only assume they would have updated the loop periodically as well, to keep MM himself somewhat up to date so that when he is triggered he would recognize certain people, such as Tyrell, who would have been given a 'monster' of his own, placed in that same loop, as well as Angela, but I think Angela's programming failed "you were supposed to be dead 90 days ago" or whatever WR tells her. She seems to swap with a colder, more monster like persona at times, but it's unstable. For a bit at the end of S1, the presence of her father seemed to trigger her. But it glitches or loses control leading to her Think about that - they wouldn't need to supernaturally share the same 'world' they would just all need to be on the same software revision. Once the Monster alters are triggered, they seek out to change the world they see into what they had in the loop - what does this vicious Tyrrell seek? Power, to be the head of e Corp, filled with so much rage, because of what he doesn't have in this world that he had before. Joanna seemed to be more his handler than his wife, and she seemed to know exactly what was going on with both tyrell and Eliot. This version of event explains these things that the show just kind of drops.
Now, I Cannot prove any of that. And the text of the show explicitly contradicts it, but this is the only way I can make thus stuff make sense. Even the ending where in the current Canon he pretty much just decides to not be mentally ill anymore, in this version that would make so much more sense, as he isn't curing serious mental illness through heroism, he is breaking the bonds of his programming. Which, hey, isn't a perfectly grounded concept either, but it's actually more grounded than the alternative.
Sadly, this does not fix the biggest problem with S4 - well, two problems, actually -
1 - the entire premise of the majority of this season - the magical hack they do that somehow bankrupts a 100 billionaires via 2factor phishing like some fuxing 4chan goblins. Many people have pointed out - no billionare would have that much in liquid assets in any single bank account. Period. The entire IDEA of what they claim to steal is not even connected to how things work. Every hacking scene in this show has been brilliant until this. What's worse is that I don't eve understand how this is supposed to stop WR - they wiped her checking account so now she can't buy ice cream for the deus group on the way home? Kidding. But, seriously, compared to everything the fans came up with and everything that came before, this was boiler plate, brainless writing. It doesn't make sense on any level, tbh. So, the idea is that WR is gonna kill Elliot once the project starts "shipping" (must be one hell of a FedEx box) - also, why couldn't she just rebuild a new one there? Nevermind, doesn't matter, I forgot - so, the plan is to steal ALL ZE MONIES, so she can't pay the shipping fees, thereby stopping her from killing them for a little longer? What next? Stalk WR who is somehow poor now, and have tyrell pay her to let him beat her up now and then? If anything WR would just recover in a week or so and kill MM in the meantime. The whole concept of this is asinine and truly below the shows high standards and possibly even below trash level network tv mystery of the week stuff. S4 is already pretty far outside of grounded, sorry believers.
  1. The finale seems to me to be missing a major component that I feel was meant to be there throughout Angela. The scripts for season for absolutely stink of frantic rewrites to cover for something. It's pretty obvious what happened here - Portia left the show. They should have recast Angela, but I respect that Esmail tried to roll with it, and make it work without her character - it just feels like that is what seasons 1-3 were heading towards, Elliot, Angela, Tyrell and Darlene all united to fight back and take back control - but originally they would have been plotting to take down the machine itself.
I cannot prove this, to be fair. And I'm probably wrong, but it would have made so much more sense.
But what about the other stuff? If my ideas are so much better, why didn't the obviously more talented people behind the show do that instead? Portia leaving the show can't account for that. And you're right. But something else happened in the lead up to season 4s preproduction that might have just made the whole idea of an underground cabal of secret elites suddenly unpalatable to USA, and possibly to Esmail himself - a little thing called Pizzagate.
Rumors of the pizzagate scandal, leading to crazy people extremists threatening the employees of a small WASHINGTON Pizza joint. It would just look like the show was feeding conspiracy fires. Hell, in the same position I might have done the same thing. And sure, I might be getting the details wrong, but seriously, the story being told in at very least S1 and S2 matches up with this far better than what we got. It matches up with the ultimate ending and the MM reveal as well. This version, go ahead and tell me I'm crazy, but this version absolutely answers all the questions, except for the details of what the machine did. I think it probably was a massive control matrix of sorts, perhaps something that merged parallel realities with this one (not all that sci-fi at this point), it would have been tied to whatever happened to these kids, and it would have been the true source of White Rose's power. They would have banded together, finally realizing who they really were, and they would have destroyed the machine, and WR would have still pulled that trigger, but for different reasons. What reasons would those have been? I have ideas, but that's enough for now.
Seriously, I know these ideas are likely just wrong. That none of this was ever in the plan, and this is just me trying to make sense of the show, because the version we got doesn't really make sense. And I want it to so much. Because I love this show, but if all the symbolism and mystery and surreal everything were nothing but a bunch of puzzle box nonsense that never had answers and was just there to look cool, well, if that's the case then my opinion is sadly that my favorite show was ultimately not very good, actually. There are probably even better versions Than i could ever figure out, and if it was revealed that no, the stuff that I came up with was way off, but here's the real story and the we get hit with mind blowing thing that had to be changed for reasons? That would also be awesome.
But we wont.
I don't expect anyone to read this massive novel I spit out over the course of several hours, but if anyone does, thank you. I did this largely for myself because I needed to get it off my mind. Goodnight.
submitted by vernerlatskin to MrRobot [link] [comments]

2023.05.31 01:48 SF_Sharpkills Gaming Icons: Shaping Popular Culture and Inspiring Generations

Gaming Icons: Shaping Popular Culture and Inspiring Generations
The impact of gaming on popular culture can be felt through the larger-than-life characters that have captured the hearts and imaginations of players worldwide. These gaming icons have transcended the virtual realm to become cultural phenomena, leaving an indelible mark on our collective consciousness. In this blog post, we will explore their significance and celebrate how they have influenced various aspects of popular culture, from art and fashion to music and language. Join us as we delve deeper into the rise of gaming icons and their enduring legacy.
Mario and the Mushroom Kingdom: No discussion of gaming icons is complete without mentioning Mario, Nintendo's beloved plumber. From his humble beginnings in Donkey Kong to his iconic adventures in the Mushroom Kingdom, Mario has become synonymous with gaming itself. With his charming personality, distinctive red hat, and memorable catchphrases, Mario has inspired generations of players and become an enduring symbol of gaming nostalgia and joy.
Sonic the Hedgehog: Sonic the Hedgehog, Sega's speedy blue mascot, emerged as a counterpoint to Mario in the '90s. With his iconic red sneakers, spiky blue hair, and rebellious attitude, Sonic captured the imagination of a generation. His lightning-fast speed and cool persona made him a symbol of '90s pop culture and left a lasting impact on the gaming landscape.
Lara Croft and the Tomb Raider Franchise: Lara Croft, the intrepid archaeologist-adventurer, broke new ground by introducing a strong and capable female protagonist to gaming. With her dual pistols, iconic braid, and fearless determination, Lara Croft became a cultural icon and a symbol of empowerment for many players. The Tomb Raider franchise not only revolutionized action-adventure gaming but also paved the way for more diverse and inclusive representation in the industry.
Master Chief and the Halo Series: Master Chief, the enigmatic super-soldier of the Halo series, became a symbol of heroism and the face of one of gaming's most influential franchises. With his stoic demeanor, powerful arsenal, and epic battles against alien forces, Master Chief left an indelible mark on the first-person shooter genre. The Halo series helped define online multiplayer gaming and solidified Master Chief's status as a gaming legend.
These are just a few examples of gaming icons that have permeated popular culture, but countless others have made their mark as well. From Link's adventures in The Legend of Zelda to Kratos' journey in God of War, these characters have inspired fan art, cosplay, and vibrant fan communities, fostering a sense of connection and shared passion among players.
Beyond their visual impact, gaming icons have also influenced fashion trends. Their distinctive attire, recognizable accessories, and iconic styles have inspired clothing lines, collaborations with fashion brands, and the vibrant world of cosplay. From Mario-themed sneakers to Sonic-inspired fashion, the influence of these icons can be seen in everyday fashion choices and at cosplay conventions where fans showcase their love for these characters.
Moreover, gaming icons have made their presence felt in other forms of media. Movies, TV shows, and animated series have embraced these characters, bringing their stories to a wider audience. The adventures of Lara Croft have been adapted into blockbuster films, while Sonic the Hedgehog has made successful transitions to both television and movies, captivating fans of all ages.
Gaming icons have become an integral part of popular culture, inspiring not only visual art and fashion but also the world of music. Musicians have paid tribute to these icons by creating original compositions, remixes, and covers that capture the essence of their themes. The fusion of gaming-inspired music genres, such as chiptune, electronic, and orchestral arrangements, has created a unique sonic landscape that resonates with both gamers and music enthusiasts, further solidifying the cultural impact of gaming icons.
Language itself has been influenced by these iconic characters. Catchphrases, quotes, and memes from popular gaming icons have become part of our everyday conversations, both online and offline. From Mario's enthusiastic "Yahoo!" to Sonic's energetic "Gotta go fast," these phrases have become ingrained in our lexicon, bridging the gap between gaming communities and the broader public. They serve as a common language that unites gamers and sparks nostalgia among those familiar with these beloved characters.
Looking ahead, the influence of gaming icons on popular culture shows no signs of slowing down. As technology continues to advance, characters become more lifelike, and narratives become increasingly immersive, we can expect new icons to emerge, capturing the hearts and minds of players in unimaginable ways. The ongoing evolution of gaming will bring forth fresh waves of characters and stories that will shape the future of popular culture, creating new experiences and connections for generations to come.
In conclusion, gaming icons have not only entertained us within the virtual worlds of video games but have also become powerful symbols that shape popular culture. From Mario's enduring charm to Sonic's iconic speed, from Lara Croft's trailblazing representation to Master Chief's heroic battles, these characters have captivated our imaginations and left an indelible mark on various facets of our lives. They have inspired art, fashion, music, and language, connecting fans across the globe and bridging the gap between the gaming community and the wider world.
As we continue to celebrate the rise of gaming icons and their impact on popular culture, let us remember and honor these characters that have forever changed the way we play, create, and experience entertainment. Stay tuned for our upcoming blog posts, where we will delve even deeper into the remarkable influence of gaming on popular culture, uncovering more captivating insights and exploring the ever-evolving relationship between gaming and our world.
Happy gaming, and may the legacy of gaming icons continue to inspire us all!
submitted by SF_Sharpkills to videogames [link] [comments]

2023.05.31 01:44 MSAPW Face to the Mat vs Filsinger Games (Legends of Wrestling and Champions of the Galaxy)

FTTM offers a deeper storytelling experience and is easier on the wallet. Filsinger Games have better production quality for the cards and is more attractive to a casual player. FTTM does require more work on the player's end of things to track everything. FTTM is able to simulate a wrestling world from a blank slate. Legends of Wrestling is more for historical or dream matches using real world wrestlers. It's more about the matches themselves than booking a TV show. LoW and Champions of the Galaxy are more about the actual match than pre- or post match angles. Champions of the Galaxy has the best lore, backstory, and original characters.
submitted by MSAPW to FaceToTheMat [link] [comments]