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Bone Music: Chapter 13

2023.05.30 19:23 TheDeliciousMeats Bone Music: Chapter 13

Previous
That night Simon and Nemeria watched from the rooftop of a rented apartment in Coven as shooting stars fell over Homeworld for the first time. "Make a wish, my love." She said as she put her head in his lap, the rapidly disintegrating space station above filling the sky with streaks of light that reflected in her eyes.
He thought about it for a second. "Should I tell you what it is?"
"No, definitely not." Nemeria replied. "Then it won't come true."
"Oh… then I will not." Simon said as he played with her hair. For a moment he felt as if he were standing at a crossroads, straddling two potential futures, then the feeling faded. He had wished for them to have a happy life together. He felt they at least deserved that after all they had been through and all the time they had spent apart.
The morning after Haven fell something interesting happened. Pirate radio stations began to emerge, filling the airways with music, but it wasn't like anything they had heard before. It was something new.
"Good morning Homeworld!" Called out a rough but enthusiastic voice in Dansk from the clock radio on the dresser. It was out of arm's reach, probably so the person being woken up would have to actually get out of bed to shut it off. "This is not a test, this is rock and roll! Time to rock it from Katzenlund to the Winter lands! Is it too early to be this loud? Too late!"
Simon frowned at the clock radio. He didn't remember scheduling an alarm. "I'm Mr. Bones and this is human music! I'm going to start off with a favorite of mine, Zombie by the Cranberries!"
He went to turn it off but Nemeria tackled him before he could reach the button. "Do you dare." She said as she pulled him back into bed. "That song is a classic."
So instead of starting the day early they stayed in bed and listened to The Doors, Elvis Presley, Fleetwood Mac, Jimi Hendrix, Lou Reed, and Pink Floyd. It was surprisingly good, even if his wetware had a hard time translating the lyrics.
"Human music on the radio." Nemeria mused, her head on his chest. "I never thought I would see the day."
"Oh? I just assumed you people didn't like to share." Simon tousled her hair, it was starting to change from dull brown to a more vivid copper red.
"No. There are countermeasures in place, Haven would have sent a kill team to destroy anyone who tried or just blasted the site from orbit. We had a black market, exchanging things from the old world, books, music, things to keep us sane. But it was very hush hush." Nemeria looked at him, her eyes were different too, they were an almost opalescent green. Something had changed in her. "I want to read you something."
"Alright." Simon sat up, his muscular shoulders against the headboard and he listened as she recited Edna and Shakespeare from memory, beautiful human words, full of sentiment and meaning.
"That was beautiful." Simon said. "Why haven't you shared this with me before?"
"It wasn't allowed. You would have felt compelled to share it and then Haven would have come for you." She smiled, but for once there was no pain behind it, or guilt. Perhaps it was the first real smile he had even seen on her face. It was like a weight had been lifted. "But now, there is no Haven. We don't have to worry about them anymore. We can live our lives, start anew."
"You seem different… unburdened." Simon observed.
"I am. I woke up this morning and realized that I don't have to feel guilty for something someone else did. Something that I never played a part in. I should have realized it sooner, but something was blocking me from making the connection." She laid back in bed. "I feel… new? Is that the word? Yes, new. I feel like I'm not the same person who went to sleep last night."
The old hund's words echoed in Simon's mind. He had said he would crack Haven like an egg, destroy the Howl, then set everyone free. So was he free? How different would he be now that his programming no longer bound him to her?
Before they had parted the old hund had given him a piece of advice. He had told Simon that love was a choice, not a feeling. That if he wanted things to work out with Nemeria he would have to choose her, and keep choosing her, to decide once and for all that he would always love her. And to stand by that choice.
"Would you please give me your ring?" Simon asked. "There's something I need to do."
Nemeria slipped the silver band off her finger and handed it over. Then Simon sat her on the edge of the bed and knelt down. "The world is new, we are new, so I ask… will you marry me? Will you be my wife?"
Nemeria paused, realizing that she had a choice to make. Before then she had been hard coded to love him, hard coded to believe that she was someone, now all that was falling away. Her mind was free, unshackled. Unburdened. She remembered so much that had been kept hidden from her.
The Red Titan had stolen one of Esmerelda's backup clones and poured their mind into it, essentially putting the mind of one warden into the body of another. But that didn't make her them. She was someone else, someone new. She didn't have to pay for their mistakes anymore.
But what about Simon? Did she love him? Could she love him? Did she want to commit to this when her whole life was ahead of her? And the child, she had agreed to raise a child! Did she even know that she would like being a mother? Or that she would be a good one?
A soft caress brought her back to reality. It was Simon, touching her cheek with the tips of his fingers. "I don't know what is going on, or what tomorrow will hold, or even how I will feel, and it terrifies me. But I know that together we can face anything. We have a chance to choose for ourselves, and I choose you. I promise that I will always choose you."
Then as he went to slip the ring on her finger he repeated what she had told him when she handed him his first Vampirzahn. He didn't know where it came from or what it meant. But the sentiment had been clear, that she couldn't protect him from the world, that she couldn't keep him safe, that this was all she could give and she hoped that it would be enough. "It's dangerous to go alone, take this."
Nemeria laughed and accepted the ring. "Yes it is, isn't it? I suppose you're stuck with me now."
"Damn. Perhaps I should rethink things?" Simon laughed as he pulled her back into bed. "No, I think I like this." He gave her a playful nip on the side of the neck. "Yes, I believe I do."
They made love until the afternoon then went out for pastries and provisions. Somehow it felt right, finally choosing each other. They walked hand in hand, ignoring the looks of surprise at a human and a hund so boldly displaying their affection. GG had said she would contact them when the child was ready to be picked up.
"I can't believe Haven is actually gone." Nemeria said as she sat on a bench eating an ice cream cone. Technically they were in a graveyard, but between the sunshine and the families with their strollers it felt just like any other park.
She took a second to make sure nobody was listening. "I joined some of the old nets anonymously and asked around. Everyone says it was some kind of system failure, or possibly sabotage. Apparently the boosters just went haywire, spun it until it fell apart."
"It's hard to believe it." Simon looked up at the clear sky, there wasn't a single sign of the once proud space station. "I wonder if there will be a backlash against humans now that there isn't anything stopping us from getting even."
"Possibly, but we're resilient and useful. With Haven destroyed I expect you will see a lot of human tech being sold to the highest bidder. And not just tech, entertainment as well. There are a bunch of black market music and books that are going to see the light for the first time in centuries."
Simon felt a call come in from GG and he accepted it. The encryption in their wetware made sure nobody else could listen in. She got straight to the point.
"Someone took out all of the Howl's senior leadership last night." She said over the link, "It was a bloodbath."
Simon blinked in surprise. "What happened? And why wasn't I invited? Was it Las Brujas?" He replied back, his wetware translating thoughts to words.
"Details are sparse but apparently they had an emergency meeting to discuss what to do about the Haven situation and someone took the opportunity to clean house. It was some kind of commando style raid, nobody knows who or why. All the tapes and satellite images were erased. Just a lot of dead bodies." She sent him a few choice photos. "Multiple locations were hit simultaneously. All locations were remote and heavily guarded. Looks like whoever this was they hit hard and fast. Local security was packbound and armed to the teeth, didn't help. They were put down with precise shots and a minimum of fuss. Look familiar?"
He sucked in his breath. Somebody had been using a Jagdkommando carbine, he recognized the tiny entrance and massive exit wounds. Yes, they looked familiar. He had carried that same rifle.
Even five decades after their defeat Döbi still produced some of the most sought after weapons. Half the militaries on Homeworld used their hardware. But these were old classics, pre-war. Someone was sending a message.
New tech was all about drones and smart munitions. Why risk a soldier's life when you could lob a smart grenade through a window that would identify friend from foe and destroy the latter with smart shrapnel? No, this was old school. Someone looked them in the face and pulled the trigger.
Apparently the old hund hasn't been lying when he said he would destroy the Howl. But what kind of power vacuum would that leave? And who would step in? The Howl wasn't just a supremacist group. They ran weapons, narcotics and black market tech all over the globe. They had strongholds in various capital cities and major political protection.
"Any noise on who is going to step up now that they're out of commission?" Simon asked.
"It's too soon to say but my money is on the Bone Syndicate. They've been looking to expand and with the Howl out of the way they'll probably jump at the chance. They've been staying out of the news but my sources say they have been muscling out smaller gangs and taking over their turf. Nobody seems to mind because there aren't gunfights in the streets anymore. But it's still organized crime."
Simon was familiar with the Bone Syndicate, he had even done some work for them after they restructured a few decades back. Territory under their control tended to be mostly peaceful and safe, so long as you followed the rules. They even helped out during national disasters. But the line between gangsters and good samaritans tended to blur.
They might extort local restaurants then give them money to rebuild after a fire. They would blackmail politicians… to ensure a new school got funded. Or to pass a social welfare bill. It was almost as if they had decided that the best way for them to make money was to improve the areas which they controlled. And it was working.
They operated almost in the open and had so thoroughly greased all levels of local government that any attempt to take them down would cause a major budget crisis. But when they did choose violence, it was with massively overwhelming force and military precision. Yes, this sounded like their way of doing things. The old hund must have tipped them off.
"Any news on our bundle of joy?" Simon asked.
"Yes, she is en route." GG confirmed. "She should arrive in a few hours. We have papers for her ready as well as a safe house in Porto."
Porto? Now that was a surprise. "Why Porto?"
"Because they acknowledge mixed species marriages and it's one of the few places you have amnesty." GG reminded him. "You are technically a war criminal. Even if most of the world thinks you are dead."
After the war Porto had offered him amnesty in return for helping them hunt down and kill those responsible for the genocide of their fellow katzen. Porto was after all a mostly katzen nation and they knew how to hold a grudge. So he had joined a task force of other enhanced hunds and katzen with a similar thirst for blood and they had done their best to kill every last one of the people responsible. Afterwards he had gone into the private sector, but it was true, he did have a place to go if he ever felt like retiring.
He contemplated that for a moment. If he was going to raise a child he couldn't exactly run off for months at a time to do contract work. Perhaps it was time to retire, at least until she was grown. It wasn't like he needed the money. Perhaps it was time to become the warrior in the gardens like the old hund had said.
"How do you feel about moving to Porto?" Simon asked after he broke the connection.
"Oh, I have a little place near Intra, on the coast." Nemeria frowned. "I don't think I've been back in quite some time though. Let me check something…"
Her eyelids fluttered as she scanned the net. "Yes, the management company I hired is renting it out. I can have them cancel the bookings and make it ready for us, if that's what you want." She smiled. "It's quite well defended, I purchased it in my post-war phase when I thought everyone was out to get me. We could hold off an army there."
"Perfect." Simon said, squeezing her hand three times and receiving three squeezes back in reply. In the camps that had been their secret way of saying "I love you" and he was happy to see that she still remembered.
He looked out across the park and frowned. "Darling, was that church always there?"
Nemeria followed his gaze, her eyes narrowed. "No… I'd say it wasn't. Now the question is, was it hidden or did it just appear?"
Simon cocked his head to the side, surprised at the flexibility of her thought process. It was like she was waking up, becoming bright again, becoming the person he had fallen in love with in the camps. "Shall we investigate?" He asked.
"Oh yes. Definitely." Nemeria made a gesture with her fingers and he could almost swear there was a faint rainbow flickering of light in the palm of her right hand.
"Dearest, what was that?" He asked as they stalked across the graveyard.
"Oh, it's something old. It goes nicely with the something new." Nemeria said playfully, nudging him with her hip.
Simon mentally filed that strangeness into a drawer marked "wife/human stuff" and put it out of his mind. There was no sense trying to understand it all, to attempt to do so was to invite madness.
The church was old, hundreds of years old. With moss growing from the roof and black stones making up the walls. Which made it very strange indeed that it seemed to have just appeared out of nowhere and hadn't been there yesterday.
"Fascinating." Nemeria said as she turned around, not looking at the church but at the people around them. "Absolutely fascinating."
Simon didn't get it. "What is so interesting, my love?"
"It's an SEP field." Nemeria replied.
"And that is?" Simon pressed.
"Someone else's problem." She turned to him and smiled. "They can all see it, they just ignore it. But look at them. Really look."
Simon did as requested, they seemed like normal hunds to him. There were certainly more bicycles than he was used to but then again this was Coven. Then he looked with his other senses and he quickly realized that what was going on was anything but normal.
Almost everyone in the park was running some form of wetware, even the pups. Warhunds shared data along a kind of mesh network that mixed low power local signals with satellite uplinks and repeaters to allow them to communicate nearly instantly and move as a team. This was something similar but with vastly more users.
He looked up with his mind and touched a commercial recon satellite, purchasing some time through a shell company, accessing its spectral analysis capabilities. The whole city was a hotbed of activity, and the network was growing at an exponential rate.
A wave of digital traffic was spreading out over the country, awakening new mesh nodes as it went, strengthening and spreading the network. Soon it was in Döbi, Möhi, Sühi, and the rest of the continent.
He looked down, his own wetware telling him something very important. It wasn't just the living who were part of the network. Somehow it seemed to be leveraging the dead as well.
Some of the more recent graves seemed to be exchanging packets with the network. Answering queries perhaps? But what could the dead possibly have to say?
"Many things, I would imagine." Said a raspy voice from the entrance of the church, seemingly reading his thoughts. It was an old Döbian with high cut ears, but it was hard to say if it was the same one he had met in his dream. He was wearing plain black clothes and a white priest's collar rubbed with sandalwood, the traditional scent of his station. "Come, you don't want to be late for the wedding."
Nemeria and Simon exchanged a knowing look. "It's our wedding, isn't it?" Simon asked.
"Of course." The old hund said with a dry chuckle. "Who's else would it be? You know that this is one of the few places you two can get married, don't you? Why else bring you here?" He gestured for them to come inside.
Nemeria shrugged and walked towards the door, that same strange shimmer dancing around the fingertips of her right hand. "You said you brought us here. Why?"
"As bait, mostly." The old hund laughed as he turned his back on her and entered the building, talking as he walked. "But also because I have fond memories of this city. Plus the whole marriage thing. It was owed to you, a chance at a happy ending."
Nemeria looked at Simon and raised an eyebrow.
Simon just shrugged. "He's a friend… I think."
The church was well maintained, if dusty. The windows were not particularly ornate and the altar didn't hold anything worth stealing. Simon tried not to let his hackles rise at the idea of being used as bait. But bait for what? He wondered.
The old hund spun on his heel and faced Simon. "Bait… for a warden." He explained. "A very nasty warden who has quietly been growing their power and influence since the war. A cancer which, if unchecked, will spell the end of this world and all within it. Also he is a threat to my granddaughter, so that means he must die."
"How are you reading my mind?" Simon demanded angrily. It seemed like all he had to do was think of a question and the hund would answer it.
"Because to think of a question when we share a network, dear brother, is to ask it." The old hund replied cryptically. "Your wetware is querying me for information, seeing if I have an answer."
Simon frowned. "I know you… don't I? From before the war? You said we were like half brothers…" He felt a name coming to his lips, but it was as if the memory was fighting him. "Are you Gershwin's son? The pup he brought back from the dead? The reason for all this madness?"
"Yes, I am Kerner. As are many others." The old hund shrugged. "I suppose it is a very common name where I come from. Perhaps more common now."
Simon blinked. "Copies… you and the other hund I spoke with… you're copies of Kerner. The same mind spread out over different bodies." He could see it now, the advanced age made it hard to tell but this wasn't the same hund he had met in virtual.
"Duplicates yes, but not necessarily equals. Not until today." The old hund explained. "Only one of us at a time had the ability to make more, to overwrite wetware at will, to influence the Gravekeeper. But he patched out those vulnerabilities yesterday after Haven fell and the Howl was brought low. Now we are all just regular warhunds. The more recent of our number may revert back to their former selves, others will find a middle ground, and the old ones will most likely remain the same. After all, I have been Kerner for most of my life. I see little reason to change now."
"But how many of you are there?" Simon pressed.
"Many." Kerner said with a shrug. "Though now that I have revealed myself perhaps that number will decrease rapidly." The old hund chuckled, gesturing towards Nemeria. "Your other half will see to that if I am unable to stop him."
Now it was Nemeria's turn to be confused. "You don't mean Simon, do you?"
"No, I do not." The old hund sat down on an old wooden chair, looking up at the bare altar. "The problem with making copies is that the original still remains. I was made when Kerner was murdered by his sister during a training exercise. He jumped out of an airplane and realized half way down that his parachute had been sabotaged. I remember feeling his fear, his desperation, and I remember seeing him hit the ground."
The old hund looked back over his shoulder at her. "You my dear are one possible answer to a question. What does one do when the body does not fit the mind? Either the being must suffer, the body must change, or the mind must change."
The old hund went back to looking at the altar. "It's amazing how paths can split. You went one way, and he went another. You took a form to fit your mind, and he altered his mind to accept his form."
There was a polite knock on the ancient timbers of the open church door as a tall well built man with flaming red hair entered the building.
He looked at Simon and smiled. "Hello, Puppy." He said softly. It was Nemeria's old form, her old identity, the Red Titan, very much alive.
Simon realized now that the dead body he saw in the lab as they were fleeing had been a fake. This was Raul Reyes, in all his glory. A flash of anger rose in Simon as he realized that Raul had tricked him, made him think that he was alone for all these years. What a cruel thing to do to someone that you said you loved. The betrayal of it wrenched at Simon's heart, tearing open old wounds.
Simon reached out and took Nemeria's left hand, squeezing it firmly three times. "I choose you." He said. "I will always choose you. Fuck him, he's dead to me."
Nemeria squeezed back three times. "I have your back, whatever happens."
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2023.05.30 15:58 scarletmarooned Looking back at the Joe songs...

Yeah yeah I'm speculating, if you don't like lyric based speculation, move on pls.
Taking the context You're Losing Me gave us, the benefit of hindsight and the general narrative established in the media by their teams...I wrote out some thoughts.
Going right back to the start, some of their push-pull dynamic was already evident:
Reputation:
"I'm yours to keep and I'm yours to lose" is WOW insightful. Even back in the early days she was approaching him like "If you want me, show me, I'm right here but I can just as easily go too". But of course back then, they could pass this tension of as newness and uncertainty of each other. Not so easy to dismiss when you've been living together for years.
"We break down a little...I make your grey days clearer...cut me into pieces...you make me jealous" - From early on, they had a...chaotic dynamic.
"You don't need to save me" - It was clearly important to her that she doesn't feel "rescued" by a man and they don't view her that way (also see the Bejeweled video with her freeing herself via talent). I've maintained that I think it's interesting/sad their relationship thrived when she was a wounded bird hiding from the world and seemingly expired once she was thriving. A tired phoenix indeed...
"I'm a mess but I'm the mess that you wanted" - Case in point, once again. At one point he was fine with "the mess" and helping her. But You're Losing Me says he refused or wouldn't even try. In general, Dancing with Our Hands Tied was written after she faced some cruel comments from paparazzi and felt like this wasn't a life Joe would ever willingly stay in.
Lover:
Cruel Summer: Why refer to their getting together period as "cruel"? Why was hooking up with him "sealing her fate"? Why is she bawling her eyes out? Why is this song brimming with stress? Isn't this a FWB? Some theorise cheating but I disagree. I think it's interesting she was worried to confess her love for him, thinking it would scare him off. It also kind of addresses their messy beginning and how she was kinda sorta attached to other men when things began with Joe. There may not have been any direct crossover but it was a fine line. What did the knowledge of the previous relationships and the way those men were subsequently treated by media do in terms of how Joe approached the relationship? She claims he wouldn't fight for them or even admit they were falling apart. He'd rather stay and rot than approach their issues and lose her? Then loses her anyway?
"I'm highly suspicious that everyone who sees you wants you/I get terrified of if you ever walk away/I hope I never lose you": I remember at the time of release, many people noted how she was still writing from places of anxiety, fear, paranoia regarding her love for Joe three years in. At the time, I assumed it was her general anxiety and songwriting was her way of venting that but now I wonder. She didn't appear to feel like they were ever truly on solid ground. And that came through in her music. Was she always finding herself trying to reassure him/soothe him/doing everything to keep them together? Kinda seems like it now.
"I know that I'm a handful/I know I went psycho on the phone/I never want to see you walk away/You'll never find another like me": People have pointed out Me! can be seen from a toxic perspective, another theory I dismissed at the time. Like the previous lyrics, she's still fighting with him (even at the start of the music video too) still worried about him walking away and saying there's no one else out there for him. Why is he even thinking about that though? How are either of them still thinking like that? When you really look at this song now you can see they took a break and got back together. It's very obvious in hindsight. This was their "we're in this together from now on!" rally cry.
"Honey without all the exes, fights and flaws" - Even in the peppiest song there is a reminder that they fight, a lot.
"I can't talk to you when you're like this, staring out the window like I'm not your favourite town/Daring you to leave me just so I can try to scare you/They warned us about times like this, the road gets hard when you're led by blind faith" - And again. More fighting, more evidence of a break. Trying to repair things. Succeeding at this time but she still needed to write about it and address the rifts.
Afterglow: Self explanatory.
"Maybe you ran with the wolves and refused to settle down/Maybe I've stormed out of every single room in this town" - Whether this is their dynamic with each other or in general, it's still insightful.
Folklore:
Moving from 2019 into 2020, Joe writes/pieces together two downtrodden songs about breaking up/trying to apologise for cheating - Exile and Betty.
"I think I've seen this film before and I didn't like the ending/It took you five whole minutes to pack us up and leave me with it holding all this love out here in the hall" - I think its interesting there's mention of a hallway in You're Losing Me and "sending signals", as well as "How long can we be a sad song".
"The worst thing that I ever did was what I did to you/I don't know anything but I know I miss you" - Yes people can just come up with random lyrics that aren't personal but why was Joe singing a fully formed chorus about wanting forgiveness for being unfaithful? Yes I'm speculating but there's the fight over another woman in the Lover video, the "maybe it was her" from The Great War and now "I'm the best thing at this party" from You're Losing Me. Just saying. Could be wrong, might not be.
"Would it be enough if I could never give you peace?" - I think most of us did a 180 of sorts about the meaning of Peace once the split was made official. Suddenly a song that seemed endlessly endearing and devoted seemed like a plea and another attempt at reassurance to someone who seemingly could not be reassured. She said herself, she might not be able to change the cameras or the crowds or the fame, but she would try to give him everything else. Again, echoed in You're Losing Me. I also think it's noteworthy that Aaron's own interpretation of the lyrics had no connection to the pitfalls of fame whatsoever.
Invisible String: Ok this one is just me being goofy but it has always bothered me that she's never really talking about fate in this song! The first verse in no way shows them as interconnected. She says time gave her no compasses or signs. The waitress recognising her has nothing to do with anything, neither does buying other people's babies presents. The only true fate things are eating at her favorite restaurant and maybe hearing Bad Blood as soon as he got to America. If hearing a #1 hit in 2015 is fateful...I've always wondered if the phrase "just so pretty to think" means she doesn't really believe it, it's just a nice thought. Anyway lol this isn't to do with You're Losing Me or the breakup.
The Lakes: Not quite to do with the breakup either I just wanted to point out how she never went anywhere near making this dream of escaping fame a reality. If anything, she did the opposite. I think she's more honest about "chasing that fame" on Midnights and what sacrifices it requires. Being on her biggest tour ever while going through her biggest breakup ever is a rather tragic demonstration of that. I guess we all daydream about quitting our jobs and running away but we're back there again at 9am the next day.
"Don't want no other shade of blue but you, no other sadness in the world would do" - Taylor confirmed some of the Hoax lyrics pertain to Joe. Anyone's guess which ones but I think these ones are a certainty. Not too insightful except that the sadness she embraced eventually made them "sick" perhaps. I am happy for her in a way if she realised it had become too toxic to withstand though.
Evermore:
Willow: I once argued with someone here who was adamant Willow was about a toxic relationship. Was I in denial? Perhaps. I don't think Willow is entirely toxic, I do get how it can be seen that way. Why is she using negative phrases about a good relationship (the more you say the less I know)? Why is there baiting and switching going on? Why is he straying? Why is she again saying "You'll never find another like me" when she says "Anywhere else is hollow"?. This is also a very 'late' point in time for her to still be examining and reliving the beginning stage of their relationship, which begins to happen more frequently from now on.
Champagne Problems - They co-wrote another depressing, heartwrenching break up song where the woman tried but couldn't get herself together in a way that accommodated the relationship and he was left to pick up the pieces. Hmm.
Happiness - Why was Taylor obsessed with divorce in 2020-2021? No I'm not saying they were married, and I think part of it was the Borchetta fallout but there's no doubting she was examining what it means when a relationship you built yourself around comes undone.
Coney Island - Another co-write, another depressing break up song. I wonder if she thought their writing together would help them approach or address their own issues more?
Midnights:
Written when Joe had to drop everything at short notice and miss Red TV release week to shoot a film (where he'd be doing sex scenes with Jack Antonoff's partner no less). Earlier in the year, Taylor had temporarily moved to Belfast and Croatia to be with Joe while he filmed Conversations with Friends. But he wasn't there for Red TV. She and Jack record the album while they miss their partners.
Lavender Haze - She's back fixating on the early part of the relationship again. It's funny when the title was revealed and she explained the meaning, I thought to myself that "honeymoon phase" a much more commonly known phrase would've fit the melody too. It's used to signify the earliest stage of a relationship before reality sets in. What if she wanted to use that phrase but knew it would start marriage speculation and that's why the song ended up as a "pls stop obsessing about marriage you guys" message. What if it was meant to be "I just wanna stay in the honeymoon phase" because the earliest time is when she and Joe were happiest. Also "you don't ever say too much/you don't read into my melancholia" in hindsight is ouch. More evidence of what worked in the early days being what undid them now. There's a time and place to be aloof and above it all, this wasn't it.
Snow on the Beach and Labyrinth: Both the early stage again! Not really sure how the "midnights is a break up album" theory continues with these songs (and Paris and Glitch) making it to the tracklist. She was perhaps trying to evoke or recapture the magic, or hoped reflecting on the good times would somehow help.
Bejeweled: Pre-break up I fought to convince people this was addressing the Calvin breakup. And I do still think Calvin made her feel like this. But releasing it now and giving it a video where she frees herself from "the basement" and reignites her shine via talent/performing and ghosting an engagement (to which the man just SHRUGS) is...fitting to the context we have so far. "Familiarity breeds contempt" in the face of "Every morning I stared at you with storms in my eyes".
The Great War: Self explanatory. And so typical of the woman to blame herself for being triggered by her man's indiscretions. "I vowed not to cry anymore" ok but what did HE vow? Her coping strategies might not be healthy but she shouldn't need them. Using war and soldier imagery in relation to your partner is just sad, it takes me back to All Too Well 10 and an old lyric about love being to fight for the upper hand.
"Cursed the space that I needed": The general stress and chaos of Hits Different reminds me of Cruel Summer's absolute torment, but inverted kinda. She's worried now that she pushed him too far away, as opposed to falling too hard for him. And here we are six years in still sick with anxiety about him going off with other girls.
If I haven't mentioned a song here you think is fitting, it's likely because I disagree or think it's addressing something else.
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2023.05.30 07:05 Montaph Excited, but concerned (A plea to Blizzard on Seasons).

I'm jonesing for this game. It's gotten bad. My other games are not as exciting to me now. I haven't been this excited for a game in a long time and it's refreshing as hell.
My excitement isn't without its reservation. Blizzard bringing back seasons, a point of contention from Diablo 3, has me concerned.
Before getting into the details of everything, let's clearly establish that ladders and seasons are not the same thing. Let's also establish that there is a difference between cosmetics/achievements and gameplay content (I.e. new quests, mechanics, loot, and talents.)
Here's the comment that may invoke season fans' rage: How seasons are planned at the moment, I worry it will kill the game.
Hear me out, or skip to the TL:DR. Gatekeeping gameplay content behind wiping your progress is a recent trend, and I can't understand the appeal. Despite what many have said, it is not a staple of the ARPG genre. Diablo 1 and 2 did not require you to restart to, say, play a new patch. Diablo 2, which many fans consider to be the gold standard, did not lock content behind anything but expansions. Torchlight, Titan Quest, almost everything pre-POE and pre-D3 wouldn't make their players restart or ditch characters. End game grinding was a game within the game. Magic find runs in D2 were often for the express purpose of being able to survive Hell difficulty, or gearing up alternate characters. That's the game style I miss and I think that many people were hoping to experience again.
If Blizzard wants to include seasonal ladders? Cool, be my guest, that's bread and butter for ARPGs. Cosmetic battle pass tied to it? Sure, sounds fancy. I'll probably mess with that too. But gameplay content?
Here's what I see happening if gameplay content is locked behind seasonal resets:
People will look at the characters they've invested time in and at the start of the season and say to themselves: I want to play the new quests and find the new gear they added. They'll roll a seasonal character to experience these new things. The playerbase has now been disproportionately split. They'll spend the majority of this season playing said character because of the new content. No brainier, right? They have some months of fun playing said alt, as is expected. Alts are fun. Some time goes by, and players ultimately reach the point where there's only a few weeks left of the season. Suddenly, you get real Tarkov Wipe vibes: everything you do starts to feel meaningless. Sure, my character will still exist, but you know deep down you're rolling a new character soon and this one is going to the Eternal Graveyard. After all, you can't play new content on the Eternal Realm. Also, no one's on it. I don't think anyone will enjoy this gameplay loop for long.
Remember on D2 that you'd start a new alt because you wanted to? You wanted to use the uniques you found for other classes, or just wondered how a fire sorc felt to play. You did this because you wanted to, not because you had to in order to have up-to-date content. It was a great break when the Hell grind got to be tedious (despite what people want you to believe about the genre, a lot of players didn't make it through the hardest difficulties). People want that challenge. That's why there's so many threads wanting access to harder world tiers earlier. I personally want end game content to be punishing. Make me work for the good gear. I don't want to be showered by gear like in POE, it becomes tedious to manage and there's no excitement there. That sounds much more fun to me than an endless replay loop.
I digress. Blizzard, if you're reading, please let Eternal Realm characters have access to new content. Please remember your roots and what originally attracted people to the Diablo franchise. You can have seasonal be its own thing, but don't gatekeep gameplay content by forcing people to restart. I worry for the future of the game if you do that. You have a chance to make people excited for Diablo again, pay attention to history.
*Tl;Dr: I think it will turn people off from this game if gameplay content (meaning: new gear, new quests, new gameplay mechanics. Not: cosmetics, ladder rankings, other bragging rights) is barred behind character resets.
P.s. I see you seasonal players, I don't want them to throw out seasons. I understand the excitement that can come from starting fresh/starting an alt from scratch. I just want the Eternal server to still have meaning by being up to date on content.
Let me know what you guys think. I'm curious if this is a minority opinion specifically where gameplay content is concerned. Again, not talking cosmetics or ladders.
submitted by Montaph to diablo4 [link] [comments]


2023.05.30 03:39 Ensushalame Let´s play the Shadow of the Erdtree Bingo! What else are you expecting/hoping for?

submitted by Ensushalame to Eldenring [link] [comments]


2023.05.30 00:41 RiotMMO Riot Games' Project F - An Upcoming ARPG In Depth Introduction


Project F Early Development Gameplay
Source: TheRiotMMO
Project F is a research in-development game that will be produced by Riot Games, Inc. The upcoming ARPG is expected to be a PvE action RPG. In other words, a player vs environment action roleplaying game. It appears to be a cooperative action game based in Runeterra, where players can team up against monsters using champions from League of Legends. Project F is isometric, stylized and casual. It seems Project F has been in development for some time. If you’re looking forward to playing it soon and learning more, then read on.

Riot Project F Announced

Interestingly, Project F was never officially announced. We had our first glimpse of Project F during League of Legends’ 10-Year Anniversary Celebration live stream.
10-Year Anniversary Celebration Riot Pls: 10th Anniversary Edition - League of Legends
Beginning at the 32-minute 38-second mark there were a few sequences of Project F gameplay. Granted, it was early development footage of Riot’s Project F. It is important to note, Riot Games intentionally previewed Project F. Project F was not a leak. In fact, Project F has been under wraps for the most part since that very day.

What is Riot Project F?

Project F is an upcoming ARPG set in the world of League of Legends. Actually, set in Runeterra to be more precise. It is a cooperative action game where players control the champions from League of Legends. You will traverse through Runeterra and defeat enemies along your way. Players will get to use iconic and familiar champion abilities that have been established through League of Legends gameplay as well as new abilities too.

Project F Landscape

There will be varying levels of inclination throughout your adventures. Given Project F is an isometric game, the sense of height and depth will be an important design element if Riot wants to make this game a successful as possible. So, throughout your adventures you will have to descend higher terrain on occasion.
You can expect to see familiar landscapes that share a similar art style as League of Legends’. As with many isometric games, such as Lost Ark, Diablo, Path of Exile, etc., the background will contain interesting landscapes while the foreground will feature rich and detailed visuals.
Overall, it appears the art design will showoff bright and beautiful colors. Expect to see the following decorative elements; colorful trees, plants, flowers, roots, large stones plus a variety of terrains. While we aren’t sure yet, it appears players cannot fall off the map.
One feature we find to be a nice touch is the dust from the ground that rises as players jump from heights.

Project F Game FeaturesPing System

It looks as though Project F might feature a ping system. Presumably players can ping locations on the field. Once a location is pinged, a red floating inverted cone will remain at the desired location for a time. Coordinated players can use pings to set focus areas, destinations, and other communicative commands. It could also be that Blitzcrank’s melee abilities inadvertently marks the ground for some unknown reason. Again, we saw early development footage. We expect most of the features to not be fully implemented.

Jumping Over Ledges

Another feature that Project F appears to include is jumping over ledges when traversing through corners of map without terrain. For example, when Ezreal walks forward, there is no terrain under him just a few steps ahead. Just before the ledge, Ezreal leaps over the cliff edge and lands on the other side. It’s unclear whether this will be a player command or our characters will jump over edges by themselves.

Cast Indicators


Taliyah
Project F takes a feature from it’s inspiration League of Legends. Ranged characters will have casting with indicators. It’s not known if the indicators can be turned off or not. Casting indicators are a useful feature. The indicator serves as a projection guide. Players can line up the indicator with their target for improved accuracy.

Friendly Fire

Friendly fire was a feature in the early development build. When a player is in a casting state, it means they are about to use an ability. At this point a cast indicator is visible. Likely only visible to the player casting, if it’s anything like the League of Legends feature. Now, when the player’s indicator intersects with a cooperative teammate, the color of the indicator turns red.
While the friendly fire colored cast indicator is insightful, it brings up more questions than answers. First, maybe it’s possible there are various difficulties in which you can damage your teammates. Second, allies could very well block teammates skill shots, hence the red indicator. Another possibility is while hovered over an ally, you cannot cast your skill shot. All of this is speculative of course. We will provide updates as they come.

Equal Base Movement Speed

From looking at the Project F short clip, we can see each player has the same base move speed. Keep in mind, equal base movement speed may not be the case at launch. Furthermore, it’s possible gear can be equipped and stats or talents can be acquired that affect the champions movement speed. Nonetheless, an equal base movement speed does reinforce the casual nature of Project F.

Project F Early Development Gameplay

Possible Game Features

Boss Fights

We may see boss fights. In the image below, a Project F developer is seen with a reference image on his second monitor. Part of the image showed Wild Rift assets of Varus and Ashe fighting a massive image of the League of Legends item Static Shiv.

Boss Mechanics – Slow Effect


https://preview.redd.it/x1fpwcje3w2b1.jpg?width=864&format=pjpg&auto=webp&s=3cafe07ef5f0e7952af3c7cb515481cdb6947dbe
In that same screenshot, the giant Static Shiv appear to emanate a yellow aura outwards up to under the attacking champions’ feet. The yellow aura looks incredibly similar to the slow effect from League of Legends.

Vayne

Checkpoints

On the same map where we have Blitzcrank, Lux, and Ezreal fighting, all three champions can be seen fooling around a campfire. There are no enemies present. Furthermore, they appear to be at a dead end with only one direction to go….into the forest. In the meantime, the players are running around and using abilities around this empty campfire area. Perhaps this starting area can serve as a communication hub amongst teammates before they begin their quest or journey. Alternatively, these checkpoints could be scattered throughout zones in order to let players rest, change armor, tools, loadouts, or reestablish their strategy.

Champions in Riot’s Project F

We know of at least three playable champions in Project F. The following champions include, Blitzcrank, Lux, and Ezreal. Below includes a brief overview of the mentioned champions for those unfamiliar with the League of Legends champion roster.
--

Blitzcrank

Blitzcrank is a support-style tank. In the world of Runeterra, he a a mechanical golem dedicated to protecting Zaun from harm and supporting its citizens.
In League of Legends, he uses powerful lightning infused mechanical forces to subdue, retract, and stun foes for his allies. Meanwhile, he soaks up and blocks damage effectively for his teammates.

Lux

Lux is a support-style mage. In Runeterra, Lux is an aristocrat from Demacia with the ability to manipulate light. Unfortunately, Demacia prejudice against mages.
While playing League of Legends, Lux possessing offensive and defensive magical abilities that can stun and damage enemies and shield allies.

Ezreal

Ezreal ranged damage dealer. According to the lore, Ezreal was born by wealthy Piltovan archeologists. Ezreal now explores foreign lands and uses his powerful yet mysterious Shuriman gauntlet to defeat his adversaries.
Gameplay wise, Ezreal is a ranged short-ranged damage with good mobility including short teleports.
--

Project F Champion Abilities

In the snippet, we saw several champion abilities adapted from League of Legends. At the same time, there were a number of innovative abilities that fit with the theme of the respective champions. It’s worth mentioning the champion auto attacks have a low cooldown.

Blitzcrank


Blitzcrank Fan Art

  1. Blitzcrank uses both fists to attack foes directly in front of him
  2. Blitzcrank begins with a wide left hook and then a wide right hook to damage enemies directly in front of him.
  3. Finally, Blitzcrank leaps into the air, extends his arms and and smashes the ground doing damage doing damage in a radius around him.

Lux


Lux Fan Art

Ezreal


Ezreal Fan Art

Possible Champions in Riot Project F


During the League of Legends 10-Year Anniversary stream, a developer had a reference page on his second monitor. It appeared to be two League of Legends champions outside of the traditional League game environment. In fact, is looked like a rudimentary Project F environment based on the ground particles seen in the anniversary video. Although, the screenshot of Varus and Ashe were assets from Wild Rift along with Wild Rift user interface. In the frame, you could see Varus and Ashe attacking a large massive image of the League item Static Shiv. Presumably the image of static shiv was a placeholder image for a boss.
Moreover, there was a clip in the video where Lulu was being designed for Project F in Unreal Engine. This Lulu was distinguished from the Lulu in League of Legends. Therefore, it’s safe to conclude, Lulu was at the least being designed in the early development stage.
Therefore, it is possible Varus and Ashe could be in Project F.

Possible Champion: Lulu


In-development Lulu
Lulu is a yordle from Bandle City. Specifically she is fae sorceress. While wandering in Runeterra she befriended a fairy named Pix. We she delighter to find many of her newfound abilities remained while back in Bandle City.
During gameplay, Lulu is a ranged support champion. He has a lot of crowd control and can provide her allies with buffs such as shields, increased health and movement speed.

Possible Champion: Ashe

Ashe is an Iceborn Warmother. She is from an inhospitable norther region called the Freljord. She leads the Avarosans, which is one of the three major tribes of the Freljord.
In League of Legends, is a ranged damage dealer, known as an ADC (attack damage carry). Ashe also features support features in her kit, such as slows, and revealing fog of war for the team.

Possible Champion: Varus

Varus used to be a magically ascended hunter from Shurima ages ago. After the loss of their king, his kind had succumb to insanity and blood magic, becoming Darkin and wreaking havoc on Runeterra. The Darkin were imprisoned in their weapons by the Aspects. Accordingly, Varus in his bow. Two Ionian men relinquished Varus. Now Varus consists of a Darkin and two men who resist his every more.
Varus is an ADC, with a mix of attack and magical damage.

Classes in Project F

Several League of Legends champions will be designed in Project F. We also know Project F is an action roleplaying game with a cooperative option. With the brief gameplay in mind, each champion will be unique. As a result, Project F could implement at the very least a basic class system. This is an role-playing game after all.
For example, Blitzcrank make possess tankier stats such as increased health, resistances, and mitigative abilities.
Next, there could be support classes and mage support classes. If League of Legends is to be reimagined, Lux would fall into the mage-support class type. Also, Lulu would belong to the support-mage class type.
Another class would be ranged damage dealers. Naturally, Ezreal and Varus would belong to this category.
We’ve yet to see a brawler, or physical fighting class type. Would would an Action RPG be without one. It would be interesting to see champions such as Darius, Garen, Tryndamere, Olaf and others of the like fit this role.
It’s possible Assassins could be a class in Project F. We have a ton of them in League already. Assassins champions that come to mind include, Nocturne, Evelyn, Talon, and Fizz.

Who is Working on Project F?

We currently know of one Riot employees working on Project F.

Kate Chironis

We believe Kate Chironis is the design director for Riot Games’ Project F, the upcoming ARPG. If so, then she started the early development of Project F when there were only three designers. Here’s what Kate had to say.
I helped bootstrap a new game as one of three early designers on the project. I focused on core game loop, player systems, the fundamental building blocks of enemies/encounters/AI, and helping establish the initial vision for several different types of content in the game. I prototyped heavily during this time period to “find the fun” in UE4/Blueprint.Kate - LinkedIn
It’s likely the quote from Kate refers to Project F because in the League Anniversary from October 2019, we can see Kate working on Project F.

Riot Project F Release Date

We’re not sure when Riot Project F will release. Even Kate Chironis, a likely Project F employee said she’s unsure of the release date.

https://preview.redd.it/pxtelmtl3w2b1.jpg?width=534&format=pjpg&auto=webp&s=a8055a3c3d8b2262877adeaee9df9abc87f1b8b5
I am optimistic that players will get to see it, but I don’t know when.
Kate Chironis – Twitter

Nonetheless, we can speculate the game have a trailer, gameplay or other public media in late 2024. Remember, Project F likely began around pre-development in May 2022. This is based on Kate’s start date at Riot Games from her LinkedIn experience. In the experience description she describes work that lines up with Project F. Furthermore, 17 months later, Riot showed an early development of Project F where Kate was actively iterating.

Summary

Let’s summarize what we know about Riot Project F, the in-development ARPG. Project F appears to be non-canon. We saw three unrelated champions fighting alongside each other. Specifically, Ezreal, Blitzcrank, and Lux generally do not interact in canon lore. Ezreal is from Piltover, explores Shurima. Lux is from Demacia, and Blitzcrank is bound to Zaun as far as we know. To have all three of them fighting alongside a common enemy defies canon lore.
Also, Project F looks to be a casual friendly game. We believe it would make a great party/couch game. It wouldn’t be a surprise if this game became available for PlayStation, Xbox, Switch, and PC. Project F does not appear to be graphically intensive. It comes off as a nice coop couch game you’d play on the weekends with friends.
Project F will be created in Unreal Engine. We’re unsure whether it’s Unreal Engine 5 or 4. We can expect to play as several champions such as, Blitzcrank, Lux, Ezreal, Lulu and likely more.
Stay tuned for more updates on Riot’s upcoming Project F.

Source: TheRiotMMO
submitted by RiotMMO to riotgames [link] [comments]


2023.05.30 00:28 RiotMMO Riot Games' Project F - An Upcoming ARPG In Depth Introduction

Riot Games' Project F - An Upcoming ARPG In Depth Introduction
Source: TheRiotMMO
Project F Early Development Gameplay
Project F is a research in-development game that will be produced by Riot Games, Inc. The upcoming ARPG is expected to be a PvE action RPG. In other words, a player vs environment action roleplaying game. It appears to be a cooperative action game based in Runeterra, where players can team up against monsters using champions from League of Legends. Project F is isometric, stylized and casual. It seems Project F has been in development for some time. If you’re looking forward to playing it soon and learning more, then read on.

Riot Project F Announced

Interestingly, Project F was never officially announced. We had our first glimpse of Project F during League of Legends’ 10-Year Anniversary Celebration live stream.
10-Year Anniversary Celebration Riot Pls: 10th Anniversary Edition - League of Legends

Beginning at the 32-minute 38-second mark there were a few sequences of Project F gameplay. Granted, it was early development footage of Riot’s Project F. It is important to note, Riot Games intentionally previewed Project F. Project F was not a leak. In fact, Project F has been under wraps for the most part since that very day.

What is Riot Project F

Project F is an upcoming ARPG set in the world of League of Legends. Actually, set in Runeterra to be more precise. It is a cooperative action game where players control the champions from League of Legends. You will traverse through Runeterra and defeat enemies along your way. Players will get to use iconic and familiar champion abilities that have been established through League of Legends gameplay as well as new abilities too.

Project F Landscape

There will be varying levels of inclination throughout your adventures. Given Project F is an isometric game, the sense of height and depth will be an important design element if Riot wants to make this game a successful as possible. So, throughout your adventures you will have to descend higher terrain on occasion.
You can expect to see familiar landscapes that share a similar art style as League of Legends’. As with many isometric games, such as Lost Ark, Diablo, Path of Exile, etc., the background will contain interesting landscapes while the foreground will feature rich and detailed visuals.
Overall, it appears the art design will showoff bright and beautiful colors. Expect to see the following decorative elements; colorful trees, plants, flowers, roots, large stones plus a variety of terrains. While we aren’t sure yet, it appears players cannot fall off the map.
One feature we find to be a nice touch is the dust from the ground that rises as players jump from heights.

Project F Game Features

Ping System

It looks as though Project F might feature a ping system. Presumably players can ping locations on the field. Once a location is pinged, a red floating inverted cone will remain at the desired location for a time. Coordinated players can use pings to set focus areas, destinations, and other communicative commands. It could also be that Blitzcrank’s melee abilities inadvertently marks the ground for some unknown reason. Again, we saw early development footage. We expect most of the features to not be fully implemented.

Jumping Over Ledges

Another feature that Project F appears to include is jumping over ledges when traversing through corners of map without terrain. For example, when Ezreal walks forward, there is no terrain under him just a few steps ahead. Just before the ledge, Ezreal leaps over the cliff edge and lands on the other side. It’s unclear whether this will be a player command or our characters will jump over edges by themselves.

Cast Indicators


Taliyah
Project F takes a feature from it’s inspiration League of Legends. Ranged characters will have casting with indicators. It’s not known if the indicators can be turned off or not. Casting indicators are a useful feature. The indicator serves as a projection guide. Players can line up the indicator with their target for improved accuracy.

Friendly Fire

Friendly fire was a feature in the early development build. When a player is in a casting state, it means they are about to use an ability. At this point a cast indicator is visible. Likely only visible to the player casting, if it’s anything like the League of Legends feature. Now, when the player’s indicator intersects with a cooperative teammate, the color of the indicator turns red.
While the friendly fire colored cast indicator is insightful, it brings up more questions than answers. First, maybe it’s possible there are various difficulties in which you can damage your teammates. Second, allies could very well block teammates skill shots, hence the red indicator. Another possibility is while hovered over an ally, you cannot cast your skill shot. All of this is speculative of course. We will provide updates as they come.

Equal Base Movement Speed

From looking at the Project F short clip, we can see each player has the same base move speed. Keep in mind, equal base movement speed may not be the case at launch. Furthermore, it’s possible gear can be equipped and stats or talents can be acquired that affect the champions movement speed. Nonetheless, an equal base movement speed does reinforce the casual nature of Project F.

Project F Early Development Gameplay

Possible Game Features

Boss Fights

We may see boss fights. In the image below, a Project F developer is seen with a reference image on his second monitor. Part of the image showed Wild Rift assets of Varus and Ashe fighting a massive image of the League of Legends item Static Shiv.

Boss Mechanics – Slow Effect


https://preview.redd.it/0wj3ki930w2b1.jpg?width=864&format=pjpg&auto=webp&s=ab336083bcf0ecf91503f90509e0668c4e8fa855
In that same screenshot, the giant Static Shiv appear to emanate a yellow aura outwards up to under the attacking champions’ feet. The yellow aura looks incredibly similar to the slow effect from League of Legends.

Vayne

Checkpoints

On the same map where we have Blitzcrank, Lux, and Ezreal fighting, all three champions can be seen fooling around a campfire. There are no enemies present. Furthermore, they appear to be at a dead end with only one direction to go….into the forest. In the meantime, the players are running around and using abilities around this empty campfire area. Perhaps this starting area can serve as a communication hub amongst teammates before they begin their quest or journey. Alternatively, these checkpoints could be scattered throughout zones in order to let players rest, change armor, tools, loadouts, or reestablish their strategy.

Champions in Riot’s Project F

We know of at least three playable champions in Project F. The following champions include, Blitzcrank, Lux, and Ezreal. Below includes a brief overview of the mentioned champions for those unfamiliar with the League of Legends champion roster.
--

Blitzcrank

Blitzcrank is a support-style tank. In the world of Runeterra, he a a mechanical golem dedicated to protecting Zaun from harm and supporting its citizens.
In League of Legends, he uses powerful lightning infused mechanical forces to subdue, retract, and stun foes for his allies. Meanwhile, he soaks up and blocks damage effectively for his teammates.

Lux

Lux is a support-style mage. In Runeterra, Lux is an aristocrat from Demacia with the ability to manipulate light. Unfortunately, Demacia prejudice against mages.
While playing League of Legends, Lux possessing offensive and defensive magical abilities that can stun and damage enemies and shield allies.

Ezreal

Ezreal ranged damage dealer. According to the lore, Ezreal was born by wealthy Piltovan archeologists. Ezreal now explores foreign lands and uses his powerful yet mysterious Shuriman gauntlet to defeat his adversaries.
Gameplay wise, Ezreal is a ranged short-ranged damage with good mobility including short teleports.
--

Project F Champion Abilities

In the snippet, we saw several champion abilities adapted from League of Legends. At the same time, there were a number of innovative abilities that fit with the theme of the respective champions. It’s worth mentioning the champion auto attacks have a low cooldown.

Blitzcrank

Blitzcrank Fan Art

  • Basic Triple Auto Attack Combo: Blitzcrank uses three separate attack to perform a combo.
  • Blitzcrank uses both fists to attack foes directly in front of him
  • Blitzcrank begins with a wide left hook and then a wide right hook to damage enemies directly in front of him.
  • Finally, Blitzcrank leaps into the air, extends his arms and and smashes the ground doing damage doing damage in a radius around him.

Lux


Lux Fan Art
  • Basic Attack: Lux let’s out a projectile of light as well as a short arcing swipe with her wand damaging foes directly in front of her.
  • Final Spark: In Project F, Lux possesses what is known as her Ultimate ability, Final Spark, in League of Legends. Lux projects a narrow beam over an incredible distance, dealing dealing high damage to all enemies.

Ezreal


Ezreal Fan Art
  • Ezreal lets out a grappling hook that returns to him upon reaching its destination.

Possible Champions in Riot Project F


In-development Lulu
During the League of Legends 10-Year Anniversary stream, a developer had a reference page on his second monitor. It appeared to be two League of Legends champions outside of the traditional League game environment. In fact, is looked like a rudimentary Project F environment based on the ground particles seen in the anniversary video. Although, the screenshot of Varus and Ashe were assets from Wild Rift along with Wild Rift user interface. In the frame, you could see Varus and Ashe attacking a large massive image of the League item Static Shiv. Presumably the image of static shiv was a placeholder image for a boss.
Moreover, there was a clip in the video where Lulu was being designed for Project F in Unreal Engine. This Lulu was distinguished from the Lulu in League of Legends. Therefore, it’s safe to conclude, Lulu was at the least being designed in the early development stage.
Therefore, it is possible Varus and Ashe could be in Project F.

Possible Champion: Lulu

Lulu is a yordle from Bandle City. Specifically she is fae sorceress. While wandering in Runeterra she befriended a fairy named Pix. We she delighter to find many of her newfound abilities remained while back in Bandle City.
During gameplay, Lulu is a ranged support champion. He has a lot of crowd control and can provide her allies with buffs such as shields, increased health and movement speed.

Possible Champion: Ashe

Ashe is an Iceborn Warmother. She is from an inhospitable norther region called the Freljord. She leads the Avarosans, which is one of the three major tribes of the Freljord.
In League of Legends, is a ranged damage dealer, known as an ADC (attack damage carry). Ashe also features support features in her kit, such as slows, and revealing fog of war for the team.

Possible Champion: Varus

Varus used to be a magically ascended hunter from Shurima ages ago. After the loss of their king, his kind had succumb to insanity and blood magic, becoming Darkin and wreaking havoc on Runeterra. The Darkin were imprisoned in their weapons by the Aspects. Accordingly, Varus in his bow. Two Ionian men relinquished Varus. Now Varus consists of a Darkin and two men who resist his every more.
Varus is an ADC, with a mix of attack and magical damage.

Classes in Project F

Several League of Legends champions will be designed in Project F. We also know Project F is an action roleplaying game with a cooperative option. With the brief gameplay in mind, each champion will be unique. As a result, Project F could implement at the very least a basic class system. This is an role-playing game after all.
For example, Blitzcrank make possess tankier stats such as increased health, resistances, and mitigative abilities.
Next, there could be support classes and mage support classes. If League of Legends is to be reimagined, Lux would fall into the mage-support class type. Also, Lulu would belong to the support-mage class type.
Another class would be ranged damage dealers. Naturally, Ezreal and Varus would belong to this category.
We’ve yet to see a brawler, or physical fighting class type. Would would an Action RPG be without one. It would be interesting to see champions such as Darius, Garen, Tryndamere, Olaf and others of the like fit this role.
It’s possible Assassins could be a class in Project F. We have a ton of them in League already. Assassins champions that come to mind include, Nocturne, Evelyn, Talon, and Fizz.

Who is Working on Project F?

We currently know of one Riot employees working on Project F.

Kate Chironis

We believe Kate Chironis is the design director for Riot Games’ Project F, the upcoming ARPG. If so, then she started the early development of Project F when there were only three designers. Here’s what Kate had to say.
I helped bootstrap a new game as one of three early designers on the project. I focused on core game loop, player systems, the fundamental building blocks of enemies/encounters/AI, and helping establish the initial vision for several different types of content in the game. I prototyped heavily during this time period to “find the fun” in UE4/Blueprint.
Kate - LinkedIn
It’s likely the quote from Kate refers to Project F because in the League Anniversary from October 2019, we can see Kate working on Project F.

Riot Project F Release Date

We’re not sure when Riot Project F will release. Even Kate Chironis, a likely Project F employee said she’s unsure of the release date.

https://preview.redd.it/hufmno271w2b1.jpg?width=534&format=pjpg&auto=webp&s=d9b0a775f8c611eb7ddcc058851e0ac6bd2b2009
I am optimistic that players will get to see it, but I don’t know when. Kate Chironis – Twitter
Nonetheless, we can speculate the game have a trailer, gameplay or other public media in late 2024. Remember, Project F likely began around pre-development in May 2022. This is based on Kate’s start date at Riot Games from her LinkedIn experience. In the experience description she describes work that lines up with Project F. Furthermore, 17 months later, Riot showed an early development of Project F where Kate was actively iterating.

Summary

Let’s summarize what we know about Riot Project F, the in-development ARPG. Project F appears to be non-canon. We saw three unrelated champions fighting alongside each other. Specifically, Ezreal, Blitzcrank, and Lux generally do not interact in canon lore. Ezreal is from Piltover, explores Shurima. Lux is from Demacia, and Blitzcrank is bound to Zaun as far as we know. To have all three of them fighting alongside a common enemy defies canon lore.
Also, Project F looks to be a casual friendly game. We believe it would make a great party/couch game. It wouldn’t be a surprise if this game became available for PlayStation, Xbox, Switch, and PC. Project F does not appear to be graphically intensive. It comes off as a nice coop couch game you’d play on the weekends with friends.
Project F will be created in Unreal Engine. We’re unsure whether it’s Unreal Engine 5 or 4. We can expect to play as several champions such as, Blitzcrank, Lux, Ezreal, Lulu and likely more.
Stay tuned for more updates on Riot’s upcoming Project F.

Source: TheRiotMMO
submitted by RiotMMO to theRiotMMO [link] [comments]


2023.05.29 21:22 sshawnsamuell Fan Made Hunter Talent Trees PT1: Survival Hunter

Fan Made Hunter Talent Trees PT1: Survival Hunter
\ Disclaimer: This is a project I did for fun. I am not a Survival expert or a theorycraft wizard, so there may be some spell values that seem to undeoverpowered or spell interactions that would be too busted to someone smarter than I am. Also, I do zero PVP in game, so no consideration to PVP balance was made when working on this.)
So patch after patch roll by and Survival Hunter continues to see basically no changes to their tree since Beta. Survival's tree has over a dozen points worth of nodes that purely increase the damage of one or more of your abilities. And on the flip side of that, there also is only a few talents that modify abilities in any meaningful way to change your gameplay for different encounters. Talent Trees should be a fun way to change how you play different content, but Survival just feels like the Devs gave you a "choose your own tuning" tree instead. Now with all of that said, I do think there are a few nice things in the tree. I love the idea of having two separate cooldowns designed for ST or AOE encounters. The problem is their power level and how many points are needed to have the cooldown actually function. As of 10.1, Coordinated Assault and Spearhead are only about a 0.1% difference between each other for pure ST, but they're both only about 1% better than simply not taking either. And that's only if you're spending the extra talent points on their modifier talents, Coordinated Kill and Deadly Duo. Without them, CA and SH are actually a DPS loss over not taking them and grabbing 8% WFB damage. I know not all cooldowns need to be as impactful as something like Unholy DK or Demo Warlock, but this seems like it should be addressed.
So what did I do? I spent a ton of time looking through old abilities, legendary effects, conduits, and other things and ended up removing 15 talents(some abilities made baseline), modifying 13 talents (most being # of points per node), and adding 21 new talents to the tree! I also tried re-imagining Survivals Mastery to actually be a desirable stat.
I also spent some time redesigning the Hunter Class tree, adding some defensive power, and raid utility, which you can look at more here
So with that said, here's the tree!
\The icons not attached to the tree are the Mastery and abilities added baseline.)
I tried to make the Survival Tree look like a Spear Head. :)
I made this with TobiasM95's Talent Tree Manager, which you can download HERE. Using TTM you can view the tree similarly to how you would in game or on Wowhead. Just take this Import String and load it up in TTM to easily view the talents or make builds with the tree.
If you don't wish to do that, I also have a wall of text you can read through of all the talents. The list is sectioned off by row and list each Talent, with the talent type, number of points, and the description, from left to right.
Baseline
  • Carve and Aspect of the Eagle made base line.
Mastery
  • Mastery: Scent of Blood: You and your pet's damage is increased by 4.0% for each of your unique bleed effect on the target.
Tier 1
  • Mongoose Bite: A brutal attack that deals (157.2% of Attack power) Physical damage and grants you Mongoose Fury. Mongoose Fury: Increases the damage of Mongoose Bite by 15% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration.
Tier 2
  • Wildfire Bomb: Hurl a bomb at the target, exploding for (49.5% of Attack power) Fire damage in a cone and coating enemies in wildfire, scorching them for (99% of Attack power) Fire damage over 6 sec.
  • Lacerate: Tears a bleeding wound in the target, dealing (20% of attack power) Physical damage and (120% of attack power) Bleed Damage over 12 sec.
Tier 3
  • Frenzy Strikes: Butchery and Carve reduce the remaining cooldown on Wildfire Bomb by 1 sec and the the remaining cooldown of Flanking Strike by 1 sec for each target hit, up to 5.
  • Guerrilla Tactics: Wildfire Bomb now has 2 charges, and the initial explosion deals 50% increased damage.
  • Blood Crazed: Lacerate damage has a chance to reset Kill Command's cooldown. (Alpha Predator: Or add a charge.) Note: Kill Command still has base 10% Chance to reset itself.
  • Bloodseeker: You and your pet gain 10% attack speed for every bleeding enemy within 12 yds.
Tier 4
  • Butchery: Attack all nearby enemies in a flurry of strikes, inflicting (88% of Attack power) Physical damage to each. Deals reduced damage beyond 5 targets.
  • Tip of the Spear: Kill Command increases the damage of your next [Mongoose Bite] Raptor Strike by 25%, stacking up to 3 times.
  • Harpoon: Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.
Tier 5
  • Sweeping Serration: When you Butchery an enemy affected by Lacerate, Lacerate spreads to 4 other target hit by Butchery. Lacerates spread to targets already effected by your Lacerate instead have it's duration increase by 4 seconds. This cannot extend Lacerate past its maximum duration.
  • Sharp Edges: Critical damage dealt increased by 2% and the range of your melee attacks and abilities by 3 yds.
  • Flanking Strike: You and your pet leap to the target and strike it as one, dealing a total of [(Attack power \ 2.24 * (1 + Versatility)) + ((223.5% of Attack power))] Physical damage. Generates 30 Focus for you and your pet.*
  • Viper's Venom: Raptor Strike and Mongoose Bite have a 30% chance to apply Serpent Sting to your target.
  • Terms of Engagement: Harpoon has a 10 sec reduced cooldown, and deals (50% of Attack power) Physical damage and generates 20 Focus over 10 sec. Killing an enemy resets the cooldown of Harpoon.
  • On The Trail: Harpoon applies On the Trail, a unique damage over time effect that deals ((30% of Attack power) \ 12) damage over 12 sec. Your melee auto attacks extend its duration by 6 sec.*
Tier 6
  • Fury of the Eagle: Furiously strikes all enemies in front of you, dealing [(39.4% of Attack power) \ 9] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec*
  • Improvised Retreat: Using Disengage scatters Caltrops in the area beneath you for 10 sec. Enemies who step on Caltrops will take [Small] Bleed damage every 1 sec, and have 70% reduced movement speed for 6 sec. Cannot occur more than once every 30 sec.
  • Choice:
    • Cobra Call: Flanking Strike summons a Spitting Cobra that inflicts your target with a Crippling Poison, dealing [small] Nature damage for 10 sec and increase all damage taken from you and your pet by 20% for the duration.
    • A Murder of Crows: Flanking Strike calls a Murder of Crows to attack the target and all nearby targets for [Medium] damage over 12 sec. Damage reduced over 8 targets.
  • Flayer's Mark: Laceration flays the target, increasing Lacerate's periodic damage by 20% for 18 sec. This effect can only occur once every 30 sec. Each time Lacerate deals damage to a Flayed target, Kill Shot has a 15% chance to reset its cooldown, and be usable on any target, regardless of the target's health.
  • Intense Focus: Blood Crazed causes your next Kill Command to deal 20% increased damage and generates 6 additional Focus.
Tier 7
  • Ruthless Marauder: Fury of the Eagle now gains bonus critical strike chance against targets below 35/50% health, and Fury of the Eagle critical strikes increase the damage of your next Wildfire Bomb or Flanking Strike by 2.5/5%, stacking up to 10 times.
  • Dirty Bombs: Raptor Strike [ Mongoose Bite] increases the damage of your next Wildfire Bomb explosion to your main target by 10/20%, stacks up to 3/6 times.
  • Echoes of Ohn'ara: You're auto-attacks have a 10/20% chance to summon the spirit of Ohn'ara to smite your foe for [Small] Nature damage and generating 2/5 Focus.
  • Bloody Claws: Each stack of Mongoose Fury increases your Mastery by 1/2%.
Tier 8
  • Choice:
    • Eagle's Fury: Mongoose Fury stacks now increase the damage of Fury of the Eagle by 10%
    • Pack Persistence: Fury of the Eagle cooldown is reduced by 15 sec.
  • Explosives Expert: Wildfire Bomb cooldown reduced by 2 sec.
  • Wildfire Infusion: Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it:
    • Shrapnel Bomb (CHANGED): Shrapnel pierces the targets, causing Mongoose Bite and Butchery/Carve to aggravate the target's Lacerate, increasing it's damage by 15% for 9 sec, stacking up to 3 times.
    • Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones.
    • Volatile Bomb: Reacts violently with poison, causing an extra (24.57% of Attack power) Fire damage against enemies suffering from your Serpent Sting, and applies Serpent Sting to up to 3 targets.
  • Hemorrhaging Bite: Kill Command increases the duration of your Lacerate by 6 sec. This cannot extend Lacerate past its maximum duration.
  • Choice:
    • Rage of the Mongoose: Mongoose Fury now stacks up to 6 times. When Mongoose Fury reaches 6 applications, you gain 15% Haste for 8 sec.
    • Chimaera Bite: Mongoose Bite has a 20% chance per stack of Mongoose Fury to strike a second nearby target for 80% of normal damage.
Tier 9
  • Coordinated Assault: You and your pet charge your enemy, striking them for a combined [((125% of Attack power)) + ((125% of Attack power) \ 0.6)] Physical damage. You and your pet's bond is then strengthened for 20 sec, empowering your Kill Shot and WIldfire Bombs and reducing their cooldown by 50%.*
    • Wildfire Bomb: Increase the damage by 30% and generate 10 Focus.
    • Kill Shot: Usable against any target, regardless of their current health and strikes up to 3 additional targets.
  • Commanding Sweep: Kill Command causes your pet to also Swipe at enemies affected by Lacerate with 5 yards of it's target for 50/100% of damage dealt.
  • Unseen Predator: Gain 5/10% Critical Strike chance against targets burning from your Wildfire Bombs.
  • Companion's Exploits: Kill Command has a 20/40% chance to cause the target to bleed for [small]/x2 damage and restore an additional 6/12 Focus over 6 sec.
  • Spearhead: You and your pet charge your enemy, striking them for (35% of Attack power) Physical damage. You then become one with your pet for 12 sec. While active, your Mastery is increased by 15%, Mongoose Bite deal an additional 35% Bleed damage over 4 sec, and Kill Command has a 20% increased chance to reset itself.
Tier 10
  • Birds of Prey: During Coordinated Assault, Kill Shot bleeds the target for 50% of Kill Shot's damage of 6 sec.
  • Wildfire Cluster: While Coordinated Assault is active, Wildfire Bomb drops an additional cluster of bombs around the target, each exploding for (33% of Attack power) Fire damage. Damage is reduced beyond 8 targets.
  • Coordinated Focus: Every 50 Focus spent reduces the cooldown of Coordinated Assault by 2 sec.
  • Mad Bombardier: Lacerate periodic damage has a 10% chance to reset the cooldown of Wildfire Bomb and increase the damage of your next Wildfire Bomb by 20%.
  • Thrill of the Hunt: While Spearhead is active, Mongoose Bite has a 30% chance to not consume focus and Kill Command has a 20% chance to immediately strike a second time.
  • Deadly Duo: While Spearhead is active, Mongoose Bite increases the damage of your next Kill Command by 40% and the reset chance of your next Kill Command by 25%, stacking up to 3 times. Kill Command extends the duration of Spearhead by 1 sec.
submitted by sshawnsamuell to wow [link] [comments]


2023.05.29 18:54 Same-Contract-5871 Weird wall gap

Hi everyone,
Any idea what could be causing a gap in the wall in the Arcanaeum? I've looked all over, including xedit, and can't seem to find a conflict. I've currently have ICOW and OCOW with UCOW patch (installed per instructions), as well as the great city of Winterhold, no other mods that affect the college.


Mod list (which is normally sorted with LOOT)
# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccBGSSSE001-Fish.esm
ccQDRSSE001-SurvivalMode.esl
ccBGSSSE037-Curios.esl
ccBGSSSE025-AdvDSGS.esm
Unofficial Skyrim Special Edition Patch.esp
AHZmoreHUD.esl
Schlongs of Skyrim - Core.esm
FISS.esp
LegacyoftheDragonborn.esm
Random Female Skin.esl
RASS - Visual Effects.esl
3DNPC.esp
Enhanced Solitude SSE.esp
RealisticWaterTwo - Resources.esm
Penitus_Oculatus.esp
Campfire.esm
Falskaar.esm
JSwordsD.esm
Phenderix Magic World.esm
Vigilant.esm
Apachii_DivineEleganceStore.esm
WheelsOfLull.esp
Gray Fox Cowl.esm
Wyrmstooth.esp
FlowerGirls SE.esm
Resources - The Great Cities.esp
SkyUI_SE.esp
Prometheus_No_snow_Under_the_roof.esp
Immersive Sounds - Compendium.esp
TrueStormsSE.esp
Obsidian Weathers.esp
Laundry.esp
SMIM-SE-Merged-All.esp
Immersive Wenches.esp
NSUTR_bugfixes.esp
ICNs_ImmersiveCollegeNPCs.esp
Gildergreen Regrown.esp
RaceMenu.esp
RaceMenuPlugin.esp
SOSRaceMenu.esp
XPMSE.esp
50 More Perk Points.esp
Weapons Armor Clothing & Clutter Fixes.esp
Summermyst - Enchantments of Skyrim.esp
Cosmic Spells.esp
BA_BardSongs_AIO.esp
True Storms - Obsidian Weathers - Patch .esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Regular Addon.esp
UnreadBooksGlow.esp
dkad_AdoptionWithoutMurder.esp
DeadlySpellImpacts.esp
Phenderix Magic World - Leveled Lists Add-On.esp
iNeed.esp
iNeed - Extended.esp
JKs Skyrim.esp
Deadly Shadows for JK Skyrim.esp
fortdawnguardimmersive.esp
Relationship Dialogue Overhaul.esp
EEKs Beautiful Whiterun - JKs Whiterun - Eli's - ICAIO.esp
EEKs Beautiful Whiterun - JKs Whiterun - ICAIO.esp
EEKs Beautiful Whiterun - JKs Whiterun - Eli's.esp
WindhelmSSE.esp
Capital Windhelm Expansion - JK's Skyrim Patch.esp
The Great Cities - Minor Cities and Towns.esp
The Great City of Winterhold v4.esp
TGC Winterhold - The Great Cities patch.esp
The Great Cities of JK's Skyrim - Patch.esp
EEKs Beautiful Whiterun - JKs Whiterun.esp
Landscape Fixes For Grass Mods.esp
TGC Winterhold - JKs Skyrim patch.esp
Immersive Jewelry.esp
Cutting Room Floor.esp
AI Overhaul.esp
Skyrim Immersive Creatures Special Edition.esp
AAE Ultimate Edition.esp
AddPerkPoints.esp
MCMHelper.esp
HagravenSkinShaders.esp
FEC.esp
Afro_TW2_armorpack.esp
Dragonborn Delayed - After Dragonslayer.esp
Dawnguard Delayed - Level 50.esp
RealTelekinesis.esp
ShieldWard.esp
SoundsofSkyrimComplete.esp
The Great Town of Ivarstead.esp
JK's Understone Keep.esp
BardsRebornStudentofSong.esp
SkyrimsGotTalent-Bards.esp
HearthfireMultiKid.esp
WindstadMasterBedroom.esp
HearthfireMultiKid_LastName.esp
SkyrimsGotTalentBardStudentPatch.esp
The Great Town of Karthwasten.esp
The Great Town of Shor's Stone.esp
Great Town of Ivarstead - JK Patch.esp
The Great Village of Kynesgrove.esp
yumcheese.esp
Helgen Reborn.esp
Populated Skyrim Legendary.esp
SurWR.esp
Summermyst - WACCF Patch.esp
ES Improved.esp
JK's Whiterun's Outskirts.esp
The Great Village of Old Hroldan.esp
JK's Blue Palace.esp
DS Solitude for JK Skyrim and Legacy.esp
DS Solitude for JK Skyrim.esp
JK Whiterun Expansion Patch.esp
goodbrother.esp
WZTamrielic Culture.esp
JK's The Winking Skeever.esp
JK's Temple of the Divines.esp
JK's Sky Haven Temple.esp
Immersive Encounters.esp
The Great Village of Mixwater Mill.esp
JK's Arnleif and Sons Trading Company.esp
JK's Jorrvaskr.esp
JK's Mistveil Keep.esp
JK's Haelga's Bunkhouse.esp
JK's Temple of Mara.esp
JK's Palace of the Kings.esp
T'Skyrim Riverwood.esp
Thunderchild - Epic Shout Package.esp
JK's Temple of Dibella.esp
JK's The Hag's Cure.esp
Vigilant Voiced.esp
SkyTEST-RealisticAnimals&Predators.esp
WindstadBedroomRemodel.esp
TraquilWindstad.esp
MoonAndStar_MAS.esp
Undeath.esp
Andromeda - Unique Standing Stones of Skyrim.esp
Forgotten Artifacts and Unique Items.esp
WACCF_Armor and Clothing Extension.esp
Hunterborn.esp
DBM_ErikursEviction_Immersive.esp
hearthfireextended.esp
Hothtrooper44_ArmorCompilation.esp
BardicLore.esp
Hothtrooper44_Armor_Ecksstra.esp
BetalillesHammerfellQuestBundle.esp
JK's Sinderion's Field Laboratory.esp
Training Dummies XP.esp
NewArmoury.esp
JKs Temple of the Divines - Enhanced Solitude Patch.esp
JKs Sky Haven Temple - JKs Skyrim Patch.esp
FlowerGirlsEnhanced.esp
Holidays.esp
JK's Dragonsreach.esp
Immersive Weapons.esp
Spears.esp
Guards_Armor_Replacer.esp
JK's Silver-Blood Inn.esp
JKs Skyrim_Holidays_Patch.esp
Stendarr Rising.esp
Ryn's Western Watchtower.esp
JK's Elgrims Elixirs.esp
Immersive Music.esp
Art Imports.esp
JK's Bee and Barb.esp
Serenity.esp
JKs Whiterun Outskirts - Capital Whiterun patch.esp
JK's The Pawned Prawn.esp
JK's New Gnisis Cornerclub.esp
ISC Immersive Armors Patch.esp
EnhancedAtronachs.esp
BardicLore LegacyofDragonborn Patch.esp
BardicLore USSEP Patch.esp
SkyrimsUniqueTreasures.esp
Wintersun - Faiths of Skyrim.esp
ShadowSpellPackage.esp
Immersive Weapons_WACCF_Patch.esp
PrvtI_HeavyArmory.esp
SkyrimSewers.esp
JK's Riverwood Trader.esp
PrvtI_HeavyArmory_WACCF_Patch.esp
PrvtI_HeavyArmory_AA_WACCF_Patch.esp
AnimatedHeavyArmoury.esp
Rapier and Dagger.esp
Rapier&DaggerNAESL.esp
Falskaar - Bug Fixes.esp
KRI_DBMDelayPatch.esp
JKs Temple of Dibella - AI Overhaul patch.esp
LOTD_Mementos.esp
LOTD_Mementos_Replicas.esp
LOTD-SilverBlood-Replica.esp
Dirt and Blood - Dynamic Visuals.esp
AretinoHome.esp
JK's Radiant Raiment.esp
DBM_RelicNotifications.esp
DBM_ISC_Patch.esp
ZIA_Complete Pack.esp
JKs The Drunken Huntsman.esp
JK - CWE Patch.esp
moonpath.esp
JRMoonpathtoElsweyrPatch.esp
CFTO.esp
JKs Skyrim_No Snow Under the Roof_Patch.esp
TSR_TeldrynSerious.esp
Guard's Armor Replacer - WACCF Balanced Patch.esp
Hothtrooper44_ArmorCompilation_WACCF_Patch.esp
Shields_of_the_northern_kingdoms.esp
Change in Management.esp
FAUI - Summermyst Patch.esp
Cloaks.esp
OBIS SE.esp
Wildcat - Combat of Skyrim.esp
UltimateCombat.esp
NoBSAIProjectileDodge.esp
dD - Enhanced Blood Main.esp
EBT - IC PATCH.esp
ISC Enhanced Blood Patch.esp
USSEP-Immersive Weapons Patch.esp
JSwords-ImmersiveWeaponsPatch.esp
TGC Winterhold - iNeed Extended Patch.esp
SL01AmuletsSkyrim.esp
HeljarchenFarm.esp
Cloaks - USSEP Patch.esp
DBM_EnhancedSolitude_Patch.esp
JK's The Bannered Mare.esp
JK's White Phial.esp
RackOMatic.esp
LKVM Cellar and Exterior.esp
SolitudeTempleFrescoes.esp
fallentreebridgesSSE.esp
Dwarfsphere.esp
TreasureHunter.esp
SaveTheIcerunner.esp
DBM_MannequinMadness_Addon.esp
OBIS WACCF Patch.esp
FaceMasksOfSkyrim.esp
LKVMII_LT01.esp
DBM_GuardsArmorReplacer_Patch.esp
DBM_HelgenReborn_Patch.esp
Dracos Hearthfire Homes Lakeview.esp
WindstadMine.esp
JK's Sleeping Giant Inn.esp
JK's Angelines Aromatics.esp
JKs Skyrim - AI Overhaul Patch.esp
DBM_AmuletsOfSkyrim_Patch.esp
WZOblivionArtifacts.esp
DBM_OblivionArtifacts_Patch.esp
Clockwork.esp
JK's Temple of Talos.esp
JK's Candlehearth Hall.esp
LKVM Main House.esp
JK's The Ragged Flagon.esp
TGC Winterhold - NSUTR patch.esp
TGC Winterhold - NSUTR TGCoWSSE patch.esp
College Of Winterhold - Quest Expansion.esp
CollegeOfWinterholdImmersive.esp
ES + JK Patch.esp
OCW_Obscure's_CollegeofWinterhold.esp
UltimateCollege.esp
OCW_ICNs_OE_FEPatch.esp
SoS_ImmersiveCitizens_Patch.esp
Flower Girls NPC Relationships.esp
UltimateCollege_AIOv_Patch.esp
Fulcimentum - More Staves and Wands of Skyrim.esp
JK's Warmaiden's.esp
JK's Belethor's General Goods.esp
AI Overhaul - CWI Patch.esp
HouseOfHorrorsQuestExpansion.esp
LOTD-HouseOfHorrors-Replica.esp
LKVM_LT04.esp
Arcanum.esp
JK's Septimus Signus's Outpost.esp
JK's Bits and Pieces.esp
Great Village of Kynesgrove - CRF Patch.esp
DawnguardArsenal.esp
BGCollectables.esp
Windstad Improvements.esp
JK's Arcadia's Cauldron.esp
JKs Whiterun Outskirts - Landscape Fixes for Grass Mods patch.esp
TGC Winterhold - AI Overhaul patch.esp
Stendarr Rising - NSUTR Patch.esp
DBM_BGCollectables_Patch.esp
Landscape For Grass Mods JK'S Skyrim.esp
Frostfall.esp
Bloodworm.esp
SexLab-AmorousAdventures.esp
LOTD - ES + JK patch.esp
DBM_AHO_Patch.esp
Fossilsyum.esp
DBM_IW_Patch.esp
DBM_Vigilant_Patch.esp
The Great Cities - CFTO Patch.esp
JK's Sadris Used Wares.esp
CommonClothes.esp
JK Drunken Huntsman Capital whiterun expansion Patch.esp
Cloaks&Capes.esp
Hunterborn - Soups and Stews.esp
JKs Angelines Aromatics - USSEP Patch.esp
JKs Angelines Aromatics - Art Imports Patch.esp
JKs Elgrims Elixirs - Rugnarok patch.esp
JKs Elgrims Elixirs - Cheesemod Patch.esp
JKs Elgrims Elixirs - CRF Patch.esp
JKs Hags Cure - Art Imports Patch.esp
JKs Hags Cure - Cheesemod Patch.esp
JKs Hags Cure - AI Overhaul Patch.esp
JKs Hags Cure - SUT Patch.esp
JKs White Phial - Rugnarok patch.esp
JKs White Phial - Zims Immersive Artifacts Patch.esp
WhiteRiverPriory.esp
FDILOTDBPatch.esp
Orlando Heljarchen Walls - Buildable Ver02b.esp
JK's Temple of Kynareth.esp
UltimateCollege_CRF_Patch.esp
DealingwithBackstories.esp
FAUI - AI Overhaul Patch.esp
konahrik_accoutrements.esp
DBM_JKSkyrim_Patch.esp
Skyrim Flora Overhaul.esp
Billyro's Weapons.esp
JKs Winking Skeever - Undeath - SSewers Patch.esp
CFTO-JK-Patch.esp
Unlimited Bookshelves - WACCF patch.esp
TGC Winterhold - 3DNPC patch.esp
Tools of Kagrenac.esp
DBM_TOK_Patch.esp
Apachii_DivineEleganceStore_Patch.esp
Ars Metallica.esp
FDIDGArsenalPatch.esp
Cloaks - Dawnguard.esp
UltimateCollege_WACCF_Patch.esp
PsijicTeleportSpells.esp
JKs Skyrim - Fishing patch.esp
TGC Winterhold - Sounds of Skyrim patch.esp
TGC Winterhold - UCoW patch.esp
CapitalWindhelmExpansion - SkyrimSewers.esp
FlowerGirls SE - Adventures.esp
Triumvirate - Mage Archetypes.esp
JKs Skyrim_Clockwork_Patch.esp
DBM_CRF_Patch.esp
DBM_WACCF_Patch.esp
SUDs.esp
JKs New Gnisis Cornerclub - Art Imports Patch.esp
JKs New Gnisis Cornerclub - Rugnarok patch.esp
JKs Sleeping Giant Inn - Tamrielic Culture Patch.esp
Enhanced Solitude SSE USSEP Patch.esp
Whitepeak Tower.esp
SoS_TrueStorms_Patch.esp
SoS_Obsidian_Patch.esp
BardsReborn Undeath Patch.esp
Training Dummies XP Dawnguard.esp
TGC Winterhold - NSUTR JKs Skyrim patch.esp
DBMCollectors.esp
DBM_MAS_Patch.esp
PaarthurnaxQuestExpansion.esp
Great Village of Kynesgrove - 3DNPC Patch.esp
Great Village of Kynesgrove - USSEP Patch.esp
Great Town of Karthwasten - USSEP Patch.esp
DBM_Undeath_Patch.esp
Landscape For Grass Mods - The Great Cities PATCH.esp
ForgottenCity.esp
ES Terrain Patch.esp
JKs Whiterun Outskirts - CRF Patch.esp
Sneak Tools.esp
DBM_Fossils_Patch.esp
Great Town of Ivarstead - USSEP Patch.esp
Draugnarok.esp
The Great Town of Ivarstead - 3DNPC Patch.esp
Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp
ISC WACCF Patch.esp
ZimsImmersiveArtifacts_WACCF_Patch.esp
DBM_ImmersiveJewelry_Patch.esp
Schlongs of Skyrim.esp
DBM_TamrielicCulture_Patch.esp
DBM_ImmersiveCollegeofWinterhold_Patch.esp
DBM_Falskaar_Patch.esp
ReplaceMaven.esp
AK- Namira for Good Guys.esp
DGA-ArsMSE CompatPatch.esp
WACCF Ars Metallica Patch.esp
Hunterborn - Campfire Patch.esp
Hunterborn - iNeed Patch.esp
Comprehensive Sleeves Pack.esp
Great Town of Shors Stone - Cheesemod Patch.esp
Great Town of Shor's Stone - SUT Patch.esp
FAUI - All Geared Up Derivative Patch.esp
JKs Sinderions Field Laboratory - CC - Fishing patch.esp
JKs Winking Skeever - USSEP Patch.esp
JKs Winking Skeever - Fishing Patch.esp
JK Bannered Mare Capital whiterun expansion Patch 0.1.esp
JKs Bannered Mare - Tamrielic Culture patch.esp
Blue Palace Frescos.esp
WardsFunctionalitiesExtended.esp
WardsFunctionalitiesExtended - CuttingRoomFloor Patch.esp
Sneak Tools Vanilla Hoods.esp
Sneak Tools Vanilla Masks.esp
JKs Belethors General Goods - Tamrielic Culture patch.esp
JKs Ragged Flagon - AI Overhaul Patch.esp
JKs Ragged Flagon - SUT Patch.esp
JKs Temple of the Divines - LOTD patch.esp
JKs Candlehearth Hall - Art Imports Patch.esp
JKs Candlehearth Hall - Rugnarok patch.esp
JKs Candlehearth Hall - AI Overhaul Patch.esp
JKs Candlehearth Hall - Helgen Reborn Patch.esp
JKs Drunken Huntsman - Art Imports Patch.esp
JKs Haelgas Bunkhouse - Art Imports Patch.esp
JKs Haelgas Bunkhouse - Solitude and Temple Frescoes Patch.esp
JKs Haelgas Bunkhouse - AI Overhaul patch.esp
JKs Haelgas Bunkhouse - Animated Armory Patch.esp
JKs Haelgas Bunkhouse - Rugnarok patch.esp
JKs Radiant Raiment - USSEP Patch.esp
JKs Radiant Raiment - Immersion Patch.esp
JKs Radiant Raiment - Art Imports Patch.esp
JKs Radiant Raiment - Cloaks Patch.esp
JKs Septimus Signus Outpost - LOTD Patch.esp
JKs Temple of Dibella - Oblivion Artifact Pack Patch.esp
JKs Temple of Dibella - SUT Patch.esp
JKs Temple of Mara - Solitude and Temple Frescoes Patch.esp
JKs Temple of Mara - Rugnarok patch.esp
JKs Temple of Mara - AI Overhaul Patch.esp
JKs Temple of Mara - Oblivion Artifacts Patch.esp
JKs Temple of Mara - SUT Patch.esp
JKs Temple of Talos - Solitude and Temple Frescoes Patch.esp
JKs Temple of Talos - AI Overhaul patch.esp
JKs Temple of Talos - Cheesemod Patch.esp
JKs Temple of Talos - Art Imports Patch.esp
Fulcimentum - Arcanum Patch.esp
UltimateCollege_LOTD_Patch.esp
Gray Cowl - WACCF Patch.esp
Inn Soaps.esp
JKs Temple of Kynareth - Cheesemod Patch.esp
JKs Temple of Kynareth - Solitude and Temple Frescoes Patch.esp
JKs Temple of Kynareth - BGCollectables patch.esp
JKs Temple of Kynareth - Konahrik Accoutrements patch.esp
JKs Temple of Kynareth - Oblivion Artifacts patch.esp
JKs Temple of Kynareth - SUT patch.esp
Animated Immersive Weaps.esp
DBM_CheeseMod_Patch.esp
UltimateCollege_Arcanum_Patch.esp
JKs Temple of Talos - USSEP patch.esp
JKs Drunken Huntsman - Immersive Wenches Patch.esp
JKs Drunken Huntsman - USSEP Patch.esp
JKs New Gnisis Cornerclub - Cheesemod Patch.esp
ImmersiveInteractions.esp
Realistic-Voice.esp
Falskaar - SkyTEST Patch.esp
WetandCold.esp
Obsidian_TS_Wet&Cold_Patch.esp
Obsidian Weathers for Vigilant.esp
WACCF_Armor and Clothing Extension_SPID.esp
JKs Temple of Dibella - ACE Patch.esp
JKs Temple of Talos - ACE Patch.esp
JKs Temple of Talos - Cloaks of Skyrim patch.esp
JKs Temple of Talos - Oblivion Artifacts patch.esp
Wintersun - ZIA Patch.esp
AHO - Skytest Patch.esp
SurWR - Fishing.esp
FlowerGirls SE - IW Patch.esp
KS Hairdo's.esp
CBBE.esp
RaceMenuMorphsCBBE.esp
3BBB.esp
JKs Jorrvaskr - AI Overhaul Patch.esp
JKs Sky Haven Temple - Animated Armory Patch.esp
JKs Sky Haven Temple - LOTD Patch.esp
JKs Sky Haven Temple - IA Patch.esp
JKs Sky Haven Temple - Amulets Patch.esp
JKs Sky Haven Temple - BGCollectables Patch.esp
JKs Sky Haven Temple - SUT Patch.esp
JKs Sky Haven Temple - USSEP Patch.esp
Visible Favorited Gear.esp
SOS - VectorPlexus Muscular Addon.esp
StavesAtback.esp
StavesAtback_AddOn.esp
FlowerGirls SE - Wintersun.esp
Fixed body collision.esp
IW_AAE_Patch.esp
OBIS SE - Immersive Weapons Patch.esp
IW_AIOverhaul_Patch.esp
Wildcat-Immersive Weapons Patch.esp
FNIS.esp
Mining For Mages Redux.esp
1a armors.esp
1b weapons.esp
CC-Fishing_WACCF_Patch.esp
Cloaks&Capes_ACE_Patch.esp
Cloaks_ACE_Patch.esp
Cloaks_WACCF_Patch.esp
CuttingRoomFloor_WACCF_Patch.esp
DawnguardArsenal_WACCF-ACE_Patch.esp
DawnguardArsenal_WACCF_Patch.esp
ImmersiveSoundsCompendium_ACE_Patch.esp
SIC ACE Patch.esp
SIC WACCF Patch.esp
WACCF_KonahriksAccoutrements.esp
Chronomancy Spell Pack.esp
Random male body hair.esp
RDO - CRF + USSEP Patch.esp
RDO - USSEP Patch.esp
Stendarr Rising - RDO patch.esp
HFE-CFTO-Patch.esp
TSC-Vigilant.esp
AnimatedArmoryVigilantPatchESM.esp
Gray Cowl of Nocturnal - iNeed Patch.esp
TGV Old Hroldan - Art Imports Patch.esp
3DNPC - TGV Old Hroldan patch.esp
TGV Old Hroldan - LOTD patch.esp
JKs Palace of the Kings - PCE - USSEP Patch.esp
Falskaar - iNeed Patch.esp
WintersunbetterYffreKynareth.esp
BardicLoreClockworkAddon.esp
SkygazerMoonsSize.esp
Immersive Encounters - High Poly AIO.esp
BRStudentofSong EnhancedSolitude Patch.esp
CFTO-iNeed-Patch.esp
Dwemer Fairies.esp
DBM_HearthfireExtended_Patch.esp
ArcaneStudies_WritingMaterials.esp
BlanketScarf.esp
PrvtI_HA_DraugrWeapons.esp
PrvtI_HeavyArmory_AA_USSEP.esp
PrvtI_HeavyArmory_WACCF_ISC.esp
Book Of Shadows.esp
DE SPID.esp
ImmersiveSpellLearning.esp
SIC HB patch.esp
Gray Fox Cowl - CLLF Patch.esp
sandboxcylinderheight.esp
DwemerSwords.esp
DBM_DBGG_Patch.esp
Dr_Bandolier.esp
DBM_Holidays_Patch.esp
DBM_JKDrunken_Patch.esp
DBM_Namira_Patch.esp
DBM_Serenity_Patch.esp
DBM_SkyTEST_Patch.esp
DBM_SMIM_Patch.esp
DBM_UnreadBooksGlow_Patch.esp
LOTD_TCC_Amulets.esp
LOTD_TCC_Fossils.esp
LOTD_TCC_Gremlins.esp
LOTD_TCC_GuardArm.esp
LOTD_TCC_ImmWeap.esp
LOTD_TCC_Kagrenac.esp
LOTD_TCC_OblivionArt.esp
LOTD_TCC_Vigilant.esp
NoSpells.esp
SUDS_InnSoaps_Patch.esp
ShovelBody.esp
AI Overhaul - Relationship Dialogue Overhaul Patch.esp
3DNPC - AI Overhaul patch.esp
No Snow Under The Roof - CRF Patch.esp
TGC Winterhold - Art Imports patch.esp
TGC Winterhold - LOTD patch.esp
Great Village of Kynesgrove - AI Overhaul Patch.esp
Landscape For Grass Mods - Moon and Star PATCH.esp
OldHroldanRuins.esp
Old Hroldan Ruins - Great Villiage Patch.esp
AdditionalHearthfireDolls.esp
Great Town of Ivarstead - AI Overhaul Patch.esp
TGC Winterhold - COW Quest Expansion Patch.esp
Landscape For Grass mods - Helgen Reborn Patch.esp
treasure_hunt.esp
CapitalWindhelmExpansion - Clockwork.esp
DwemerSpectresLegendary.esp
AetheriumSwordsnArmor.esp
JKs Jorrvaskr - WACCF Patch.esp
PrvtIRoyalArmory.esp
TOK_AetheriumWeapons_Patch.esp
JKs Arnleif and Sons - Art Imports Patch.esp
JKs Arnleif and Sons - Rugnarok patch.esp
JKs Arnleif and Sons - LOTD Patch.esp
JKs Arnleif and Sons - AI Overhaul Patch.esp
JKs Arnleif and Sons - Cheesemod Patch.esp
JKs Arnleif and Sons - Sounds of Skyrim patch.esp
JKs Arnleif and Sons - SUT Patch.esp
JKs Arnleif and Sons - Treasure Hunt Patch.esp
JKs Haelgas Bunkhouse - JKs Skyrim Patch.esp
JKs Silver-Blood Inn - AI Overhaul Patch.esp
JKs Silver-Blood Inn - LOTD Patch.esp
JKs Silver-Blood Inn - Art Imports Patch.esp
JKs Sleeping Giant Inn - Art Imports Patch.esp
DBM_AetheriumWeapons_Patch.esp
DBM_VanillaPlayerHomes_Patch.esp
LOTD_TCC_Homes.esp
JKs Sinderions Field Laboratory - Tamrielic Culture patch.esp
Severance.esp
JKs Septimus Signus Outpost - BGCollectables Patch.esp
JKs Septimus Signus Outpost - SIC Patch.esp
JKs Sinderions Field Laboratory - Art Imports patch.esp
JKs Sinderions Field Laboratory - LOTD patch.esp
DBM_RoyalArmory_Patch.esp
DBM_Wintersun_Patch.esp
DBM_TreasureHunter_Patch.esp
DBM_JaysusSwords_Patch.esp
DBM_NewArmoury.esp
DBM_KA_Patch.esp
DBM_SUT_Patch.esp
JKs Belethors General Goods - Rugnarok patch.esp
JKs Belethors General Goods - Art Imports Patch.esp
JKs Bits and Pieces - Rugnarok patch.esp
JKs Bits and Pieces - LOTD Patch.esp
JKs Bits and Pieces - USSEP Patch.esp
JKs Bits and Pieces - AI Overhaul Patch.esp
JKs Bits and Pieces - Cheesemod Patch.esp
JKs Pawned Prawn - Rugnarok patch.esp
JKs Pawned Prawn - Cheesemod Patch.esp
JKs Pawned Prawn - LOTD Patch.esp
JKs Riverwood Trader - Rugnarok patch.esp
JKs Riverwood Trader - BGCollectables patch.esp
JKs Sadris Used Wares - Rugnarok patch.esp
JKs Sadris Used Wares - Art Imports Patch.esp
JKs Sadris Used Wares - ACE Patch.esp
JKs Sadris Used Wares - Cheesemod Patch.esp
JKs Sadris Used Wares - LOTD Patch.esp
JKs Sadris Used Wares - SUT Patch.esp
DBM_ZimsThaneWeapons_Patch.esp
DBM_CloaksofSkyrim_Patch.esp
LOTD_TCC_Wintersun.esp
TGC Winterhold - CFTO patch.esp
icebladeofthemonarch.esp
DBM_IceBladeMonarch_Patch.esp
Landscape For Grass Mods -Immersive Citizens PATCH.esp
TGC Winterhold - Populated Skyrim Patch.esp
JKs New Gnisis Cornerclub - Capital Windhelm Expansion patch.esp
LKVM_NOGrass.esp
Great Village of Kynesgrove - Immersive Wenches Patch.esp
DBM_Wyrmstooth_Patch.esp
JKs Skyrim_RWT_Patch.esp
TGC Winterhold - Undeath Patch.esp
Great Town of Karthwasten - AI Overhaul Patch.esp
CapitalWindhelmExpansion - USSEP.esp
CFTO-Lanterns.esp
DBM_JKBluePalace_Patch.esp
Rubys_SS_SaS_Patch.esp
JKs Angelines Aromatics - Enhanced Solitude Patch.esp
JKs Angelines Aromatics - AI Overhaul Patch.esp
DBM_TheGreatCitiesMinor_Patch.esp
ktWeaponPackSE.esp
DBM_WheelsofLull_Patch.esp
UltimateCollege_Cloaks_Patch.esp
ArtifactsOfBoethiah.esp
Great Town of Karthwasten - Cheesemod Patch.esp
Great Town of Ivarstead - LOTD - JK Patch.esp
Great Town of Ivarstead - Cheesemod Patch.esp
JKs Jorrvaskr - Skyrim Sewers Patch.esp
DBM_iNeed_Patch.esp
DBM_ArtifactsofBoethiah_Patch.esp
DBM_NewTreasureHunt_Patch.esp
DBM_TheGrayCowlofNocturnal_Patch.esp
Animated_Armory_ICOW_patch.esp
DBM_InnSoaps_Patch.esp
DBM_DwemerSpectres_Patch.esp
DBM_ktWeaponPackSE_Patch.esp
DBM_TeldrynSerious_Patch.esp
TGC Winterhold - Clockwork Patch.esp
DBM_Clockwork_Patch.esp
DBM_ForgottenCity_Patch.esp
DBM_AdditionalHFDolls_Patch.esp
DBM_IA_Patch.esp
Great Town of Karthwasten - 3DNPC Patch.esp
JKs Jorrvaskr - Cheesemod patch.esp
JKs Jorrvaskr - Sounds of Skyrim patch.esp
JKs Jorrvaskr - Amulets of Skyrim patch.esp
JKs Jorrvaskr - LOTD patch.esp
JKs Winking Skeever - Alternate Start Mods Patch.esp
LOTD_TCC_NewArmoury.esp
JKs Winking Skeever - Enhanced Solitude Patch.esp
Bardic Lore Wintersun Patch.esp
ES AI Overhaul patch.esp
UltimateCollege_WACCFACE_Patch.esp
LOTD_TCC_Animated Armoury.esp
DBM_AAE_Patch.esp
DBM_HA_Patch.esp
DBM_DGA_Patch.esp
DBM_JKBelethor_Patch.esp
JKs Belethors General Goods - AI Overhaul Patch.esp
JKs Belethors General Goods - SUT Patch.esp
DBM_JKWarmaidens_Patch.esp
DBM_OBIS_Patch.esp
LOTD_TCC_AdditionalDolls.esp
LOTD_TCC_Aetherium.esp
LOTD_TCC_Boethiah.esp
LOTD_TCC_Cloaks.esp
LOTD_TCC_DawnguardArsenal.esp
LOTD_TCC_DwemerSpectres.esp
LOTD_TCC_HeavyArm.esp
LOTD_TCC_IceBlade.esp
LOTD_TCC_ImmArm.esp
LOTD_TCC_Jaysus.esp
LOTD_TCC_Kthonia.esp
LOTD_TCC_NTHunter.esp
LOTD_TCC_Royal.esp
LOTD_TCC_Soaps.esp
LOTD_TCC_SUT.esp
LOTD_TCC_TFC.esp
LOTD_TCC_TreasureHunter.esp
LOTD_TCC_ZimThane.esp
MJHSynthesisRedux.esp
The Great Town of Ivarstead - Laundry Add-on.esp
CFTO-CoveredCarriages.esp
Equippable Tomes.esp
JKs Sleeping Giant Inn - Cheesemod Patch.esp
JKs Sleeping Giant Inn - AI Overhaul SSE Patch.esp
JKs Sleeping Giant Inn - Populated Skyrim Legendary.esp
MoonAndStar_Undeath_compat.esp
WinstadBathhouseSSE.esp
Great Village of Kynesgrove - SUT Patch.esp
HeljarchenBathhouseSSE.esp
TGC Winterhold - Laundry Patch.esp
TGC Winterhold - Wheels of Lull Patch.esp
Great Town of Ivarstead - Populated Skyrim Legendary Patch.esp
Windstad Improvements - Hearthfire Extended Patch.esp
Orlando Heljarchen Walls - Heljarchen Farm Patch.esp
BardExcavation.esp
fallenbridgesSSE-Patch.esp
HFE-CRF-Patch.esp
AK- Boethiah Alternate.esp
PathOfTheAntiMage.esp
Great Town of Shor's Stone - AI Overhaul Patch.esp
Great Town of Shor's Stone - USSEP Patch.esp
Great Town of Karthwasten - Immersive Wenches Patch.esp
JKs Sky Haven Temple - Training Dummies XP Patch.esp
JKs Elgrims Elixirs - Bee and Barb Patch.esp
JKs Whiterun Outskirts - Hearthfire Extended Patch.esp
My Home Is Your Home.esp
DBM_Moonpath_Patch.esp
TGC Winterhold - Holidays Patch.esp
RainRepel.esp
DBM_SkyrimSewers_Patch.esp
RuinsEdge.esp
JKs Skyrim_Thunderchild_Patch.esp
TGC Winterhold - CFTO Lanterns patch.esp
Apocalypse - Magic of Skyrim.esp
Apocalypse - Waterstride Spell Addon.esp
Stendarr Rising - CRF Patch.esp
JKs Temple of the Divines - Skyrim Sewers patch.esp
JKs Whiterun Outskirts - 3DNPC Patch.esp
ProjectAHO - StartWhenYouWant.esp
The_Sinister_Seven.esp
TGC Winterhold - CFTO Covered Carriages patch.esp
Great Village of Kynesgrove - CC - Fishing Patch.esp
Great Village of Kynesgrove - Cheesemod Patch.esp
Great Village of Kynesgrove - LOTD Patch.esp
Great Town of Ivarstead - Skyrims Unique Treasures Patch.esp
Great Town of Ivarstead - Immersive Wenches Patch.esp
Apocalypse - More Apocalypse.esp
JKs Bannered Mare - Art Imports Patch.esp
JKs Bannered Mare - Immersion Patch.esp
JKs Bee and Barb - AI Overhaul Patch.esp
JKs Bee and Barb - Art Imports Patch.esp
JKs Bee and Barb - Immersive Wenches Patch.esp
JKs Bee and Barb - Helgen Reborn Patch.esp
JKs Temple of the Divines - Cheesemod Patch.esp
JKs Temple of the Divines - Rugnarok patch.esp
JKs Temple of the Divines - USSEP Patch.esp
JKs Temple of the Divines - Oblivion Artifacts patch.esp
JKs Temple of the Divines - SUT patch.esp
Fulcimentum - Apocalypse Patch.esp
JKs Ragged Flagon - USSEP Patch.esp
JKs Winking Skeever - AI Overhaul Patch.esp
JKs Winking Skeever - Cheesemod Patch.esp
StaffOfSheogorath.esp
StrangeRunes.esp
StaffOfSheogorath_JKPatch.esp
JKs Winking Skeever - Art Imports Patch.esp
JKs Winking Skeever - Immersion Patch.esp
JKs Winking Skeever - SUT patch.esp
PullMastry.esp
Gray Cowl of Nocturnal - Unofficial Patch.esp
TOK_CWI_Patch.esp
UltimateCollege_NewArmoury_Patch.esp
yumcheese - UCOW.esp
UltimateCollege_Amulets_Patch.esp
UltimateCollege_ToK_Patch.esp
ArcaneStudies.esp
JKs Arcadias Cauldron - Cheesemod Patch.esp
JKs Arcadias Cauldron - USSEP Patch.esp
JKs Arcadias Cauldron - AI Overhaul Patch.esp
JKs Arcadias Cauldron - Art Imports Patch.esp
UlitmateCollege_SUT_Patch.esp
UltimateCollege_ArtBoethiah_Patch.esp
UltimateCollege_BadGC_Patch.esp
FAUI - Obscure's College of Winterhold Patch.esp
DBM_JKArcadia_Patch.esp
DBM_JKBannered_Patch.esp
DBM_JKDragonsreach_Patch.esp
UltimateCollege_AddlHFDolls_Patch.esp
UltimateCollege_KA_Patch.esp
ultimate college hole fix.esp
LOTD_TCC_Clockwork.esp
LOTD_TCC_KA.esp
LOTD_TCC_Falskaar.esp
LOTD_TCC_GrayCowl.esp
LOTD_TCC_Helgen.esp
LOTD_TCC_ICOW.esp
LOTD_TCC_MAS.esp
LOTD_TCC_Moonpath.esp
LOTD_TCC_ProjectAHO.esp
LOTD_TCC_SkyrimSewers.esp
LOTD_TCC_TeldrynSerious.esp
LOTD_TCC_Wyrmstooth.esp
DBM_SinisterSeven_Patch.esp
LOTD_TCC_Undeath.esp
DBM_SUDs_Patch.esp
DBM_StaffofSheogorath_Patch.esp
LOTD_TCC_WheelsOfLull.esp
3DNPC0.esp
IFDWACCFPatch.esp
FDIDummyXPPatch.esp
_Fuse00_AdventurerArmor.esp
AC_Armors.esp
TGC Winterhold - Cheesemod patch.esp
TGC Winterhold - Immersive Wenches Patch.esp
TGC Winterhold - SUT patch.esp
TGC Winterhold - Training Dummies XP Patch.esp
TGC Winterhold - Amulets of Skyrim patch.esp
TGC Winterhold - Animated Armoury patch.esp
TGC Winterhold - GAR patch.esp
TGC Winterhold - Cloaks of Skyrim patch.esp
TGC Winterhold - BGCollectables patch.esp
Imperious - Races of Skyrim.esp
Complete Alchemy & Cooking Overhaul.esp
Great Town of Ivarstead - CACO patch.esp
CACO_Survival Mode_Patch.esp
Hunterborn_CACO-SE_Patch.esp
CC-Fishing_CACO_Patch.esp
CACO Rare Curios Patch.esp
CACO_Falskaar_Patch.esp
CACO_SkyrimImmersiveCreaturesSE_Patch.esp
CACO_Wyrmstooth_Patch.esp
CACO_Moonpath_Patch.esp
CACO_GrayCowl_Patch.esp
CACO_Saints&Seducers.esp
CACO_Wintersun.esp
DBM_CACO_Patch.esp
Stendarr Rising - LOTD CACO patch.esp
CuttingRoomFloor_CACO_Patch.esp
SkyTEST_ CACO_Patch.esp
JKs Sinderions Field Laboratory - CACO patch.esp
RelationshipDialogueOverhaul_CACO_Patch.esp
Tamrielic Culture - CACO Patch.esp
iNeed - Dangerous Diseases.esp
iNeed - Dangerous Diseases Plus.esp
CACO - iNeed DD Patch.esp
SUDs_CACO_Patch.esp
TGC Winterhold - CACO patch.esp
Ordinator - Perks of Skyrim.esp
Apocalypse - Ordinator Compatibility Patch.esp
FAUI - Ordinator Patch.esp
CACO_Ordinator_Patch.esp
Ordinator_WACCF_Patch.esp
Alternate Start - Live Another Life.esp
JKs New Gnisis Cornerclub - Alternate Start patch.esp
JKs Sinderions Field Laboratory - Alternate Start patch.esp
Alternate Start - TGV Old Hroldan patch.esp
Landscape Fixes For Grass mods - Alternate start Locations.esp
ArcaneStudies_AlternateStart.esp
TGC Winterhold - Alternate Start patch.esp
Palaces Castles Enhanced.esp
JKs Blue Palace - PCE Patch.esp
JKs Mistveil Keep - PCE Patch.esp
JKs Palace of the Kings - PCE Patch.esp
JKs Dragonsreach - PCE Patch.esp
JKs Dragonsreach - PCE - Relationship Dialogue Overhaul Patch.esp
JKs Mistveil Keep - PCE - Art Imports Patch.esp
JKs Mistveil Keep - PCE - Immersive Wenches Patch.esp
JKs Mistveil Keep - PCE - Tamrielic Culture Patch.esp
JKs Mistveil Keep - PCE - Cheesemod Patch.esp
JKs Mistveil Keep - PCE - AI Overhaul Patch.esp
JKs Mistveil Keep - PCE - Animated Armory Patch.esp
JKs Mistveil Keep - PCE - BGCollectables Patch.esp
JKs Mistveil Keep - PCE - SUT Patch.esp
JKs Palace of the Kings - PCE - Holidays Patch.esp
JKs Palace of the Kings - PCE - GAR Patch.esp
JKs Understone Keep - PCE patch.esp
JKs Understone Keep - PCE - Guards Armor Replacer patch.esp
JKs Understone Keep - PCE - Art Imports Patch.esp
JKs Understone Keep - PCE - USSEP patch.esp
JKs Understone Keep - PCE - Amulets of Skyrim patch.esp
JKs Understone Keep - PCE - Cheesemod Patch.esp
JKs Understone Keep - PCE - Additional Hearthfire Dolls Patch.esp
JKs Understone Keep - PCE - Tamrielic Culture Patch.esp
JKs Understone Keep - PCE - AI Overhaul patch.esp
JKs Understone Keep - PCE - Immersive Wenches Patch.esp
JKs Bee and Barb - PCE Patch.esp
JKs Pawned Prawn - PCE Patch.esp
JKs Temple of Talos - PCE patch.esp
DBM_PCE_Patch.esp
JKs Blue Palace - PCE - Enhanced Solitude - LOTD Patch.esp
JKs Blue Palace - PCE - Tamrielic Culture Patch.esp
JKs Blue Palace - PCE - Cheesemod Patch.esp
JKs Blue Palace - PCE - Art Imports Patch.esp
JKs Blue Palace - PCE - AI Overhaul Patch.esp
JKs Blue Palace - PCE - Immersive Wenches Patch.esp
JKs Blue Palace - PCE - Arcanum Patch.esp
JKs Dragonsreach - PCE - AI Overhaul.esp
JKs Dragonsreach - PCE - Art Imports Patch.esp
JKs Palace of the Kings - PCE - Skyrim Sewers Patch.esp
JKs Dragonsreach - PCE - Arcanum Patch.esp
JKs Blue Palace - PCE - Skyrim Sewers Patch.esp
JKs Blue Palace - PCE - Animated Armory Patch.esp
JKs Blue Palace - PCE - DBMCollectors Patch.esp
JKs Blue Palace - PCE - BGCollectables Patch.esp
JKs Blue Palace - PCE - SUT Patch.esp
JKs Blue Palace - PCE - WACCF ACE Patch.esp
JKs Dragonsreach - PCE - LOTD Patch.esp
JKs Dragonsreach - PCE - Cheesemod Patch.esp
JKs Dragonsreach - PCE - GAR Patch.esp
JKs Dragonsreach - PCE - Tamrielic Culture Patch.esp
JKs Dragonsreach - PCE - Animated Armory Patch.esp
JKs Dragonsreach - PCE - Konahrik Accoutrements Patch.esp
JKs Dragonsreach - PCE - BGCollectables Patch.esp
JKs Dragonsreach - PCE - Skyrims Unique Treasures Patch.esp
JKs Palace of the Kings - PCE - Art Imports Patch.esp
JKs Palace of the Kings - PCE - Cheesemod Patch.esp
JKs Palace of the Kings - PCE - Immersive Wenches Patch.esp
JKs Palace of the Kings - PCE - AI Overhaul Patch.esp
JKs Palace of the Kings - PCE - BGCollectables Patch.esp
JKs Palace of the Kings - PCE - Cloaks Patch.esp
JKs Palace of the Kings - PCE - Populated Skyrim Legendary Patch.esp
JKs Palace of the Kings - PCE - SUT Patch.esp
OCW_CellSettings.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Waves - Wyrmstooth.esp
Modern Brawl Bug Fix.esp
submitted by Same-Contract-5871 to skyrimmods [link] [comments]


2023.05.29 15:53 Famas_1234 Whose track is this? How to spot FFXIV music composer by hearing (analysis + review)

Whose track is this? How to spot FFXIV music composer by hearing (analysis + review)

Cover image: Composers of FFXIV Endwalker (Famitsu, Feb 2022). Staffs (left-right): T. Imamura, M.Soken, D. Ishikawa
Yeah it's me talking about FFXIV soundtrack again. The TLDR is in Part 1 (scroll below)
It seems that FFXIV has so many tracks then some people recently figured it out which track is composed/arranged by whom just by hearing. I don't have experience on music producing, but at least I can hear and spot a bit for newer tracks including 6.4. This is for me the naive method to find and spot the composer style and pattern. Although this post can be "in-depth", I'm a bit not sure as that needs proper knowledge on music composing and producing, which I don't have that much for now. If you're working on music stuffs, you can also share the composition breakdown too. I assume you know better than me for this.
The scope I'm using is composers of Shadowbringers and up because we no longer saw previous composers done something after those. I refer to previous composers like ARTUS Inc. and other companies. Although I want to include Yukiko Takada, I'm not sure if she's still working for FFXIV or SE after 5.x so I opted her out as ongoing composer pls hope she's in FFXVI. However, the tracks are not limited to past expansions like Soken's work in the past such as pre-ShB.
Currently the composer lineup is the lead M. Soken himself, T. Imamura, D. Ishikawa, and the new one Saya Yasaki, who debuted from patch 6.1 and up. In case of Yasaki, I'll plan for a separate appreciation post but I have to wait until full 6.x album which is kinda long. Third party composers like Y. Suzuki usually get hired again for few orchestral tracks, at least for each album, so I can still opt him in the guide. The Primals is included. but still discussed in the style of the music for a bit. As I said above, each composer has distinct style in other ways. The purpose of the writing is to guess and spot the composer.
Let's get started. Please beware the tracks maybe a spoiler up to 6.4, but if you don't mind it's fine too.

Part 1: General

This will be a short explanation on what and how they usually do in the composition. I'll say this is basically the TLDR for Parts 2 and beyond

Assignments

Usually some composers are assigned to do their own scope. For example, composer A only does particular series whereas others like B and C do another series. Sometimes they collaborate together to produce a track. That also describes their style on doing tracks. For example in this current case, Imamura is assigned to do more modern tracks like rock and techno genre, Ishikawa is assigned for orchestral tracks, Yasaki is assigned for more calming tracks, and so on. For example:
  1. Imamura: mostly early parts of Eden raids, Bozja content, and others with modern genres
  2. Ishikawa: mostly dungeon parts with orchestral sounds
  3. Yasaki: mostly calming parts which also includes Alliance Raid dungeon themes
  4. Soken is the oddball here since he's the lead composer. He can be involved anywhere. But previously he worked on main melodies like field music

General mixing

This one is a bit tricky to hear because some are similar. However, the mixing is combined with samples so composers have characteristics in terms of mixing. Example:
  1. Imamura: bass and treble are more clearer. Not as complex as Soken
  2. Ishikawa: the same, but a bit less prominent
  3. Yasaki: can't say due to few tracks, but at least still clear
  4. Soken: likes to dump all to mids especially drums. some instruments don't get the spotlight together due to complexity

General composition style

Assignments can influence composition style. Recurring leitmotifs usually used for driving the melody. Some composers break those leitmotifs apart to carefully place into most crucial moments in their composition
  1. Ishikawa usually uses the piano in the orchestral piece. If it's in band environment, there should be teraditional instruments. He can break leitmotifs into some pieces as if they were hidden in plain sight. In terms of genre, he's playing it safe
  2. Imamura usually takes the modern approach. If you ask me, he's the modern Soken (is it though?). He's a bit unhinged at some times especially when he composed techno tracks. The composition is a bit stable which is noticeable in rock songs
  3. Yasaki's output is still unknown but at least produces some calm output except the hippo ride
  4. Soken is the prelude enjoyer and leitmotif abuser. But he knows how to outdo even with those two factors. His composition is sometimes experimental, a driving force to other composers to do the same. He likes to change movements to make composition interesting. Most prominent on drum progression..

Part 2: Instrument and Genre Usage

In this part, I will break their instrument usage by its genre, from the samples to individual composition style. For tracks, I intentionally don't include the link as I will mentioned repeated examples. Go find in Youtube, at least in private browsing in case you don't want to screw your recommendations. Seriously, annotation is as mess in long posts.

Drums

Samples, soundfonts, whatever you say...
In case they're doing arrangements involving drum set, those tracks become obvious. Each composer has their own drum samples. Here are the examples just to hear the drums:
  1. M. Soken: What Angel Wakes Me, A Long Fall, To the Edge
  2. T. Imamura: Fierce Air Forceth, Blinding Indigo, Blood on the Wind
  3. D. Ishikawa: The Extreme (Shadowbringers), Seven Flames
While the others have single drum set samples which seems fine, Soken has so many drum samples that it can be inconsistent in case of which drum did he use. With that, let's flashback a bit on his drum samples across the expansions, let's say prior Heavensward and Stormblood. While the generation seems out of scope, it's still him so I want to bring it historically.
On Heavensward, he's started not to shy away for his quirks about genre exploration. But we're talking about drums now. The best example is Alexander series (Locus, Brute Justice, Exponential Entropy, and Rise). You can hear today how old that sound is. Onward to Stormblood, at that time the drum composition split into two samples, the "retro" one and the "modern" one. The retro one is used when he was arranging Uematsu's music back in Omega raids, and the modern one was what he usually composed during these days, including his work on The Four Lords series. Here are the examples:
  1. The retro leans into more treble sound with muddy mids: A Battle Decisively, Dancing mad IV, Amatzu Kaze
  2. The modern is safer and more balanced: Final not Final, Wayward Daughter, Sunrise, From the Dragon's Wake
But that's just me, I divided his samples and mixing into two. It might be the same samples at all. I can't really comment on his ShB drums besides What Angel Wakes Me because some tracks involving drums were not him, but rather ARTUS Inc. which i don't cover here.
Back to the scope. Imamura has his own samples which is kinda different if we hear the others. His samples are a bit modern, with clear sounding of cymbals and kick. I can hear it clearly. It's something that we can praise for the sound upgrade. Ishikawa rarely done some band arrangements but his premise was at least there. The sound is at least clearer too.
The style
The second one is the style. Some are simple, some are great, but some are maybe unrealistic. Each composer has their own style on composing the drums and percussion. Let's hear again, I'll post the obvious:
  1. Soken: Infinity, From the Dragon's Wake, Hic Svnt Leones, Battle II (Endwalker), Embers
  2. Imamura: Black Wolf Stalks Again, Wrath of the Harrier, On Blade's Edge, Scream
  3. Ishikawa: I can't find anything besides what I mentioned before
Save Soken for a while, I gonna discuss Imamura first. He's the stable and consistent guy. This composition seems a bit more realistic, maybe inline with what we usually hear from The Primals arrange. Black Wolf and On Blade's Edge give similar style which I can associate for Scream. I think Scream is a bit slower on the refrain but at least the premise is there that his style is prominent.
Soken on the other hand...what just happened? Alright you got it, the style is drastically different. He likes fast paced drums with unconventional writing, perhaps too ambitious it can become unrealistic. I appreciate its complexity though. This becomes apparent during The Primals arrangement where the drum composition is a bit different. Compare A Long Fall the original version to band version as the example, or Rise band version too if you want to hear again. How about the fanmade cover? At least I found Joe Muntal doing great drum cover on HSL and Embers. That aside, Soken's not always fast, you can hear the slow parts even though it's still fast, eScape for example when the music towards refrain. He likes to change drum progression and movements, something that becomes a challenge for drum covers.
To differentiate Imamura and Soken composition, another evidence between these two is how it's constructed. Sleeping Penguin did some transcription for HSL and Scream. Then, you know the picture.
That's all for the drums, but how about the other aspects?

Guitars

Guitars are the powerful part of FFXIV music, ranging from leads and rhythms. But don't forget about the acoustic part. I assume composers already done guitars in some ways and methods. Let's (re)hear the following:
  1. Imamura: lead heavy with clear sound, more acoustic performance. Examples: Black Wolf Stalks Again, Wrath of the Harrier, The Nautilus Knoweth
  2. Ishikawa: a bit heavier on rhythm, also can do acoustic. Examples: Where All Roads Lead, Seven Flames, The Ewer Brimmeth
  3. Soken: rhythm heavy (also fast), warm leads, some are a bit too metallic, chord progression is more personalized. See below for examples
To put it simply, Soken relies more on chords so he likes to emphasize the rhythm but he can also lead even though it's less obvious due to his mixing. On the other hand, Imamura likes to stand out with his leads. Moreover, Imamura also performed the acoustic more, which FFXIV lacked before. Besides these two, Ishikawa also likes to play rhythm more so it seems like he's still learning from what Soken does. His twist is that he's less for guitar, but more to string sections with the violin family (I'll discuss later in classic instruments)
Historically, Soken's guitar style is kinda different for each expansions. The most obvious is his Stormblood era where he liked to spam one chord for the buildup. What's that? I'll give the example:
  1. One chord buildup/progression: Wayward Daughter, eScape
  2. Journeys album: Rise, eScape, Sunrise
Yes, I mention eScape twice. This song has way too much influence for FFXIV music, or basically you can say "one of FFXIV musics of all time".
Have I mentioned retro stuffs in drums section? Yes, with addition, there are some treble sounding guitar compositions he usually likes to do. The examples are here:
  1. Treble-heavy guitar: A Battle Decisively, Dancing Mad IV, Dangertek, Amatsu Kaze
Another one is the progression which dubbed "The Soken Prog". This at least helps what happened until these days. This one is a bit older than the prog he used to do now. Recent example is P8S theme "White Stone Black"
PS: seriously, pre-ShB tracks are a bit like wild west like there's no standard of it. At least late Stormblood was getting stable
As a compilation, the amalgamation of those styles since ARR are into one track which is Endwalker - Footfalls. Each movement has different guitar style. There is one chord spam, the known progressions, warm leads, and more.

Bass

You want some fat bass or clear, trebled bass? I'll give example of how they sound like by the composers:
  1. Soken: emphasizes more on mids, sometimes a bit trebled. This one is prominent at "Dancing Mad IV". The bass also sounds muddy at that time so sometimes it's hard to notice the strums especially changing notes. Regardless, his bass work is a complex
  2. Imamura: he likes fat bass, good for basshead users. This is prominent at 'On Blade's Edge" which has bass solo. Besides that track, the composition likes to repeat, playing safely
  3. Ishikawa: somehow he's underrated here. On "The Extreme", while it's not as clear as it suggests, his work is rather interesting as the composition may be like what Soken does.

Piano (and Keyboard)

Alright now this is something. If we're talking about piano, there's no BS whether it's a custom filtering or not, because we're talking about techniques here. Yes, you are probably thinking about Keiko, but what if it's not her? You can see Flow's piano is performed by Soken and The Exarch's farewell scene "Forever at Your Side" was performed by Imamura. Who do what then? I'll give examples for the piano section:
Piano as main instrument
  1. Soken: The Scars of Battle, Tomorrow and Tomorrow (original), Flow (original)
  2. Imamura: Dynamis (early section), Forever at Your Side (early and end section), Answers (piano version)
  3. Ishikawa: Those We Can Yet Save, Each Drop
Piano as supporting instrument (could be in band environment)
  1. Soken: Ink Long Dry, Carrots of Happiness
  2. Imamura: i can't find yet
  3. Ishikawa: basically his work on orchestra environment, such as Heroes Forge Ahead, Finality,
Let alone solo piano, that thing has to understand raw technique. Now let's jump straight to other environment. Soken, besides the solo work, he likes to utilize piano with jazz chord with half modulations. This is evident on his last section of Pulse "Equilibrium" too. That's contrast with Ishikawa's piano on his orchestral works. His piano is utilized as the lead chord, as it is noticed in solo performance (piano concerto? i forgot the term) in Heroes Forge Ahead

Voice Filters

This one is easy. FFXIV relies on voice filters until today. As for the experience whether you like it or not, it varies. Let's get to the point:
Soken is the one who likes to use filters as they (the staffs) have professional experience on singing (it's okay). He intended to use heavy filters for their staffs and himself, but minimal for professional singers like Jason Miller or such. For me, there are types of filters he use:
  1. Clear: Sunrise, To the Edge, Flow Together
  2. Robotic: Locus, Brute Justice
  3. Radio: Under the Weight, Rise, eScape, Hic Svnt Leones, White Stone Black
  4. Distort: Amatsu Kaze, Return to Oblivion
Of all of these, He mostly uses radio mode, the filter he uses since ARR until now. Although it's often, it feels old, like since 2015. The filter breaks on high notes or hissing sounds, something I hope he has to change the filter. On the other hand, clear filter is used for pro singers where he mixed with more treble and a bit of gain. Sunrise and To the Edge is apparent for this. If there's a usage for all or some filters, Shadowbringers (the track) is the best example to represent all the filters he likes to use (I'm not saying Shadowbringers is the best track. I just give the best example).
Imamura also jumped to the ship with filters, except his is different with somehow updated filters.
  1. Clear: Scream
  2. Radio: Blood of the Wind, The Queen Awakens
As you can see, although this one is a bit tricky to discover, at least you can find the picture. He doesn't rely on filters since what he mix here is actual singer (Scream) or a voice sample (Blood on the Wind)

Part 3: Ensembles

Whether you like classical or electronic, this section will analyze the overall style in respective genre

Classic instruments

Classic instruments especially programmed ones become a challenge for composers to make it right. That's no exception for FFXIV composers. The most prominent is how they use strings and brass for the composition. It's hard to break down, but at least given with their composition style, you can finally see the picture.
However, the first thing I want to say is about the evolution of them doing samples, especially Soken. From ARR to Heavensward. the violin solo he used is still robotic at that time. Examples like "Hard to Miss" and "Infinity" is I believe the same font he used. Compare that to Stormblood's "Into the Dragons Wake" where there are solo/duet violin involved but it's much smoother in terms of note changes. That's only one aspect, I believe they also changed the samples for mimicking real instruments.
Orchestra environment
Back to today. Here are examples of how they do in orchestra environment:
  1. Ishikawa: In the Belly of the Beast, Force Your Way (ShB), Heroes Forge Ahead, Finality, The Aetherial Sea, Of Countless Stars, etc etc etc (yeah he's excel at this)
  2. Imamura: Forever at Your Side, Dynamis, Radiance
  3. Imamura-Ishikawa: Tower of Zot (EW), Your Answer
  4. Yasaki: Pilgrimage, Troian Beauty (EW), Favor
  5. Soken: In the Arms of War, Unbowed, In the Balance (double arranger)
  6. Suzuki: Promises to Keep (double arranger), Endcaller, The Final Day
On orchestra setting, Ishikawa takes the lead, hence why he handles more in MSQ tracks alongside Yasaki as today. Imamura is a bit seldom in orchestra environment, at least he's known for Dynamis. But if we blend those, we got "Tower of Zot" and "Your Answer". The orchestration is clearer
The thing about orchestra setting is when they're being assigned to do orchestral tracks together, it's kinda hard to differentiate as their sound is almost the same, except some circumstances where the instrument is a bit updated/outdated. This is noticeable in Soken's composition. Some old instruments since ARR or Heavensward are used until today but in reality it's kinda off-putting combined with updated instruments. That's different to "In The Balance" with double arranger setup. All setups are modern and more clearer.
PS: "In the Balance" is a perfect track. It is their best work on mixing and instrument ensemble usage
Yasaki is a bit new, but I'm going to include here on this environment. Yasaki did some calming tracks, but that's what i only know so far. The best I can do is wait.
Band environment
This is where it gets different even with classic instruments. You can hear the drums I mentioned before. I give you examples again:
  1. Ishikawa: Where All Roads Lead, Seven Flames, Rhythm of the Realm
  2. Imamura: On Blade's Edge
  3. Soken: In the Dragon's Wake, Battle II (Endwalker)
Even in band arrangement, Ishikawa still uses classical/traditional instruments in the track, something that you see unusual for both Imamura's and Soken's band based tracks. If you see some traditional instruments in the band, it must be him.

Electronic instruments

PS: to be fair, most tracks here are MIDI-powered including synth orchestra. Also another note: this is the last section before I post it
Get ready to dance for electronic instruments, ranging from simple electronic beats to fast paced DnB. In this section, I'll include Pulse album because that also influences composer's style until this time. We've seen techno instruments here for a while. Sometimes, we notice the samples used and composition style for techno music. There are subgenres but I don't want to get deep because I don't really verse on this much, but you get the picture. The track examples are:
  1. Soken
    1. Chill: Rival Wings, Sands of Amber, One Small Step
    2. Dance: Equilibrium (Pulse), Return to Oblivion
    3. Trance: Woe That is Madness, White Stone Black
    4. Whatever this is but the share same samples and mixing: Dangertek, Primal Angel
  2. Imamura
    1. DnB and dubstep: A Long Fall (Pulse), Twice Stricken
    2. Dance: Sunrise (Pulse), Rise (Pulse), Miracle Works
    3. Others: Garlemald Express
  3. Ishikawa: Mother's Pride (Pulse), Under the Weight (Pulse)
  4. Yasaki: Hippo Ride
Alright that's it. I want to point out Soken's electronic work. The tracks are noticeable in mixing where sometimes the sound breaks like Dangertek. The same as Primal Angel where it breaks on the treble side. Other than that, he's fine. The chill tracks seems to be his best one to demonstrate.
Imamura's work is prominent on his mixing. As I said earlier, the mixing is in the wide sound range. You can hear the bass louder this time. The best examples are what he's done in the dance subgenre
Although last two can do electronic music, the sample is still few so I can't really describe much on them
PS: Twice Stricken is one of Imamura's best work on electronic style

Part 4: Conclusion and Suggestion

They're simply great.
The only suggestion is make sure to update/upgrade/change the samples if it feels old. But if don't want to, it's fine. Sometimes you don't need to fix what's already stable. Does the
Another thing I want to note is that some composers have their own samples per instrument. I wonder if they can share their samples especially the essentials like drums, strings, and brass

Predicting patch 6.4 and unpublished tracks until the official EP comes

So, how to demonstrate all these patterns to the music with unidentified data like orchestrion roll? I'll demonstrate my prediction for 6.4 tracks. Obviously as the announcement said, we got new MSQ, raids, and criterions
Based on the evidence and analysis I've done above, I can speculate whose track are those:
Panda:
  1. P8 (6.2): Soken: complex drums, leitmotif usage
  2. P9: Imamura. Explanation: fast electronic beats with robotic voice like The Queen Awakens. The composition has dubstep influence he got from Pulse version of "A Long Fall"
  3. P10: wwwwwwwwwwwwwwwwwwwwww wwwwwwwwwwwwwww wwwwww see P9 wwwwwww wwwwwwwwww wwwwwwwww
  4. P11: At first you guess it's Imamura because the stable drum, but about how they sound and how the classic instrument plays, including piano, you probably lean more into Ishikawa
  5. P12: Soken. The voice filter gives it away. Chord progression reminds of Pulse "Equilibrium"
MSQ:
  1. Dungeon: Ishikawa/Yasaki. Explanation: calm composition with acoustic guitar. Bass guitar is present
  2. Trial: Ishikawa. It's a safe bet for classic instruments in orchestra environment, unless Suzuki is hired again. PS: if this doesn't happen, this will be the first time Suzuki is not involved since ARR
  3. Zero's theme (6.2): Soken/Ishikawa/Yasaki. This is hard because it's purely piano unless Keiko is hired again.
  4. Red moon theme: Yasaki. This one is pure speculation though
Other soundtrack posts go here
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2023.05.29 15:17 trilllavanilla Lost 65% of hair last 3 years. No regrowth. Also have Seborrheic Dermatitis flare ups. Diagnosed by derm as "alopecia". Started taking 2 supplements I researched and 0 flare up for over 2 months. New hair growing. Scalp healthy. Everything else has stayed the same! Overjoyed is an understatement!!

I had hair loss start 3 years ago and hasn't stopped (until now). Round of hair loss. No regrowth. Also was having seborrheic dermatitis (though I had this long before the hair loss and was able to grow thick healthy hair while having SD). It's all over hair loss, not just one patch. 0 regrowth for 3 years. I would touch my hair and it would fall out.
For the hair loss I've had blood tests, etc and no one could tell me why or fix it. I've tried every pill and potion imaginable. Minoxidil, biotin, collagen, diet, on and on. Bone broth. Vitamins. Meditation. Lowering cortisol. Yoga. Literally if you can think of it I've tried it.
It's been on my mind for 3 years, in social settings, when I have to show my hair, it's dominated a lot of my daily thoughts and brought me more stress than I'd like to admit.
For the SD I've tried ACV washes, nizoral, steroid shampoo, coal tar shampoo, on and on and on. Literally everything. All kinds of vitamins. Head shoulders. Selsun blue. Blood tests. Doctors. Derms.
Along with examining my diet, I started seeing which foods triggered a flare up. For me this was nuts, seeds, caffeine, other random products. I found this out about 6 months ago through trial and error, however even after stopping eating these things, I would still randomly get flare ups.
The flare ups always led to even more hair loss because the scalp environment was so nasty! Itchy, etc. The hair was all in the shedding phase, greasy, thin, wispy. Not in the growth phase.
Ended up meeting this girl at a dinner who had acne and cured it using holistic methods. She told me about this Colombian dermatologist on insta that she followed and recommended to me. Obviously this was last straw for me, as all the dermatologists I'd been to only prescribed me topical to cure from the outside. This doctor links all these skin conditions and hair loss to oxidative stress, mitochondrial damage / low function, the gut, inflammation, etc and his approach looks at curing the cells inside. Anyways, I paid $100 for an online consultation and waited 2 months for it. (The story gets interesting).
Well, in the meantime, I was reading some of the medical studies he was publishing (this is not sponsored at all!! These are medical studies published on national med health etc) and kept seeing oxidative stress being mentioned. SO, I did my OWN research because I wanted to see if I could make progress before my appointment, ended up coming across PQQ and COQ10 supplements which promote mitochondrial repair and reduce free radicals in the body (they are a type of antioxident). I'm not a scientist, I'm just telling my story. And keep in mind, I was 100000% a NON believer in supplements. I thought they were all a money grab and pointless. Don't work. etc. And they weren't cheap to try! (You can get them cheaper and combined in 1 pill but I bought separate and the best brand to start with so it was more expensive).
So on my own accord, I bought PQQ and COQ10 and started supplementing them 2 months before my appt with this derm. Well, for the first time ever, I haven't had a SINGLE flare up in 2 months!!!!!! Normally I would have 2-3 a week. I see new hair growing on my scalp, and my hair has completely changed to look healthy, full bodied, strong, it's not falling out, I could honestly cry.
Ended up having the derm appt with this insta doctor a few days ago and he didn't even prescribe me either of these, but he did prescribe a stack of other supplements (sod lider, saw palmetto, pre-pro biotics, and vit D2 and k12) which I've ordered and will update on later.
TL;DR: 2 months taking COQ10, PQQ and hair is starting to grow, old hair is strong and full bodies again, totally changed texture, and no flare ups!! Healthy scalp. Science behind it = oxidative stress causes these skin conditions and hair loss, high free radicals lead to inflammation, mitochondrial stress (when mitochondria are not working at full capacity, they shut off certain processes leading to things like hair loss). These supps are the building blocks of new mitochondria. And under very well recommended dermatologist, I will be starting sod lider, saw palmetto, pro-pre biotics this week! Though I'm not sure how much they can improve because my scalp has been perfect these last 2 months but I'm hoping for a thick full head of hair in 6 months.
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2023.05.29 12:51 maximusaemilius Empyrean Iris: 2-8: Becoming of age (by Charlie Star)

FYI, this is a story COLLECTION. Lots of standalones technically. So, you can basically start to read at any chapter, no pre-read of the other chapters needed technically (other than maybe getting better descriptions of characters than: Adam Vir=human, Krill=antlike alien, Sunny=tall alien, Conn=telepathic alien). The numbers are (mostly) only for organization of posts and continuity.
OC Written by Charlie Stastarrfallknightrise,
Typed up and then posted here by me.
Proofreading and language check for some chapters by u/Finbar9800
Future Lore and fact check done by me.
As a small interlude, here have ONE chapter of what Krill and Sunny where up to when Adam was gone.
Note to self: write more stories what they did in the months Adam was gone later.
Previous First Next
Want to find a specific one, see the whole list or check fanart?
Here is the link to the master-post.
"My family has lived in these mountains for more than three thousand years."
"How can you be sure of that?”
"Because we have records going back two thousand years and then records of my family's tribe before that. For that reason, no one knows these mountains better than I do, and even then, I still don't know everything there is to know. Every time I go out in the woods, I feel something new."
Krill glanced over at Sunny.
If he could raise an eyebrow he would have.
Of all the places they could go on their weekend, and she had decided to go on a guided hike. This would be just like something Adam would do.
He thought of all the people he wouldn't have to remind Sunny how dangerous Earth forests were with their trees, and animals, and poisonous plants, and, well, pretty much everything.
"Don't give me that look, Krill. You know if Adam was here, he would take us out to do the same thing, and you needed to quit moping anyway. He's going to be back soon."
Krill crossed his arms emphatically,
"I am not moping."
"You are too moping, and it's honestly kind of pathetic. You get all cranky when Adam isn't around."
”Fuck you!”
”Why are you so aggressive? Don’t worry, Adam will be fine! Why do you worry so much?”
"That's because I worry about his health and safety."
"He's a grown man."
"He's a man child."
”Awww is momma Krill missing his little Adam?”
”Fuck you too… Also you know I’m right about that.”
”I didn’t say you weren’t.”
Krill sighed and turned back to look at their guide who was staring on in mild amusement.
This human had dark tan skin, deep brown eyes and long dark hair pulled back from his face. He wore a green ranger's uniform, but she knew for a fact he was off duty,
"We're ready."
He smiled, and motioned them to follow him.
Krill held onto Sunny's shoulder as they followed the human into the woods.
"Aren't we going to take a trail?"
"You don't need a trail when you have me."
"I definitely think a trail would-…"
"Is your mind ever still my alien friend?"
Sunny shook her head,
"No, never, not even a little bit."
"Well try. I can't show you anything if you don't also listen."
"Now that just makes no sense!”
Sunny huffed and the ranger sighed,
"There is more in these woods to hear, than there is to see. The wind leaves the animals."
They passed over soggy earth and into a meadow filled with bright wildflowers. Krill was about to ask another question, but the ranger held up a hand despite not looking at him,
"Shhh, just listen, to the silence."
Krill turned to glower at Sunny, and she smirked at him, but he angrily did as told, focusing away from his eyes and towards his ears. He could hear the wind in the trees, the distant chirp of birds, rustling in the underbrush, their feet as it moved over packed earth.
In the silence there was also a strange rushing. A sort of white noise that you expect to find at the ocean but comes from deep within the mountains.
He watched their new human friend from the corner of his eye as it led them deeper into the mountains. For all Krill knew this creature could be more interested in killing them and eating them.
How did Sunny even know him?
With his usual paranoia, Krill continued to watch as the green clad human lead them through patches of shadow, over rocks and through little mountain gullies. He used no trail, but it seemed as if all of his senses were alive, following something into the forest. He used his hands to trace over rough packed dirt. He scanned his eyes through the underbrush and lifted his head, eyes closed allowing little gusts of air to sweep hair about his face.
He listened, and occasionally, Krill thought he saw the human smelling at the air.
And as they went, they were led deeper and deeper into the forest, Krill had to admit that there was something peaceful about it, almost surreal, like being removed from one's own head and being surrounded by the quiet.
A couple of times, he thought he saw the human smiling over his shoulder at him.
They had made it a good hour or two into the woods, when they broke into a nearby clearing. Sunny was about to step out with him, but right at the edge of the treeline, she was stopped by the human, who had pulled back into the shadows.
Sunny blinked and looked around.
Krill did as well.
The ranger shook his head.
Krill looked over Sunny's shoulder, but in the clearing, he saw nothing, nothing except for a strangely geometric circle of wildflowers, in the middle of which there was nothing but a barren patch of dirt.
That was strange, there seemed to be nothing growing inside that circle.
"We go around."
The man muttered.
"Why?"
"Because, we don't want to trespass."
"Trespass on what exactly?"
Krill found himself whispering.
"Well, the fey, of course!"
The human smiled at him, and he wasn't entirely sure if the creature was pulling his leg or not.
"What are the fey?"
The human smiled again, slowly motioning him to follow as he led them around the open circle,
"The fey or fairies, are a group of mystical creatures known to make mischief. Most of the time if you trespass on their land, you forfeit your rights as human, and the laws of the fey world become absolute. If you take anything from a fey, you are immediately required to stay with them for the rest of eternity. There are many rules governing the world of the fey, so it is best just to avoid them."
Krill snorted,
"Ah yes... fairies."
"You laugh, but through all these years as a ranger, I have seen things I cannot explain."
"Like what."
"Like the time someone went missing in the forest. He was lost on a relatively well traveled hiking trail. We didn't find him for over six months. The search party was called off after those first few weeks. Six months later I am hiking in an unrelated part of the forest forty miles away in the other side of a mountain, and I find this man's decomposing corpse hanging from a forty-foot tall tree, with impact wounds that looked like he had been dropped from a great height. There were no cliffs in the area, and it appeared as if the man had died one month earlier."
Krill frowned. The math on that didn't particularly add up.
"Then a year ago we went looking for a missing child. His parents turned around for five seconds and when they turned back, he was gone. I found his body forty feet up a sheer cliff-face, stuffed into a crevice five months later. He had been dead only two hours, and was wearing the same clothes he had been lost in."
Sunny's eyes widened and Krill snorted.
He was expected to believe that?
The ranger waved at him.
"Say what you will, but the forest is a dangerous and unusual place if you don't know how to respect her."
"Would you say you are superstitious then?"
"Very. Look, I can't explain everything in the world, and I have no desire to do so. I see no harm in giving things the respect they deserve even if, later, it turns out I was wrong."
The human was not particularly kidding about him being superstitious. More than a few times, he leads them around strange objects or formations. There was at one point, a time when they were heading towards another low gully in the middle of the woods, and all of a sudden, their entire party grew very uneasy.
The woods seemed darker to Krill than they had before.
But he shook it off.
Sunny seemed to be behaving similarly.
But the ranger, he looked downright terrified, grabbed the two of them by the arm and pulled them away quick time, setting them to a low jog in the opposite direction.
Sunny and Krill stared at him in confusion not entirely sure what to make of it.
"What was that all about?”
The human just shook his head.
"We were not welcome!"
"From what!?”
"Does it matter? When you are not welcome somewhere, you do not question it."
"What are you worried about, angering the wendigo?"
It was at that moment that Krill was pretty sure he had made a huge mistake, as the human maniacally sprinted at him like a madman, grabbed him and had a hand pressed over his mouth in under a millisecond flat. Even Sunny looked shocked.
"We do NOT joke about those kind of things here!!!"
He let Krill go, and Krill stared on in confusion and mild terror.
"I come from a line of people who believe you can attract things to you based off the kind of energy you put off. Now I don't know if it's true or not, but joking about something's existence is bound to piss it off enough to test its patience don’t you think?"
He took a deep breath and adjusted his shirt,
”Now there are a few other things it could have been. It could have been the den of a mountain lion, or a bear. It could have been a subliminal sense of danger, an incorrect smell, or the way the rocks looked. Or it could simply have been us all getting paranoid at once, but whatever it is, I would rather be safe than sorry. Now come on, let's take you back. After your little stunt there with name-naming we better don’t risk anything…"
Krill stayed quiet and tried not to joke more about the supernatural things., despite finding it funny and not really believing a word the man said.
Apparently, humans tended to take that sort of thing seriously.
Krill did not, all that supernatural stuff was definitely absolute bullshit.
They heard more stories form the strange ranger, about finding people in places they shouldn't be, staircases in strange places, the sudden loss of time.
"There was one point, when I was doing some training out in the field. We were on top of a mountain, and I went off to go to the bathroom. It was so weird, after I was finished, it was like time seemed to slow down. I got starving, and I was looking around in the forest thinking I might be able to find something to eat. I was so hungry. It was all I could think about, and then suddenly I see one of the other rangers, sort of snaps me out of how hungry I was."
He shrugged,
"I raise my hand to him and this guy looks terrified, he runs up to me, and he's going off about where was I and what was I doing, what is going on we have been looking for you. Of course, I am super confused and as what he's on about, and this guy looks at me, and he's all like: dude you have been missing for three days."
Krill and Sunny stared at him.
"I know, strange isn't it? To me it almost seemed like hours. But it was three days and almost twenty miles over to the next mountain ridge. I don't remember any of it."
"Sounds like a dissociative fugue."
"Maybe, whatever I was it was strange."
Behind them, the sun was just beginning to fall and the undergrowth was heading towards a deep black.
They could see the parking lot just ahead of them, and it was at that moment, a blood curling shriek echoed up from the trees at their back.
Sunny leaped nearly a foot.
Krill squealed.
The ranger jumped.
The scream came again.
It sounded like a woman's voice in absolute gut-wrenching agony. Like she was being eviscerated from the inside moving out.
The ranger turned back towards the trees his chin down his eyes up,
"Get slowly back to the car, but don't run."
"Don't run? Don't run!?"
"Yes don't run. It's a mountain lion."
He stared hard into the trees,
"It is a mountain lion and if you run it will have no other choice than to chase you. They don't like to attack from the front and running will trigger her hunting instincts. Walk backwards towards the car very slowly and do not take your eyes off the treeline."
Off to his side, Krill heard a sharp metallic snik and watched as Sunny's spear suddenly appeared in hand.
Of course, she wasn't worried.
But together they backed towards the truck and got in.
As their headlights turned on, the high beams broke over a body hunched up against the treeline.
Sunny cursed in Drev.
The ranger nodded,
"See? Mountain lion."
Krill stared in paralyzed horror at the massive cat, as it stalked back into the trees.
"Going to have to call that in. She is way too close to the trails for comfort, someone is going to get hurt. Hmm weird behavior from her…"
As they were driving away, Krill looked back towards the woods, where the mountain lion had gone to.
Glancing over the scenery, he couldn’t see it anymore, only a shadowy shape of a person was standing there…


Wait a second…
WHAT!?
He did a double take as he thought he saw a tall willowy figure with antlers, standing at the edge of the treeline in almost the same spot as the mountain lion, angrily staring at him with glittering red eyes.
Woah what?
When he looked again it was gone.
He sat back in his seat, eyes straight forward.
He had a greater appreciation for the woods now because, for some reason, on Earth nature is connected to something strange and unexplainable, and whatever it is Krill was not interested in finding out.
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Want to find a specific one, see the whole list or check fanart?
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Thanks for reading! As you saw in the title, this is a cross posted story written by starrfallknightrise and I'll just upload some of it here for you guys, if you are interested and want to read ahead, the original story-collection can be found on tumblr or wattpad to read for free. (link above this text under "OC:..." ) It is the Empyrean Iris story collection by starfallknightrise. Also, if you want to know more about the story collection i made an intro post about it, so feel free to check that out to see what other great characters to look forward to! (Link also above this text). I have no affiliations to the author; just thought I’d share some of the great stories you might enjoy a lot!
Obviously, I have Charlie’s permission to post this and for the people already knowing the stories, or starting to read them: If you follow the link and check out the story you will see some differences. I made some small (non-artistic) changes, mainly correcting writing mistakes, pronoun correction and some small additional info here and there of things which were not thought of/forgotten or even were added/changed in later stories (like the “USS->UNSC” prefix of Stabby, Chalar=/->Sunny etc). As well as some "biggemajor" changes in descriptions and info’s for the same stringency/continuity reason. That can be explained by the story collection being, well a story collection at the start with many standalone-stories just starring the same people, but later on it gets more to a stringent storyline with backstories and throwbacks. (For example Adam Vir has some HEAVY scars over his body, following his bones, which were not really talked about up till half the collection, where it says it covers his whole body and you find out via backflash that he had them the whole time and how he got them, they just weren't mentioned before. However, I would think a doctor would at least see these scars before that, especially since he gets analyzed, treated and goes shirtless/in T-shirts in some stories). So TLDR: Writing and some descriptions are slightly changed, with full OK from the author, since he himself did not bother to correct these things before.
submitted by maximusaemilius to HFY [link] [comments]


2023.05.28 20:49 Mortimer_Whimsiwick World Hunger Games: 17th Hunger Games: Finale + Aftermath

Day 2 came to a close along with the betting circuits. As by law, the betting circuits closed the moment ten tributes remained which was brought about by Carnelia’s death. Artemis and Luther revealed the betting statistics. The top three tributes from top to bottom were Mortimer, Cat, and Wolvthorne. Artemis claimed to have taken a gamble and betted on Cat. Luther stuck with his Mortimer vote, uttering his signature catchphrase, “Always vote for the best story”. Their attention was diverted to the victor’s lounge where Candace Freeman (victor of the 4th Hunger Games) drunkenly accused Gill of cheating and then devolving into a rant about how unfair it was that District 1 hadn’t done well in recent years. Bacchus Johnson (victor of the 9th Hunger Games) blamed their district mayor Baron Moriarty for his materialistic viewpoints and encouragement for overindulgence spoiling the district youth rotten. Fabeline Granger (victor of the 15th Hunger Games) chalked it up to Candace being a privileged drama queen before making a snide remark towards her husband, Capital superstar Paris Dinkley. Candace broke a bottle over her head in retaliation. Silas MacIntyre (victor of the 7th Hunger Games) wrapped Candace in a bear hug and threw her out of the room. Fabeline was taken to the infirmary, where she was treated for a gash on her head, receiving four stitches. Back in the commentator’s booth, Artemis was so far deep in the juicy drama that she missed the arena’s great reveal.
After a light breakfast, Mortimer and Cat decided they were ready to push through the brush. They were still feeling woozy from the powerful smell but felt the need to persevere. Cat took the lead and used her sword to cut through the foliage. Mortimer kept the rear and scanned the lake, searching for any approaching tributes. After about ten minutes, Cat cut through the last bush and was mystified by what lay ahead. Mortimer caught up and turned to see the arena’s hidden surprise.
It was a derelict pirate ship nestled on a mound of sand. The ship appeared abandoned and worn down, the cameras spotting holes in the hull. It was also without sails, leaving naked wooden poles. Cat wondered why this would be such a big deal, saying the place looked unsafe. Mortimer agreed and guessed it wasn’t for floating, using the holes and lack of sails as proof. Cat suggested they check it out anyway, guessing this was where the final showdown will take place. He agreed and the two made their way up.
Now that the secret location was found, the gamemakers made preparations for the finale. The alligators were called back, but not soon enough for Peggy (8), who was ripped to shreds and cannon sounding as Mortimer and Cat climbed the ship’s ladder. Head Gamemaker Grimstone’s voice rang throughout the arena. He congratulated the remaining six tributes and instructed them to make their way across the lake for the final showdown. Suddenly, large stones rose from the lake’s depths, all lining up to create a path towards the ship. For those farthest away, a large blue light emanated above the ship. All the remaining tributes rushed towards the ship as fast as they could. Jassy (12) was the first to make it across the lake despite falling off the stone path three times. Andrei (2) and Wolvthorne (7) were both minutes behind her and after grabbing their supplies proceeded onto the stone path. Wolvthorne was following behind a disoriented Andrei and took this opportunity to lodge his axe into his back, fracturing his spine. Andrei roared in pain and anger, but his cries were silenced when he was thrown into the lake. His injury prevented him from staying afloat and his cannon sounded three minutes later. Horace (10) was the last to make it across, feeling weak from the smell.
Mortimer and Cat were already on the poop deck when the announcement happened. They were elated to discover the sulphur smell to not be present anymore and tore off their masks. They hastily surveyed the deck, looking for a hiding place or any sort of useful tool. Cat realized that the entrances into the bowels of the ship were closed off, leaving them stranded out in the open on the deck. Mortimer considered their options and surrendered to their only option: making a stand. The two brandished their weapons and waited by the ladder, waiting for anyone to climb up.
Jassy noticed this and circled around to the other side and found another ladder. Wolvthorne followed suit. Jassy crept up onto the deck and spotted Mortimer and Cat staring down the ship. She notched her last arrow into her bow and aimed carefully. Her accuracy was slightly off when she released, and the arrow landed in Mortimer’s left bicep. He grunted in pain, causing him to drop his trident off the side of the ship. The surprised Cat turned to see Jassy standing there shell shocked over her failed assassination attempt. Cat chased after her around the deck, attempting to swipe at her with her sword. While the two were distracted, Wolvthorne pulled himself up and narrowed his sights on Mortimer. Weaponless, Mortimer nevertheless stood his ground and faced him. Wolvthorne told him he would pay for killing his partner, but he scoffed and reminded him there could only be one winner. An enraged Wolvthorne charged with axe in hand. Mortimer dodged his attack and began to run across the deck. Wolvthorne continued in hot pursuit, with Mortimer continuously evading his attacks. This became a hilarious game of cat and mouse, Artemis flinching every time Wolvthorne’s axe was within an inch of Mortimer’s head.
Meanwhile, Horace (10) finally emerged and noticed the separate fights going on. He decided to go after the girls, seeing the two men as a greater threat. Cat chased Jassy up to the steering wheel and managed to corner her. Jassy begged for her life, even offering to help defeat Wolvthorne. Cat remained unfazed and thrust her sword into her chest, sounding her cannon seconds later. Horace used the distraction to tackle Cat to the ground. He held her down with all his might and tried to wretch the sword out of her hand. She bit down on his hand so hard that blood began to pool. The crowds in Maximus Square were surprised by the power of her jaw. Cat ripped a flap of skin clean off Horace’s hand, drops of blood decorating her face. She regained possession of her sword and swung it back behind her. The blade lodged itself into the side of his head, sounding his cannon instantly. Out of breath, she limped to the railing and saw Mortimer was in trouble. She ran down the stairs to help her ally.
Despite the harrowing battle Cat was enduring, most of the attention was on the game of cat and mouse between Mortimer and Wolvthorne. At the same time Cat was struggling to escape Horace’s weight, one of Wolvthorne’s strikes demolished a wooden support beam that held a small above deck which would’ve led to the captain’s quarters. A particularly large cornerstone of the deck above fell onto Wolvthorne’s head, causing him to stumble back and collide with the ship’s edge. Mortimer used this opportunity to rush him and try pushing him off. Wolvthorne was much bigger than him and barely budged. However, Mortimer was successful in making him drop his axe. Wolvthorne headbutted Mortimer and shoved him to the ground. He attempted to choke him, but Mortimer twisted himself around and wrapped his legs around Wolvthorne’s torso. He used his elbows to push himself over his opponent’s back and pulled on his right arm all the while still keeping his leg grip. Wolvthorne struggled for a moment before wrestling himself free. He put him in a chokehold and slammed his face into the ground. He squeezed as hard as he could while Mortimer tried and failed to struggle. Many viewers in Maximus Square were cheering for Mortimer to fight back, mostly due to their betting money going towards him.
The prayers of the Buccaneers were answered when a sword entered Wolvthorne’s back and exited out his abdomen. Wolvthorne’s grip softened, enabling Mortimer to squeeze himself free. Wolvthorne turned to see Cat standing there with a determined look on her face. With the last bit of his strength, he lunged at Cat and pulled her into the blade protruding from his stomach. Cat let out a gasp as the blade entered her body. The Capital was shocked by the sudden turn of events but not as horrified as Mortimer. He grabbed the handle and looked at Cat. She looked upon him in sorrow and nodded her head. Mortimer unsheathed the sword from both bodies and thrust the blade into Wolvthorne’s brain, sounding his cannon instantly.
Mortimer thanked her for being his ally and a true friend. He quickly surveyed the skies. He leaned forward, brought his mouth to Cat’s ear, and began to whisper. The arena’s concealed microphones couldn’t decipher anything. Cat’s final words were, “Don’t worry. Patient confidentiality.” Her cannon sounded seconds later. Head Gamemaker Grimstone declared Mortimer Beckett of District 4 the victor of the 17th Hunger Games. Mortimer felt immense relief and let himself crumple onto the floor. The retrieval team arrived to pick him up and he came with them without a fight.
Mortimer was airlifted to the Maximus Hospital for medical examination. The arrow wound was stitched together and the cut over his eye received treatment, leaving two tic marks at the 2 o’clock and 8 o’clock positions. He was released two days later and was instructed to take it easy. Minerva escorted him back to the apartment, feeling happy he won. They reunited with Gill Henderson, who congratulated him for his win. While Mortimer admitted he felt grateful to have survived, he couldn’t stop thinking about Cat and how she was more deserving. Gill assured him that she sacrificed herself because she believed in him. He remained unconvinced, so Gill took him on a field trip to the Capital’s Oakley Museum of Art, recently erected by Silas MacIntyre (victor of the 7th Hunger Games) and Candace Freeman (victor of the 4th Hunger Games). It was there he met Phoebe Bentley and the two spent hours at the museum talking. Their intimate conversation helped Mortimer significantly, cheering him up enough to meet Gill at the Dipping Downer’s bar to drink with Bacchus Johnson (victor of the 9th Hunger Games) and Quarry Grounds (victor of the 12th Hunger Games).
The victor’s interview arrived and gathered a decent turnaround. Artemis and Luther wore matching outfits, reminiscent of the clothes swamp tour guides wore before the Dark Days. During the opening monologue, Luther expressed how pleased he was of the recent games giving them powerful personal journeys with the victors. Artemis said that while he was no Ashley Chen (victor of the 13th Hunger Games) or Sherpa Kapoor (victor of the 16th Hunger Games), she greatly enjoyed Mortimer’s performance. Mortimer entered the stage sporting something completely unexpected. His now famous tattoo was visible, but the suit he wore was intricately cut around it. The top half was sky blue while the bottom half was dark blue with wavy patterns making it look almost like the ocean. The funny part was him wearing a cap with a small cartoonish gator's head attached to the front.
Artemis and Luther started off by marveling at his outfit, calling it a revolution in fashion design. Mortimer attributed this to Minerva, the same person who polished the tattoo for the pre games interview. Artemis asked if he would get new tattoos, him saying he is planning on it. The first half of the interview was casual, covering topics of tattoo suggestions, his time at the bar with Bacchus and Quarry, and Minerva’s hard work on his outfit. The games eventually came up in conversation with Mortimer describing it “as if walking in a wet blanket that was also in the sewer”. Luther asked about the alligators and what motivated him to wrestle them. Mortimer tensed up but answered that he was trying to save Pearl. Artemis asked how much of a role she played in his victory. Mortimer credited her for getting the ball rolling in helping him realise to not give up on humanity. He saw her as the little sister he never had and wished he would have thanked her. Luther noted that since she got the ball rolling, it was someone else who broke through to him. Mortimer realised he was talking about Cat. He expressed how he felt she deserved to win more than him and how he chose to not let her sacrifice go to waste. Artemis admitted that while she betted on Cat, she was glad he made it, calling her Golden Victor material. Mortimer appreciated her sentiment. Luther reminded them that he was certainly a Golden Victor, citing his impressive chemistry skills and literally wrestling with an alligator. Him and Artemis dismissed Mortimer from the stage to rapturous applause, calling him “Captain Gator”, which became his victor’s nickname.
Mortimer was invited to some parties in the Capital. Gill accompanied him and stole the spotlight numerous times when requested to do shanties. Mortimer would dance along always with a drink in hand. He returned to District 4 and received a warm welcome from its citizens. He used the stage to openly apologise to those he turned away and for being a hoodlum. His reunion with his girlfriend Meridia was passionate and heartwarming, but not as much as the one with his father. Two weeks later, his request for Edward Beckett to undergo back surgery at the Capital was improved with a letter of recommendation personally penned by Gill. Edward’s damaged spinal disc was replaced with a flexible prosthetic. However, the surgery was a minimal success, removing some of the pain and enabling him to walk only small increments with assistance from a cane. Mortimer felt dejected over this but was humbled when several townsfolk pitched in to craft a wheelchair for him. Mortimer and his father partnered with Gill to start a rehabilitation center to help the injured and disabled workers of District 4 and the Island Bases. He further expanded his knowledge of chemistry and medicine, becoming District 4’s chief doctor. He crafted pain medication from the SHC compound delivered to him by Phoebe Bentley and prescribed them to various members of the district.
Mortimer made right by his promise and mended his relationships. He and Pearl’s father Alexander Riverstone crafted new nonalcoholic drinks, a certain cherry lime drink inspiring the Johnson’s Jazzy Juices future classic: the Beach Blanket. He also patched things up with Meridia’s father, the two often going on fishing trips together. His reputation only grew and grew until he was elected mayor of District 4 by the 31st Hunger Games. Mortimer grew closer to Gill and mentored alongside him until the next D4 victor was crowned. He became good friends with Phoebe Bentley as well, supplying him with chemistry textbooks and new batches of the warmweed’s SHC compound. In honor of Cat, he had Meridia etch a sea green ribbon tattoo, which represented mental health awareness, around the treasure chest. He was also friends with Corpse Beckford (victor of the 10th Hunger Games) who gifted him and Meridia tattoo inks for his birthday. Quarry Grounds (victor of the 12th Hunger Games) was also in Mortimer's good graces after he gifted Edward a special redwood cane with a beautiful marble topper.
Things were complicated when it came to his relationship with Meridia. Initially, they grew much closer, her giving him sea serpent tattoos on both his arms in addition to the ribbon. Unfortunately, five months before next year’s game, the two broke off the relationship. However, after the tumultuous 18th Hunger Games, the two reconciled and married a week before the reaping of the 19th Hunger Games. The two had five kids, naming his first daughter Katherine, after his deceased ally.
Mortimer was one of the four Golden Victors to disappear alongside Vixen Furtherson (victor of the 14th Hunger Games) after Savannah Pickett (victor of the 6th Hunger Games)’s death before the 41st Hunger Games. Days after the 47th Hunger Games, the underground terrorist group The Phoenix Fighters leaked two dossiers days apart. The first revealing reports of many accidents taking place on the military island bases. It also highlighted some cases of peacekeepers overworking and in some cases beating workers. The same dossier also revealed how Edward Beckett’s ‘accident’ was actually caused by the Faroe Island Base’s assistant supervisor Plutarch Manson. Manson was found dead in his Capital apartment three days later, his throat slit.
The second dossier revealed evidence of the reapings being tampered with over the years, whether it’d be names added, taken out, or scrubbed. The second dossier instigated some chaos in the districts, which was hastily subdued by the peacekeepers. Mortimer was never seen again, though there was heavy speculation regarding his possible membership in The Phoenix Fighters. On occasion, Capital navy ships and submarines would be attacked and looted under mysterious circumstances. One survivor named Lemuel Stanton blamed everything on a ‘ghost submarine’, one no one could see on the radar nor in person. A fair pocket of Capital analysts suspected Mortimer but lack of evidence kept his bounty from increasing.
submitted by Mortimer_Whimsiwick to christianblanco [link] [comments]


2023.05.28 20:16 Mortimer_Whimsiwick World Hunger Games: 17th Hunger Games: Day 2

With the first day gone, Artemis and Luther gave their analysis and previewed public polls. Mortimer had usurped Wolvthorne (7) as the favourite to win after his victory against the District 1 tributes as well as exercising his chemistry prowess. Surprisingly, Cat had risen up the ranks as well, being the third favourite to win. Luther remarked how if Mortimer wins the games, they would have the seventh consecutive Golden Victor on their hands. Artemis then said the same could be said about Cat if she does something spectacular with her therapy skills. Luther reminded everyone that they were two tributes away from the final round of bets.
The cameras checked on the progress of the tributes. Mortimer stepped away from the boiling water to gather more logs for his raft project while his allies slumbered. Andrei (2) and Wolvthorne (7) were resting back at the cornucopia after failing to find more tributes. What they didn’t know was that John (9) had managed to steal a water bottle and a knife from them while on patrol. Carnelia and Logan (11) both were still in the eastern sector while Horace (10) continued to stay out of sight. Wren (5) and Jassy (12) were struggling to sleep inside a hollowed out log yards away from the lake shore.
Cat and Pearl awoke to see Mortimer napping on a nearly completed raft. Cat correctly guessed he stayed up all night working on it. She asked Pearl why he was making it. Pearl explained his logic behind it and Cat agreed it made sense something valuable would be on the other side. Pearl woke Mortimer from his nap while Cat filled the water bottles and pulled out the sandwiches. Mortimer was annoyed with himself for dozing off, but Pearl assured him nothing had happened since the portraits of the fallen. She urged him to eat breakfast before resuming his raft project. He relented and the two joined Cat.
Cat out of the blue asked if he could sing like his mentor. Mortimer was caught off guard but shook his head. Pearl regaled how Gill would sometimes burst into spontaneous song when visiting The Brine. Cat said that from a therapist’s perspective, it’s good to have someone in the community keep spirits high. Mortimer asked if Phoebe was hers, to which Cat nodded. She said that if she wins, she will provide District 6 another high spirits person. She asked the two what they would do if they won. Pearl announced her intent to open her own restaurant and clean the Grotto Hole neighbourhood. Mortimer agreed that the place needed some “R&R”. The two girls stared at him. He realised he hadn’t answered Cat’s question and rolled his eyes. He admitted he would hopefully marry his girlfriend and get his father some medical treatment. Cat seemed confused by him saying hopefully, but he returned to his raft project before she could ask. Pearl told her, “I appreciate what you’ve been trying to do for him. Considering he’s the most likely of us to go home, he needs to be in a better headspace.” Cat smiled and patted her on the back. She went off to relieve herself with Pearl accompanying her.
The next two hours went without much incident. There was some entertainment in Wolvthorne (7)’s agitation of not finding more tributes, Andrei (2) complaining about the smell, and the D11 tributes munching on leeches. However, interest was peaking when the tracking system caught Wolvthorne and Andrei (2) unknowingly closing in on Cat and the D4 tributes. A moment of triumph came when Mortimer had completed his raft, which measured 6’x10’. Pearl asked how they knew it would float. Cat decided to test it by standing on it while Mortimer pushed it off the shore. He kept it from floating away using the sturdy rope. A big smile spread across Mortimer’s face when seeing it float. He pulled the raft back in and suggested they pack up and begin their journey.
The three began gathering their materials. Cat went to grab the last backpack when all of a sudden, she heard a splash of water. She looked up and spotted Andrei and Wolvthorne bursting through the brush. She dropped the backpack and blocked Andrei’s attack with her sword. She dodged his next attack but wasn’t aware of Wolvthorne circling around to kill her. He was stopped by Pearl, who threw a rock at his head. Wolvthorne looked up and spotted her and Mortimer at the edge of the lake. He raged at the sight of Mortimer and bolted towards them. Pearl jumped onto the raft and urged Mortimer and Cat to retreat. Mortimer realized she was right as he had left his trident on the raft. As for Cat, she turned to see Mortimer and Pearl push off the shore and escape Wolvthorne. Desperate to reach them in time, she spat in Andrei’s face and slashed his face with her sword. She dove into the water and swam towards the raft. Artemis guessed she was a strong swimmer as she managed to catch up to the raft. Pearl quickly pulled her up onto the raft. All the while Wolvthorne threatened Mortimer with a gruesome death, his language having to be censored by the Capital.
The trio slowly moved through the lake, relieved to be far away from danger. The first hour was silent as Cat was upset with nearly being left behind. Pearl sensed the tension and waited for the first person to speak up. Unfortunately, Mortimer was unperturbed and continued to watch the trees and the water’s surface. In the commentator’s booth, Artemis described the drama as juicy and wondered if they would turn on one another. Luther was on the fence as well, remembering how Mortimer left without hesitation. Eventually, Pearl broke the silence and said, “Will someone please start talking as I’m tired of hearing the dead air.” Cat said she’d be willing to talk if her partner apologized. The annoyed and oblivious Mortimer asked what he had to be sorry for. Cat reminded him that he didn’t try to help her fight Andrei and left her to die. He argued that there was no time, but Cat recalled how he stood there “like a passive waste” as she struggled against Andrei and Pearl hurled rocks at Wolvthorne. Mortimer took offence to that comment. The two began hurling insults at each other while Pearl stood watching. She tried interjecting but her voice was lost in the chaos. Strangely enough, Andrei and Wolvthorne could hear the pandemonium while running along the shoreline. Their interest caused them to miss John (9) sneaking past and hightailing it to the cornucopia. The fight ended when Cat accused Mortimer of plotting to kill her and he blurted out, “I only kept you around for Pearl. But when an opportunity presented itself, I took it. I refuse to get screwed over again.” Cat was surprised by the sudden revelation and her face morphed to one of shock and understanding.
Mortimer was frustrated by the whole ordeal and sarcastically said, “Well, now the cat’s out of the bag. You now know after all this, I still have issues. Are you happy?” As he said the last sentence, he thrust his arms in the air and accidentally sent Pearl plummeting into the water. The splash pushed the raft forward. Mortimer quickly anchored the raft to a tree and Cat asked if she was alright. Pearl gave them a thumbs up, reminding her that she could swim. Cat urged her to return to the raft. Suddenly, Mortimer was freaking out. He noticed that the chemistry kit was missing from the backpack. Pearl guessed it fell in the water and sank to the bottom. She volunteered to swim down and grab it. He objected to this idea and offered to go himself. But before he could dive in, he saw nothing but the ripples on the surface. Underwater cameras found Pearl navigating the cloudy water searching for the kit, which was fortunately sealed in a waterproof box. Leeches attached themselves to her arms and legs, but she continued to swim. On the surface, Mortimer began berating himself for what happened. Cat assured him it was an accident and that Pearl could take care of herself. Mortimer felt slight relief, commenting how she did set the breath holding record.
Suddenly, something floating in the distance caught his eye. From his perspective, it looked similar to a log. However, when he squinted and leaned closer, he could make out big green eyes. It was a ten foot alligator and it was swimming closer. Mortimer’s terror heightened when he spotted two more coming from behind it. Pearl found the kit and burst out of the water, surfacing a mere three metres away from the raft. When she disrupted the water’s surface tension, this signalled to the alligators of prey in the water and they darted towards her. Cat screamed for her to get out of the water. The confused and terrified Pearl turned to see the sudden danger and screamed. She tossed the kit onto the middle of the raft and swam desperately to Cat’s outstretched hand. Mortimer grabbed his trident and was ready to stab any gators that came near.
The first alligator reached the raft before her and was on course to bite her head clean off, but was quickly stabbed in the neck by Mortimer and pushed away before it could do anything. A split second before Pearl could grab Cat’s hand, the second gator latched its jaws onto her right foot and began to pull her under. Mortimer impulsively dove into the water with trident in hand. He stabbed it in the eye and pushed its jaws open to help Pearl escape. Seconds later, the third and final gator latched onto Pearl’s waist and wrenched her free from Mortimer’s grasp. Mortimer cursed to himself, the bubbles giving the Capital a brief comedic moment in the chaos. He swam up to the surface to catch his breath before diving back down to save his partner. It didn’t take long to find his partner still in the gator’s clutches. His fear for her safety heightened when the gator began rolling and twisting her body around like a ragdoll.
In the commentator’s booth, Luther explained to the audience that the gator was commencing a “death roll”, an effective technique they use to kill and dismember their prey. Mortimer quickened his pace and lined his shot up when suddenly, the gator’s tail slapped him across the face. The sharp tip of the tail cut across his right eye, emitting a small mist of blood into the green water. The unexpected attack blinded Mortimer and caused him to drop his trident. He covered his eye to see better and saw the gator still rolling Pearl. He swam towards them and wrapped his hands around the gator’s neck. He fastened his legs around the neck and jabbed both of his thumbs into its eyes. The rolling stopped but the gator didn’t let go of Pearl’s now limp body. Mortimer grabbed the snout and pulled back as hard as he could, only sending everyone deeper into the lake. Out of the corner of his eye, he spotted his trident and abandoned the gator to grab it. The gator tried to swim away, but Mortimer was quicker and stabbed it in the back of the neck, paralysing it and causing it to drown five minutes later.
Unfortunately, a cannon sounded while he was away. Pearl’s body floated to the surface, a mass amount of red spreading around her lifeless body. Mortimer dragged her body towards the raft and received assistance from Cat. Cat checked her vitals as he dragged himself onto the raft, still covering his eye. Cat stared at him with teary eyes and shook her head, signifying Pearl’s death. Mortimer began to cry, mourning the loss of his partner. The tears irritated his injured eye, making the scene all the more devastating. It was reported that back in District 4’s town square, Pearl’s older sister Henrietta was arrested after assaulting a peacekeeper in anger after he mocked her death to his comrade.
Cat cut off a sleeve of her Lycra swim piece and created a makeshift rag. Mortimer rummaged through his chemistry kit, Luther calling it his “hat of tricks”, and grabbed some leftover algae in a vial. Cat insisted he let her do it, but Mortimer argued that he had to do it. Cat grabbed a leech from Mortimer’s leg and dropped it in. Mortimer then poured in the last of his hydrogen peroxide, placing it in a stopper before shaking the tube. He then stared at the tube as the contents became a black goo. When the process was completed, he ignited it, creating a flame with a sulphury smell. Cat realized his hands were shaking at this point and insisted she apply the goo to his eye. Mortimer relented and allowed her to do so. She told him he was lucky his eyeball was unaffected but had to use some of their water to wash the blood out.
During the process, the two ignored the two cannons that rang in the distance. They were revealed to be Wren (5) and Carnelia (11), both having fallen victim to the alligator mutts. The difference was that Jassy (12) refused to budge from her small island while Logan (11) was relieving himself when his partner died. The arena was silent overall as the surviving tributes collected themselves from the attacks. Other notable events being Andrei (2) and Wolvthorne (7) fending off a congregation of five alligators, being considered one of the most dangerous mutt packs ever.
Back in the commentator’s booth, Artemis was geeking out over the recent events. She considered Andrei and Wolvthorne barely Golden Victor material, adding that Mortimer was “definite”. Luther claimed to believe Cat was the same as well, with Artemis claiming she was a hair away. She diverted the topic to Mortimer and his great performance taking on three gators single-handedly. Luther wondered how he was feeling after failing to save Pearl, guessing he was blaming himself. This made Artemis interested in whether Cat could exercise more of her therapy skills.
Mortimer and Cat sat in silence as the raft continued to drift into the northwest sector. Cat took it upon herself to steer as Mortimer was lying down lost in a pool of tears. Cat eventually sat down and asked him if he was alright. At first, he didn’t answer, prompting Cat to tell him, “As your therapist, I suggest you let it all out. It will make you feel better.” The therapist part received a weird look, but Mortimer took a deep breath. More tears came out as he blamed himself for Pearl’s death, pointing out that he was the one who caused her to fall out. Cat assured him that it was an accident, but Mortimer argued that if he didn’t have trust issues with Cat, they wouldn’t have been fighting in the first place. Adding insult to injury, Pearl’s final act was to put his chemistry kit (their survival) over her own life. Cat agreed that his trust issues were a problem. She told him to explain what he thinks is the root cause of his issues. Mortimer was reluctant, but Cat explained that being honest about his childhood and inner demons could make all the difference. She rhetorically asked, “Whether you die here or win this thing, you want to go out a new man or not?” Mortimer admitted she had a point and decided to regale his childhood experience.
As told by Mortimer, he grew up with his father Edward Beckett, Faroe Island Base engineer, and his unemployed mother Ursula. After a workplace accident fractured his back, he was medically discharged and sent back to District 4. With no source of income to support them, Ursula left the family and never came back. Mortimer had no choice but to enter the workforce early in order to support himself and his disabled father. A few kindhearted adults, including Gill Henderson and Pearl’s father Alexander Riverstone, offered to lend their support. However, hurt by his mother’s abandonment and being bullied at school, he turned them away. Eventually, he dropped out of school at age nine and found work in a shipyard. Bullying would still persist outside of the workplace, even having his hard earned fishing equipment stolen by troublemakers like Adrian Carrick. It was around age fifteen when he first got himself entangled in a covert smuggling operation with District 6, trading fish and hooks in exchange for warmweed and soda bottles. On rare occasions, refugees fled the district and were given fake IDs. Mortimer saw what warmweed did to his peers and vowed never to consume it himself. He did notice the health benefits it possessed as a pain reliever and took it upon himself to study warmweed and find out a safe way to feed it to his father. He requested chemistry equipment and textbooks on his smuggling trips. He learned about the science of warmweed and engineering a method to separate the SHC (medical component) from the TBA (psychoactive compound) through trial and error. He would feed the SHC to his father, enabling him to walk for limited periods with assistance from a cane, and using the TBA in a secret grotto as bait to catch fish. Though there was no evidence, the citizens knew who the smugglers were and looked upon them in disdain.
In present time, Mortimer began to tear up some more, knowing what the next part was. Cat comforted him and assured him he could take a break. Mortimer insisted he finish. He talked about his girlfriend Meridia Vilewater, who against her family’s wishes, fell for him and successfully befriended him. He admitted that he found her presence annoying at first, but realized her feelings and intent were genuine. He began to fall for her as well, further cementing his hoodlum image. He even talked about the Kraken tattoo she did for him. Mortimer lamented how he took her for granted a lot and didn’t reciprocate as much as she did. He asked himself why she would continue to see him. Cat pondered over this for a few seconds. She told him that Meridia recognized his dedication to his father and knew deep down that he was a compassionate person. “What’s not to love?” Cat said. “You are handsome, strong, and talented. Come to think of it, the parallels between you and your mentor are hard to ignore.” Mortimer said that Gill was right on how he was basically him if he suffered worse. Cat guessed that’s why he took a personal interest in him.
Cat told him that even though he was dealt a heavy hand in life, he shouldn’t completely give up on humanity. She expressed how she was always close to giving up, having to see addicts tarnishing their bodies willingly and turning their nose up to treatment. However, it was the one in ten successful cases that continually recapture her hope. Cat continued how he already was taking a good first step in trusting Meridia and takes that as a sign of him having the potential to let himself be happy. Mortimer pondered over this and agreed. He made a solemn vow that if he wins, he would make things right with everyone, adding how Pearl would want that. Cat offered her hand in helping him make it to the end, declaring their victory to be for Pearl. Mortimer thanked her for listening and promised that if she wins, she will make an excellent therapist.
Suddenly, a cannon sounded in the distance. It was revealed to be Logan (11) after Horace (10) took advantage of his hysterics and beat him to death with a log. The heart to heart talk captivated the Capital, touched by Mortimer’s rare moment of vulnerability and in awe of Cat’s therapy skills. Both of their odds greatly increased, sharing first and second place. Artemis conceded and said Cat was Golden Victor material now, but hoped she does something explosive in the finale.
The next several hours were uneventful and tributes were still on edge. They had a perfect reason to as there were still alligator mutts patrolling the deeper bodies of water. The water had become so cloudy that one couldn’t see an inch below the surface. On top of that, the sulphur smell had gotten worse, causing some tributes to dry heave and cover their mouths. Jassy (12) took longer than expected to do this, her dry heaves giving Maximus Square a laugh. John (9) was bitten on the thigh by a gator when he got too close to the lake. He killed it with his knife and dragged himself into a hollow log to patch himself up. Andrei and Wolvthorne were camping close to John’s hiding spot. They were gorging on the food and water sponsors gifted them after killing the gators while complaining to each other about the smell. They left one water bottle unattended, giving a window of opportunity for Peggy (8) who hid in a tree over the course of the games. She was caught by Wolvthorne, but managed to escape with the water bottle. During the chase, Wolvthorne tripped and spotted John inside the log. He dragged him out of the log and proceeded to hack him to death with his axe in a fury. John’s cannon sounded at the fifth strike. The Capital fangroup The Mutts cheered for Peggy’s victory, but they received jeers from the Buccaneers (D4 fangroup) and the Lumberjacks (D7 fangroup).
It was near sundown when Mortimer and Cat entered unfamiliar territory. After three deaths in under an hour, the smell was much worse. Cat nearly fell off the raft while struggling to hold her breakfast in. They landed at a small shoreline and came face to face to a heavy brush. Cat picked up a small log and hurled it into the brush. When nothing bounced back, she guessed there was a secret area behind it. She commended Mortimer for being right and asked what they should do. He stated that as much as he wanted to explore, it was getting dark and they should camp. Cat agreed and the two started a fire. She became exasperated by the sulphur smell and asked how they could ignore it. Mortimer borrowed her sword and ripped one of their backpacks to shreds. He tied some pieces together and fashioned them into masks. The two now had something to barely stave off the powerful sewer smell.
Their relief turned to dismay when they discovered their last water bottle had one gulp left. What made the situation worse was that with no more hydrogen peroxide, they lost their means of purifying more water. Mortimer insisted she drink it. Cat accepted it and drank it. She raised the water bottle in the air and asked the sky to “fill her up”. Surprisingly, two sponsor gifts floated down to them seconds after saying this. One held a first aid kit while the other had two water bottles and two sandwiches. Cat doctored Mortimer’s right eye with a special cream from the kit. After she was done, the two ate their sandwiches.
Cat asked to see his tattoo. Mortimer shyly rolled his lycra suit off. The Kraken and the treasure chest became visible. Cat crawled closer and traced her fingers on the tentacles, marvelling at the design. Mortimer revealed Meridia liked to paint and desired to be District 4’s first female tattoo artist, using him as her guinea pig. He didn’t forget to attribute the treasure chest and polishing to Minerva. The viewers in Maximus Square were sensing the sexual tension, oohing and aahing as Cat continued to trace the tentacles. Artemis was fanning herself in the commentator’s booth, hoping the two would kiss. Luther slapped her shoulder, reminding her he had a girlfriend. Cat’s fingers arrived at the treasure chest on Mortimer’s actual chest and the two locked eyes. The two leaned closer until their faces were two inches apart. The sudden awareness of their actions dawned on them and they awkwardly distanced themselves by five feet. Mortimer said he was loyal to Meridia and didn’t want to betray that trust even in the arena. Cat apologised, excusing it to her imagining what might have been if she asked her coworker Pedal out. Mortimer promised her that she could do it if she wins. She thanked him, him joking how it felt good to be the therapist this one time. The rest of the night was without incident. A hovercraft entered the arena to display the portraits of the fallen. The fallen included Pearl (4), Wren (5), John (9), and Carnelia and Logan (11). This left Andrei (2), Mortimer (4), Cat (6), Wolvthorne (7), Peggy (8), Horace (10), and Jassy (12) remaining.
submitted by Mortimer_Whimsiwick to christianblanco [link] [comments]


2023.05.28 15:01 KooKooKangaRoo42 My Chiari Surgery Experience

*SEE BOTTOM OF POST FOR UPDATES*
Hi there,
Just sharing my Chiari Surgery experience for anyone who is thinking about getting it done and wanting to hear about people's experiences/recovery.
I (43 f) just had my Chiari Decompression Surgery with duroplasty and C1 laminectomy at Weill Cornell in NYC (with Dr. Steig) on Wed 5/24. I was discharged home this AM (Sat 5/27). They were actually ready to discharge me on Fri 5/26 — but because I live so far (5 hrs) from the specialty center, I felt more comfortable staying one more night, which they were fine with.
For background, I was just diagnosed with Chiari 1.5 malformation (13 mm cerebellar tonsillar herniation, with the obex or bottom of medulla being squished down there even lower) on MRI on 5/5/23. (No syrinx in the spine, though, fortunately.) I am so glad the neurosurgeon got me in so fast. Doctors including my neurologist had been blowing off my increasing symptoms for the past 5 years. (“Oh, it’s probably just migraines — oh, it’s probably just cluster headaches — oh it’s probably just neck strain.”) So frustrating! But once I got the MRI showing the Chiari, I just took the initiative to find a neurosurgeon to consult with. And Dr. Stieg’s team was very good about getting me in quickly. He did a full brain and spine MRI, with and without contrast, and consulted with me within 2 weeks of my reaching out to his team. I could already tell within 1-2 days post surgery that essentially all my major problems had been resolved (though of course there’s still a lot of neck stiffness and soreness from the surgery itself -- but it’s already so much better just 3 days post-surgery).
I had problems since at least 2018 including: Chiari headaches (excruciating, incapacitating collapsing to the floor moaning with my head in my hands headaches, triggered initially by coughing episodes — but then progressively over time even by just standing up too fast, yelling for the kids, bending or tilting my head wrong, by the end even sitting up or turning over in bed). Also terrible chronic neck pain RIGHT at the base of my skull (that I thought had been caused/worsened by car accident whiplash, but now I think 100% caused by the Chiari -- since it seems to have pretty much resolved since the surgery). And also increasingly weird neurological symptoms due to the compression of the brain stem, including: trouble swallowing (seemed like I would accidentally choke liquid down the wrong tube every single day when I took a drink), excessive drooling, numb/weak/clumsy hands, poor balance/coordination (walking into walls, trips/falls going up and down stairs, a few dizzy/almost-fainting episodes), excessive yawning, and hands shaking, like not just a little — but violently after every yawn or sneeze.
Preparing for surgery: No eating or drinking after midnight. Shower with soap and shampoo and deodorant fine, but no lotions or ointments or anything. My surgery was at 7:30 AM. I had to show up at 5:45 AM so they could get me checked in and everything. The neurosurgeon and anaesthesiologist were very good about explaining what would be happening and answering any questions I had. They took special care talking about my anaesthesia (because in my case a sleep study had shown that the Chiari puts pressure on my brain stem, and causes me to have central sleep apnea — different from obstructive apnea. It’s the brain signals telling my lungs to breathe don’t always get through at night. So that is part of why I’m always waking up in the middle of the night and still feeling tired in the morning.) So concerns about that were thoroughly discussed and they would use a CPAP mask to help with my breathing if needed. They still went with Methadone as IV painkiller as planned. The surgery took about 3 & 1/2 hours. (They had estimated it would take 2-3, so pretty close). They will put your IV in of course and give you something to relax you and put you to sleep and you won’t remember anything afterward except them telling you the surgery is all done and it’s time to wake up.
I’m not going to lie -- there was some pain, obviously. But for me, it was manageable —never more than a 6-7, and the Oxycodone and Tylenol they gave me, got me down to a 3 (on a 10-point pain scale) pretty fast. For the day of the surgery they had me on 10 mg Oxycodone dose immediately after surgery, tapering down to 5 mg. I had some nausea the first day after surgery too, which the anaesthesia and pain meds can cause. But they gave me something for the nausea whenever I complained that took care of the problem pretty quickly. The steroids for swelling also tend to cause some side effects -- high blood sugar, which they did finger pricks to check and which were always a little high -- though they didn't end up having to give me any insulin. And heartburn, which they gave me protonix for every morning. And Maalox once, when I complained about it still bothering me
They actually tapered me just the day after surgery down from Oxycodone to just regular Tylenol and muscle relaxant every 8 hours — but would check in with me regularly about pain, of course, and offer Oxycodone as needed or if it got worse. I did take just ONE more dose of Oxycodone that next night, the day after surgery — I think it’s my own fault for doing a little too much walking and self-directed P/T (trying to turn my neck a bit side to side to loosen the stiffness) that first day. So maybe give it a few days before you do much active attempt to turn/stretch the neck. (Don’t be a hero by trying to taper too soon — the one extra dose of Oxycodone I asked for that night provided me a lot of relief and allowed me a good night of sleep and was feeling much better the next morning and able to taper to Tylenol that day without a problem.)
By two days post-surgery, I was doing really well and managing with just 3 Tylenol and 1/2 muscle relaxant every 8 hrs. Still on steroids too every 6 hours to keep down the swelling. The recovery has really been so good so far, compared to what I had feared. Not so bad at all. They did give me some Oxycodone I can have at home if pain flares up again, but I don’t think I’ll need it.
Literally, as soon as I woke up from surgery, my very first sip of juice that I had, I realized I could swallow again without choking. By the day after surgery, the numbness in my hands had mostly abated. (That one I was worried about, because I know sometimes if nerve damage goes on too long it can be permanent so I thought the numbness and hand weakness might not resolve.) I could sit/stand/turn over in bed etc without triggering the usual Chiari headaches. Some other symptoms that I didn’t even KNOW were related to my Chiari (a nagging constant earache in my left ear that my GP just always told me there was nothing wrong when she looked in there — miraculously also gone! Must have been due to blocked CSF or something).
I am already so happy I had this surgery done, even though my husband was nervous about it happening so quickly. I’d been suffering for 5 years already, with it impinging a lot on my quality of life, ability to play with or carry my own kids, and neurological symptoms can get worse over time, so as surgeon said — now that you know the diagnosis and likely solution, what are you waiting for? I do realize that everyone’s story is different and I am quite lucky that (so far) everything has gone according to plan, with such rapid and obvious symptom relief for me, incision healing seeming to go so well, etc. — so bear in mind everyone’s situation, and recovery is different and consult closely with your professionals. This is just my own story. But I had a *very* good experience and would definitely recommend the Chiari surgery to anyone who was suffering the level of symptoms that I was having.
I will second the recommendations others have made about taking stool softeners (and laxatives or suppositories if needed to get things going) in your first few days post-surgery. I am very sensitive to the constipating effects of opiates like Oxycodone (I went 8 days without pooping after my C-Section — by which time it was very tough and painful, as you can imagine). So although they were giving me stool softeners — Senna, and Miralax every day — when I still hadn’t gone for 3 days, I asked for prune juice, and when that didn’t work, and I was still straining and having trouble passing, I requested Milk of Magnesia. It gave me unpleasant stomach cramping for a few hours, but was worth it to me, because it got the job done so I was all cleared out by the time I left the hospital, which was important to me. Given all the warnings they give you about not straining on the toilet because it can increase CSF pressure in the head and potentially cause your dura patch to leak.
I showered for the first time the morning of my discharge (3 days post surgery). My surgeon said ok to shower, but don’t submerge — no pools, hot tubs, etc as that can increase risk of incision infection. No rubbing any lotions or oils back there, though bacitracin or neosporin to put on with sterile gloves/hands is ok if incision is itchy. They removed the bandage 2 days after my surgery. (I can PM you a picture of the shave line and incision if you want to see what it looked like immediately after they removed the bandage. You can’t even notice the incision or that they shaved any of my hair when my hair is down. They tell me it is healing beautifully. My 5-year-old son says it looks "soooo cool!" 😂)
Just a note, following surgery, that first day I found it more comfortable to rest on my side than my back because the neck incision pain hurt too much while on my back. But by 1-2 days after surgery, lying on my back with head elevated was fine. I second the recommendation for buying a wedge pillow in advance of your arrival home. (I didn’t know how helpful that elevating/reclining hospital bed pillow was until it was gone!) Right now I’m stacking pillows, but I think a wedge would have worked better.
They told me no bending, lifting, twisting - don’t carry anything heavier than a gallon of milk (5 lbs) for 6 weeks. If you drop something and do need to pick it up, bend at the knees. No picking up kids (at least, not if the one who wants picking up is 5 years old and 40 lbs and wants to be carried all the way up the stairs every night, like my youngest!). Avoid driving for 2-4 weeks if you can, both to avoid needless jostling of head from sudden stops, and strain from having to turn your head too much. Do P/T if recommended.
I did have one slightly scary experience during my very early recovery (harmless, apparently, but freaked me out since I had never experienced it before). I had an episode of “vasovagal syncope,” which involves an autonomic bodily reaction where your blood pressure and heart rate suddenly drop precipitously. (It sometimes happens to some people when they see needles or blood or get physiologically or emotionally stressed — essentially, on your way to “fainting.” But never happened to me like this before). Apparently, it is not uncommon to occur after anaesthesia, brain surgery, etc.
So this was on the very day of surgery. Remember my procedure only started at 7:30 AM on Wednesday. But after dinner the same day, they were already encouraging me to try moving to a sit-up chair for a while — with the idea that if that went well, we’d go on to do a little assisted walking (I guess walking as soon as you can helps with recovery time, reduces risk of blood clots, etc). So I sat up in a chair for about 30 minutes -- not even standing, just sitting in a chair. And was fine at first. But then my legs started shaking a lot and I started to feel very nauseated. I asked the nurse to get me something for the nausea, afraid I was going to actually throw up, and while she was gone, started feeling even weirder - like flushing hot and cold sensations, sudden sweating. More whole-body shaking. Just feeling weird and terrible. My husband said I turned white as a sheet and my lips as white as the rest of my face. He got the nurses who helped me lay flat, and neuro came in a minute later to see me and ask what happened. He said what I described was a classic vasovagal syncope reaction - they just gave me some fluids in my IV and had the bed headrest inverted a little (so my head was slightly tipped back — I didn’t like it, because put a little more strain on my neck, but he said just for 5 minutes or so to get the blood back in my head.)
After 30 minutes lying down with my legs up and my head back, I was pretty much back to normal and feeling better. Just a little scary because I didn’t know what was happening and hadn’t experienced it before. And usually I guess people experience it when standing up and walking, not just sitting in chair, so probably took nurses and dr a little by surprise too. But neuro team said it’s not too uncommon after surgery. I didn’t do any more sitting that night. But next day after lunch, neuro team told me to go ahead and try again — and I had no more problems. Did plenty of sitting, standing, and walking with my husband. They said, by the way, that during your 6 weeks initial recovery, do as much walking as you want — but nothing more vigorous than that.
I am so happy already about the improvement in my quality of life without those horrible headaches and neck aches and other bizarre symptoms. I wish my doctors and neurologists hadn’t been such dummies and had figured it all out 5 years ago… but better late than never! The 5-hour car ride back home from NYC yesterday was a little rough (Memorial Day weekend traffic didn’t help), but I am glad I went the route of seeking out an expert Brain & Spine Center that really knew what they were doing. 4 days after surgery I am sitting here in bed at home with my cat in my lap (and warning the kids not to jump on the bed) and feeling so much more optimistic about the future.
Wishing you all the best with your own journeys and recoveries. The first 4 days post-surgery really hasn’t been at ALL as bad as I feared. I was scared because I’ve never had surgery other than C-Section before, but it has been totally manageable with the pain meds they give you. And neck stiffness by day 3, already SO much better than day 1-2. Hang in there!!!
***UPDATE: 6 days after Chiari surgery, 3 days after discharge:
The only (relatively mild) recovery symptoms I have experienced since being home, other than the natural incision itchiness and neck stiffness, are light headaches that I get more toward the front of my head (in front of my eyes) when I've done a little too much (pushed a little too hard with sitting or walking too long without a lying down break). I just lie down again and give myself a rest and it resolves. Nowhere near the acute excruciating Chiari headaches I used to get in the back of my head. I think it might just be my head adjusting to CFS fluids actually properly circulating again. (I also got a little winded if walking too fast the first few days -- normal after surgery/anaethesia, they told me when I asked. Walk -- just take it slow.)
I will say that I am experiencing more "meralgia paresthetica" since the surgery (for those who've never experienced it, it's sort of a numb or altered patch of sensation on the outer thigh that can happen due to nerve compression -- it happened to me during both pregnancies due to weight gain and body changes, and also sometimes bothers me when I do too much repetitive motion on an exercise machine or whatever). I am not sure why it is being triggered more since the surgery -- maybe just due to more time lying in bed, or something with medications or water retention. I'm not too worried about it. The doctors don't think it is really related to the Chiari itself, and though a little annoying, it's honestly barely noticeable compared with all the Chiari-related issues I've been dealing with for years. Lying down and temporarily elevating my legs relieves it.
5/30/23 Wedge Pillow Update: The Wedge Pillow from Amazon finally arrived. And it is the F'ing *BOMB.* Helps so much!!! ALLSETT Bed Wedge Pillow Adjustable/ 9 and 12" folding, $59.95

Here's a picture of me 5 days after my Chiari surgery... just chilling, sitting outside soaking in a little sun as I recuperate. Feeling really good this morning. (Don't mind the hair - just out of the shower.)
https://preview.redd.it/s0wdjnxvoy2b1.jpg?width=1160&format=pjpg&auto=webp&s=c842ce8457624e2436e5d58aacdefefb96a583cc
And this was my Chiari 1.5 malformation before surgery. We'll see how it looks when they do a follow-up MRI in 3 months!
Classified Chiari 1.5 -- 13 mm tonsillar herniation and also my brain stem (medulla/obex) being pushed through foramen magnum. About 2 weeks pre-surgery.
submitted by KooKooKangaRoo42 to chiari [link] [comments]


2023.05.28 14:13 dotarollercoaster 8k MMR Nature's Prophet SUPPORT Guide - 62,5% Winrate - Master Prophet In 11 Minutes (Or Less)

So you want to learn how to play Nature's Prophet hard support?

With 1,6% pickrate in the Immortal bracket and 40.9% winrate. You must be crazy to think this is even a thing…or are you??
When patch 7.33 came in, I thought Prophet would be insane. I mean, really, now? 40% bigger map and global presence ain’t going to be strong? But as it turned out..it was not.
If you are a support player, you probably learned the hard way that in 7.33, experience was a luxury.

Now, Valve invented something insane in the last patch.

They added more objectives other than Roshan, like Wisdom runes and Tormentors. But for such a huge map, the lack of sentries and observers turned all of us into a non stop 5manning.
If you’ve seen this video on how to play support in 7.33 you probably know what I am talking about.

So, in reality, more objectives=less objectives.

Everyone is grouping up and 5manning. And then 7.33c came….And I saw this…
Wisdom runes in 7.33c give double the experience to your team
So I started playing Prophet support with only 1 game plan. Steal the enemy wisdom rune not only at 7 minutes in but every single one of them, and play around with this 5-man idea by buying all the needed auras depending on the game.
Sound pretty stupid. In fact, it is pretty stupid.

Currently, I am 10-6 with a 62,50% winrate with prophet hard support/support.

The games were played in the 8k bracket in the Europe region. Honestly speaking, it could be higher, but I am not the greatest NP player... at least for now.

In this video, we will go through.

  1. Starting items
  2. Laning Stage
  3. Skill build
  4. Gameplan
  5. Mid-game Itemization
  6. Friends & Foes
Oh wait! This only works only for you because you are "higher" rank player and players play better up overall.

Well…NO!

In fact, I could be better at the hero overall. The last time I played prophet was when I was ancient, back in 2019, and I was trying to snipe couriers.

Yes, I was THAT guy.

As a result, if I can pull it off versus the "higher-rank" players, you can also do that.
Before we start the video, I need to say that you need two requirements to play the hero:
1) Low level of micro
2) No skill
If you fulfill the above requirements, get prepared to learn how to play prophet support.

1) Starting items

Prophet is a right-click-dependent hero in the lane. I suggest picking up a blight stone, a sentry, a grenade, x3 tangos and filling up the rest with stats or faerie fire. Even if you play versus some kind of spammy hero like a Skywrath mage, I suggest you start with blight stone and bring the stick right after.
Exceptions for a stick are heroes like Bristleback (super spammy lane)

2) Laning Stage

Laning stage as Nature’s prophet is super simple. Here’s what you need to do, and this is the most important thing. You might need a bit of micro for that, but the more you play, the better you’ll become
Step 1: Summon treants
Step 2: Hit enemy heroes while treants are in front of you. Be really careful not to overfeed treants or position your hero wrongly. We are not as tanky as we would love early on
Step 3: Repeat. The idea is to push them back and slowly win the regen war by out-trading them.
Nature’s prophet is a great hero in the laning stage to push enemies back effortlessly and pick up the lotus that will give our lane extra consumables to apply the pressure. I really want to emphasize that for us to pull a Nature’s prophet, we need to deliver a solid laning stage.
While in the laning stage, you will get teleportation level 2.
Now teleportation, on level 1, has 36 damage on the first hit, 30 on the second, and 24 on the third. While the numbers are not great, having that much damage for 2-3, right-click means you can connect anywhere on the map, even early on secure the kill(midlane pre runes, is usually a good place to search early on)Get back to your lane by using scroll

3) Skill build

Talents:

4) Mid-game plan

Mid-game as Prophet starts really early on, even from 5 minutes. So the first idea is to see the situation in the mid-lane or the offlane. If it is going well, you should connect with him, your treants, and the catapult and try to take down the tower. The blight stone will also contribute a lot to this attempt.
Regardless if you succeed or not, it is super important to steal the enemy wisdom rune at 7 minutes in. Usually, players are not there at exactly 07:00.
The plan is to TP at 06:57, pick up the wisdom rune, then teleport to your offlane T2 to pick up the other rune. This will lead to a huge XP difference between the 2 teams and might even give you level 6. If not, connect with your team and try to siege a tower while trying to get your level 6.If nothing happens, retreat to the jungle, try to pick up some jungle items for your team, and always be ready to connect in case of an emergency.
In the mid-game, you always play around 5manning. You can TP to the enemy jungle and place some vision so you will see where enemies are and try to snipe them.
The way I think of Nature's prophet is more or less like my beloved Chen. A find Prophet slighlty better due to his global pressence, his global abilities (a fast level 6, can provide many kills early on) and the ability to pressure more early on as well as slighlty more gold than a Chen

5)Itemization

Overall, you could use Mek, Drums, Solar Crest, Crimson Guard, Pipe, Atos, Halberd and a good alternative to help you with team fights in Aghs! Nature’s prophet shard is really nice if you can get to pick it up for free, as the slow on the opponents is pretty annoying.
Lastly, never buy boots UNLESS you aim for Guardian Greeve’s or Boots of Bearing, and even then, pick it up lastly.

6) Friends & Foes

Overall, unlike Nature's Prophet core, you don’t have many mid-game “bad” matchups, but you really have a lot in the laning stage matchups.
For example, NP core has many "bad" matchups like Storm, Bounty, Spirit Breaker, and overall anything that can mess up with him globally when he tries to splitpushNature’s prophet has a hard time versus high armor heroes like Bounty Hunter or Legion commander where his Overwhelming odds get to deal more damage due to the extra treants.
In the mid-game, Spirit Breaker and Bounty Hunter are annoying, but I would not call them counters as support mainly because the amount of sustain we provide easily overlaps their damage. We focus primarily on grouping up rather than splitpushing
And this is where the guide comes to an end. I understand that people might be negative about that, and this is the reason why I played that many games. I felt 16 games, on my bracket with a hero I have no experty would be a good sample to see if it's even a thing,
Feel free to comment on the video.
I would be more than happy to answer any questions and explain everything in-depth in cases needed.
You can watch the full video here: https://www.youtube.com/watch?v=Cs42K-Zw2kQ&ab_channel=DotaRollerCoaster.

Looking forward to questions and discussion!
submitted by dotarollercoaster to learndota2 [link] [comments]


2023.05.28 09:08 kluz885 Massive improvements from Estrogen (E2) gel/injections and hops

TLDR and my log is at the end.
Hi all just wanted to share my breakthrough regimen that has resulted in excellent improvements in sexual function as well as some improvement in the anhedonia category. The anhedonia i believe is not caused by PSSD or it had very little to do with it. Regardless, it does seem to have improved mostly the feeling of being able to connect with females. I was targeting sexual function improvements. I took a combination of E2 injections, E2 gel and hops supplement. Everything else had been stable for a minimum of 6 months. Attached a document below that i recorded my trial on. It's now been a month+ since i last used E2 and very rarely do i take hops anymore. Improvements have stuck and seem to be getting better. Big improvements in erection quality, sensitivity and less so in libido.

I'll try to quantify the improvements but its difficult. As always things will fluctuate based on other factors like sleep, attractiveness of girl, mood that day, stress etc. The "Before" will be my baseline which was a combination of various supplements and medications. The heavy hitters are TRT (~125mg/week split into 2 doses Monday and Thursday), bromantane, NA Semax, selegiline in no particular order. Viagra is often used before sex as well. After my E2 trial i no longer need viagra all the time. Normally I am having sex almost daily which can be a bit taxing on the body i think. The sensitivity improvements are problematic on occasion. It becomes difficult to continue to have sex and i have to use tricks and techniques to not cum too quickly. I dont wish to try E2 again for the time being as the increased sensitivity causes issues.
The lower the score the worse it is. 1/10 sensitivity would be near total genital numbness and no pleasure.10/10 would be pre-PSSD levels for me that align with the best I've felt in my life in that area. It's not the most scientific approach if anyone has a proper form to fill out for recovery I could give it a go.
Before
Erection quality (being able to get an erection and maintain it during sex) 5/10
Libido - 3/10
Sensitivity - 5/10
Anhedonia - 7/10
Refractory Period - 1 day (assuming having sex daily)
After
Erection quality (being able to get an erection and maintain it during sex) 8/10
Libido - 5/10
Sensitivity - 8/10
Anhedonia - 8/10
Refractory Period - Varies, limited data. 1-2 hours has been possible on several occasions so far. Definite improvement


A big thanks to u/Sweaty_Literature_69 (Spyros) for sharing his theory
TLDR: Took E2 injections/gel and hops and got big improvements in sexual function across the board that have stuck for a month+

---------Log Below-------

-------------------------------

  1. mike1 — 03/20/2023 1:31 PM
Just applied 1.25g (0.75mg of 17 β estradiol) gel to test the waters about 40 minutes ago. will see if there's any effects i wont be doing a proper trial (following sweaty's pdf) because there's too many restrictions. will try with the gel for now and then move to injections later perhaps Some background: Ive been on trt for 2-3 years already. I've had PSSD for ~3 years from prozac (fluoxetine). Ive tried many things to see what will work for me. I would say I experienced a 30-40% improvement from baseline with my current regimen. The best window I ever had was my initial dose of proviron which prompted me to give this theory a shot. This lasted 2 days or so. I felt like a God every aspect was improved. It wasn't a manic phase though. Current regimen (the heavy hitters): TRT ~125mg/week No HCG NA Semax 300-600mcg/day Bromantane varying dosages Selegiline 1.25mg/day sublingual Various other supplements that I dont think matter all that much. Sexmas, Bromantane, Selegiline were all added individually after 1-2month minimum baseline was established. (edited)
2.
Akas — 03/20/2023 2:52 PM
May i ask why you didn’t pair Test with HCG from the beginning to prevent ball shrinkage?
  1. [2:53 PM]
And may i also ask which Ssri you took, how long you took it for and how hold you are?
4.
mike1 — 03/20/2023 3:21 PM
May i ask why you didn’t pair Test with HCG from the beginning to prevent ball shrinkage? - I have 0 sperm count now which is very useful for unprotected sex. I have used hcg in the past. And may i also ask which Ssri you took, how long you took it for and how hold you are? - Fluoxetine for ~12 years, 30 years old
5.
Akas — 03/20/2023 3:33 PM
So you are dealing with sexual symptoms right now? But you have recovered some of your sexuality/libido? (edited)
6.
mike1 — 03/20/2023 3:41 PM
yea mostly just sexual symptoms and some aspects of anhedonia but im not a severe case. i can have sex daily if i use viagra. i dont have much libido the brain to dick connection isnt there much and genital numbness
  1. u/mike1
yea mostly just sexual symptoms and some aspects of anhedonia but im not a severe case. i can have sex daily if i use viagra. i dont have much libido the brain to dick connection isnt there much and genital numbness
14.
mike1 — 03/20/2023 6:31 PM
Update 1: Roughly 5 hours since gel application. Had a little surge in genital/skin sensitivity around the 1 hour mark. Feel like i am beginning to retain water and blood pressure going up a bit. Nothing uncomfortable but its noticeable. Better sense of well being around the 2-3 hour mark which has faded. No other side effects or improvements to note. (edited)
  1. [7:23 PM]
What are your current doses ?
  1. u/mike1
Update 1: Roughly 5 hours since gel application. Had a little surge in genital/skin sensitivity around the 1 hour mark. Feel like i am beginning to retain water and blood pressure going up a bit. Nothing uncomfortable but its noticeable. Better sense of well being around the 2-3 hour mark which has faded. No other side effects or improvements to note. (edited)
Survivor — 03/20/2023 7:43 PM
Blackcreative also had the same reaction after 5 hours
  1. u/Zyzz Brah
What are your current doses ?
mike1 — 03/20/2023 9:59 PM
dosage is posted. first line in the first post
20.
Survivor — 03/20/2023 10:01 PM
u/mike1 are you gonna use this amount of gel daily for your current protocol?
21.
mike1 — 03/20/2023 10:05 PM
The bioavailability of oestradiol from the gel was 61% - https://pubmed.ncbi.nlm.nih.gov/10465378/
PubMed
Absorption and bioavailability of oestradiol from a gel, a patch an...
The doses used of the transdermal gel and the patch roughly corresponded to each other with regard to the amount of oestradiol absorbed whereas the bioavailability from the tablet was significantly higher than from the gel. The lack of bioequivalence, the different serum oestradiol profiles and the …
📷
  1. u/Survivor
u/mike1 are you gonna use this amount of gel daily for your current protocol?
mike1 — 03/20/2023 10:07 PM
i think ill increase it tomorrow to 1.6mg of 17 β estradiol. that should mean roughly 1mg is absorbed (edited)
  1. [10:07 PM]
double today's dosage
24.
Survivor — 03/20/2023 10:07 PM
What is the bioavailability of gels usually?
  1. mike1
The bioavailability of oestradiol from the gel was 61% - https://pubmed.ncbi.nlm.nih.gov/10465378/
mike1 — 03/20/2023 10:08 PM
i dont know. i just posted the bioavailability of E2 gel
  1. [10:08 PM]
depends on what body part you put it on too
  1. [10:08 PM]
i did inner thigh
  1. u/mike1
depends on what body part you put it on too
Survivor — 03/20/2023 10:08 PM
Where is it the highest?
29.
mike1 — 03/20/2023 10:09 PM
i read inner thigh, inner upper arms is good
  1. [10:11 PM]
Update 2: Around 9 hours since application. No changes, no improvements/side effects. Had sex with viagra as normal. Seemed to have better sensitivity, bit more libido than yesterday. No crazy improvements though. My sexual function fluctuates ive had days like this before. If i could have this level of function consistently though that'd be a marked improvement.
March 21, 2023
31.
mike1 — 03/21/2023 8:26 PM
Update 3: Applied roughly 1.6mg of 17 β estradiol gel 5 hours ago so roughly 1mg is absorbed. No changes to report. No improvements, no side effects. Will try to get injections soon see if that helps. May add in hops too.
March 27, 2023
34.
Update 4: Applied roughly 1mg of 17 β estradiol gel 4 hours ago an d 1240mg hops. No changes to report. No improvements, no side effects. seems improvements have stopped. what little improvements there were anyways will keep going. but this doesnt seem to be the magic bullet i had my best ever window years ago on proviron. must be some hormone combo that will fix it mike1 — 25/03/2023 19:25 Update 5: Applied roughly 1mg of 17 β estradiol gel yesterday and took 1240mg hops again. No changes to report. No improvements, no side effects.
36.
mike1 — 03/27/2023 5:03 PM
thanks. just got oestradiol benzoate today for injection. injected 1mg 5 mins ago will report back later
  1. [5:04 PM]
i am not on hcg btw. if you want to edit the title
  1. [5:04 PM]
on TRT, e2 gel, now e2 injections
  1. u/mike1
The bioavailability of oestradiol from the gel was 61% - https://pubmed.ncbi.nlm.nih.gov/10465378/
Matiyar — 03/27/2023 5:08 PM
61% as compared to a pill ,-,
  1. [5:10 PM]
Biovailability of oral estradiol ranges from less than 1% to around 15%, so according to this research you can expect ~9% absorption at best
43.
mike1 — 03/27/2023 5:14 PM
really? that seems incredibly low, almost useless
  1. [5:15 PM]
his cream is 85% he says
46.
Matiyar — 03/27/2023 5:20 PM
I don't know from where he pulled that number
  1. u/Matiyar
I don't know from where he pulled that number
mike1 — 03/27/2023 5:21 PM
i would guess the manufacturer? ill ask him
48.
Survivor — 03/27/2023 10:07 PM
u/mike1 When did you stopped e2 gel?
49.
Ratatouileee — 03/27/2023 11:50 PM
u/mike1 any different feeling?
March 28, 2023
  1. u/Survivor
u/mike1 When did you stopped e2 gel?
mike1 — 03/28/2023 12:17 AM
yesterday
  1. u/Ratatouileee
u/mike1 any different feeling?
mike1 — 03/28/2023 12:19 AM
Update 6: Injected 1mg of estradiol benzoate. Today was also my day for TRT injection. 1 hour in feel more sensitivty, hard flaccid type dick (this a positive). dick feels more full. It persisted for a few hours then declined. Had great sex, increased sensitivity, more libido. Maybe a 15% improvement so far over baseline so far. I feel the most effects shortly after injection and shortly after applying the gel. (edited)
Survivor — 03/28/2023 12:22 AM
Awesome man
53.
Dixon Uranus — 03/28/2023 1:07 AM
Great news, bro!
  1. [1:07 AM]
Do you have cognitive or emotional symptoms at all?
  1. [1:08 AM]
If yes, any changes on these fronts as well?
56.
mike1 — 03/28/2023 10:37 AM
I might have some degree of anhedonia. I believe ive had it since a young age before ssri though. I cant feel love/connections but again a problem since i was young. Still can feel a range of emotions but im mostly in the middle not many ups and downs. Cognitive im fine. No changes there. Bromanatane and semax helped my cognitive aspects already. Still on those.
57.
Survivor — 03/28/2023 12:44 PM
u/mike1 Are you gonna continue estradiol benzoate im?
58.
mike1 — 03/28/2023 2:14 PM
yea my plan is to do a week
59.
Ratatouileee — 03/28/2023 3:38 PM
u/mike1 have you had windows before you started the estrogen or is this the first time you got your libido and sensitivity back?
  1. u/Ratatouileee
u/mike1 have you had windows before you started the estrogen or is this the first time you got your libido and sensitivity back?
mike1 — 03/28/2023 3:43 PM
from my OP: "The best window I ever had was my initial dose of proviron which prompted me to give this theory a shot. This lasted 2 days or so. I felt like a God every aspect was improved. It wasn't a manic phase though."
61.
138791 — 03/28/2023 3:51 PM
I felt the same from mini recoveries
62.
Survivor — 03/28/2023 8:26 PM
u/mike1 Any update today?
  1. u/mike1
Update 6: Injected 1mg of estradiol benzoate. Today was also my day for TRT injection. 1 hour in feel more sensitivty, hard flaccid type dick (this a positive). dick feels more full. It persisted for a few hours then declined. Had great sex, increased sensitivity, more libido. Maybe a 15% improvement so far over baseline so far. I feel the most effects shortly after injection and shortly after applying the gel. (edited)
LastRiver — 03/28/2023 9:08 PM
Sorry man I'm confused by your wording. Are you saying hard flaccid is a positive? I don't think I'm understanding right lol
  1. u/LastRiver
Sorry man I'm confused by your wording. Are you saying hard flaccid is a positive? I don't think I'm understanding right lol
mike1 — 03/28/2023 11:14 PM
yea it is in this context. imagine a hard flaccid as your baseline during the day vs a shrunken dick. when i had sex i was able to have a strong erection with a small dose of viagra
  1. u/Survivor
u/mike1 Any update today?
mike1 — 03/28/2023 11:14 PM
i was busy today and forgot to inject. didnt realize until it was late evening time
  1. u/mike1
yea it is in this context. imagine a hard flaccid as your baseline during the day vs a shrunken dick. when i had sex i was able to have a strong erection with a small dose of viagra
LastRiver — 03/28/2023 11:24 PM
Hard flaccid is a shrunken dick
  1. u/mike1
i was busy today and forgot to inject. didnt realize until it was late evening time
Survivor — 03/28/2023 11:31 PM
Your e2 levels must be peaking tomorrow after 48 hours
  1. u/LastRiver
Hard flaccid is a shrunken dick
mike1 — 03/28/2023 11:35 PM
Opposite of that. Its semi hard, hands wells, but not an erection
March 29, 2023
70.
mike1 — 03/29/2023 6:45 PM
i injected around an hour ago. will report later
71.
  1. u/mike1
Update 6: Injected 1mg of estradiol benzoate. Today was also my day for TRT injection. 1 hour in feel more sensitivty, hard flaccid type dick (this a positive). dick feels more full. It persisted for a few hours then declined. Had great sex, increased sensitivity, more libido. Maybe a 15% improvement so far over baseline so far. I feel the most effects shortly after injection and shortly after applying the gel. (edited)
mike1 — 03/30/2023 9:05 PM
Update 7: injected 1mg yesterday. Improvements thus far have stuck. No improvements beyond what i reported before. Today no injection. (edited)
April 1, 2023
76.
mike1 — 04/01/2023 11:51 AM
sexual function not as good yesterday. was a bit stressed too
April 2, 2023
79.
mike1 — 04/02/2023 3:57 PM
Update 8: Today is day 4 of no injection. Nothing to report. Maybe a 5% improvement has stuck from my E2 usage prior (edited)
April 3, 2023
82.
mike1 — 04/03/2023 3:41 PM
Update 9: Day 5 of no injection. Performance was good last night. Definitely better than normal. Feeling good today will see how performance is tonight.
83.
Survivor — 04/03/2023 4:08 PM
u/mike1 It’s good you are seeing improvements. I pray to god that this might be the key for all of us .
  1. u/mike1
Update 9: Day 5 of no injection. Performance was good last night. Definitely better than normal. Feeling good today will see how performance is tonight.
April 4, 2023
  1. u/mike1
Update 9: Day 5 of no injection. Performance was good last night. Definitely better than normal. Feeling good today will see how performance is tonight.
Akas — Yesterday at 7:50 AM
That’s dope. Your libido/sex drive is feeling high?
88.
mike1 — Yesterday at 11:44 AM
not high. just better than normal. i would say erection quality and sensitivity is the most improved. libido still low
  1. u/Survivor
You must be a hyper responder getting improvement with such low dose initially
mike1 — Yesterday at 7:36 PM
low dose of what?
  1. u/mike1
low dose of what?
Survivor — Yesterday at 7:55 PM
E2
92.
mike1 — Yesterday at 8:09 PM
hmm i dont think its a low dose. maybe compared to what other people are doing. but more e2 than you would get from TRT or a big test injection.
April 5, 2023
93.
mike1 — Today at 2:45 PM
Update 10: Today is day 7 of no E2 injections. I have been taking hops before sleeping on occasion the last few days. Performance is better than normal for sure. Maybe a 15% improvement for erection quality and sensitivity has stuck so far at this point. I will be starting NAC+Sarcosine tomorrow
Final update 28/4/2023 – I have been on NAC+Sarcosine and around 900mg of hops per day. It has been 4 weeks since I began E2 or hops. Sensitivity improvements have stayed. Better erections, slightly more libido. Libido is still low otherwise I am very happy with my improvements.
submitted by kluz885 to PSSD [link] [comments]


2023.05.28 04:48 moe_master The world longest joke (Pt 1)

So, there's a man crawling through the desert.
He'd decided to try his SUV in a little bit of cross-country travel, had great fun zooming over the badlands and through the sand, got lost, hit a big rock, and then he couldn't get it started again. There were no cell phone towers anywhere near, so his cell phone was useless. He had no family, his parents had died a few years before in an auto accident, and his few friends had no idea he was out here.
He stayed with the car for a day or so, but his one bottle of water ran out and he was getting thirsty. He thought maybe he knew the direction back, now that he'd paid attention to the sun, and thought he'd figured out which way was north, so he decided to start walking. He figured he only had to go about 30 miles or so and he'd be back to the small town he'd gotten gas in last.
He thinks about walking at night to avoid the heat and sun, but based upon how dark it actually was the night before, and given that he has no flashlight, he's afraid that he'll break a leg or step on a rattlesnake. So, he puts on some sun block, puts the rest in his pocket for reapplication later, brings an umbrella he'd had in the back of the SUV with him to give him a little shade, pours the windshield wiper fluid into his water bottle in case he gets that desperate, brings his pocket knife in case he finds a cactus that looks like it might have water in it, and heads out in the direction he thinks is right.
He walks for the entire day. By the end of the day he's really thirsty. He's been sweating all day, and his lips are starting to crack. He's reapplied the sunblock twice, and tried to stay under the umbrella, but he still feels sunburned. The windshield wiper fluid sloshing in the bottle in his pocket is really getting tempting now. He knows that it's mainly water and some ethanol and coloring, but he also knows that they add some kind of poison to it to keep people from drinking it. He wonders what the poison is, and whether the poison would be worse than dying of thirst.
He pushes on, trying to get to that small town before dark.
By the end of the day, he starts getting worried. He figures he's been walking at least three miles an hour, according to his watch for over ten hours. That means that if his estimate was right, he should be close to the town. Unfortunately, he doesn't recognize any of this. He had to cross a dry creek bed a mile or two back, and he doesn't remember coming through it in the SUV. He figures that maybe he got his direction off just a little and that the dry creek bed was just off to one side of his path. He tells himself that he's close, and that after dark he'll start seeing the town lights over one of these hills. That'll be all he needs.
As it gets dim enough that he starts stumbling over small rocks and things, he finds a spot and sits down to wait for full dark and the town lights.
Full dark comes before he knows it. He must have dozed off. He stands back up and turns all the way around. He sees nothing but stars.
He wakes up the next morning feeling absolutely lousy. His eyes are gummy and his mouth and nose feel like they're full of sand. He’s so thirsty that he can't even swallow. He barely got any sleep because it was so cold. He'd forgotten how cold it got at night in the desert and hadn't noticed it the night before because he'd been in his car.
He knows the Rule of Threes - three minutes without air, three days without water, three weeks without food - then you die. Some people can make it a little longer, in the best situations. The desert heat and having to walk and sweat isn't the best situation to be in without water. Unless he finds water, he figures, this is his last day.
He rinses out his mouth with a little of the windshield wiper fluid. He waits for a while after spitting that little bit out to see if his mouth goes numb, or he feels dizzy or something. Has his mouth gone numb? Is it just in his mind? He's not sure. He'll go a little farther, and if he still doesn't find water, he'll try drinking some of the fluid.
Then he has to face his next, harder question - which way does he go from here? Does he keep walking the same way as yesterday (assuming that he still knows which way that is), or does he try a new direction? He has no idea what to do.
Looking at the hills and dunes around him, he thinks he knows the direction he was heading before. Just going by a feeling, he points himself somewhat to the left of that, and starts walking.
As he walks, the day starts heating up. The desert, too cold just a couple of hours before, soon becomes an oven again. He sweats a little at first, and then stops. He starts getting worried at that. He knows that when you stop sweating, you’re in trouble. It’s usually right before heat stroke..
He decides that it's time to try the windshield wiper fluid. He can't wait any longer - if he passes out, he's dead. He stops in the shade of a large rock, takes the bottle out, opens it, and takes a mouthful. He slowly swallows it, making it last as long as he can. It feels so good in his dry and cracked throat that he doesn't even care about the nasty taste. He takes another mouthful, and makes it last too. Slowly, he drinks half the bottle. He figures that since he's drinking it, he might as well drink enough to make some difference and keep himself from passing out.
He's quit worrying about the denaturing of the wiper fluid. If it kills him, it kills him. If he didn't drink it, he'd die anyway. Besides, he's pretty sure that whatever substance they denature the fluid with is just designed to make you sick: their way of keeping winos from buying cheap wiper fluid for the ethanol content. He can handle throwing up if it comes to that.
He walks. He walks in the hot, dry, windless desert. Sand, rocks, hills, dunes, the occasional scrawny cactus or dried bush. No sign of water. Sometimes he'll see a little movement to one side or the other, but whatever moved is usually gone before he can focus his eyes on it. Probably birds, lizards, or mice. Maybe snakes, though they usually move more at night. He's careful to stay away from the movements.
After a while, he begins to stagger. He's not sure if it's fatigue, heat stroke finally catching him, or maybe he was wrong and the denaturing of the wiper fluid was worse than he thought. He tries to steady himself and keep going.
After more walking, he comes to a large stretch of sand. This is good! He knows he passed over a stretch of sand in the SUV - he remembers doing donuts in it, or at least he thinks he remembers it; he's getting woozy enough and tired enough that he's not sure what he remembers anymore or if he's hallucinating. He thinks he remembers it, so he heads off into it, trying to get to the other side, hoping that it gets him closer to the town.
He was heading for a town, wasn't he? He thinks he was. He isn't sure anymore. He's not even sure how long he's been walking anymore. Is it still morning? Has it moved into afternoon, and the sun is going down again? It must be afternoon; it seems like it's been too long since he started out.
He walks through the sand.
After a while, he comes to a big dune in the sand. This is bad. He doesn't remember any dunes from when he was driving over the sand in his SUV. At least he doesn't think he remembers any. This is bad.
All the same, he has no other direction to go. Too late to turn back now. He figures that he'll get to the top of the dune and see if he can see anything from there that can help him find the town. He keeps going up the dune.
Halfway up, he slips in the bad footing of the sand for the second or third time and falls to his knees. He doesn't feel like getting back up, since he'll just fall down again. He keeps going up the dune on his hand and knees.
While crawling, if his throat weren't so dry, he'd laugh. He's finally gotten to the hackneyed image of a man lost in the desert, crawling through the sand on his hands and knees. It would be the perfect image, he imagines, if only his clothes were more ragged. The people crawling through the desert in the cartoons always had ragged clothes, but his have lasted without any rips so far. Somebody will probably find his dessicated corpse half buried in the sand years from now, and his clothes will still be in fine shape - shake the sand out, give them a good wash, and they'd be wearable again. He wishes his throat were wet enough to laugh. He coughs a little instead, and it hurts.
He finally makes it to the top of the sand dune. Now that he's at the top, he struggles a little, but manages to stand up and look around. All he sees is sand. Sand and more sand. Behind him, about a mile away, he thinks he sees the rocky ground he left to head into this sand. Ahead of him, more dunes, more sand. This isn't where he drove his SUV. This is Hell. Or close enough.
Again, he doesn't know what to do. He decides to drink the rest of the wiper fluid while figuring it out. He takes out the bottle and starts removing the cap when he glances to the side and sees something. Something in the sand. At the bottom of the dune, off to the side, he sees something strange. It's a flat area, in the sand. He stops opening the bottle and tries to look closer. The area seems to be circular, and it's dark: darker than the sand, and there seems to be something in the middle of it, but he can't tell what it is, so he looks as hard as he can but still can't tell from here. He's going to have to go down there and look.
He puts the bottle back into his pocket, and starts to stumble down the dune. After a few steps, he realizes that he's in trouble; he's not going to be able to keep his balance. After a couple more sliding, tottering steps, he falls and starts to roll down the dune. The sand it so hot that he thinks he's caught fire on the way down - like a movie car wreck flashing into flames as it goes over the cliff, before it ever even hits the ground. He closes his eyes and mouth, covers his face with his hands, and waits to stop rolling.
He stops at the bottom of the dune. After a minute or two, he finds enough energy to try to sit up and get the sand out of his face and clothes. When he clears his eyes enough, he looks around to make sure that the dark spot in the sand it still there and he hadn't just imagined it.
Seeing the large, flat, dark spot on the sand still there, he crawls towards it. He'd get up and walk towards it, but he doesn't seem to have the energy to get up and walk right now. He must be in the final stages of dehydration he figures as he crawls. If this place in the sand doesn't have water, he'll likely never make it anywhere else. This is his last chance.
He gets closer and closer, but still can't see what's in the middle of the dark area. It’s hard to focus, and lifting his head up to look takes so much effort that he gives up trying. He just keeps crawling.
Finally, he reaches the area he'd seen from the dune. It takes him a minute of crawling on it before he realizes that he's no longer on sand - he's now crawling on some kind of dark stone. Stone with some kind of marking on it - a pattern cut into the stone. He's too tired to stand up and try to see what the pattern is, so he just keeps crawling. He crawls towards the center where his blurry eyes still see something in the middle of the dark stone area.
His mind, detached in a strange way, notes that either his hands and knees are so burnt by the sand that they no longer feel pain, or that this dark stone, in the middle of a burning desert with a pounding, punishing sun overhead, doesn't seem to be hot. It almost feels cool. He considers lying down on the nice cool surface.
Cool, dark stone. Not a good sign. He must be hallucinating this. He's probably in the middle of a patch of sand, already lying face down and dying, and just imagining this whole thing. A desert mirage. Soon the beautiful women carrying pitchers of water will come up and start giving him a drink. Then he'll know he's gone.
He decides against laying down on the cool stone. If he's going to die here in the middle of this hallucination, he at least wants to see what's in the center before he goes. He keeps crawling.
It's the third time that he hears the voice before he realizes what he's hearing. He would swear that someone just said, "Greetings, traveler. You do not look well. Do you hear me?"
He stops crawling. He tries to look up from where he is on his hands and knees, but it's too much effort to lift his head. So he tries something different: he rolls over and leans back trying to sit up on the stone. After a few seconds, he catches his balance, avoids falling on his face, sits up, and tries to focus his eyes. Blurry. He rubs his eyes with the back of his hands and tries again. Better this time.
Yep. He can see. He's sitting in the middle of a large, flat, dark expanse of stone. Directly next to him, about three feet away, is a white post or pole about two inches in diameter and sticking about four or five feet out of the stone, at an angle.
And wrapped around this white rod is what must be a fifteen foot long desert diamondback rattlesnake, with a hovering tail and rattle seemingly prepared to start rattling, looking directly at him.
He stares at the snake in shock. He doesn't have the energy to get up and run away. He doesn't even have the energy to crawl away. This is it: his final resting place. No matter what happens, he's not going to be able to move from this spot.
Well, at least dying from a bite from this monster should be quicker than dying of thirst. He'll face his end like a man. He struggles to sit up a little straighter. The snake keeps watching him. He lifts one hand and flicks it in the snake's direction, feebly. The snake watches the hand for a moment, then goes back to watching the man, looking into his eyes.
Hmmm. Maybe the snake has no interest in biting him. It hasn't rattled yet - that’s a good sign. Maybe he isn't going to die of snake bite after all.
He then remembers that he'd looked up when he'd reached the center here because he thought he'd heard a voice. He is still very woozy; he feels like he might pass out soon. The sun still beats down on him even though he is now on cool stone. He still doesn't have anything to drink. Although maybe he had actually heard a voice. This stone doesn't look natural. Nor does that white post sticking up out of the stone. Someone must have built this. Maybe they are still nearby. Maybe that was who talked to him. Maybe this snake is even their pet, and that's why it isn't biting.
He tries to clear his throat to say, "Hello," but he’s too dry. All that comes out is a coughing or wheezing sound. There's no way he's going to be able to talk without something to drink. He feels his pocket, and the bottle with the wiper fluid is still there. He shakily pulls out the bottle, almost losing his balance and falling on his back in the process. This isn't good. He doesn't have much time left by his reckoning before he passes out.
He gets the bottle open, manages to get the bottle to his lips, and pours some of the fluid into his mouth. He sloshes it around, and then swallows it. He coughs a little. His throat feels better. Maybe he can talk now.
He tries again. Ignoring the snake, he turns to look around him, hoping to spot the owner of this place, and croaks out, "Hello? Is there anyone here?"
He hears, from his side, "Greetings. What is it that you want?"
He turns his head back towards the snake. That's where the sound seemed to come from. The only thing he can think of is that there must be a speaker hidden under the snake, or maybe built into that post. He decides to try asking for help.
"Please," he croaks again, suddenly feeling dizzy, "I'd love to not be thirsty anymore. I've been without water for a long time. Can you help me?"
Looking in the direction of the snake, hoping to see where the voice was coming from this time, he is shocked to see the snake rear back, open its mouth, and speak. He hears it say, as the dizziness overtakes him and he falls forward, face first on the stone, "Very well. Coming up."
A piercing pain shoots through his shoulder. Suddenly he is awake. He sits up and grabs his shoulder, wincing at the throbbing pain. He's momentarily disoriented as he looks around, and then he remembers: the crawl across the sand, the dark area of stone, the snake. He sees the snake, still wrapped around the tilted white post, still looking at him.
He reaches up and feels his shoulder, where it hurts. It feels slightly wet. He pulls his fingers away and looks at them - blood. He feels his shoulder again - it feels like his shirt has two holes in it - two puncture holes. They match up with the two aching spots of pain on his shoulder. He has been bitten. By the snake.
"It'll feel better in a minute." He looks up - it's the snake talking. He hadn't dreamed it. Suddenly he notices - he's not dizzy anymore. And more importantly, he's not thirsty anymore - at all!
"Have I died? Is this the afterlife? Why are you biting me in the afterlife?"
"Sorry about that, but I had to bite you," says the snake. "That's the way I work. It all comes through the bite. Think of it as natural medicine."
"You bit me to help me? Why aren't I thirsty anymore? Did you give me a drink before you bit me? How did I drink enough while unconscious to not be thirsty anymore? I haven't had a drink for over two days. Well, except for the windshield wiper fluid... hold it, how in the world does a snake talk? Are you real? Are you some sort of Disney animation?"
"No," says the snake, "I'm real. As real as you or anyone is, anyway. I didn't give you a drink. I bit you. That's how it works, it's what I do. I bite. Plus I don't have hands to give you a drink, even if I had water just sitting around here."
The man sat stunned for a minute. Here he was, sitting in the middle of the desert on some strange stone that should be hot but wasn't, talking to a snake that could talk back and had just bitten him. And he felt better. Not great - he was still starving and exhausted, but much better - he was no longer thirsty. He had started to sweat again, but only slightly. He felt hot, in this sun, but it was starting to get lower in the sky, and the cool stone beneath him was a relief he could notice now that he was no longer dying of thirst.
"I might suggest that we take care of that methanol you now have in your system with the next request," continued the snake. "I can guess why you drank it, but I'm not sure how much you drank, or how much methanol was left in the wiper fluid. That stuff is nasty. It'll make you go blind in a day or two, if you drank enough of it."
"Ummm, n-next request?" said the man. He put his hand back on his hurting shoulder and backed away from the snake a little.
"That's the way it works. If you like, that is," explained the snake. "You get three requests. Call them wishes, if you wish." The snake grinned at his own joke, and the man drew back a little further from the show of fangs.
"But there are rules," the snake continued. "The first request is free. The second requires an agreement of secrecy. The third requires the binding of responsibility." The snake looks at the man seriously.
"By the way," the snake says suddenly, "my name is Nathan. Old Nathan, Samuel used to call me. He gave me the name. Before that, most of the Bound used to just call me 'Snake'. But that got old, and Samuel wouldn't stand for it. He said that anything that could talk needed a name. He was big into names. You can call me Nate, if you wish." Again, the snake grinned. "Sorry if I don't offer to shake, but I think you can understand - my shake sounds somewhat threatening." The snake give his rattle a little shake.
"Umm, my name is Jack," said the man, trying to absorb all of this. "Jack Samson."
"Can I ask you a question?" Jack says suddenly. "What happened to the venom...umm, in your bite. Why aren't I dying now? How did you do that? What do you mean by that's how you work?"
"That's more than one question," grins Nate. "But I'll still try to answer all of them. First, yes, you can ask me a question." The snake's grin gets wider. "Second, the venom is in you. It changed you. You now no longer need to drink. That's what you asked for. Or, well, technically, you asked to not be thirsty any more - but 'any more' is such a vague term. I decided to make it permanent - now, as long as you live, you shouldn't need to drink much at all. Your body will conserve water very efficiently. You should be able to get enough just from the food you eat - much like a creature of the desert. You've been changed.
"For the third question," Nate continues, "you are still dying. Besides the effects of that methanol in your system, you're a man - and men are mortal. In your current state, I give you no more than about another 50 years. Assuming you get out of this desert, alive, that is." Nate seemed vastly amused at his own humor, and continued his wide grin.
"As for the fourth question," Nate said, looking more serious as far as Jack could tell, as Jack was just now working on his ability to read talking-snake emotions from snake facial features, "first you have to agree to make a second request and become bound by the secrecy, or I can't tell you."
"Wait," joked Jack, "isn't this where you say you could tell me, but you'd have to kill me?"
"I thought that was implied." Nate continued to look serious.
"Ummm...yeah." Jack leaned back a little as he remembered again that he was talking to a fifteen foot venomous reptile with a reputation for having a nasty temper. "So, what is this 'Bound by Secrecy' stuff, and can you really stop the effects of the methanol?" Jack thought for a second. "And, what do you mean methanol, anyway? I thought these days they use ethanol in wiper fluid, and just denature it?"
"They may, I don't really know," said Nate. "I haven't gotten out in a while. Maybe they do. All I know is that I smell methanol on your breath and on that bottle in your pocket. And the blue color of the liquid when you pulled it out to drink some let me guess that it was wiper fluid. I assume that they still color wiper fluid blue?"
"Yeah, they do," said Jack.
"I figured," replied Nate. "As for being bound by secrecy - with the fulfillment of your next request, you will be bound to say nothing about me, this place, or any of the information I will tell you after that, when you decide to go back out to your kind. You won't be allowed to talk about me, write about me, use sign language, charades, or even act in a way that will lead someone to guess correctly about me. You'll be bound to secrecy. Of course, I'll also ask you to promise not to give me away, and as I'm guessing that you're a man of your word, you'll never test the binding anyway, so you won't notice." Nate said the last part with utter confidence.
Jack, who had always prided himself on being a man of his word, felt a little nervous at this. "Ummm, hey, Nate, who are you? How did you know that? Are you, umm, omniscient, or something?"
Well, Jack," said Nate sadly, "I can't tell you that, unless you make the second request." Nate looked away for a minute, then looked back.
"Umm, well, ok," said Jack, "what is this about a second request? What can I ask for? Are you allowed to tell me that?"
"Sure!" said Nate, brightening. "You're allowed to ask for changes. Changes to yourself. They're like wishes, but they can only affect you. Oh, and before you ask, I can't give you immortality. Or omniscience. Or omnipresence, for that matter. Though I might be able to make you gaseous and yet remain alive, and then you could spread through the atmosphere and sort of be omnipresent. But what good would that be - you still wouldn't be omniscient and thus still could only focus on one thing at a time. Not very useful, at least in my opinion." Nate stopped when he realized that Jack was staring at him.
"Well, anyway," continued Nate, "I'd probably suggest giving you permanent good health. It would negate the methanol now in your system, you'd be immune to most poisons and diseases, and you'd tend to live a very long time, barring accident, of course. And you'll even have a tendency to recover from accidents well. It always seemed like a good choice for a request to me."
"Cure the methanol poisoning, huh?" said Jack. "And keep me healthy for a long time? Hmmm. It doesn't sound bad at that. And it has to be a request about a change to me? I can't ask to be rich, right? Because that's not really a change to me?"
"Right," nodded Nate.
"Could I ask to be a genius and permanently healthy?" Jack asked, hopefully.
"That takes two requests, Jack."
"Yeah, I figured so," said Jack. "But I could ask to be a genius? I could become the smartest scientist in the world? Or the best athlete?"
"Well, I could make you very smart," admitted Nate, "but that wouldn't necessarily make you the best scientist in the world. Or, I could make you very athletic, but it wouldn't necessarily make you the best athlete either. You've heard the saying that 99% of genius is hard work? Well, there's some truth to that. I can give you the talent, but I can't make you work hard. It all depends on what you decide to do with it."
"Hmmm," said Jack. "Ok, I think I understand. And I get a third request, after this one?"
"Maybe," said Nate, "it depends on what you decide then. There are more rules for the third request that I can only tell you about after the second request. You know how it goes." Nate looked like he'd shrug, if he had shoulders.
"Ok, well, since I'd rather not be blind in a day or two, and permanent health doesn't sound bad, then consider that my second request. Officially. Do I need to sign in blood or something?"
"No," said Nate. "Just hold out your hand. Or heel." Nate grinned. "Or whatever part you want me to bite. I have to bite you again. Like I said, that's how it works - the venom, you know," Nate said apologetically.
Jack winced a little and felt his shoulder, where the last bite was. Hey, it didn't hurt any more. Just like Nate had said. That made Jack feel better about the biting business. But still, standing still while a fifteen foot snake sunk it's fangs into you. Jack stood up. Ignoring how good it felt to be able to stand again, and the hunger starting to gnaw at his stomach, Jack tried to decide where he wanted to get bitten. Despite knowing that it wouldn't hurt for long, Jack knew that this wasn't going to be easy.
"Hey, Jack," Nate suddenly said, looking past Jack towards the dunes behind him, "is that someone else coming up over there?"
Jack spun around and looked. Who else could be out here in the middle of nowhere? And did they bring food?
Wait a minute, there was nobody over there. What was Nate...
Jack let out a bellow as he felt two fangs sink into his rear end, through his jeans...
Jack sat down carefully, favoring his more tender buttock. "I would have decided, eventually, Nate. I was just thinking about it. You didn't have to hoodwink me like that."
"I've been doing this a long time, Jack," said Nate, confidently. "You humans have a hard time sitting still and letting a snake bite you - especially one my size. And besides, admit it - it's only been a couple of minutes and it already doesn't hurt any more, does it? That's because of the health benefit with this one.
submitted by moe_master to copypasta [link] [comments]


2023.05.27 18:31 jeremybignuts Error when starting ATM7 TTS

I'm on Java 17, Forge 40.2.1 ``` Picked up _JAVA_OPTIONS: 2023-05-27 19:25:03,152 main WARN Advanced terminal features are not available in this environment [19:25:03] [main/INFO] [cp.mo.mo.LauncheMODLAUNCHER]: ModLauncher running: args [--username, JeremyBignuts, --version, ATM7, --gameDir, C:\Users\Zane\AppData\Roaming.minecraft\home\ATM7, --assetsDir, C:\Users\Zane\AppData\Roaming.minecraft\assets, --assetIndex, 1.18, --uuid, 57bab1e18db63d778bd7db0b4a8e6a70, --accessToken, ❄❄❄❄❄❄❄❄, --clientId, , --xuid, , --userType, legacy, --versionType, modified, --width, 925, --height, 530, --launchTarget, forgeclient, --fml.forgeVersion, 40.2.1, --fml.mcVersion, 1.18.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220404.173914] [19:25:03] [main/INFO] [cp.mo.mo.LauncheMODLAUNCHER]: ModLauncher 9.1.3+9.1.3+main.9b69c82a starting: java version 17.0.7 by Oracle Corporation [19:25:03] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/C:/Users/Zane/AppData/Roaming/.minecraft/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2314!/ Service=ModLauncher Env=CLIENT [19:25:05] [main/WARN] [ne.mi.fm.lo.mo.ModFileParseLOADING]: Mod file C:\Users\Zane\AppData\Roaming.minecraft\libraries\net\minecraftforge\fmlcore\1.18.2-40.2.1\fmlcore-1.18.2-40.2.1.jar is missing mods.toml file [19:25:05] [main/WARN] [ne.mi.fm.lo.mo.ModFileParseLOADING]: Mod file C:\Users\Zane\AppData\Roaming.minecraft\libraries\net\minecraftforge\javafmllanguage\1.18.2-40.2.1\javafmllanguage-1.18.2-40.2.1.jar is missing mods.toml file [19:25:05] [main/WARN] [ne.mi.fm.lo.mo.ModFileParseLOADING]: Mod file C:\Users\Zane\AppData\Roaming.minecraft\libraries\net\minecraftforge\lowcodelanguage\1.18.2-40.2.1\lowcodelanguage-1.18.2-40.2.1.jar is missing mods.toml file [19:25:05] [main/WARN] [ne.mi.fm.lo.mo.ModFileParseLOADING]: Mod file C:\Users\Zane\AppData\Roaming.minecraft\libraries\net\minecraftforge\mclanguage\1.18.2-40.2.1\mclanguage-1.18.2-40.2.1.jar is missing mods.toml file [19:25:05] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocato]: Found 4 dependencies adding them to mods collection [19:25:09] [main/INFO] [mixin/]: Compatibility level set to JAVA_17 [19:25:09] [main/ERROR] [mixin/]: Mixin config tklib.mixin.json does not specify "minVersion" property [19:25:09] [main/ERROR] [mixin/]: Mixin config myrtrees-common.mixins.json does not specify "minVersion" property [19:25:09] [main/ERROR] [mixin/]: Mixin config supercircuitmaker.mixin.json does not specify "minVersion" property [19:25:10] [main/INFO] [mixin/]: Successfully loaded Mixin Connector [com.thevortex.allthetweaks.mixin.MixinConnector] [19:25:10] [main/INFO] [mixin/]: Successfully loaded Mixin Connector [com.leobeliik.extremesoundmuffler.MixinConnector] [19:25:10] [main/INFO] [cp.mo.mo.LaunchServiceHandleMODLAUNCHER]: Launching target 'forgeclient' with arguments [--version, ATM7, --gameDir, C:\Users\Zane\AppData\Roaming.minecraft\home\ATM7, --assetsDir, C:\Users\Zane\AppData\Roaming.minecraft\assets, --uuid, 57bab1e18db63d778bd7db0b4a8e6a70, --username, JeremyBignuts, --assetIndex, 1.18, --accessToken, ❄❄❄❄❄❄❄❄, --clientId, , --xuid, , --userType, legacy, --versionType, modified, --width, 925, --height, 530] [19:25:10] [main/WARN] [mixin/]: Reference map 'compactmachines.refmap.json' for compactmachines.mixin.json could not be read. If this is a development environment you can ignore this message [19:25:10] [main/WARN] [mixin/]: Reference map 'myrtrees-common-refmap.json' for myrtrees-common.mixins.json could not be read. If this is a development environment you can ignore this message [19:25:10] [main/WARN] [mixin/]: Reference map 'supercircuitmaker.refmap.json' for supercircuitmaker.mixin.json could not be read. If this is a development environment you can ignore this message [19:25:10] [main/WARN] [mixin/]: Reference map 'insanelib.refmap.json' for insanelib.mixins.json could not be read. If this is a development environment you can ignore this message [19:25:10] [main/WARN] [mixin/]: Reference map 'bloodmagic.refmap.json' for bloodmagic.mixins.json could not be read. If this is a development environment you can ignore this message [19:25:10] [main/INFO] [ne.mi.co.Co.apotheosis/COREMODLOG]: Replaced 2 calls to Enchantment#getMaxLevel() in net/minecraft/world/inventory/AnvilMenu [19:25:10] [main/WARN] [mixin/]: Error loading class: vazkii/quark/content/client/tooltip/AttributeTooltips (java.lang.ClassNotFoundException: vazkii.quark.content.client.tooltip.AttributeTooltips) [19:25:11] [main/INFO] [ne.mi.co.Co.apotheosis/COREMODLOG]: Patching FishingHook#catchingFish [19:25:11] [main/WARN] [mixin/]: Error loading class: mezz/jei/transfeRecipeTransferUtil (java.lang.ClassNotFoundException: mezz.jei.transfer.RecipeTransferUtil) [19:25:11] [main/WARN] [mixin/]: @Mixin target mezz.jei.transfer.RecipeTransferUtil was not found polymorph_integrations.mixins.json:jei.MixinRecipeTransferUtil [19:25:11] [main/WARN] [mixin/]: Error loading class: net/dries007/tfc/common/items/TorchItem (java.lang.ClassNotFoundException: net.dries007.tfc.common.items.TorchItem) [19:25:11] [main/WARN] [mixin/]: @Mixin target net.dries007.tfc.common.items.TorchItem was not found allthetweaks.mixins.json:TFCTorch [19:25:11] [main/WARN] [mixin/]: Error loading class: com/eerussianguy/firmalife/common/items/JarsBlockItem (java.lang.ClassNotFoundException: com.eerussianguy.firmalife.common.items.JarsBlockItem) [19:25:11] [main/WARN] [mixin/]: @Mixin target com.eerussianguy.firmalife.common.items.JarsBlockItem was not found allthetweaks.mixins.json:BreathMint [19:25:11] [main/INFO] [co.un.de.LoggerHacks/]: !!! SOME LOGGERS HAVE MOVED TO THE DEBUG FILE (Please Include them in your bug reports) !!! [19:25:12] [main/INFO] [mixin/]: BeforeConstant is searching for constants in method with descriptor (Lnet/minecraft/network/chat/Component;Z)V [19:25:12] [main/INFO] [mixin/]: BeforeConstant found INTEGER constant: value = 60, intValue = null [19:25:12] [main/INFO] [mixin/]: BeforeConstant found a matching constant TYPE at ordinal 0 [19:25:12] [main/INFO] [mixin/]: BeforeConstant found IntInsn 60 [19:25:14] [pool-3-thread-1/INFO] [ne.mi.co.Co.apotheosis/COREMODLOG]: Replaced 2 calls to Enchantment#getMaxLevel() in net/minecraft/world/inventory/AnvilMenu [19:25:15] [pool-3-thread-1/INFO] [ne.mi.co.Co.apotheosis/COREMODLOG]: Patching FishingHook#catchingFish [19:25:16] [pool-3-thread-1/INFO] [ne.mi.co.Co.apotheosis/COREMODLOG]: Replaced 2 calls to Enchantment#getMaxLevel() in net/minecraft/world/item/EnchantedBookItem [19:25:17] [pool-3-thread-1/INFO] [ne.mi.co.Co.apotheosis/COREMODLOG]: Replaced 1 calls to Enchantment#getMaxLevel() in net/minecraft/world/level/storage/loot/functions/EnchantRandomlyFunction [19:25:17] [pool-3-thread-1/INFO] [ne.mi.co.Co.apotheosis/COREMODLOG]: Replaced 1 calls to Enchantment#isDiscoverable() in net/minecraft/world/level/storage/loot/functions/EnchantRandomlyFunction [19:25:21] [Render thread/WARN] [minecraft/VanillaPackResources]: Assets URL 'union:/C:/Users/Zane/AppData/Roaming/.minecraft/libraries/net/minecraft/client/1.18.2-20220404.173914/client-1.18.2-20220404.173914-srg.jar%23284!/assets/.mcassetsroot' uses unexpected schema [19:25:21] [Render thread/WARN] [minecraft/VanillaPackResources]: Assets URL 'union:/C:/Users/Zane/AppData/Roaming/.minecraft/libraries/net/minecraft/client/1.18.2-20220404.173914/client-1.18.2-20220404.173914-srg.jar%23284!/data/.mcassetsroot' uses unexpected schema [19:25:21] [Render thread/INFO] [mojang/YggdrasilMinecraftSessionService]: CAFixer is not available: java.lang.NoClassDefFoundError: com/turikhay/caf/util/Logger [19:25:21] [Render thread/INFO] [minecraft/Minecraft]: Setting user: JeremyBignuts [19:25:22] [Render thread/INFO] [defaultoptions/]: Loaded default options for extra-folder [19:25:22] [Render thread/INFO] [minecraft/Minecraft]: Backend library: LWJGL version 3.2.2 SNAPSHOT [19:25:22] [Render thread/INFO] [KubeJS/]: Loaded client.properties [19:25:22] [Render thread/ERROR] [Quartz/OpenGLSelecto]: Quartz OpenGL version search enabled, this may potentially cause issues with some graphics cards, please report issues [19:25:22] [Render thread/INFO] [Quartz/OpenGLSelecto]: Searching for latest OpenGL version [19:25:22] [Render thread/INFO] [Quartz/OpenGLSelecto]: Attempting version 4.6 [19:25:23] [Render thread/INFO] [Quartz/OpenGLSelecto]: SUCCESS [19:25:24] [Render thread/INFO] [Quartz/OpenGLSelecto]: Reported OpenGL version 4.6 [19:25:25] [Render thread/INFO] [Quartz/]: Quartz Init [19:25:25] [Render thread/INFO] [Quartz/]: Quartz initializing GLCore [19:25:28] [modloading-worker-0/WARN] [ReAuth/]: Some Certificates required for authentication are untrusted by default [19:25:28] [modloading-worker-0/INFO] [ReAuth/]: Adding Certificate microsoftrsarootcertificateauthority2017 to trust [19:25:28] [modloading-worker-0/INFO] [ReAuth/]: Successfully built SSLSocketFactory with required Certificates [19:25:28] [modloading-worker-0/INFO] [ne.pe.no.NoVillagerDeathMessages/]: Registering mod: novillagerdm [19:25:29] [modloading-worker-0/INFO] [PluginManage]: Scanning classes for industrialforegoing [19:25:29] [modloading-worker-0/INFO] [PluginManage]: Found FeaturePluginInstance for class CuriosPlugin for plugin curios [19:25:29] [modloading-worker-0/INFO] [PluginManage]: Constructed class CuriosPlugin for plugin curios for mod industrialforegoing [19:25:29] [modloading-worker-0/INFO] [PluginManage]: Executing phase CONSTRUCTION for plugin class CuriosPlugin [19:25:29] [modloading-worker-0/INFO] [PluginManage]: Executing phase PRE_INIT for plugin class CuriosPlugin [19:25:29] [modloading-worker-0/INFO] [ir.IronFurnaces/]: Initializing Update Checker... [19:25:29] [ Iron Furnaces Update CheckeINFO] [ir.IronFurnaces/]: Starting Update Check... [19:25:30] [modloading-worker-0/INFO] [se.go.ch.re.re.AbstractRegistrate/]: Detected new forge version, registering events reflectively. [19:25:31] [modloading-worker-0/INFO] [PluginManage]: Executing phase INIT for plugin class CuriosPlugin [19:25:31] [modloading-worker-0/INFO] [ne.bd.li.ne.NetChannel/]: Initialized network channel 'multiblock' for mod 'bdlib' [19:25:31] [modloading-worker-0/INFO] [ne.bd.li.ne.NetChannel/]: Initialized network channel 'misc' for mod 'bdlib' [19:25:31] [modloading-worker-0/INFO] [PluginManage]: Executing phase POST_INIT for plugin class CuriosPlugin [19:25:32] [ Iron Furnaces Update CheckeINFO] [ir.IronFurnaces/]: Update Check done! [19:25:32] [ Iron Furnaces Update CheckeINFO] [ir.IronFurnaces/]: Iron Furnaces is up to date! [19:25:32] [modloading-worker-0/WARN] [ne.bl.mo.ba.fo.co.ForgeBalmConfig/]: Config field without expected type, will not validate list content (merchantNames in net.blay09.mods.farmingforblockheads.FarmingForBlockheadsConfigData) [Mouse Tweaks] Main.initialize() [Mouse Tweaks] Initialized. [19:25:32] [modloading-worker-0/INFO] [co.jo.fl.ba.Backend/]: No shaders mod detected. TagKey[minecraft:item / forge:tools] [19:25:33] [modloading-worker-0/INFO] [ne.bd.li.BdLib$/]: Initialized multiblock manager for advgenerators [19:25:33] [modloading-worker-0/INFO] [showcaseitem/]: Loading config: C:\Users\Zane\AppData\Roaming.minecraft\home\ATM7\config\showcaseitem-common.toml [19:25:33] [modloading-worker-0/INFO] [showcaseitem/]: Built config: C:\Users\Zane\AppData\Roaming.minecraft\home\ATM7\config\showcaseitem-common.toml [19:25:33] [modloading-worker-0/INFO] [showcaseitem/]: Loaded config: C:\Users\Zane\AppData\Roaming.minecraft\home\ATM7\config\showcaseitem-common.toml [19:25:33] [modloading-worker-0/INFO] [Advanced Peripherals/]: AdvancedPeripherals says hello! [19:25:33] [modloading-worker-0/INFO] [ne.bd.li.ne.NetChannel/]: Initialized network channel 'generators' for mod 'advgenerators' [19:25:34] [modloading-worker-0/INFO] [Bookshelf/]: Fixing MC-151457. Crafting remainder for minecraft:pufferfish_bucket is now minecraft:bucket. [19:25:34] [modloading-worker-0/INFO] [Bookshelf/]: Fixing MC-151457. Crafting remainder for minecraft:salmon_bucket is now minecraft:bucket. [19:25:34] [modloading-worker-0/INFO] [Bookshelf/]: Fixing MC-151457. Crafting remainder for minecraft:cod_bucket is now minecraft:bucket. [19:25:34] [modloading-worker-0/INFO] [Bookshelf/]: Fixing MC-151457. Crafting remainder for minecraft:tropical_fish_bucket is now minecraft:bucket. [19:25:34] [modloading-worker-0/INFO] [Bookshelf/]: Fixing MC-151457. Crafting remainder for minecraft:axolotl_bucket is now minecraft:bucket. [19:25:34] [modloading-worker-0/INFO] [Bookshelf/]: Fixing MC-151457. Crafting remainder for minecraft:powder_snow_bucket is now minecraft:bucket. [19:25:34] [modloading-worker-0/WARN] [Advanced Peripherals/]: Successfully loaded integration for botania [19:25:34] [modloading-worker-0/WARN] [Advanced Peripherals/]: Successfully loaded integration for create [19:25:34] [modloading-worker-0/WARN] [Advanced Peripherals/]: Successfully loaded integration for mekanism [19:25:34] [modloading-worker-0/INFO] [ne.mi.co.ForgeMod/FORGEMOD]: Forge mod loading, version 40.2.1, for MC 1.18.2 with MCP 20220404.173914 [19:25:34] [modloading-worker-0/INFO] [ne.mi.co.MinecraftForge/FORGE]: MinecraftForge v40.2.1 Initialized [19:25:37] [modloading-worker-0/INFO] [ne.pe.ex.ExMachinis/]: Registering mod: exmachinis [19:25:37] [modloading-worker-0/INFO] [th.ko.te.KotlinForForge/]: Kotlin For Forge Enabled! [19:25:39] [modloading-worker-0/INFO] [de.wu.sq.SquatGrow/]: Config loading [19:25:39] [modloading-worker-0/INFO] [de.wu.sq.SquatGrow/]: Tags: [] [19:25:39] [modloading-worker-0/INFO] [de.wu.sq.SquatGrow/]: Wildcards: [] [19:25:39] [modloading-worker-0/WARN] [BiggerReactors/ReactoOpenCL/]: Initializing OpenCL, may cause native level crash, check debug log for details [19:25:39] [modloading-worker-0/INFO] [BiggerReactors/ReactoOpenCL/]: Creating LWJGL memory stack [19:25:39] [modloading-worker-0/INFO] [BiggerReactors/ReactoOpenCL/]: Checking for LWJGL OpenCL classes [19:25:39] [modloading-worker-0/INFO] [BiggerReactors/ReactoOpenCL/]: Failed to load LWJGL OpenCL Classes [19:25:39] [modloading-worker-0/INFO] [BiggerReactors/ReactoOpenCL/]: OpenCL acceleration not available [19:25:39] [modloading-worker-0/INFO] [pneumaticcraft/]: Thirdparty integration activated for [theoneprobe,cofh_core,immersiveengineering,computercraft,jei,botania,mekanism,curios,patchouli,create] [19:25:39] [modloading-worker-0/INFO] [co.tt.re.AbstractRegistrate/]: Detected new forge version, registering events reflectively. [19:25:39] [modloading-worker-0/INFO] [co.tt.re.AbstractRegistrate/]: Detected new forge version, registering events reflectively. [19:25:40] [modloading-worker-0/INFO] [KubeJS/]: Looking for KubeJS plugins... [19:25:40] [modloading-worker-0/INFO] [KubeJS/]: Found plugin source kubejs [19:25:40] [modloading-worker-0/ERROR] [KubeJS/]: Failed to load plugin dev.latvian.mods.kubejs.integration.forge.gamestages.GameStagesIntegration from source kubejs: java.lang.NoClassDefFoundError: net/darkhax/gamestages/event/GameStageEvent [19:25:40] [modloading-worker-0/INFO] [KubeJS/]: Found plugin source lazierae2 [19:25:40] [modloading-worker-0/INFO] [KubeJS/]: Found plugin source kubejs_thermal [19:25:40] [modloading-worker-0/INFO] [KubeJS/]: Found plugin source ftbic [19:25:40] [modloading-worker-0/INFO] [KubeJS/]: Found plugin source ftbquests [19:25:40] [modloading-worker-0/INFO] [KubeJS/]: Found plugin source kubejs_create [19:25:40] [modloading-worker-0/INFO] [KubeJS/]: Found plugin source kubejs_immersive_engineering [19:25:40] [modloading-worker-0/INFO] [KubeJS/]: Found plugin source exnihilosequentia [19:25:40] [modloading-worker-0/INFO] [KubeJS/]: Found plugin source kubejs_mekanism [19:25:41] [modloading-worker-0/INFO] [KubeJS/]: Found plugin source ponderjs [19:25:41] [modloading-worker-0/INFO] [KubeJS/]: Found plugin source ftbchunks [19:25:41] [modloading-worker-0/INFO] [KubeJS/]: Found plugin source modonomicon [19:25:41] [modloading-worker-0/INFO] [KubeJS/]: Done in 495.7 ms [19:25:41] [modloading-worker-0/WARN] [ne.bl.mo.ba.fo.co.ForgeBalmConfig/]: Config field without expected type, will not validate list content (compressBlacklist in net.blay09.mods.craftingtweaks.config.CraftingTweaksConfigData$Common) [19:25:41] [modloading-worker-0/WARN] [ne.bl.mo.ba.fo.co.ForgeBalmConfig/]: Config field without expected type, will not validate list content (disabledAddons in net.blay09.mods.craftingtweaks.config.CraftingTweaksConfigData$Client) [19:25:41] [modloading-worker-0/INFO] [Enchantment Descriptions/]: Loaded config file. [19:25:41] [modloading-worker-0/INFO] [Enchantment Descriptions/]: Saved config file. [19:25:41] [modloading-worker-0/INFO] [PluginManage]: Scanning classes for titanium [19:25:42] [modloading-worker-0/INFO] [KubeJS/]: Loaded common.properties [19:25:42] [modloading-worker-0/INFO] [twilightforest/]: Loaded compatibility for mod Tinkers Construct. [19:25:42] [modloading-worker-0/INFO] [twilightforest/]: Skipped compatibility for mod undergarden. [19:25:42] [modloading-worker-0/INFO] [twilightforest/]: Loaded compatibility for mod Immersive Engineering. [19:25:42] [modloading-worker-0/INFO] [twilightforest/]: Loaded compatibility for mod Curios. [19:25:42] [modloading-worker-0/INFO] [Mystical Agriculture/]: Registered plugin: com.blakebr0.mysticalagriculture.lib.ModCorePlugin [19:25:42] [modloading-worker-0/INFO] [Mystical Agriculture/]: Registered plugin: com.blakebr0.mysticalcustomization.lib.ModCorePlugin [19:25:42] [modloading-worker-0/INFO] [Mystical Agriculture/]: Registered plugin: com.blakebr0.mysticalagradditions.lib.ModCorePlugin [19:25:42] [modloading-worker-0/INFO] [ne.pe.py.Pylons/]: Registering mod: pylons [19:25:42] [modloading-worker-0/INFO] [wi.en.ModEngineersDeco]: Engineer's Decor GIT id #837b867. [19:25:42] [modloading-worker-0/INFO] [ne.pe.py.Pylons/]: Registered 1 network packets [19:25:42] [modloading-worker-0/INFO] [Rhino Script Remappe]: Loading Rhino Minecraft remapper... [19:25:42] [modloading-worker-0/INFO] [de.la.mo.rh.mo.ut.RhinoProperties/]: Rhino properties loaded. [19:25:42] [modloading-worker-0/INFO] [Rhino Script Remappe]: Loading mappings for 1.18.2 [19:25:43] [modloading-worker-0/INFO] [PluginManage]: Scanning classes for functionalstorage [19:25:43] [modloading-worker-0/INFO] [PluginManage]: Found FeaturePluginInstance for class TOPPlugin for plugin theoneprobe [19:25:43] [modloading-worker-0/INFO] [PluginManage]: Constructed class TOPPlugin for plugin theoneprobe for mod functionalstorage [19:25:43] [modloading-worker-0/INFO] [PluginManage]: Executing phase CONSTRUCTION for plugin class TOPPlugin [19:25:43] [modloading-worker-0/INFO] [PluginManage]: Executing phase PRE_INIT for plugin class TOPPlugin [19:25:43] [modloading-worker-0/INFO] [Rhino Script Remappe]: Done in 0.238 s [19:25:43] [modloading-worker-0/INFO] [co.tt.re.AbstractRegistrate/]: Detected new forge version, registering events reflectively. [19:25:43] [modloading-worker-0/INFO] [PluginManage]: Executing phase INIT for plugin class TOPPlugin [19:25:43] [modloading-worker-0/INFO] [PluginManage]: Executing phase POST_INIT for plugin class TOPPlugin Loading schematic: bloodmagic:t_corridor Resulting dungeon: [email protected] Loading schematic: bloodmagic:four_way_corridor_loot Resulting dungeon: [email protected] Loading schematic: bloodmagic:four_way_corridor Resulting dungeon: [email protected] Loading schematic: bloodmagic:standard/ore_hold_1 Resulting dungeon: [email protected] Loading schematic: bloodmagic:straight_corridor Resulting dungeon: [email protected] Loading schematic: bloodmagic:overlapped_corridor Resulting dungeon: [email protected] Loading schematic: bloodmagic:spiral_staircase Resulting dungeon: [email protected] Loading schematic: bloodmagic:standard/water_way Resulting dungeon: [email protected] Loading schematic: bloodmagic:standard/mine_entrance Resulting dungeon: [email protected] Loading schematic: bloodmagic:mines/mine_key Resulting dungeon: [email protected] Loading schematic: bloodmagic:mines/pit Resulting dungeon: [email protected] Loading schematic: bloodmagic:mines/corner_zombie_trap Resulting dungeon: [email protected] Loading schematic: bloodmagic:mines/split_road Resulting dungeon: [email protected] Loading schematic: bloodmagic:mines/station Resulting dungeon: [email protected] Loading schematic: bloodmagic:mines/downward_tunnel Resulting dungeon: [email protected] Loading schematic: bloodmagic:mines/junction_station Resulting dungeon: [email protected] Loading schematic: bloodmagic:mines/downward_shaft Resulting dungeon: [email protected] Loading schematic: bloodmagic:mines/nature_crossroad Resulting dungeon: [email protected] Loading schematic: bloodmagic:mines/wolf_den Resulting dungeon: [email protected] Loading schematic: bloodmagic:mines/ore_cavern Resulting dungeon: [email protected] Loading schematic: bloodmagic:mines/straight_corridor Resulting dungeon: [email protected] Loading schematic: bloodmagic:mines/bent_corridor Resulting dungeon: [email protected] Loading schematic: bloodmagic:mines/fourway_corridor Resulting dungeon: [email protected] Loading schematic: bloodmagic:mini_dungeon/library Resulting dungeon: [email protected] Loading schematic: bloodmagic:mini_dungeon/armoury Resulting dungeon: [email protected] Loading schematic: bloodmagic:mini_dungeon/farm Resulting dungeon: [email protected] Loading schematic: bloodmagic:mini_dungeon/portal_nether Resulting dungeon: [email protected] Loading schematic: bloodmagic:mini_dungeon/crypt Resulting dungeon: [email protected] Loading schematic: bloodmagic:standard/challenge_tower Resulting dungeon: [email protected] Loading schematic: bloodmagic:standard/big_library Resulting dungeon: [email protected] Loading schematic: bloodmagic:standard/small_crane Resulting dungeon: [email protected] Loading schematic: bloodmagic:standard/small_library Resulting dungeon: [email protected] Loading schematic: bloodmagic:standard/small_smithy Resulting dungeon: [email protected] Loading schematic: bloodmagic:standard/tall_spiral Resulting dungeon: [email protected] Loading schematic: bloodmagic:standard/small_arena Resulting dungeon: [email protected] Loading schematic: bloodmagic:standard/antechamber Resulting dungeon: [email protected] Loading schematic: bloodmagic:standard/destroyed_end_portal Resulting dungeon: [email protected] Loading schematic: bloodmagic:standard/four_way_corridor_loot Resulting dungeon: [email protected] Loading schematic: bloodmagic:t3_entrance Resulting dungeon: [email protected] Loading schematic: bloodmagic:standard_entrance Resulting dungeon: [email protected] Loading schematic: bloodmagic:default_deadend Resulting dungeon: [email protected] Loading schematic: bloodmagic:mines/deadend Resulting dungeon: [email protected]

schematics: 42

[19:25:44] [modloading-worker-0/INFO] [KubeJS Startup/]: Loaded script startupscripts:customMekanism.js in 0.353 s [19:25:44] [modloading-worker-0/INFO] [KubeJS Startup/]: Loaded script startup_scripts:custom_stuff.js in 0.002 s [19:25:44] [modloading-worker-0/INFO] [KubeJS Startup/]: Loaded script startup_scripts:worldgen.js in 0.001 s [19:25:44] [modloading-worker-0/INFO] [KubeJS Startup/]: Loaded 3/3 KubeJS startup scripts in 2.284 s [19:25:44] [modloading-worker-0/INFO] [KubeJS Client/]: Loaded script client_scripts:constants.js in 0.004 s [19:25:44] [modloading-worker-0/INFO] [KubeJS Client/]: Loaded script client_scripts:jei_info.js in 0.001 s [19:25:44] [modloading-worker-0/INFO] [KubeJS Client/]: Loaded script client_scripts:jei_removals.js in 0.023 s [19:25:44] [modloading-worker-0/INFO] [KubeJS Client/]: Loaded script client_scripts:Jei_tooltips.js in 0.008 s [19:25:44] [modloading-worker-0/INFO] [KubeJS Client/]: Loaded script client_scripts:pondebigger_reactors.js in 0.012 s [19:25:44] [modloading-worker-0/INFO] [KubeJS Client/]: Loaded script client_scripts:pondecorail.js in 0.004 s [19:25:45] [modloading-worker-0/INFO] [KubeJS Client/]: Loaded script client_scripts:pondeexnihilo.js in 0.102 s [19:25:45] [modloading-worker-0/INFO] [KubeJS Client/]: Loaded script client_scripts:pondeforbiddenarcanus.js in 0.003 s [19:25:45] [modloading-worker-0/INFO] [KubeJS Client/]: Loaded script client_scripts:pondepylons.js in 0.002 s [19:25:45] [modloading-worker-0/INFO] [KubeJS Client/]: Loaded 9/9 KubeJS client scripts in 0.365 s [19:25:45] [modloading-worker-0/WARN] [KubeJS Startup/]: Class filter is disabled! [19:26:07] [Render thread/INFO] [wi.en.ModEngineersDeco]: Immersive Engineering also installed ... [19:26:08] [Render thread/INFO] [co.gi.kl.oc.Occultism/]: Registered BlockItems [19:26:08] [Render thread/INFO] [co.gi.kl.oc.Occultism/]: Registered compostable Items Attempting to load Anointment: union:/C:/Users/Zane/AppData/Roaming/.minecraft/home/ATM7/mods/BloodMagic-1.18.2-3.2.6-41.jar%2379!/data/bloodmagic/anointment/melee_damage.json, path: /data/bloodmagic/anointment/melee_damage.json Attempting to load Anointment: union:/C:/Users/Zane/AppData/Roaming/.minecraft/home/ATM7/mods/BloodMagic-1.18.2-3.2.6-41.jar%2379!/data/bloodmagic/anointment/holy_water.json, path: /data/bloodmagic/anointment/holy_water.json Attempting to load Anointment: union:/C:/Users/Zane/AppData/Roaming/.minecraft/home/ATM7/mods/BloodMagic-1.18.2-3.2.6-41.jar%2379!/data/bloodmagic/anointment/hidden_knowledge.json, path: /data/bloodmagic/anointment/hidden_knowledge.json Attempting to load Anointment: union:/C:/Users/Zane/AppData/Roaming/.minecraft/home/ATM7/mods/BloodMagic-1.18.2-3.2.6-41.jar%2379!/data/bloodmagic/anointment/quick_draw.json, path: /data/bloodmagic/anointment/quick_draw.json Attempting to load Anointment: union:/C:/Users/Zane/AppData/Roaming/.minecraft/home/ATM7/mods/BloodMagic-1.18.2-3.2.6-41.jar%2379!/data/bloodmagic/anointment/bow_power.json, path: /data/bloodmagic/anointment/bow_power.json Attempting to load Anointment: union:/C:/Users/Zane/AppData/Roaming/.minecraft/home/ATM7/mods/BloodMagic-1.18.2-3.2.6-41.jar%2379!/data/bloodmagic/anointment/bow_velocity.json, path: /data/bloodmagic/anointment/bow_velocity.json Attempting to load Anointment: union:/C:/Users/Zane/AppData/Roaming/.minecraft/home/ATM7/mods/BloodMagic-1.18.2-3.2.6-41.jar%2379!/data/bloodmagic/anointment/repairing.json, path: /data/bloodmagic/anointment/repairing.json Attempting to load Living Armour Upgrade: union:/C:/Users/Zane/AppData/Roaming/.minecraft/home/ATM7/mods/BloodMagic-1.18.2-3.2.6-41.jar%2379!/data/bloodmagic/living_armoarrow_protect.json, path: /data/bloodmagic/living_armoarrow_protect.json Attempting to load Living Armour Upgrade: union:/C:/Users/Zane/AppData/Roaming/.minecraft/home/ATM7/mods/BloodMagic-1.18.2-3.2.6-41.jar%2379!/data/bloodmagic/living_armofall_protect.json, path: /data/bloodmagic/living_armofall_protect.json Attempting to load Living Armour Upgrade: union:/C:/Users/Zane/AppData/Roaming/.minecraft/home/ATM7/mods/BloodMagic-1.18.2-3.2.6-41.jar%2379!/data/bloodmagic/living_armophysical_protect.json, path: /data/bloodmagic/living_armophysical_protect.json Attempting to load Living Armour Upgrade: union:/C:/Users/Zane/AppData/Roaming/.minecraft/home/ATM7/mods/BloodMagic-1.18.2-3.2.6-41.jar%2379!/data/bloodmagic/living_armojump.json, path: /data/bloodmagic/living_armojump.json Attempting to load Living Armour Upgrade: 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Attempting to load Living Armour Upgrade: union:/C:/Users/Zane/AppData/Roaming/.minecraft/home/ATM7/mods/BloodMagic-1.18.2-3.2.6-41.jar%2379!/data/bloodmagic/living_armodowngrade/crippled_arm.json, path: /data/bloodmagic/living_armodowngrade/crippled_arm.json Attempting to load Living Armour Upgrade: union:/C:/Users/Zane/AppData/Roaming/.minecraft/home/ATM7/mods/BloodMagic-1.18.2-3.2.6-41.jar%2379!/data/bloodmagic/living_armodowngrade/swim_decrease.json, path: /data/bloodmagic/living_armodowngrade/swim_decrease.json Attempting to load Living Armour Upgrade: union:/C:/Users/Zane/AppData/Roaming/.minecraft/home/ATM7/mods/BloodMagic-1.18.2-3.2.6-41.jar%2379!/data/bloodmagic/living_armodowngrade/speed_decrease.json, path: /data/bloodmagic/living_armodowngrade/speed_decrease.json [19:26:09] [Render thread/WARN] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry mekanism:slurry: The object [Slurry: alltheores:dirty_aluminum] has been registered twice for the same name alltheores:dirty_aluminum. [19:26:09] [Render thread/WARN] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry mekanism:slurry: The object [Slurry: alltheores:dirty_nickel] has been registered twice for the same name alltheores:dirty_nickel. [19:26:09] [Render thread/WARN] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry mekanism:slurry: The object [Slurry: alltheores:dirty_platinum] has been registered twice for the same name alltheores:dirty_platinum. [19:26:09] [Render thread/WARN] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry mekanism:slurry: The object [Slurry: alltheores:dirty_silver] has been registered twice for the same name alltheores:dirty_silver. [19:26:09] [Render thread/WARN] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry mekanism:slurry: The object [Slurry: alltheores:dirty_tin] has been registered twice for the same name alltheores:dirty_tin. [19:26:09] [Render thread/WARN] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry mekanism:slurry: The object [Slurry: alltheores:dirty_zinc] has been registered twice for the same name alltheores:dirty_zinc. [19:26:09] [Render thread/WARN] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry mekanism:slurry: The object [Slurry: alltheores:clean_aluminum] has been registered twice for the same name alltheores:clean_aluminum. [19:26:09] [Render thread/WARN] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry mekanism:slurry: The object [Slurry: alltheores:clean_nickel] has been registered twice for the same name alltheores:clean_nickel. [19:26:09] [Render thread/WARN] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry mekanism:slurry: The object [Slurry: alltheores:clean_platinum] has been registered twice for the same name alltheores:clean_platinum. [19:26:09] [Render thread/WARN] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry mekanism:slurry: The object [Slurry: alltheores:clean_silver] has been registered twice for the same name alltheores:clean_silver. [19:26:09] [Render thread/WARN] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry mekanism:slurry: The object [Slurry: alltheores:clean_tin] has been registered twice for the same name alltheores:clean_tin. [19:26:09] [Render thread/WARN] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry mekanism:slurry: The object [Slurry: alltheores:clean_zinc] has been registered twice for the same name alltheores:clean_zinc. [19:26:10] [Render thread/INFO] [wa.bl.BloodMagic/]: Attempting to register Tile Entities [19:26:11] [Render thread/INFO] [co.gi.kl.oc.Occultism/]: Block color registration complete. [19:26:11] [Render thread/INFO] [co.gi.kl.oc.Occultism/]: Item color registration complete. [19:26:13] [Render thread/INFO] [co.gi.kl.oc.Occultism/]: Registered Particle Factories [19:26:13] [Render thread/INFO] [mojang/NarratorWindows]: Narrator library for x64 successfully loaded [19:26:13] [Render thread/INFO] [minecraft/ReloadableResourceManager]: Reloading ResourceManager: Default, Mod Resources, resources, KubeJS Resource Pack [assets] [19:26:13] [Render thread/INFO] [defaultoptions/]: Loaded default options for keymappings [19:26:14] [Render thread/ERROR] [minecraft/Minecraft]: Reported exception thrown! net.minecraft.ReportedException: Rendering overlay at net.minecraft.client.renderer.GameRenderer.m_109093(GameRenderer.java:886) ~[client-1.18.2-20220404.173914-srg.jar%23284!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:tombstone.mixins.json:GameRendererMixin,pl:mixin:APP:flickerfix.mixins.json:MixinGameRenderer,pl:mixin:APP:create.mixins.json:GameRendererMixin,pl:mixin:APP:create.mixins.json:accessor.GameRendererAccessor,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m91383(Minecraft.java:1046) ~[client-1.18.2-20220404.173914-srg.jar%23284!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:kubejs-common.mixins.json:MinecraftMixin,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:tklib.mixin.json:client.MinecraftMixin,pl:mixin:APP:botaniaxplat.mixins.json:client.AccessorMinecraft,pl:mixin:APP:ae2.mixins.json:PickColorMixin,pl:mixin:APP:ars_nouveau.mixins.json:light.ClientMixin,pl:mixin:APP:immersiveengineering.mixins.json:accessors.client.MinecraftAccess,pl:mixin:APP:flywheel.mixins.json:PausedPartialTickAccessor,pl:mixin:APP:bookshelf.common.mixins.json:client.AccessorMinecraft,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:quartz.mixins.json:MinecraftShutdownMixin,pl:mixin:APP:create.mixins.json:WindowResizeMixin,pl:mixin:APP:ars_nouveau.mixins.json:camera.MinecraftMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m_91374(Minecraft.java:665) ~[client-1.18.2-20220404.173914-srg.jar%23284!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:kubejs-common.mixins.json:MinecraftMixin,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:tklib.mixin.json:client.MinecraftMixin,pl:mixin:APP:botania_xplat.mixins.json:client.AccessorMinecraft,pl:mixin:APP:ae2.mixins.json:PickColorMixin,pl:mixin:APP:ars_nouveau.mixins.json:light ```
submitted by jeremybignuts to allthemods [link] [comments]


2023.05.27 18:25 LithiumNard A Random Fan's Team/Player Breakdown and Predictions Going into LPL Summer 2023

LPL Summer Power Rankings
Just one person’s opinion. WE diehard so I’ve seen more or less all of their games, but I’ll catch other games here and there. Did a lot of Oracle’s Elixir and Leaguepedia digging as well and followed/consulted @DJJohnnymeister on twitter (must follow IMHO if you care at all about the up and comers of the LDL) for thoughts on lower-level prospects. Will probably make me look stupid when it’s all said and done, but that’s part of the fun right?
Top Contenders
1) JDG
Top – 369
Jungle – Kanavi
Mid – Knight/lzq
ADC – Ruler
Support – Missing
Was the best team on paper last split and lived up to the hype. Coming off of a dominant MSI championship run, they are the slam dunk pick to top not just the LPL power rankings, but the World power rankings.
369 is perhaps the best he’s ever been, easily 1st team All Pro. Kanavi has re-established himself as the best jungler in the world at MSI. Knight’s mechanical talent finally shone through on the international stage. Lzq is an 18-year-old who somehow skipped the LDL altogether and isn’t really relevant to the narrative, but he's on the official roster so I have to mention him. Ruler inserted his name in the GOAT conversation and proved his mettle out of the Samsung/GenG sphere, doing his thing of blending solid damage output with consistent safety. When Missing is the worst player on the team by default and yet still the Spring 2nd All Pro Team support you’re in golden shape.
They get a sentence each because I shouldn’t need to tell you about this team. They’re really just complete without any exploitable holes. Adding Knight and Ruler to China’s best squad in 2022 feels similar to the off-season where the Golden State Warriors added Kevin Durant, with the added bonus that Boogie Cousins is still in his prime. I suppose that makes Yagao into Pro LOL’s Harrison Barnes (I actually like this comparison, down to Yagao receiving blame for the blowing it when it mattered most) and GenG into Pro LOL’s Sacramento Kings (pretty bad, but if we equate the playoffs to making world finals?… ehh still really bad). We’ll see who (if anyone) can rise up to challenge them, but at this point they have to be considered the odds-on favorite.
2) LNG
Top – Zika
Jungle – Tarzan
Mid – Scout
ADC – GALA
Support – Hang
This team had one hole in the roster going into the summer and filled it. LP didn’t have a bad rookie split and showed mettle but he was clearly the odd man out on a team built to compete today. After looking at IG’s ADC Ahn, they chose to spare no expense and traded LP and a boat load of cash for RNG’s GALA who more than fills that hole. GALA will be paired in the bottom lane with Hang, who was a key partner for LP’s surprisingly competent debut, earning an All-LPL 3rd team shoutout in the process.
Scout meanwhile had a downright incredible split that fell by the wayside due to LNG’s immediate playoff exit at the hands of OMG, but it appears that even away from the EDG machine, he’s still one of the LPL’s premier stars at a very competitive position. I mean he put up a mind numbing 17 MVPs individually. To put it in perspective, ThunderTalk Gaming, who were the 8 seed in the LPL Spring Standings, had 18 wins in total. With teams like EDG and JDG sharing the MVP load among their members, Scout downright ran away with it.
Zika didn’t have a super flashy split, but was low key very strong. The team devoted a lot to making sure LP wasn’t exploited and you would think Zika, who was heavily strong-side suited as a rookie on IG last year, would flounder because of it. However, he quietly flourished in the role, even though he only picked up a single MVP performance all season. Putting up strong CS numbers and showing some good weakside ability on top of his typical array of more damage centric tops. Honestly, he might be the most underrated player in the league since he’s overshadowed by his much more resource heavy teammates, but that weakside ability might be even more key with GALA joining the team and needing the resources as well.
Tarzan meanwhile continued as a standout in the regular season, best jungler KDA, strong kill participation basically the rest of the regular season MVP performances, but was perhaps the primary factor in their playoff disappointment. Similar to JDG’s situation with Missing though, when Tarzan (specifically in the playoffs) is the team’s biggest concern, you know you have a roster ready to compete.
3) EDG
Top – Ale
Jungle – Jiejie/Monki
Mid – Fofo/Fisher
ADC – Leave
Support – Meiko
Despite losing their key Korean carries, EDG barely missed a beat last split, finishing 3rd in the Spring Split. It’s a pretty good result all things considered, but it does feel like they have holes in their game. Still, I think that between their core veterans still at the peak of their game and the overall consistency, they are in very good shape for the Worlds slots, even if they feel a step behind the likes of JDG right now.
Even without Scout and Viper, they still have a great veteran core that starts with Meiko, who with Ming’s absence/retirement(?) stands alone as only active LPL’s all-time top 10 support. As part of the EDG core for over 9 years now, and the team’s primary shot caller for a huge part of that span, his presence alone means that EDG will have one of the best macro games in the league. Combo that with Jiejie, who has served in the EDG system for a huge period of time and grown into a top level jungler in his midst of his prime and you immediately have a team that has championship aspirations even before the other 3 members are considered, as both players were 1st Team All Pro for the Spring Split.
The 3 other members were where a lot of the concern lied going into the season, but they exceeded expectations as EDG was the number 2 seed going into playoffs. While the least talked about of the three, it was a great bounce back split for FoFo who was one of the most disappointing players on 2022’s most disappointing team BLG, eventually losing his starting job to mid-season acquisition Icon. On EDG though, he looked revitalized and fairly close to his form on RA 2021, though admittedly he was flanked by better players with EDG. It was a commendable, low drama, stable split for a player who needed it bad.
Similar to FoFo, Ale was coming off of a rough 2021 as well where a talented by troubled LNG team didn’t completely flop by the results, but completely missed the high expectations set. This included a benching for PandaC halfway through the split that really hurt the team in key series down the stretch amid talk about attitude issues. He’s always been a talented pair of hands though and EDG did well to keep him focused and on his game, as he stepped up big time, particularly when given non-tank champions while piloting tanks well enough, earning 2nd team All Pro honors. Obviously, Ale isn’t always the most stable player, but so long as EDG has him on the straight and narrow, he’s going to be a net positive for the team.
Finally, we come to the rookie of the split Leave, who came in with some serious LDL hype and lived up to it for the most part, working well as EDG’s damage carry and showing a flashy mechanics style. Being flanked with the likes of Meiko helps of course, but EDG handed the reigns to Leave and he seemed up to the task. Unfortunately, going up against the likes of Ruler and Elk in the playoffs did prove to be that freshman wall for Leave, but as MSI showed they’ve been folding everyone, so it’s not too shameful. Still as the least experienced player in this top 4 group, it’s going to be a lot of pressure on the youngster. It’s crazy that this super mechanically skilled star of his rookie class could be the weakness of the team, but that’s just the level of the competition among the top teams of this league.
I do want to give brief mention to EDG’s substitute players, who are both very talented youngsters. Monki is a 19-year-old LDL promote jungler who was strong at the lower level and warranted a promotion. Fisher meanwhile had been a standout Korean trainee from Shadow Corp (the same team they picked up About, the new Korean bot lane trainee Ale was talking about) and directly went onto the EDG main roster at 18 years old. Neither will likely see play given this team’s veteran tilt and the championship ambitions, but they’re worth keeping an eye out for down the road whether they’re future EDG starters or purchases for other LPL teams.
4) BLG
Top – Bin
Jungle – XUN
Mid – Yagao
ADC – Elk/Baiye
Support – ON
Given BLG’s penchant for big expenses for early playoff exits, it would be easy to write off their latest roster as yet another flailing attempt to microwave a team into stardom, turning over basically the entire 2022 roster they reportedly spent top dollar for. And yet, it felt different this time around. While the players they picked up weren’t exactly household names, they were talented mechanical players on the rise. They looked genuinely strong in the pre-season tournaments, which admittedly doesn’t count a whole ton, but was interesting to note. And when it was all said and done, it resulted in the best split BLG has ever put up. And while they couldn’t outgun the JDG machine in any of the many shots, it was a great season. While I have them below LNG for their sheer top to bottom power and EDG out of respect for their veteran track record, I’m still very impressed by this BLG squad.
Bin, as somehow the longest tenured BLG member of 2 splits, was the face of the team’s turnaround, and a far cry better from the rocky 2022 he endured swapping between 2 dysfunctional teams. 2023 was where he re-established himself as the premier mechanical top in the league. Always known for his excellent hands since his debut on Suning in 2020, he was able to back up those skills this split, while furthering his profile in the west with his fun trashtalk and gigachad persona. Furthermore, when the chips were down at MSI, he even showed a willingness to pick up tanks, which has always been the clear hole in his game.
As for the free agent additions, the one who most established himself was Elk. If I can put on my hipster hat on, I was an Elk fan before it was cool, given he’s always shown an ability to put up eyepopping damage numbers since his debut which continued this season as he topped the tables far and away leading the league with the number 1 DPM and damage share. However, it was the finer points of the game where Elk struggled on back in the day. Off positioning, hit or miss laning, occasional overextensions trying to maximize damage were all issues for Elk on WE. On this BLG squad though, that has largely ironed itself out, with only occasional blowup performances every so often. An unknown on the World stage going into MSI, everyone now knows the name of this fearsome player. They also added a name that nobody knows, that being Baiye an LDL ADC to the main roster as well. Having just debuted on BLG.J last split and playing all of 7 games in the LDL, it’s tough to take this promotion seriously at all, let alone as a threat to Elk’s seat.
A major part of supporting Elk’s rise was the acquisition of the best young support in the LPL, ON. One of the big pain points of LPL teams is that LDL promotions are just so difficult, and none so more than support, where the talent pool is shallow and the transition is just an absolute killer. So many of the highest profile LDL supports have floundered on promotion, and ON was no exception on Suning back in 2021. That being said, he’s improved an incredible amount since that first rocky season, and the mechanical ability he has as a support and his young age (only 20 years old despite debuting in 2021) makes him perhaps the most valuable long-term asset on the BLG roster. As EDG has shown with Meiko and his cavalcade of ADC pairings, great ADCs can be acquired in the LPL but great supports when kept are backbones to long term success.
XUN was an acquisition much like Elk and ON, a young mechanical standout who BLG scooped up with projection in mind. He arrived into IG in 2021 as a highly touted rookie, and was mentioned alongside the likes of Bo and Xiaohuangren, the 2 super prospects junglers as the next generation. He joined right at the tail end of the Rookie-TheShy era of the team and while he had early struggles then, by the time the next season rolled around, he was IG’s standout player. Even after arriving at BLG, he’s still a very volatile player, and hasn’t solidified his play the way Elk and ON have, but at his best, he’s capable of getting bot rolling, which is exactly what BLG is want to do.
Finally, the Harrison Barnes of the LPL, Yagao, who was the typical blame target for BLG in their losses. It’s true, he’s older and certainly doesn’t match up great against the top of the table mids that he’ll need to beat, but the bottom line is that for the most part he’s fine enough. Just like Barnes, he’s certainly not the team centerpiece, and he occasionally has baffling performances, but he’s usually stable enough to not get in the way. Honestly, he’s probably the weakest individual player among these top 4 teams and the predominant reason (along with coinflippy XUN) that I have the MSI runners up 4th on this list, but to be clear I’m not huge Yagao hater, it’s just that these top teams are so stacked that every potential available weakness makes a difference. I mean, you don’t see Harrison Barnes on the All-NBA teams or anything.
Playoff Expectations
5) OMG
Top – Shanji
Jungle – Aki
Mid – Creme
ADC – Able
Support – PPGod/Jerry
OMG returns with the roster that brought them to their highest playoff finish since Spring 2017 (!!!), finishing a highly impressive 4th in the split. On paper, I still think their roster is lacking in marquee raw talent, but it’s clear at this point that they’re more coordinated than some of their flashier opposition and that they’ve cultivated 2 young stars that have now shown some serious killer instinct.
Without any doubt, this is a team that is defined by the play of their solo lane talents. Starting from the top Shanji had a standout split primarily as one of the most effective K’Sante/Sion tank players the large majority of the time, but occasionally busts out Kennen and his signature Rumble, and been incredibly impactful when he gets them. Furthermore, this synergizes perfectly with OMG’s other star laner Creme, who is afforded the ability to fit AD assassins like Yone. Assassins have continued to be Creme’s calling card and while his control mage play is lackluster, OMG has tailored their gameplans around his champion pool and have reaped the benefits of the young mid laner.
On top of these two really clicking simultaneously, a big hat tip must be given to their teammates as well. PPGod in particular proved to be the right ingredient to bring OMG playoff glory as he continues his ability to accent teams into playoff threats even if he hasn’t been quite been able to reach the Finals at any of his stops. I’ll give him some additional props once we reach the NIP write up. Given PPGod’s late arrival to the team last spring, LDL promotion Jerry sat on the bench for the season, and looks to do so again. Able meanwhile has a pretty non-descript year, taking a back seat to his solo lane teammates but showing some stability that he’s usually lacked. Certainly not a masterful split, but credit where it’s due, he reigned it in and was steady for OMG’s best squad in ages.
Finally, Aki deserves a big hand for his role in OMG’s success as well. A solid vet who isn’t considered a mechanical master by any means, he was steady at the wheel throughout the season, and was even able to out jungle Tarzan of all people in their shock upset win over LNG. Despite taking the most MVPs for OMG in the regular season, it was rarely for single handed domination and I’d point that more as a credit for his facilitation of the team’s coordination in general where they were able to get over the competition where it counted.
I don’t think this team has the ceiling of the others in this tier, but they have a known formula that works. While the others in this group have more talent on an individual level, it’s clear that they have serious questions to sort out that OMG really doesn’t, so I’m considering OMG the safe team in this particular group, but without the upside to challenge the tier above.
6) WBG
Top – TheShy
Jungle – Karsa/Weiwei
Mid – Xiaohu
ADC – Light
Support – Crisp
This team and the one after it were the teams with close to the highest expectations in the League and yet fell flat in spite of talented rosters. Both have largely decided to run it back, with new coaching staffs in an attempt to fix the tactical side where they came short. WBG went big game hunting for their next coach after sacking Easyhoon and was attempting to court Kkoma before he opted to focus on Korea’s efforts at the World Games. They settled for an Kkoma adjacent coach in Daeny, formerly part of the Damwon and T1 programs. A controversial coach in his own right, he’s drew criticism for his pick/bans and his questionable roster decisions, but he still has that Worlds title under his belt, so WBG is out here shooting for the moon. Born to wintrade or whatever.
TheShy is as always, a pretty good representation of the team. Perpetually on top of the damage charts due to his confidence in his mechanics and his propensity to fight constantly, it leads to the coinflippy hit or miss results you so often see from TheShy and his teams in general. He’s certainly not at his peak form where he dominated on the Worlds stage, but he’s not at his worst either near the end of his IG tenure when that whole team looked out of gas, TheShy is an LPL icon, even if that icon is occasionally the death notification on the side of the UI.
Purchasing Xiaohu out of his RNG contract was one of the big stories for this team going into the off season and a large reason for optimism for their future results. In actually he was rather middling by all accounts. Not a total disaster of course, it felt like he was fine for the most part, but not the immediate plug and play mechanical players that Scout, Knight or Rookie serve as. Maybe a second season to mesh is what they need to comeback.
Light for my money was the most dependable member of the team in the regular season, being just a generally stable force in the otherwise chaotic team structure. I wouldn’t call him the best at any individual thing: Ruler is a much safer ADC and Elk is a better pure damage pump, but light is good enough at both of those things to be a consistent plus for WBG, which can’t be said for the rest of the team. Supported by the veteran Crisp, you have to expect them to anchor the team in general, though Crisp was particularly bad in the playoff series against BLG, where his hooks on both Thresh and Naut were off point. It’s just one series of course, but the play needs to be better than that in crunch time next time.
Finally, the jungle situation for Weibo. Karsa continues to be the perpetual punching bag when the team struggles. It’s been a major decline since his Flash Wolves and early RNG days and frankly it might be time to just bucket him as not able to get it done at the highest level at this point. He can still work enough in the regular season to make the playoffs, but the form is just not where it needs to be at this point. In a fascinating move, scooped up Weiwei, who went from BLG’s star jungler to league washout over the course of a single year. The biggest victim of BLG’s 2022 catastrophe, the last look of Weiwei we got was not a flattering one as the team fell flat on it’s face amid roster instability and play not matching up to the expected standard. Still, we’ve seen a number of comebacks for players leaving the BLG ecosystem, such as PPGod and FoFo returning to form after splitting wit the team. Of course it’s not always a winning formula as Doggo and Biubiu (shudder) can attest to, but there’s enough of a strong track record from Weiwei during 2020 V5 and 2021 BLG to say that trying to get that level out of him is worth the attempt.
7) TES
Top – Wayward/Qingtian
Jungle – Tian
Mid – Rookie
ADC – Jackeylove
Support – Mark
Reuniting 2/5ths of the legendary IG core was supposed to lead TES to their Worlds destiny. Yet going into the Summer split they are another team running it back with the exact same roster, though unlike teams like JDG, BLG or OMG, the Spring split was an unmitigated failure for TES. There was not glory, but a collapse down the stretch of the season and shameful defeat at the hands of OMG, a team that is probably running a budget less than Jackeylove’s individual paycheck (note: The previous statement was hyperbole. I do not actually know how much OMG pays their players.) With some of the flashiest names in the LPL, finishing without at least challenging JDG would have been a disappointment, let alone the 7th/8th that they actually managed.
The big obvious question for this team is what exactly they do with the top lane because the decision making around it was seemed heavily stilted. They chose to run Qingtian basically the entire regular season, and then yanked the rug on him with a single series to go? Sure, he was largely a hit or miss top laner who was missing against the better teams (and LGD’s because rookie Xiaoxu was feeling it) but pulling the plug on him and swapping to Wayward literally at the last second heavily sabotaged both of them. Congratulations, Wayward crushed Biubiu in round 1 of playoffs, like basically everyone else who played top lane in the LPL. Up against Shanji (a player TES bypassed as a rookie to pick up Qingtian), Wayward was not up to it, and it was a big part of what ended their season. Even though both top laners are limited, I find it hard to place the blame on them directly given this awkward setup and how they approach top lane in the Summer with both players still on the roster remains to be seen.
The bot lane continues to be the same story as always. Jackeylove is still super high ceiling but there are still sometimes these baffling efforts where he’s playing off of his game, which has been a repeating trend for a while now. Mark did well to stabilize him at the beginning of their shared tenure but it’s been rough going as of late for this bot lane in general.
Moving to the big free agent swap they made, adding the legendary Rookie to the team, and it wasn’t all bad. It’s not like he was an abject disaster, he had his share of good games, such as dominating against Shanks in the first round of the playoffs, it’s just that there were too many series where he didn’t lift the team when things weren’t clicking elsewhere… like the 2nd round against OMG. It felt like too often he wasn’t meshing with Tian who was also off his normally solid domestic game. People joke that it was his Worlds performance showing up and frankly, I’d have to agree.
I don’t know with this team. The on-paper talent is on there as usual but there’s something missing… Normally with teams, the question is: how can this team coordinate together and be more than the sum of their parts, which OMG showcased best? I don’t get that vibe from TES, where the question I’m asking is: do they feel like playing up to their talent, or are they going to let go of the rope and lose in shocking fashion? Just weird vibes. I’d say maybe the coaching swap could help, but bringing in the guy who was overseeing BLG during their moneybag disappointment era doesn’t fill me with confidence. I still think they still should be fine for the playoffs off of their sheer talent running over enough teams when they do hold it together, but I just don’t see them as a viable challenger for the LPL crown unless something flips in them, particularly given how good the top 4 seem.
Playoff Bubble
8) TT
Top- HOYA
Jungle – Beichuan/xiaohuangren
Mid – Ucal
ADC – Huanfeng/1xn
Support – yuyanjia/Yaoyao
A pleasant surprise last split, making their first LPL playoffs since they were known as Sinodragon, TT has shed their bottom feeder status and actually have some breakout potential. They’ve formed a decent core to build off of and collected some of the most exciting young talents in the league. How they split their starts between the young guns and the vets they played last split is quietly one of the most interesting storylines in the league as those talented swing pieces could push them up into contendership or down out of the playoffs depending on how they handle the LPL stage.
We’ll start with the boring part of the team in their now solidified Korean solo lane pairing, HOYA and Ucal. After spinning solo laners basically their entire existence, the duo has been locked in for basically 4 splits now. Neither blow anyone’s socks off (though I maintain Ucal in particular is pretty underrated), but you know you’re gonna get a playoff worthy performance but not much more. Together they provide the solid foundation for the rest of the roster, where it really gets interesting.
Starting with jungle, Beichuan had effective but flawed split. He output damage well and did much to incite action, but he also died a whole ton, with the highest death share of any jungler in the league last split. This volatility has been his modus operandi this TT squad as he manages to lead TT in MVPs and I’m sure would have also led the team had an “Most Un-valuable Player” award been given to the biggest inter on the losing team, so he’s pretty core to the TT identity as they’re constructed. However, the clearly more intriguing option has to be Xiaohuangren, who is likely the youngest player in the league right now, and the most hyped LDL jungler since Bo. Debuting in LDL at just 16, XHR was immediately one of the best mechanical junglers in the lower level, and even when the age limit was placed, he took to dominating the Korean ladder with multiple accounts in his excess time. Promoted in the middle of the Spring split days after he turned 18, he hasn’t seen a stage since that age limit was placed, but eyes will be watching to see if TT put the hyper-talent on the rift.
Their other young hyper-talent TT acquired is at the ADC position where they are bringing JDG’s LDL bot laner 1xn. Highly touted by LDL experts, 1xn doesn’t have a mechanical flaw to speak of, putting out insane damage and CS numbers on the regular. The one thing to note was that the JDM team surrounding him didn’t have the skills to back him up, so he never really got the accolades his performance deserved. How he splits time with Huanfeng, who was pretty ineffective last season, and just clearly is no longer the do-everything ADC we saw at 2020 Worlds with Suning is the other big question. It’s weird to see him morph into a rather conservative low-risk low-reward player, and honestly, if they gave out a “Least Valuable Player” award to the winning team, he’d probably be the among League’s leaders in that sketchy credential.
Finally, the support situation is less exciting but lowkey just as important as the other 2 positions as they’ve opted to add Yuyanjia to the roster to which I’m fairly confused. A lackluster veteran (25 years old?) who has never really helped a roster even at his “peak”, I’m not sure what he brings to the table for TT. It’s even more confusing since incumbent support Yaoyao has been the rare promoted LDL support who has actually looked good in his initial LPL stint, which is some sort of minor miracle given the typical LDL support struggles. Trying to fit XinLiu in last split probably cost them some series, so I’m not sure why they seem so interested in these mediocre at best support players when they have a solid one in hand.
9) WE
Top – Cube/Demon
Jungle – Heng
Mid – Shanks
ADC – Hope
Support – Iwandy
I see WE as the LPL’s gatekeeper team. Last split they were great against the lower ranked teams (exception AL), and awful against the higher ranked teams (exception BLG) and managed to sneak playoffs thanks to the likes of IG being just a bit more volatile. I’m sure I’ll have more to say about them as the season goes on, so I’ll keep things brief here.
They managed to do this with an essential deadweight in the top lane. Cube doesn’t completely alter the equation for WE, as he’s coming off of his worst split to date where he was largely stuck on tank duty, but he does turns the top lane for WE from being a ceiling capper into a floor raiser for the team. Worst case is that he continues his middling tank form and he serves as a rich man’s Biubiu who can actually lane competently. The best-case scenario is that the change of scenery (where he was on RA for 4 years) works to revitalize him towards more of the damage top lane champs he played in his earlier years. Either way, the best part of this addition is really the subtraction of Biubiu, which adds much needed flexibility to a team that desperately needs it. Meanwhile, Demon also augments the team’s flexibility by adding his skills of doing promotional videos when Chinese New Year rolls around. So yeah, you can say this is a much-improved top lane situation.
Otherwise, the team remains the same as their gatekeeper-selves. Iwandy quietly had a very solid season as WE’s most consistent player and a foundation as a support. Hope had a mid-season swoon that showed his deficiencies particular as a laner and on less focused champions, but was able to showcase his carrying skills as the season concluded. Both are what they are: usually net positives for a team, but not really able to take you to a top 6 seed independently. That is going to have to come from their teammates, speaking of which…
Heng was up and down as a rookie jungler, but for the most part demonstrated a willingness to be proactive and facilitate his lanes via early ganks, even if it didn’t always work out as planned. And of course, Shanks who had his best regular season to date, relying on consistently strong lane performances. While capitalizing on those leads remains a hit or miss affair and a particular bad playoff series against TES are marks against him, I still have those high expectations for him and continue to see this as a prove it year. Outside of Cube unlocking something additional, which shouldn’t be counted on, this jungle-mid pair are the key for WE to climb higher than the lower playoff spots. Both are usually strong early, but they’ll need to clean up their mid/late game play for the team to be a contender against higher caliber teams.
10) IG
Top – YSKM/neny
Jungle – Tianzhen
Mid – Cryin/Dove
ADC – Xiaoyueji/Ahn
Support – Wink
Putting IG too low was a big miss for me in Spring and despite narrowly missing out on playoffs and making some pretty major roster changes, they do make sense as a team as a whole to the point where I can see them in playoff contention.
YSKM was the breakout player for them, as his mechanical prowess was legit right out of the gate though I do think he’s a tad overrated as his DPM isn’t as high as you would expect for a player that almost exclusively plays damage top laners. You have to assume he starts over neny who is just perpetually going to be on this roster as a break in case of emergency/illness weakside player.
Their other returning player is Wink, who has proven to be a successfully above average support and revitalized his career in the process after floundering at ADC for IG. Wink is reunited with his former mid laner Cryin, as both were teammates on a Estar team that vastly exceeded expectations on their debut year. While being the low econ mid laner in a Xiaohu-GALA centric RNG didn’t flatter his talents, Cryin had a pretty good year all things as UP’s best player last season, and he’ll get another shot this year. The expectation is he starts over Dove who is still on the roster? He wasn’t awful but was certainly less exciting than his jungle counterpart and I assumed he would be leaving along with GIDEON and the Korean coaching staff.
This is Xiaoyueji’s second shot at the big leagues given he was tried and passed by Ahn last season, but he’s coming off of an LDL Season MVP where he was clearly above the lower level. We’ll need to see if he can step up with the tougher competition ala Photic, or if he’s just a quadruple-A player (too good for LDL, not good enough for LPL) like Asura. It might not even matter though as it’s worth noting that Ahn remains on the roster, even after the promotion of XYJ and a tryout from LNG (who clearly have contending in mind). He’s coming off of a quietly strong split and likely has the inside track in the battle for the starting role as in a repeat of LPL Spring 2022, these 2 will duke it out for the spot again.
Despite not being the LDL MVP, Tianzhen might be the more exciting prospect actually and notably doesn’t have any veteran to compete with. At only 18 years old, he’s going to be one of the LPL’s youngest players and has an eclectic champ pool that is highlighted by his signature Rengar. It will be interesting to see if these LDL standouts can continue the momentum in the LPL. The promotion isn’t easy, but both of them are in position to excel.
11) RNG
Top – Breathe
Jungle – Wei
Mid – Tangyuan
ADC – LP
Support – LvMao/Lele
It’s crazy to think this time last year, RNG were celebrating their 2nd consecutive MSI championship. Obviously, this team has more or less completely shattered from the Golden Road-seeking team that once ruled Spring and faltered at Worlds on a regular basis. I mean it’s been years of speculation that RNG was actually in a NA-esque perpetual financial meltdown that was held together by unfair streaming contracts and bobby pins, but with the departure of GALA and in particular, Ming, who has more or less been on RNG since the start of the era, finally puts RNG on the backfoot. Still, even with the exodus of more or less everyone on those famous teams, there’s a window at the playoffs.
Wei is the final piece of the MSI 2022 team, which is wild to think about because as I mentioned, it's been just 1 year. Now the longest tenured player on the roster, it’s a weird situation as there’s no longer an obvious lane to play into. While he wasn’t always bad, he had many questionable moments and his weakest split to date, and now without GALA in the bot lane there’s no clear place to focus for this team. He’s demonstrated he can be effective without the likes of Xiaohu, GALA and Ming back when he was on EStar in his debut season in 2020, but it’s been a long time since then, so I suppose we’ll have to wait and see.
Similarly, Breathe is also coming off of a split where he failed to meet expectations. It feels like ever since he left WE, he just hasn’t really found his footing as the good flex top laner, first on that weird 2022 BLG failed “superteam” and then on RNG where he never fit in to the Xiaohu-GALA puzzle. This last split he was basically relegated to weakside tanks and was subsequently pretty inconsequential as either a positive or negative factor. The few forays he took towards more carry champions were bad last split and it’s not a great sign for a player once considered so promising. I guess it’s the WE fan in me talking that he still has that upside to be among the best in the league. Maybe I’m lending him too much leeway given he was maybe WE’s best strongside top ever (which for the record is more about WE perpetually playing bot-centric). With out any of those other major carries on RNG, I’m interested to see if Breathe is placed back in that role.
The rest of the team is a smattering of cobbled pieces who aren’t without upside, but don’t exactly scream playoffs. GALA was exchanged for a large bag of cash and LP, who was the only consistent starter of the new cohort. he was heavily cared for as the rookie bot laner on LNG’s otherwise star-studded group, he was able to deliver in that capacity. Notably, he narrowly had the 2nd highest DPM in the split, though admittedly there was a large gap between 1st place damage monster Elk and a much smaller one to the following ADCs of JackeyLove, Assum and Leave. However, he certainly wasn’t perfect as he managed the lowest CS per minute among ADCs in the league, and he didn’t wow the way rookie of the split Leave did. Still, it was a relatively promising start, though the downgrade from Hang to one of RNG’s supports looms large as needless to say, the “cash considerations” RNG received with LP are most likely not being used for his lane partner.
With Angel departing after a pretty rough split, where the highlight was creating a meme after defeating his former team Weibo Gaming, RNG were rumored for a number of domestic mid laners but ultimately just stuck with the player they seemed intent on before they picked up Angel at the last second. Tangyuan is an LDL promote who has been flatout bad in the few stage performances he got in with the main roster, struggling both in the pre-season Demacia Cup and then to open the proper LPL season while Angel got up to speed. He’s at least known to have good Korean solo queue ranks, but you have to imagine there’s going to be a lot of handwringing over his inevitable growing pains as he starts for one of the country’s most popular domestic teams. There’s not zero upside here, for example Xiaoxu came from the same LDL team and vastly overperformed expectations, but I’d lean towards a year of hard knocks for the youngster.
Ming’s departure is the biggest loss for RNG as they now go from one of the rare franchise defining supports to… not that. LvMao spent the split unsigned for the most part before latching onto BLG as ON’s backup to end the season. Reportedly he served a coaching-esque role for the team as they went on their impressive MSI run but LvMao’s play has left a lot to be desired. Now with over 3 years removed from his standout performances in Spring 2020 and no Bard patch coming in sight, it’s tough to see what LvMao brings to the table as a player outside of an experienced hand. The other option they brought in was Lele, the young rookie support FPX promptly benched for Qiuqiu, which is never a great sign, and you know my stance on LDL supports: they bad. Funnily enough Lele was originally a pretty hyped RNG prospect the team once spent 300K yuan signing out of the yearly rookie camp. Needless to say, he’s been an okay LDL support but hasn’t lived up to that price tag at all, though now it seems they could at least get some games out of their failed investment.
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2023.05.27 17:54 Mundane_Detective_41 Pentagon Jinho continuing his legacy as Phantom Singer's angel tenor, setting a new record in the show and an introduction to his group CREZL

Phantom Singer's first round of the finals is done, so here's an update for those who got interested from my previous post!
But before talking about the finals, let's go through the events prior to it:
Survival shows love to make Pentagon fans/universe suffer, the announcement of the 12 finalists was very nerve wracking with the twist of Jinho being the last one chosen. Jinho himself couldn't believe it and almost had a heart attack, saying he had prepared an elimination speech not a surviving one.
With no time to spare, right after the finalist announcement, they had to fill a survey and then go through an interview with the judges (dubbed as 'producers') who will then decide the lineup.
After some waiting, all the finalists are called one by one and sent to 3 different rooms where they'll slowly meet their future members. I have to praise the producers because they really took into account the chemistry and desires of every contestant, there was no one who felt unhappy about where they ended up.
The group's reaction to Jinho appearing as their last member is very cute.
Their name CREZL is a combination of 'creative' and the Korean word for 'fun'. Since they're very different from each other, the true definition of crossover, they want to use that as their strength by being a group that can pull off anything and surprise people every time they perform. Of course not forgetting to have fun with their music. They have a very idol-like greeting.
Now let's talk a bit about Jinho's new members and how their interactions led up to the group's creation!
If you read my previous post, you might've watched the Dangerously performance Jinho did. Kim Suin was the gugak/traditional Korean singer from his team (if you're familiar with Stray Kids Thunderous, he refers himself as a 'sorikkun'). His unique style certainly settled him as a must-have in the show, but he's also proved throughout the episodes that he can blend and adapt to his teams, which is the most important thing when one is in Phantom Singer.
Lee Seungmin is the group's maknae and a baritone. He appeared in I Can See Your Voice last year with his family and you can see that talent runs in that blood. While he has a classical voice, he's also someone very versatile.
Last week they had a karaoke contest to decide the performance order and Seungmin did Twice's Cheer Up. If you ever wondered how a baritone could cover the song, then the video can satisfy your curiosity lol.
\From that karaoke contest I also recommend* Libelante's Kim Jihoon cover of Rain's How To Avoid The Sun, it's hilarious how he nails Rain's breathy vocals.
Suin and Seungmin fell in love with each other at first sight, even JTBC supports their married couple agenda. Their cover of River is a must-see, to me it's the performance that sealed their destiny to debut together and ranked 1st place for it in the duet mission. Everyone lost their minds the moment Suin does his thing and how the 2 mixed their styles with a combination of English, Korean and Italian.
The Suin-Seungmin duo chose Lim Kyuhyung for the following trio mission and their chemistry shined as the 3 of them lived together at Suin's place while filming and we saw footage of their daily lives. They did an excellent cover of Hwang Jinyi by Park Sanchul (were the close-ups to Jinho reacting some sort of foreshadowing?).
Kyuhyung is a musical actor, a small 93-liner with powerful vocals (just like Hui who's also a tiny but powerful 93-liner vocalist). Coincidentally, in 2020 he starred as Nigel Bottom in Something Rotten with Pentagon Yeo One playing the same role and BTOB Eunkwang as Nick Bottom! He's currently doing the musical Hero along Phantom Singer and his co-stars cutely encouraged voting for his group at the curtain call.
Suin, Seungmin and Kyunhyung still worked together once more during the first quartet round, adding Seo Youngtaek to their lineup (Youngtaek reached the finals too and is part of Forténa).
In the semi finals Kyunhyung and Jinho teamed up as a temporary quartet and sang a beautiful version of IU's Winter Sleep, where they got a taste of how's working together and they hit it off.
During the individual interviews with the producers/judges all of them chose Jinho as a member they need, and they constantly mention that they trust his skills and producing as a reliable hyung who can take them higher.
They're also a bunch of silly dudes who like Jinho a lot.
Now that we're familiar with CREZL, let's dive into what happened at the first stage of the finals
The final is divided in 2 rounds. The first round was pre-recorded last week with an audience and it aired this week, where every group did 2 performances. Then they'd get scored by the judges and audience.
For the first performance they sang harmoniously in Spanish with ¡Corre! by Jesse and Joy. A blessing to the ears.
For the second one, they did a cover of Stevie Wonder and Ariana Grande's Faith where they unleashed their power in a fun performance. Jinho got a new nickname by the audience after witnessing his high note: genius producer baby dolphin angel. The judges could not believe how high it was and never stop referring to him as an angel. Not only that, but CREZL broke a record by having the highest judge score, almost an all-kill.
For this first round of the finals, through the combination of the judges and audience votes of both performances, CREZL ended up 2nd place!
The final voting started yesterday and will last until June 1. Here's a guide if you feel like sparing vote to CREZL. These online votes are 10% of the overall score, then 30% will be the judges score and 60% of it will be determined by the live voting at the last round of the finals next week. Each group will do 2 performances just like in this week's first round.
Anything can happen since the live voting is key, but all groups are very talented and it'll be exciting until the end.
Thank you for your time and hope you enjoyed the post!
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2023.05.27 13:52 chainsaw_creepy Secret passage in the corner of the yard

Hello. I won't beat around the bush. This letter, more like a confession, came to me through a long chain of acquaintances and distant relatives several years ago. I do not personally know the people referred to in the letter, and I cannot say anything about its authenticity. However, the places described in the text do exist, I myself grew up nearby.
Last week I was digging through my email for the password to an old multiplayer game and came across this email again. To be honest, reading it the second time was just as disturbing and uncomfortable as the first. Having come up with nothing better, I decided to translate it into English and show it to you, friends. My fellow Yuriy Eremenko (hi bro!) helped me with the translation, I myself am not so good with English.
I want to know what you think about all this. I really really want to.
-------
from: bespalyi***@mail.ru to: litovskih.***@gmail.com subj: Regarding your request
Hello, Sasha. Forgive me, if you can of course, but it didn't work this time.
I can explain how that happened, but you probably shouldn't count on me now. I do think there is still a chance though. You can try to do everything yourself. I did not manage to do it, but maybe you still can. It's a bad option, a very bad one. This is not a good thing, no matter what you say to yourself. Quite the opposite.
If I had another solution, I wouldn't even suggest this, but I do not see one. I just remember your look when we last saw each other, and, well...
Look, just think it through, don't do something you would regret later, do not rush anything. I may have nothing to lose, but you have Zina, and your parents, if they're still alive of course. Sometimes it's just better to leave things as they are, you know?
I'll tell you what I know. You know my address. Delete this message once you read it.
Long story short, when I was about 10 or 11 years old, there was this urban legend about our yard...
I feel like I've known this legend for a long time, since my childhood. All the kids were aware of this legend and knew plenty of other, similar ones. In the town's outskirts, in this ("experimental", as they said back then) microdistrict lived several generations of teens. From the town to our district led a 5 kilometer long road, alongside several sandlots. Schools, kindergartens, couple of clubs - according to the architects, these blocks of flats, around 20 of them, that organized our microdistrict, were supposed to be autonomous. And autonomous they were. Sure, some people went to the town from time to time, to visit their relatives for example, but the majority of us rarely left Zhilmash.
As a result, stories about a creepy man from the local park, or about the dark secrets of the sewers, or, say, about the manhole in a corner of one of the yards constantly circulated around the local kids and teens, told again and again and collecting more and more creepy and less believable details. Seriously, someone should have written a dissertation about our "folklore", but that's beside the point.
Thing is, our surroundings were not the only thing that was enclosed. In fact, our yards were as well. In the middle of a square made of long nine-story buildings, where all the porches were facing, there was always a polyclinic, a school, or any other socially important establishment, while a few archways led outside these fortresses, as if they were meant to have a suspension bridge as well. One would think that Zhilmash was designed by a man suspecting that, sooner or later, the locals would have to withstand a circular siege of their houses.
The urban legend I want to explain to you is about the corner closest to my porch. There were bushes growing in said corner, facing the shop windows of a pharmacy and a barbershop that occupied the first floor. There, near ground level, between the two blocks of flats, formed a crack roughly three palms wide and about one and a half meters high. There was a small passage behind the crack, but no adults ever went that way. This hole allowed us to shorten our path outside, but squeezing in there and staying clean was impossible. So we, kids and teens, were the only ones to really use it, especially when playing hide and seek and enacting a tiny war. At the same time, the adults had to take one of the archways to get to the bus stop.
Right in front of the hole there was a square, about an open book-sized, stone block, placed into the ground, seemingly during the construction works, resulting in this small pedestal. As the story went, you had to place some small animal on top of it and kill it. Then, instead of the crack, there would appear a passageway not to the concrete slab behind the bakery, but a way to an entirely different place. A "dead world" of sorts. Once you got there, you needed to quickly find a kiosk with closed or painted over windows, go to its front and loudly and clearly ask for whatever you wanted - a new Sega or even a computer. Some boy, according to the rumors, had even asked for an entire jeep. And, if you did it right, your wish would come true and you would need to hurry and exit this place before the passageway closed.
Typical story, if I am honest - dark, cruel and stupid. Precisely one that children love. As proof, people constantly brought up a friend of a distant relative's friend who did exactly that and their wish came true. They also pointed out the concentric circles and squiggles scratched on top of the pedestal with a knife or some nail.
Nobody from our company even thought of torturing a poor animal like that to test this stupid story For even joking about it we'd call the one suggesting to test the story sick in the head. Nika, however, was not from our company. Almost an adult, as I thought back then, a very beautiful girl with copper hair and almost constantly bruised knees, she once went to live with her grandmother for the summer and immediately gained the role of our yard's Ataman, setting up her own rules.
We were showing her around for the whole duration of July. I think each of my friends fell in love with her at least a tiny bit, since we were of that age. On one of the last long evenings before she was supposed to leave we set up a small bonfire, baking potatoes that we got god knows where with salt in tinfoil. We were telling stories, and of course someone blurted out something about the passageway. On the next day, Nika brought her grandmother's parrot to our "Headquarters" on the sandlot.
Have you finally figured it out, Sasha? Anyone else would have said that I may have lost my mind or maybe became an alcoholic, since I am seriously telling you how a children's horror story became reality. But not you. Yes, you got that right: all these years, when the need arose, I went to a pet store, bought a pet, one that I did not feel that much guilt about, and went there. The hole and the stone block are still there. But do not get too excited, finish reading first. Because you cannot solve it just by killing an animal. Nothing happens so easily, you know it well.
When Nika, ignoring our loud protests, broke the poor parrot's neck, we fell silent. Something broke alongside his spine. Something right turned very wrong. Nika did not seem as beautiful to me anymore. Her appearance did not change, but the girl herself and everything around her became ugly in my eyes. Especially gross was the stone block with the little carcass on top of it. As if it was made of squirming insects and not concrete. At the time I couldn't understand where this fracture appeared, inside me or somewhere outside. Now I know - everywhere.
We were stunned for just a moment, then we heard a loud sound from behind our backs. It was as if something huge smacked its lips, opened its mouth and inhaled deeply, almost with pleasure. The air in the clearing started to float and distort, flowing around us. Then it went in the vertical passage between the two houses, now leading to the bluish twilight of a somehow different yard, completely alien to us. In our yard it was only midday.
Houses stood there as well. Normal from the first glance, but looking dusty, almost ancient, like pyramids in the pictures of a children's encyclopedia. In the light gusts of wind small whirlwinds of dust formed and fell apart. It got cold - not extremely cold, but more like the cold you feel when entering the shadow on a sunny day. And a faint smell. It was disgusting, bitter and almost rotten, like from a wet overfilled ashtray or from a Chizhevskiy's lamp. The wind was making the grass move - normal grass on our side, and some colorless and dried like hay stems on the other.
Despite my disgust, I managed to grab Nika, who was running right past me into the passage, by the wrist, but she pushed me aside, and squeezed into the passage. Into the portal. After all, why not call it for what it is. She stood there for a bit, looking around. She turned to look at us with fear on her face mixed with enthusiasm. And, as it seemed, the enthusiasm overcame all of her fear.
— Don't just stand there! Come here!
Nobody moved a muscle. Quite the opposite. Kostya, the youngest of our group, backed away slowly until his back hit the wall. Nika's ginger hair almost faded, became an unremarkable shade of brown. Weird details, I know, but this is how I remembered her: scared and faded. Almost fractured.
— Nika, please come back, — Anton said quietly.
— Wha-a? Pft, pussy! And you call yourselves men? Aren't you curious? — her voice sounded muffled, the intonations fading out at the border.
— Really, don't...Maybe you shouldn't go there, we can clearly see that something is wrong there. And it stinks. Maybe this place is radioactive?
— We'll lie to your grandma that Kesha flew out the window, — I said, — Tell your grandma I let him out, you won't get scolded. Let's go, please? What if the passage closes? How will we get you out?
Our obvious stress, of course, only made her more excited. We should've just shut up or suggested coming back with rope and a flashlight, but we were too scared. And then she walked away and ordered us to watch the passageway. Called us dipshits and that she'll go make a wish, disappearing behind the nearest house with darkness instead of windows.
We waited for 30 minutes or so, but nothing happened. Moving slowly, as if underwater, I walked around the pedestal to see that world better. Yes, there was indeed a town, but almost swollen, wrong. Monochrome, like in a dream. Similar to our town in general. As long as you pay no mind to the details, that is.
There, everything seemed a bit bigger than normal: the window holes are bigger, the floors are higher, and the empty metal trash can could fit a person inside it. Along the road stood distorted lampposts, accentuating the unpleasant perspective. The upper floors were lost in a fog, making the unusually thin street, squeezed by buildings from both sides, look more like a cave with a high ceiling rather than an open space. No movement. And no sky as well, just countless dark shades instead of it. One row of buildings stood behind the other, hiding the horizon from my view and forming a depressing maze, the further parts of which were swallowed by darkness and fog. Alongside the road, the broken benches and rusty cars there were lots of grey sand.
Looking at the corners and the walls going up and to the sides I did my best to imagine people walking around here, living in these houses and then just packing up their things and suddenly leaving somewhere else.
As hard as I tried to imagine it, I just couldn't...
Instead, old scenic decorations came to mind, meant to imitate a normal soviet town for some old forgotten movie.
My thoughts were interrupted by a terrifying scream from the crack's side, echoing around the emptiness between these scary monoliths. It was Nika, but her scream was so loud and strained that it turned into a roar and then a wheeze. Sasha, you wouldn't believe that a small girl could scream like that. There was a temporary silence necessary for a deep inhale and the scream started again. It got closer. Nika was supposed to come out from that corner, which she disappeared behind all this time ago.
Seconds passed by, I did not let my eyes wander from that corner, trying to pinpoint at least something in the darkness of this dead world. And finally, I saw a shaky silhouette. It did not look human. Struggling to move on short leg stumps, an armless and asymmetrical figure leaned on the wall. The sacks and meat pieces dragging behind the figure inflated and deflated making fleshy noises, like a frog goiter. Bending like a worm, it pushed itself off the wall with all of its strength and made a few more clumsy steps in our direction. It screamed in Nika's voice. The scream came from the disorganized lumps of flesh the thing was dragging behind it.
I screamed and recoiled. The edge of a stone, which I had completely forgotten about, hit my knees. Falling, I threw the bird's carcass onto the grass. The champing sounded again, as if cutting off the heart-rending cry of our friend with a knife. Gradually, other, normal sounds returned: the laughter of children from the side of the sandbox, the cooing of pigeons, the voice of a woman calling someone for dinner from the kitchen window. It was day again in the narrow opening, rare dandelions were swaying there, a bus, battered by life, drove up to the "Sports School" stop. A striped cat ran past and darted into the basement window. Nika was nowhere to be found.
Drowning in tears, we told the adults what had happened: first to our parents, then to a gloomy man in an unbuttoned police jacket, while a friend of his questioned the neighbors. Nika's grandma was taken to the hospital, we thought her heart was about to stop. No one told us that we were lying or played around too much. But the testimony of little kids was also not taken seriously. They clarified over and over again if we had seen a suspicious man, and even described his appearance. They must have had some kind of maniac in mind.
I accompanied the policeman to the place where Nika was last seen. He looked around, stuck his head inside the hole, went around the house and wandered for a long time on the other side of the patch of land between the ends of the houses, looking for something in the grass. Then they left. The blue UAZ appeared in our yard several more times, but, of course, it was as if Nika had disappeared without a trace.
That summer, I occasionally thought about what she was like when she stood there, calling us to follow her. At night, I dreamed of something else. Something almost turned inside out, but still alive ... However, this happened less and less, and life had set its own priorities. In the fall, my father left us, problems began at home, there were also several disagreements at school. Years passed. The old company fell apart, new friends from the other yards appeared. I remembered little about the red-haired girl, but since then I have always went past the accursed place. That is, until I was fifteen.
After my father left us, my mother started drinking. A little bit at first, locking herself in the kitchen after work. Thinking that I'm sleeping in my room unaware of her crying, sitting with a glass of vodka in front of the TV. Then things got worse. Getting drunk, my mother became tearful, asked me for forgiveness, promised that she would quit from tomorrow morning, but that, of course, was a lie. A couple of times I got hit in the face by the men she brought with her - I tried to get them to leave the apartment. Then I skipped school for weeks so as not to show my bruises.
The head teacher wrote our family down as dysfunctional and did not do much since. By the eighth grade, the entire household was on me, I even learned how to cook. Mostly I just cooked soups, because they were somewhat filling and inexpensive. I got a job with a friend of his father at a car wash as a "runner" when my mother was fired from her job. She had spent all of the alimony on alcohol. My father knew, sometimes threw some extra money our way, but did not want to interfere in our affairs. It seems that he had started a new family, but I did not ask questions, and he was in no hurry to tell me anything.
By the ninth grade, every morning, just opening my eyes, I sincerely hated this life. Sometimes I spent whole days in bed, listening indifferently to the clanging of glasses of my mother's friends in the kitchen. How she vomits in the bathroom, yells at the TV, knocks at the door to my room: "Kolenka, sonny, I'm one hundred roubles short, I'll return it at the end of the month! Do you want to go for a walk in the park later? Do you remember what you wanted? I'll only go to the store and then go back". After another call to the ambulance, while the mother was sleeping under a dropper, the paramedic told me (not looking up from filling out the papers on hospitalization refusal) that she would last another year at this pace, maybe two, and then it would be necessary to call not an ambulance, but a funeral home.
Every morning in the ninth grade, I woke up with thoughts about the hole in the corner of the yard and the strange city lying behind it. The legend turned out to be accurate, the first part at least, so why the hell shouldn't it be true in its entirety? I knew what wish I wanted to make. Only a miracle could save my mother, or rather, both of us. And if not, then I didn't even want to live too much. I remembered all the horror of that summer, but you can't run away from yourself: the idea seemed more attractive day by day. Do you understand, Sasha?
One day, after returning from my lessons, I found my mother drunk on the floor by the stove, with an arm broken at the elbow. It seems she was trying to cook dinner for us when she lost her balance and fell. The sharp tip of the broken bone pierced the stretched skin from the inside, and she didn't even wake up. It's a miracle that she didn't have the time to turn on the gas.
Having sent her to the hospital, I sat up all night without sleep, and in the morning I went to the zoo store and bought an exotic lizard with the last money I had for this month. It cost far more than the funny hamsters that bustled about in the neighboring enclosure, but I couldn't bring myself to look at them. It was easier for me this way.
Everything worked like a charm. I again felt that the world had cracked, but now I myself was the center of the split, as Nika had once been. From that day on, I started to feel worse about myself, you know? As if I was that one person who I would not shake hands with at a meeting. I became a little unpleasant for myself, I don't stop to look at my reflection in the mirror anymore, I constantly carry this trash in myself. It's up to you if you decide to follow in my footsteps. I have a theory. It consists in the fact that, by opening the hole, you are doing something disgusting, and not even by personal, but by cosmic standards ... And the problem is not in the killing of an innocent animal, which is necessary for this, but in what happens then - in the very appearance of the gap.
Looking up from the stone, I was not even surprised. It was as if all these years had not happened at all, the city behind the hole has not changed at all, except for a couple of little things. I think that time goes differently there, or is even frozen in place. Because the "dead world" is not actually an abandoned village located somewhere in the north. Rather, it is an echo. A dream about what our reality could become if something terrible happened to humanity, which we miraculously managed to avoid. People have never inhabited these houses. Their inhabitants are completely different. And they are still there.
When I climbed through the gap, the smell of decay and bitterness spilled in the cold air, vividly reviving childhood memories. I looked around for traces of the creature that came to us four years ago from the darkness. The deposits of sand seemed to form a barely noticeable path leading along the wall and making a loop near the hole, from where a long rectangle of light was now falling. But it could have been an illusion, or the natural workings of the wind, and I didn't see anything else.
I had a flashlight with me, but I did not dare to turn it on. There was enough light, even though the source was not clear. Soon I noticed that there was light in some of the windows: first in one part of the building, then in another, square frameless pits were faintly opalescent, all in the same dirty-gray spectrum, like multiple TVs tuned to the same program were working right behind them. From other windows protruded long black tufts of what looked like crooked branches of dead shrubs or mushroom stipes.
Getting colder inside with every step, I wandered, raking in the smelly sand with my feet, in the direction where Nika had fled in search of a way to make her wish. Clinging to the ice-cold stone, I looked around the corner. Nothing was moving in the streets. The road continued, partially blocked in two places by fallen lampposts, smashed to pieces like antique columns in the ancient ruins of a lost civilization. But for some reason, it constantly seemed to me that something was still breathing behind these walls and, perhaps, even looking at an intruder from the darkness of these huge apartments. Gathering what little courage I had left, I took a few steps towards the center of the street, looking intently around me in order to detect any possible source of danger in time.
To the left, slightly to the side, stood a gray cube of something like a boiler room or a transformer booth with its gates wide open, as if in an invitation, with barely visible broken wires laying around. Behind it began a labyrinth of small garages, almost completely hidden behind thickets of the same bundles of sticks, which had made their way here and there from under the ground, like frozen explosions, from round holes in wells with torn hatches. Whatever happened here happened very quickly. I looked ahead. In the distance, about one house away from me, near what looked like a broken subway lobby, a patch of dim glow spread across the asphalt: one of the lanterns still functioned there, the only one as far as the eye could see.
In the dim circle of light stood a row of ordinary trading stalls. You know, those armored monsters with tiny money slots, they used to hang around every corner and sell pretty much everything from chewing gum to hard-to-find pantyhose.
My heart pounded even faster. So the legend did not lie about this either! To get there, it seemed, it was enough to go straight along the street past a series of entrances, some of which even still had doors hanging on one hinge. I must have lost my vigilance from impatience...
Each dark doorway was three meters high. As I drew level with the first of them, I heard something rolling in there, inside, bouncing off the steps. A worn rubber ball with two stripes rolled out onto the road in front of me. I used to have the same exact ball as a child, except that it got lost somewhere. Perhaps it flew away from a strong kick somewhere into the bushes, and I never saw it again. Maybe even in those very bushes in the corner of the yard.
I won't bore you with the details of the fear I experienced there. Both for the first time, and in all of my subsequent visits. Either way, you will see something of your own, personal, my experience will not be useful to you. Just... be prepared for anything. Just like in that ravine, in the first Chechen war, remember? Ha, then, after the shelling, you and I decided that now we saw everything, we were baptized, and nothing could scare us anymore. I don't know about you, but then I saw plenty of things afterwards: both in the dead world and in our ordinary one. Hell, sometimes I even miss the war. Don't get me wrong, but at that time I had friends, we swore to go through life together, if we made it out alive that is, and we believed in our oath.
Sorry, I'm getting sidetracked. It's been a long time since the last opportunity to talk heart to heart to someone.
I don't know for sure whether this world can harm you, whether it just plays around, whether it wants to scare, or vice versa - tries to make friends. I will only say that its inhabitants should be avoided at all costs. It is not difficult, they are rarely intrusive and almost never leave their homes. But if you see fresh footprints in the sand or something like a stripe that a huge snail could leave, turn around and leave. Don't run, you don't have to run there at all. You'll be back the next day. Each animal killed will take away a piece of your own soul, but it's better that way than to disappear completely.
Look at the picture I have attached. I have drawn, as best I could, the route that turned out to be the safest. Strictly follow it, even if some loop seems strange and unnecessary to you. Especially if it appears. Yes, in one place you will have to enter the house. There is a gap in the apartment on the second floor, you go out there, go down another entrance. So it is necessary, and for God's sake, do not arrange excursions for yourself, but inside the house, look only at your feet. Right at your feet and nowhere else. Ideally, close your eyes altogether. I wrote down the required number of steps, remember the amount and count.
Well, there is little left to say. How I got to the stall and made my first wish...
Coming out right under the dead light of the lantern, I perceived almost nothing. I was not harmed, but the human psyche, especially of a skinny teenager that I was, is simply not adapted to endure such things. I was trembling, not believing that I got there. At first I was overcome with despair at the sight of a row of stalls: they were destroyed and had see-through holes in places: just rusty frames with spots of dry and peeling paint. In the floor of one of them, a nasty mushroom-like bush grew, parting the wreckage.
Slowly walking along the large heaps of metal, I reached the last kiosk in the row, and although the light inside was not on, I knew: this is it. Welded from sheet iron, like all the others, this one was mostly intact. Even the glass behind the bars had survived, so dirty that no goods behind them, if any, could be seen. On a small semicircular window, behind which the salesman was supposed to be, there was a yellow card with a faded, just like everything around, inscription: "OPEN". Gathering my strength, I tapped on the window with my knuckle. Just a second later, it opened.
My nose was hit with a terrible stench. Once I already felt something similar. When, one autumn, I took a deep breath of hot and humid steam, coming from a sewer in which some animal had died and had been decomposing for a long time.
The darkness of the iron box was not pitch black; It occupied almost the entire volume of the kiosk. It was the Seller.
Finally, the movement in the darkness stopped. "Even if the kiosk had a door," I thought, "this creature would not be able to get out and chase me." The thought calmed me down a little, but I lost all of my pre-prepared words. My voice sounded strange and muffled in the middle of the empty square of this forgotten world.
— My mother... She is a good person, but she drinks a lot. Vodka, that is... or any alcohol. She won't be able to stop on her own because she's sick and I can't do anything about it. I have tried and tried!
The last "tried" quickly faded, as the echo disappeared into the alleys and yards. They didn't answer me. I don't know to whom and what I tried to prove, the words just flowed out of me, and they were sincere.
— She will die if it goes on like this, and I will be left alone. We didn't deserve it. I still love her! Therefore, I want my mother to stop drinking, and everything to be fine with us, just as before!
— Can I? — I added, waiting for the mocking echo to die down again.
And then there was silence. A minute had passed, and I sighed. What was I even thinking about. I fell for childish tales, climbed into a world where everyone either died a million years ago or became monsters, I tried to talk with one of them ... I need to save myself as soon as possible. Or maybe when I return to the passage, it will be closed? The thought that I could stay here forever made me want to just lie down and cry.
- f̶i̸n̸g̴e̶r̴, - gurgled the darkness.
- What? A finger?
- f̵i̶n̶g̷e̵r̶
Oh god, it was impossible to call it a voice, but it seems that I understood what they wanted from me. An icy cold sweat formed on my forehead. Why did I decide that everything would be free? Did this shit sound like a good fairy tale from the very beginning? And what if this creature bites off my finger, will I be able to get back and not bleed out?
Without giving myself a chance to change my mind, I tore two long strips from my T-shirt, then pulled out the trouser belt and squeezed it in my teeth, folding it in half, like I saw in the movies, until my mother sold our cassette player to someone for almost nothing. Clenching my left hand into a fist, I stuck out my pinky finger and put my hand right in the window of the kiosk, at the same time closing my eyes and clenching my teeth.
Nothing happened. After a couple of minutes, I dared to open my eyes. Maybe I misunderstood, and it was not about barter? As soon as I took my hand out, the window slammed shut. The inscription on the card had changed, now it said "CLOSED". Looking at my left hand made me dizzy, I started to feel sick: there was no pinky finger. There was no blood either, the remaining half of the phalanx looked like I lost my finger a long time, at least a year ago. Deciding to deal with this later, I went back. The hole and the clear sunny day behind it were still there.
You know, Sasha, I still wonder: what did Nika wish for? What was the price she had to pay?
As for what happened next, I think everything is clear. When my mother returned to work, we patched up our place, which had been pretty much wasted at that moment. I retrained from a simple car washer to an assistant mechanic in the same place, in a car service. I was entrusted with simple repairs, they paid a little more. In general, the money began to suffice. I had to call my friends to ward off some excessively aggressive chumps, who did not want to understand that they were no longer welcome at our house, and life went on as usual.
I learned to live without my pinky finger in just a week, and I lied to my mother about an accident at work last year. She cried again, of course. Mom died ten years ago: quietly, in bed, already retired. There was no more drinking involved, and those were good years. There would have been more if not for her poor health.
After leaving school, a war broke out, and the military registration and enlistment offices did not particularly sort out who to take. From here on out, you know everything yourself. Some returned, some didn't. We've been lucky. It was there that you called me Kolya the Fingerless, but now you at least know where my finger actually went.
At home, I got a job as a car mechanic in a bus depot. Between a tank and a rust-bucket of a car there is not such a big difference, if you look closely. Life was not that great for me, but I had girls, and meetings of old veterans. I bought my mom a country house in the suburbs to grow her own tulips there - what else does a person need? Only in a nightmare could I imagine that someday I would return to the dead world. But fate decided otherwise.
You now know how I spent my pinky finger. But at our last meeting, you noticed (I saw that you noticed): since then I have been squandering a lot. Three fingers remained on my right hand and two on the left. And that's not it. One kidney. Pancreas. And my left eye can't really see. Can you guess why that is? I think you can. You have always been the smartest among us, student.
As you could have guessed, I haven't worked as a mechanic for a long time. I get my allowance, I don't leave the apartment, I almost forgot what people look like, except for the girls from the welfare department. But I'm not offended. Do not reproach yourself that we did not communicate for a long time. And tell our guys, if necessary, when you meet. I wouldn't even talk to myself if I could.
When a year passed, we returned to civilian life, and things started to get better for everyone, Igor at first suddenly did not want to go to the next meeting to drink, remember that? And when we forced him, he sat in the corner, pale, did not even drink. This is Igor, who prepared booze almost from antifreeze.
His wife, Katya, was diagnosed with a bad case of breast cancer. And he loved her unconditionally. She was waiting for him to return from the war and here he was after all. I must have said too much then. I could not look at how he was tormenting himself, I really wanted to cheer him up. Everyone lost their mood, they parted early, and on the way back I bought a canary near the house. Breast cancer cost me another finger and another lie about an accident at work.
After that, a rumor had spread, either as a joke, or seriously: the fingerless healer. Everything was as promised: not just a remission, but as if the sickness was removed completely. The doctors were shocked, Igor laid at my feet while I couldn't even look him in the eyes.
Then more people came. Someone has a mother, an old father, children... Especially children. Then I realized that our world is full of suffering. I, whatever one may say, could help where nothing else would have helped. What is one finger of mine against someone's life that is just beginning? Believe me, I thought about this a lot, looking at all the new short stumps: stumps sticking out of my palm.
I didn't agree every time, and when I did, I didn't say anything. Inoperable hip fracture, legs turned into mush, the guy will never walk again - a finger. Sudden stroke, progressive dementia, another one. Congenital cerebral palsy, complete paralysis of the body - two fingers. Rumors spread. That's when you came to me for the first time, remember? We put your Zinka back on her feet, I hope she is doing well now.
Nine. Nine trips to the dead world, and every time a little less of me came back. And every time, while I looked at the opening passage, some creature was dying in my hands, and inside a part of my soul was dying as well. Nine is a lot, Sasha. I no longer feel anything but deep disgust for myself. People cannot look at me without disgust, without understanding why. They feel what I have become, although they do not know the reason. Paradoxically, the more I helped people, the more lonely I got. But I was ready for it, it's part of the price.
The only reason I haven't killed myself yet is because I might be of use to someone else. What little is left of me.
And then you called again.
I'm really sorry about your girl, really. I hope this fucking junkie gets caught and hanged by the balls. Believe me, I was ready to give everything that I have for her. I don't know, really, whether that would be enough or not ... Everyone else was alive, you know? Sometimes things were very bad, and then it cost me more, but everyone else was still alive. Nevertheless, I was going to try.
But the unexpected happened. As I made my way to the kiosk, I heard the soft cry of a child. It was coming from the windows of one of the apartments, away from my usual route. I don't know what came over me, but I decided to check. Used the grappling hook, climbed into the window. An insane risk, but... I must have realized something on a subconscious level. It was Nika.
How much time has passed, more than thirty years? But that is by our, earthly standards. For how long did she wander through the monstrous colorless void among the dreary monoliths, from apartment to apartment, in the hope of meeting at least one person? I'm afraid to even imagine it. The main thing is that she is alive. And she's still a child, in a way. In its current form, at least...
Oh, you should have seen what her stupid wish did to her. What was it like? Perhaps something like "I want to live forever"? And now, for the first time, something came to my mind. After all, we don't know how many more Zhilmash children got there over all these years, and what they wanted. I remember what I myself could wish for at that age. Is it just the new bike or the dog? Or maybe, for example, to take revenge on a bully? Or become invisible?
I think Nika recognized me.
I never made it to the kiosk. I came back to send you this email. Forgive me if you can, but I only have one chance left, and I must try to save her. I must return her body, return Nika back to our world. There is no worse fate than the one that fell to her. I don't know what the price will be, but it doesn't matter. Even if I have to take her place, I'm ready. After all, it was my fault that the portal closed back then. I'm afraid, it was I who told the legend about the passageway that evening by the fire.
You have a choice, Sasha. Think it over properly. Sometimes it's better to leave things as they are.
I have to go, she's been waiting too long...
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2023.05.27 13:30 Jim_Zub CONAN #1 Interview in Previews. Series Mission Statement.

CONAN #1 Interview in Previews. Series Mission Statement. submitted by Jim_Zub to comicbooks [link] [comments]