Stellaris console commands
Everything Stellaris Console Edition
2019.02.20 21:11 kingbankai Everything Stellaris Console Edition
Stay here for the news, screenshots, videos, discussions, and updates for space strategy game Stellaris Console Edition. Discord: https://discord.gg/stellarisofficial
2015.07.31 03:36 Manicaeks /r/Stellaris
A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio.
2018.10.04 04:57 Deangianotti For stellaris console players
A community for stellaris players on console
2023.05.31 11:54 Curious_Phrao Can someone answer? Posting the ss cuz I’m not writing all this again.
2023.05.31 11:10 DarkMain Just installed yesterday, what kind of speeds should I be expecting with a 5700 XT
Like the title says, I just installed automatic1111 WebUI yesterday and have been playing around with it, but still don't understand all the settings and commands.
I'm on Windows 11 and have a 5700 XT (8Gb), A 3600x and 16Gb of Ram.
Im running with "--medvram --opt-split-attention --opt-sub-quad-attention --api --autolaunch" (no idea what they do but I read that can help with AMD and OOM errors)
I have been using the "LMS Karras" sampling method (just 'cause its the one a video recommended) and about 50-60 sampling steps.
It takes about 1:30 to generate a 512x768 image and the console is showing 1.51s/it.
Is this normal for my hardware or are there some things I can do to increase the speed?
submitted by DarkMain
to StableDiffusion [link] [comments]
2023.05.31 10:24 DuDuSmitsenmadu Question about "ls" error messages, when/why are they suppressed if redirecting the output?
Some background for context only: I am creating a simple bash script that will check for stale file handles (most likely Samba mounts that became invalid because the remote system was rebooted, or similar), that I will run from /etc/crontab. The script will then umount/mount to fix it, and this is not the part that I have a problem with.
The problem is that I wanted to find stale file handles by running ls -1 and looking for an error message such as ls: cannot access 'BAD_MOUNTPOINT': Stale file handle. However, when I try to redirect the output to a mktemp file or pipe it to grep or similar, this error message does not seem to be displayed. Neither on stdout or stderr. It seems to me that ls prints different things if it detects that a console (or not) will receive stdout.
In this case, my workaround could be to list all files in the directory, pipe the output into a while IFS= read -r loop and use stat on each filename, which still works from a script. But I'd like to know why the ls error output is suppressed. Any ideas?
(It's a bit annoying have a solution that works at the bash command line, but does not work in a script.)
submitted by DuDuSmitsenmadu
to bash [link] [comments]
2023.05.31 10:21 Michu2143 Coding help
2023.05.31 09:37 Shugarush_97 Huge problem: I SCRAPPED PRESTON!
SO I'm a total idiot, got way too cocky with the scrap everything mod enabled, and accidentally scrapped Preston!! I didn't realize until way to late, I save often but I don't have a save before I scrapped him as I was quicksaving and they got overwritten! (I know I know, a series of bad choices here lol) If I was farther in the main quest I wouldn't really care, at a certain point I know he just gives repeating quests and I don't really care for the minuteman quests anyways...but I had just gotten to sanctuary after helping him in Concord as this is a new save 🥴 I use an alternate start mod so I have some progress beyond that in the main story, (just visited the memory den with Nick) but I am worried that as I progress farther things will become broken beyond repair. Is there a way I can spawn him again using console commands? If I spawn him using console commands will he function as Preston or be broken? Will him being absent even break anything aside from the minuteman quests? Please help! TIA!
submitted by Shugarush_97
to Fallout4Mods [link] [comments]
2023.05.31 09:12 RelevantJournalist82 Help with “old guns” quest
| || |
Ronnie Shaw keeps walking back and forth in that corner instead of unlocking the terminal/door. How do I fix this or use console commands? I’ve tried using console commands to move her to my position in hopes it resets/fixes it but after five times it hasn’t happened. Also tried using the unlock command on both the door and computer, same with disable and still nothing. submitted by RelevantJournalist82 to fo4 [link] [comments]
2023.05.31 08:44 Useful-Math4418 HELP i got 12k bounty in riften and gaurds keep attacking me. how do i get rid of this bounty
if there is any console command then pls do tell me, i cant surrender and go to jail too cus my bounty is too high.
i dont have save file before the bounty so icant go back too.
please help me
submitted by Useful-Math4418
to skyrim [link] [comments]
2023.05.31 08:39 Due_Development_4475 Quest IDs for mods
I’m trying to find out what id I need to input to get me out of a quest. I have most of the id for the quest xx7308d7. Using the command console on an item says that the Xs are FF, I plugged them in and it didn’t work. I heard it could also be load order, so I got the load order from vortex it was 53 I plugged that in and I got an error message. Can somebody help me?
submitted by Due_Development_4475
to Fallout [link] [comments]
2023.05.31 06:28 Exploding_Muffin One in Twelve Million
“Unexpected weight in decontamination area.”
Owen grunted and stepped out of the hygiene pod. He canceled the request on the touch pad next to the pod doorway. Several dialog boxes later, he waited with crossed arms as the machine calibrated.
“Please enter decontamination area,” the pod chirped.
He stepped up into the pod, feet placed squarely on the colored ovals on the floor. His palms pressed against similar ovals on the curved wall.
“Please place hands on—“
He pulled back, and pressed his hands on the wall sensors again.
The hygiene pod chirped a cheerful tune, and the sensor ovals flashed.
“Unexpected weight in decontamination area.”
He threw his hands up with an aggravated growl. “How is this better than showers?” he challenged the machine as he stepped out. “’State of the art’. More like state of my ass. Get cleaner at a freight station…” Greasy fingerprints streaked the touch pad as he poked at the screen.
An overhead speaker chimed before First Officer Skencie’s voice blurted, “Dreskle to conference room, immediately!”
Owen yanked a plush blanket from his bed to cinch around his waist with his gravbelt. A stiff hand gesture commanded the door open as he took his hat from a hook.
“Sounds proper mad now,” Ivain commented with a crackling chuckle. “What’d you—“ She recoiled as Owen emerged from his cabin, bare aside from the hat and makeshift skirt.
Buhet gave a sharp-toothed grin. “You’re going up like that?” he asked hopefully.
Owen crossed the common room to press a hand against the elevator sensor. “It sounded urgent,” he commented flatly.
Ivain turned away, slate raised to obscure the horrific visage of an unclothed human. Meanwhile Buhet released a bone-vibrating laugh that raised the hair on Owen’s arms.
As the elevator doors slid shut behind him, Owen pressed the call button on the command console. A gruff voice answered. “Have you tried using the ‘open door’ button?”
“It’s Dreskle, scale on my hygiene pod’s busted.”
“Been laying into the contraband again, huh?”
“Shut up… You going to look at it?”
“Get to it when I get to it. Bit o’ stench won’t kill ya.”
Owen shrugged at no one. “Won’t be me complaining.”
The elevator pinged, and opened. He ended the call and strolled down the corridor. Research team members gasped and recoiled as he passed. Those that weren’t embarrassed on his behalf struggled to remain composed. Arthropods could take months to completely desensitize toward endoskeletons.
The double doors of the conference room opened as he approached. Across the long table that ran perpendicular to the doors, First Officer Skencie waited. Wings folded primly at his sides, his cool facade was betrayed by the sharp raps of a talon against the metal floor.
Skencie’s plumage immediately ruffled on Owen’s entrance. He struggled to keep from flapping.
Owen stepped forward until the doors slid shut. He matched Skencie’s restrained posture by tucking his arms behind his back. “Reporting.”
“What in Typhon’s name—?!?!” Skencie shrilled.
“You said ‘immediately’, sir,” Owen replied flatly. “Per Federal Common Linguistics—“
“Do not quote the dictionary at me!” Skencie exclaimed. The shrill sound of the Cynostel native tongue stabbed into Owen’s brain, despite the noise management of his translator. The man’s attempt not to cringe resulted in an eye twitch. “Of all discretions, this is the most unacceptable!”
Skencie’s chest visibly heaved. A talon rapidly beat a pockmark into the floor.
Owen stood silently. After a wordless minute, he raised an eyebrow underneath the brim of his hat.
Skencie lowered and shook his head. His wings fitfully fluttered as he paced a small distance. His head feathers flattened with a breath. “This will be going on your employment record, but I called you here for another reason.” He waited, but Owen remained silent. He lifted a long, thin leg so a talon could manipulate a slate on the table in front of him.
The room dimmed as four glass panes lowered from the ceiling. They were organized into a square, one pane facing each side of the table. The panes brightened to show a white text document filled with wide black rectangles instead of words.
Skencie stepped to the side to look at Owen directly. “What do you have to say for this?”
“I request your supervisor,” Owen stated.
“Request denied,” Skencie snapped.
“I require a recording of the denial for a supervisor request,” Owen said.
A tense silence fell.
“Per regulation,” Owen added.
Skencie stared through him. His sharp talon slid over the table to press an intercom button. “Captain Toptor to the conference room, please.”
Owen shuffled to the side and faced the doorway while they waited in silence.
After several minutes, the hall doors slid open for Captain Toptor to enter. His antennae fidgeted as he took in the dim room, screens, a tense Skencie, and an under-dressed Owen.
“Now explain yourself, Dreskel,” Skencie demanded.
Owen continued to stand straight, hands behind his back. “Apologies, Captian. My hygiene pod is malfunctioning. The issue has been reported to maintenance.”
“Understood,” Toptor said with a small nod in Owen’s direction.
“You know what I mean!” Skencie snapped.
“Let’s start from the beginning, for my benefit,” Toptor said calmly.
Skencie’s wings fluttered and pressed to his sides. “Dreskle, explain what is shown on screen.”
“I see redacted information,” Owen replied.
“And why would that be?”
Skencie’s plumage began to ruffle. “The directory path shows the document is supposed to be the educational record of human physiology and terran culture, all useful information has been irreparably destroyed.”
“Can the information be transfered from hard copies?” Toptor inquired.
Skencie stared at Owen. “All relative hard copies have gone missing.”
Owen looked from Toptor, to the screen, to Skencie. “Who’s in charge of the security and upkeep of these records?”
“I am, and have always done so flawlessly,” Skencie said.
Owen smiled. “Congratulations, the security of this information is air tight. I commend you.”
Skencie’s crest feathers stood upright. “These records have obviously been tampered with.”
Owen shifted to one side as his arms crossed. “Concerning. Has there been an investigation?”
“We’re currently interrogating the prime suspect,” Skencie hissed.
“Excellent, thank you for keeping me updated,” Owen stated, and turned to leave.
“You are the prime suspect!” Skencie snapped.
Owen put a hand to his bare chest. He looked at Toptor. “I am shocked.” He turned back to Skencie. “How am I relevant?”
“Only terran information was targeted, and who could benefit from this other than the only present terran?”
Owen’s eyebrows raised. “No one told me we had a terran.”
“Stop stalling!” Skencie ordered. “You are terran.”
“Incorrect,” Owen said flatly. He rubbed a thumb against his nose. “Assuming the crime scene was investigated, what evidence was left? If a human were involved, there would likely be oil-based prints. The patterns present on human skin are unique to the individual, making them easily traceable. My prints should be on record for comparison.”
“No prints were left at the scene,” Skencie admitted.
“Then I fail to see how I—“
“Your uniform has gloves!”
Owen held up a finger with a thought. “What of the security cameras?”
“There is a thirty micro-fraction segment missing from the recording due to a system update.”
Owen put his hands on his hips. “Inconvenient. Maybe cross-referencing schedules? I’ve done nothing but follow mine the past several rotations, so…”
Skencie cooed. He touched the slate. The screens changed to show a color coordinated schedule. “Interesting how the time of the system update places you directly outside my office.”
“Yet I never noticed any suspicious activity in the corridors. The bio labs, however…”
“Can you prove that you never entered my office at the time of the system update?” Skencie pressed.
“Of course not,” Owen replied.
“Please explain,” Toptor said.
“I pass the class-A offices several times on shift. It’s impossible to say where I was or wasn’t at the time.”
“But you admit to entering my office,” Skencie pointed out.
“Emptying your trash receptacle and dusting are within my duties as a member of sanitation. So yes, I have entered your office, several times. If that’s your point, I have never interacted with your private terminal. However,” he added thoughtfully, “if your terminal is similar to the public ones, there should be an access log with timestamps.”
“An apt observation,” Toptor stated. “Officer Skencie, are you able to pull up the access log of the time in question?”
Skencie’s wings fidgeted as he turned his attention to the slate on the table. The screens changed to a repetitive list that featured various timestamps and one name: Skencie, Evid.
“Another dead end,” Owen sighed. His head tilted. “Possible the culprit logged into Officer Skencie’s account, so the system wouldn’t show their activity.” He chuckled. “But that would be impossible. Neo-terra research vessel regulations state all account passwords must resemble a string of mixed symbols, numbers, case-sensitive letters, and be a minimal eight characters long. No person could simply guess, especially within thirty micro-fractions.” He looked at Skencie. “Right?”
“Correct,” Skencie admitted. “But this is a matter of motivation! Only terran files were tampered with.”
“Unfortunate,” Owen said, “but I’m uninvolved, as I’m not terran.”
“Semantics is not a defense,” Skencie said. “You’re not exactly a nagirian.”
“So you’re a roctel?” Owen shot back.
“Deskle,” Toptor warned.
“How dare you!” Skencie exclaimed. “But I know your game. Don’t change the subject to hide your guilt. The Wayfinder has never had a security breach until after the last interspecies cohesion assessment, which you were at the center.”
“Through no choice of mine,” Owen pointed out. The hands on his hips shifted into fists.
“Skencie, I suggest we postpone—“ Toptor started, which Skencie ignored.
“Now suddenly all our interspecies records on terrans has—“
Owen’s hands slammed on the conference table. “I’m not terran!” he yelled. Mouth twisted into a snarl, his face and ears burned red. “You’d know if you read the [e x p l e t i v e] files! There are an estimate twelve million humans in federal space; an estimate ten million are terran, which I’m not,” he growled. “So [e x p l e t i v e] your records, they don’t apply to me!” He whipped around and stormed toward the hall doors.
Toptor buzzed thoughtfully as Owen passed.
The hall doors smoothly slid open, accompanied by a small stampede of hurried footsteps. Several doors along the hall simultaneously closed as Owen exited the conference room.
“This interrogation is not over!” Skencie yelled.
“[E x p l e t i v e] you!” Owen yelled back.
By the time the elevator returned him to the sanitation common room, the anger that burned his face had shifted to flushed embarrassment. When the elevator door opened, he shuffled toward his cabin, head down.
On the wall, a monitor displayed the security feed of the conference room. Toptor’s muffled voice said, “…mans without social bonding are naturally combative and self-serving. There were much better ways to handle this.”
Buhet rumbled before he watched Owen cross the room. “What is a terran?”
Owen stopped as the private cabin welcomed him. “A citizen of Earth.”
“So what are you?”
“I’m me, that’s all.”
submitted by Exploding_Muffin
to HFY [link] [comments]
2023.05.31 06:23 Ok_Opportunity_4777 Witcher 3 Kaer Morgan armour upgrade
Hello folks, So I think i accidentally dismantled my Kaer Morhan armour in witcher 3 . I used a console command to get it back. But i can't upgrade it despite being able to equip the armour. Anyone knows why? I personally just liked the look of that, and yeah IK there are far better ones in game but i would just prefer to use it for a while and then move to next. It would be just a bit great to have stats on to it though. ;)
submitted by Ok_Opportunity_4777
to Witcher3 [link] [comments]
2023.05.31 05:30 NeverWithoutCoffee WIP! Nuka Transit Center, Fallout 4 Museum, close-ups of some of the armor displays. Don't worry! No NPC was harmed in the creation of these displays (unless they deserved it), they all agreed to trade with me (console commands). I'm still collecting, rearranging, and decorating.
2023.05.31 05:27 Neither_Perception92 Disk Write Errors on ZFS
Hello! I am running a TrueNAS Scale installation with 8 HGST UltraStar 12TB Disks. Each disk can run at a maximum SAS bandwidth of 12Gb/s. I recently upgraded my old Dell PERC H710 with IT Mode to an LSI HBA 9300-8i. With this upgrade, I changed the cables and the controller itself. After the upgrade 2 Disks now show errors. "Disk One" is showing 4 write errors/1 read error and "Disk Two" is showing 1 read error. When I first saw this I read around and saw that it could be faulty SAS cables. Seeing this I bought 2 new cables to replace the old ones with. Even with the new SuperMicro SAS cables im still seeing the same issues. Now im stumped on what could be the issue or what should be the next step. These errors did not appear on the original controller and cables.
TrueNAS Console Output:
May 30 23:11:00 truenas kernel: mpt3sas_cm0: log_info(0x31120303): originator(PL), code(0x12), sub_code(0x0303) May 30 23:11:00 truenas kernel: sd 0:0:0:0: [sdb] tag#6602 FAILED Result: hostbyte=DID_SOFT_ERROR driverbyte=DRIVER_OK cmd_age=0s May 30 23:11:00 truenas kernel: sd 0:0:0:0: [sdb] tag#6602 CDB: Write(10) 2a 00 10 b8 b3 5c 00 00 56 00 May 30 23:11:00 truenas kernel: zio pool=Cleetus_McCoy_Hatfield vdev=/dev/disk/by-partuuid/c3d0cf35-a17c-4d64-b09f-096a7850da63 error=5 type=2 offset=1146943815680 size=352256 flags=40080c80 May 30 23:25:15 truenas kernel: sd 0:0:0:0: [sdb] tag#6688 FAILED Result: hostbyte=DID_OK driverbyte=DRIVER_OK cmd_age=0s May 30 23:25:15 truenas kernel: sd 0:0:0:0: [sdb] tag#6688 Sense Key : Aborted Command [current] [descriptor] May 30 23:25:15 truenas kernel: sd 0:0:0:0: [sdb] tag#6688 Add. Sense: Ack/nak timeout May 30 23:25:15 truenas kernel: sd 0:0:0:0: [sdb] tag#6688 CDB: Read(10) 28 00 0f e8 df 35 00 00 0b 00 May 30 23:25:15 truenas kernel: zio pool=Cleetus_McCoy_Hatfield vdev=/dev/disk/by-partuuid/c3d0cf35-a17c-4d64-b09f-096a7850da63 error=5 type=1 offset=1091155218432 size=45056 flags=1808b0
submitted by Neither_Perception92
to truenas [link] [comments]
2023.05.31 04:51 Thelongflank Could this be a viable solution to the speed problem?
Through having rented a server in the past, I know that HLL on PC supports admin commands on the server side through rcon.
Although it is not
a current capability, shouldn’t it be possible for the devs to introduce an rcon setting that would allow the server admin to toggle the players’ sprint speeds and dive animations on a per server basis?
It could be a simple rcon menu option that can choose  U14 speed  U8-13.5 speed or a a third, maybe (not critical to have) option  Pre-U8 speed. Maybe have another binary setting for “Dolphin dive enabled? [Y/N]
That way, it’d be up to community server renters/admins to determine which style of player movement they want on their servers.
(edited) Three possible detriments to this idea I see are:
- Not applicable to consoles.
- Different movement speeds on different servers on PC could confuse players unaware of that functionality — although a simple admin message displayed on the server browser or welcome message could ameliorate said confusion.
- Such a feature may introduce more complexity and/or unique bugs to future updates.
submitted by Thelongflank
to HellLetLoose [link] [comments]
2023.05.31 04:36 Ok-Today-550 Undeath First Quest Start
Hi I can't figure out how to start the first quest, I have the patches, I am well over level 30, and the quest just won't start. I did install the mod after I was over level 30 so that might be the issue but still, does anyone know how I could force start it?
Okay I just did some research and if anyone is having the same issue, try these console commands: help necroquest (this gives a list of all of the quest ids for the mod) then do "player.sqs [id of quest] (gives a list of the stages in the mod, 1 means you've done it, 0 means you haven't done it, for me stage 5 had a 1 before the quest was even assigned then do "setstage [id of quest] [stage number]
submitted by Ok-Today-550
to skyrimmods [link] [comments]
2023.05.31 03:54 TheEuphoria [FNV] TTW - How can I increase the health of FO3 traveling merchants without giving them armor and changing their appearances so they don't keep dying
I'm playing an ultra-hard playthrough of TTW currently in the capital FO3 wasteland, but this means traveling merchants can die to just one or two raiders even at very low levels. It seems with the mods I have to make the game very challenging for me means that enemies can do a lot of damage and wipe out friendly NPCs like they are nothing.
I installed a mod that boosted traveling traders HP but because it's a NV mod it doesn't affect the FO3 traders in TTW. I know I can reverse pickpocket armor but I really don't want to alter their appearances heavily so they're all walking around in power or combat armor. I was hoping to find a mod that had something silly like a pair of glasses or a hat that had ridiculously OP armor stats that I could give them that wouldn't dramatically change their appearance but I couldn't find anything like that.
I was wondering if this sort of thing is possible to do with console commands, can I increase their HP using the console? Or does anyone know of a mod that boosts the merchants in FO3 TTW?
submitted by TheEuphoria
to FalloutMods [link] [comments]
2023.05.31 03:47 deltarunech2outyet Cl_spraydisable 0 doesn't work
IDK if it might be from the server I'm in (I wasn't in Casual) or if the command is just broken but it strangely I can't enable sprays even if I enter cl_spraydisable 0 in the console. Ideas if possible?
submitted by deltarunech2outyet
to tf2 [link] [comments]
2023.05.31 03:42 _feedmememes_ Great start on my first day of the season…
2023.05.31 03:37 Fun-Wash-8858 Console Commands, Kill Count And Saving System [Game]
I have (the usual) three questions about this game, at least for now...
1: Does the PC version of this game have console commands available?
2: Is there a kill count or any other sort of statistics featured in this game?
3: What kind of saving system does this game have (how do you save in this game)?
Please satisfy my curiosity; thank you in advance 🙏.
submitted by Fun-Wash-8858
to fairytail [link] [comments]
2023.05.31 02:53 anotherlonelypotato Why does every ESPIDF project give me this same error while building?
2023.05.31 01:57 Internal_Bake_6120 Something in the events had a stroke after the update for the Under One Rule Origin
So essentially, before update, I had the Sustaining Apparatus working just fine in the in Capital and I could see my 3 basic strategic resources each taking -10 consumption for said apparatus, and the leader was just fine and very much alive.
After update, I see I'm making more of those resources, I see there's no -10 use of them, I check the capital but the modifier of the apparatus being there is still there...and a few days later I get an event of my Luminary dying...my Emperor...me....I'm fking dead, cause...reasons. I reload the save and check the age on his portrait, and his portrait is also changed for some reason, that's not the same dude, name is the same though("Adam" no last names, just an enigmatic, has always been there ruling from the shadows till he decided to step up "Adam"). Anyway so I check his age of 202 and it says 58% chance of dying every month...I thought he was immortal. Also I don't see the immortal trait in him.
So I'm going to see if I can fix this with console commands and give him the immortality trait.
submitted by Internal_Bake_6120
to Stellaris [link] [comments]
2023.05.31 01:05 spoilingba Increasing speed for webui/Wizard-Vicuna-13B with my Mac Pro M1 16gb setup?
Hey! So after a lot of time spent getting it to actually work, I've finally got my offline llama setup on a Macbook with an Apple M1 Pro (model number mk193b/a, 10 cores (8 performance 2 efficiency), 16 GB LPDDR5 RAM).
I'm definitely running ARM64 python also.
It's still running quite slowly even for simple questions, and I was wondering if there are settings I'm misunderstanding or that I might alter to further increase speeds? I'm very new at this and following a mishmash of guides and fixes, so would love to learn more in general!
**My starting commands (**auto-devices and -mlock made the speed bearable, still quite slow), if there are any elements i could change for this to make it run better?
source venv/bin/activatepython server.py --auto-devices --notebook --model Wizard-Vicuna-13B-Uncensored.ggmlv3.q5_1 --auto-launch --mlock --threads 4 SAMPLE SIMPLE PROMPT:
(with 'none' selected under prompt menu and max_new_tokens on 200):
Question: How many planets in the solar system?
Factual answer: 8 (Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune)
**CONSOLE LOG FOR THIS:**llama_print_timings: load time = 4246.67 ms
llama_print_timings: sample time = 24.14 ms / 29 runs ( 0.83 ms per token)
llama_print_timings: prompt eval time = 4243.48 ms / 24 tokens ( 176.81 ms per token)
llama_print_timings: eval time = 19010.91 ms / 28 runs ( 678.96 ms per token)
llama_print_timings: total time = 23832.13 ms
Output generated in 25.06 seconds (1.12 tokens/s, 28 tokens, context 24, seed 2077319512) SETTINGS IN TEXTGENERATIONGUI:
Running with Llama-precise settings
Transformers setting - 0 cpu-memory in MiB; auto-devices ticked but nothing else; no transformers 4-bit settings ticked; compute_dtype float16; quant_type nf4
gptq wbits none, groupsize none, model_type llama, pre_layer 0
llama.cpp - threads 4, n_batch 512, n-gpu-layers 0, n_ctex 2048, no-mmap unticked, mlock ticked, seed 0
boolean command-line flags - auto_launch, pin_weight ticked but nothing else In console, after I type the initial python loading commands:
/Users/text-generation-webui/venv/lib/python3.10/site-packages/bitsandbytes/cextension.py:34: UserWarning: The installed version of bitsandbytes was compiled without GPU support. 8-bit optimizers, 8-bit multiplication, and GPU quantization are unavailable.
warn("The installed version of bitsandbytes was compiled without GPU support. "
'NoneType' object has no attribute 'cadam32bit_grad_fp32'
INFO:llama.cpp weights detected: models/Wizard-Vicuna-13B-Uncensored.ggmlv3.q5_1/Wizard-Vicuna-13B-Uncensored.ggmlv3.q5_1.bin
INFO:Cache capacity is 0 bytes
llama.cpp: loading model from models/Wizard-Vicuna-13B-Uncensored.ggmlv3.q5_1/Wizard-Vicuna-13B-Uncensored.ggmlv3.q5_1.bin
llama_model_load_internal: format = ggjt v3 (latest)
llama_model_load_internal: n_vocab = 32000
llama_model_load_internal: n_ctx = 2048
llama_model_load_internal: n_embd = 5120
llama_model_load_internal: n_mult = 256
llama_model_load_internal: n_head = 40
llama_model_load_internal: n_layer = 40
llama_model_load_internal: n_rot = 128
llama_model_load_internal: ftype = 9 (mostly Q5_1)
llama_model_load_internal: n_ff = 13824
llama_model_load_internal: n_parts = 1
llama_model_load_internal: model size = 13B
llama_model_load_internal: ggml ctx size = 0.09 MB
llama_model_load_internal: mem required = 11359.05 MB (+ 1608.00 MB per state)
llama_init_from_file: kv self size = 1600.00 MB
AVX = 0 AVX2 = 0 AVX512 = 0 AVX512_VBMI = 0 AVX512_VNNI = 0 FMA = 0 NEON = 1 ARM_FMA = 1 F16C = 0 FP16_VA = 1 WASM_SIMD = 0 BLAS = 1 SSE3 = 0 VSX = 0
INFO:Loaded the model in 41.01 seconds.
Any advice on how I can improve this whole setup given my machine type especially appreciated!
---UPDATE BELOW after trying u/Evening_Ad6637
's advice, thanks! New launch parameters that reduce sample prompt loading time from 25.06 seconds to 8.83 seconds on an M1 PRO 16GB macbook, if helpful to anyone else:
python server.py --auto-devices --notebook --model Wizard-Vicuna-13B-Uncensored.ggmlv3.q5_1 --auto-launch --no-mmap --mlock --threads 4 SPEED:
llama_print_timings: load time = 4153.25 ms
llama_print_timings: sample time = 20.30 ms / 29 runs ( 0.70 ms per token)
llama_print_timings: prompt eval time = 4151.52 ms / 24 tokens ( 172.98 ms per token)
llama_print_timings: eval time = 4398.54 ms / 28 runs ( 157.09 ms per token)
llama_print_timings: total time = 8620.52 ms
Output generated in 8.83 seconds (3.17 tokens/s, 28 tokens, context 24, seed 1392505426) HTOP DATA: PYTHON/VICUNA PROCESS:
VIRT:404GRES:10.3GCPU%:0.7MEM%:63.5 BEFORE RUNNING PROMPT:PROCESSOR CORES
: 9 listed0 - 28.5%1 - 28.3%2 - 2.6%3-9: all 0%TOTAL MEM:
298, 1059 thr, 0 kthr; 6 runningLoad average:
3.10 7.16 11.20 DURING TEXT GENERATION FROM PROMPT:PROCESSOR CORES
: 9 listed0 - 38.7%1 - 38.9%2 - 43.0%3 - 29.8%4 - 16.0%5 - 32.9%6 - 40.0%7 - 37.3%8 - 14.0%9 - 8.6%3-9: all 0%TOTAL MEM:
340, 1058 thr, 0 kthr; 1 runningLoad average:
2.31 2.52 5.81 [When first loading Wizard, I now get the following terminal log: bin /Users/text-generation-webui/venv/lib/python3.10/site-packages/bitsandbytes/libbitsandbytes_cpu.so /Users/text-generation-webui/venv/lib/python3.10/site-packages/bitsandbytes/cextension.py:34: UserWarning: The installed version of bitsandbytes was compiled without GPU support. 8-bit optimizers, 8-bit multiplication, and GPU quantization are unavailable. warn("The installed version of bitsandbytes was compiled without GPU support. " 'NoneType' object has no attribute 'cadam32bit_grad_fp32' INFO:Loading Wizard-Vicuna-13B-Uncensored.ggmlv3.q5_1... INFO:llama.cpp weights detected: models/Wizard-Vicuna-13B-Uncensored.ggmlv3.q5_1/Wizard-Vicuna-13B-Uncensored.ggmlv3.q5_1.bin INFO:Cache capacity is 0 bytes llama.cpp: loading model from models/Wizard-Vicuna-13B-Uncensored.ggmlv3.q5_1/Wizard-Vicuna-13B-Uncensored.ggmlv3.q5_1.bin llama_model_load_internal: format = ggjt v3 (latest) llama_model_load_internal: n_vocab = 32000 llama_model_load_internal: n_ctx = 2048 llama_model_load_internal: n_embd = 5120 llama_model_load_internal: n_mult = 256 llama_model_load_internal: n_head = 40 llama_model_load_internal: n_layer = 40 llama_model_load_internal: n_rot = 128 llama_model_load_internal: ftype = 9 (mostly Q5_1) llama_model_load_internal: n_ff = 13824 llama_model_load_internal: n_parts = 1 llama_model_load_internal: model size = 13B llama_model_load_internal: ggml ctx size = 9311.05 MB llama_model_load_internal: mem required = 11359.05 MB (+ 1608.00 MB per state) .................................................................................................... llama_init_from_file: kv self size = 1600.00 MB AVX = 0 AVX2 = 0 AVX512 = 0 AVX512_VBMI = 0 AVX512_VNNI = 0 FMA = 0 NEON = 1 ARM_FMA = 1 F16C = 0 FP16_VA = 1 WASM_SIMD = 0 BLAS = 1 SSE3 = 0 VSX = 0 INFO:Loaded the model in 2.21 seconds. Any other suggestions for running bettefaster much appreciated!
submitted by spoilingba
to LocalLLaMA [link] [comments]
2023.05.31 00:56 starrynightchaos Anyone know a way to deliberately get out of bounds on Switch?
Long story short I somehow managed to get my mobile vehicle bay stuck inside an ice shelf in the starting area of the game.
I know it wouldn't be hard to make another one but it'll bug me knowing its stuck in there.
Does anyone know of a way to get out of bounds enough to clip into the ice shelf and get it back? I am playing on switch and the console commands have frustratingly been removed.
submitted by starrynightchaos
to subnautica [link] [comments]