2013.01.10 06:49 spaceindaver Starsector: 2D RPG/Trade/Fleet Combat Game
2023.05.30 09:19 Officerperma For love of Ludd help me! Two days can't play without crash. Is modded. First pic is the error second is mod list
I have searched the forums the Google read anicet scripts and I can't fuckin figure it out I have java 8 worked fine with few mods no issue did the ram thing with vamps still no issue added uaf mods then this mod started to happen stop using mod still happens.submitted by Officerperma to starsector [link] [comments]
I have full AMD system on windows 10 Ryzen 7 5800x 8core Radeon RX 6700 XT 40gb ram
Please please help I'll send blue lobsters please.
2023.05.29 21:35 JudgementallyTempora Shiplist: "Cruiser Mafia" Edition
2023.05.29 21:34 Vigozann Peak Starsector® modding
|submitted by Vigozann to starsector [link] [comments]|
2023.05.29 21:00 DontFearTheReapers Weekly Starsector Discussion Thread - May 29, 2023
2023.05.26 21:10 Global_Excuse_7736 Where the hell are all the pirates?
2023.05.25 07:40 Sensitive_Willow4736 Making own mods for personal consumption
2023.05.24 01:18 GonzaSpectre Frigate Carrier? Frigate Carrier!
A couple days ago I posted THIS discussion regarding what a frigate would look like, ideas and if people were generally interested. It seemed that a couple of you at least thought of the idea as something that could work.submitted by GonzaSpectre to starsector [link] [comments]
So I started working on a mini-mod ship, while my spritework is not good it was mostly done for the fun and to try doing something new and different.
I present you the Raven-Class Escort Carrier:
Following the footsteps of the Condor, it's bigger sister, it is too a converted freighter. It sacrifices cargo holds, fuel capacity, and 3 of the original 6 weapon mounts for a fighter bay. It keeps the two back facing universal mounts for either PD or missile-support and one of the frontal ballistics for PD or light anti-shield/armor. I gave the original wayfarer a reskin and chopped the side for the hangar. Most of the stats are derived from what we can see on the Tarsus to Condor conversion.
Let me know what you think, probably the stats need tweaking or if there's something else to change!
2023.05.22 21:00 DontFearTheReapers Weekly Starsector Discussion Thread - May 22, 2023
2023.05.21 06:00 JohnSmithTA How is it going for y'all that just manually update mods to 0.96?
2023.05.21 01:26 sibi33 Best mods for new (0.96) game version?
2023.05.20 22:19 StavTri Dassault-Mikoyan Engineering... Where?
2023.05.20 09:32 Harothir Combat Salvage
2023.05.19 12:01 SyriusCrux Collaborative Supercapital Mod
2023.05.19 11:59 ZURATAMA1324 [Mod Suggestion] "You, be my Nakama!"
"His power is to rally those around him. Of all the people seeking to conquer the sea, he may possess the greatest talent of all" — Dracule Mihawk, 'One Piece'
"While I was with you guys, I became more human. I didn’t like that. I even have a family and started to like living on earth." - Vegeta, 'Dragon Ball Z'.
2023.05.19 03:52 salemonz [DW1] Distant Worlds Universe Refreshed released (+1,400 character images, new planets graphics, tweaked UI, sounds, shipsets)
submitted by salemonz to DistantWorlds [link] [comments]
DWU Forum Post for this mod compilation: https://www.matrixgames.com/forums/viewtopic.php?p=5099711#p5099711
With the release of Distant Worlds 2 more than a year ago, I thought it was high time to put out a mod compilation for Distant Worlds 1!
Haha, but seriously...
While I do very much enjoy the combat and quality-of-life changes of DW2, Distant Worlds 1 (Distant Worlds Universe) is still more fleshed out IMO, having the benefit of several expansions and years of refined gameplay. I keep coming back to the ol' classic. ... Aaaand DW1 is in greater need of some new shiny graphics. ...AND AND I'm a 2D art hobbyist, so all the 3D modeling of the ships and whatnot of DW2 is just too much for me.
So I present: Distant Worlds Universe Refreshed ... or DWUR if acronyms do it for ya (no kink shame) ... a compilation of original and procured mod content from around the Distant Worlds community (and beyond!).
Trigger warning: I use Midjourney for the race portraits and ship-set space stations. I know some folks feel very strongly about AI art, so I’m not trying to hide anything. I’m also not trying to portray myself as an artist. I’m a dad and a spouse with limited time and money to commission 1,460 portraits and 46 alien species designs from actual artists for a free mod compilation for a 13-year-old game :) If it makes anyone feel better, it still takes a long damn time to get the consistent results you see in the 1,400+ images in the compilation. That said, if Midjourney isn’t your scene, then I wish you fair winds and following seas.
/=== DWUR Features ===\
Step 1: Install the Bacon Mod.
DWUR utilizes the changes made by the Bacon Mod. I have not tested it without Bacon installed. So, install the Bacon Mod in the most comfortable way you know. This involves replacing the Distant Worlds Universe executable, so I would encourage you to install it yourself so you’re not downloading an .exe file from a stranger (me) on the Internet.
When you start up the game after installing the Bacon mod, you should get a pop-up window as pictured above upon launching the game. That will let you know you've installed things correctly.
Note: In my Bacon install with my BaconSettings.txt, I disable Bacon Mod’s Gravity Wells. While it is a wonderful idea (ships can’t enter FTL until they travel a certain distance away from a system’s star (distance depends on the star type)), however I find the AI struggles with this as it wasn’t a feature in the base game. Regardless, you can go into the BaconSettings.txt file in your DWU root directory and turn that option to “true” if you want Gravity Wells. All other Gravity Well Bacon features are still in place.
Step 2: Install DWUR
Download the DWUR archive file from the link at the top of this post. Create a folder called DWUR within the CUSTOMIZATION folder in your Distant Worlds Universe install location. Extract the files from the DWUR archive into your created DWUR folder.
Step 3: Activate DWUR within Distant Worlds Universe
Start DWU. When the game loads, pick “Change Theme” from the main menu. Find the DWUR option and click “Switch Theme”. Wait a few seconds (upwards of a minute) for DWUR to start.
/=== New Race Art ===\
So the biggest part of this mod for me, work wise, was re-imagining the various alien races in DWU and creating the different character portraits for each species and each job.
I kept the original images and descriptions in mind, and at times tried to stay true to the original intent of each species, but at times I took some creative liberties to give as many species as much uniqueness and character as possible. Yes, there are straight up space squirrels (Jintus) and space emus (Banoserit). But you'll also notice Earth cultures in the clothing as well…Bedouin, Tibetan, Mongolian, Nubian, Hindi.
In the end, I’m very happy with the results. Hopefully you all like them too.
/=== New Planet Art ===\
DWU original and modded planets were…okay…but I wanted to see if I could create my own. I taught myself a bit about Blender and followed some detailed tutorials to dive into planet creation.
I ended up mixing textures. Procedural planets can turn out looking–again…okay, but they were always too fractal-y for my tastes.
I took real NASA planet textures along with some purchased sci-fi textures from the web and came up with this collection of planets.
/=== Scaled Down Ships and Weapon Effects ===\
Original ships and stations were okay…but you ended up with moon-sized escorts and moon-sized battleships. I put ship scaling into every design template to give a default sizing for each ship class.
Ship class sizes:
Capital Ships - 0.950
Carriers - 0.950
Large Freighter - 0.950
Medium Freighter - 0.750
Small Freighter - 0.500
Cruisers - 0.750
Construction Ship - 0.750
Destroyers - 0.650
Frigates - 0.500
Escorts - 0.500
I also halved the size of the weapon effects to fit in with the scaling.
/=== New Space Stations ===\
Many of the stations included with the original or modded ship sets were kitbashes of ship parts. They were all kinda “meh” to me. I used Midjourney and based each station design on the colors and aesthetic of the ship set they belonged to.
Turned out pretty well, I feel. There aren’t any show-stopping iconic pieces…no Golan Defense Platforms or DS9s…but I think they collectively boost the quality of the original and modded ship sets, even if they are subtle.
/=== Refreshed Ship Sets ===\
I intended to take a variety of awesome ships from a variety of awesome games. I wanted all 46 races to have new ships. But ultimately that was more than I could achieve (Midjourney makes terrible ships and it would take me hours to create each ship in Blender for middling results).
I went through all the DWU modded ship sets I could–even kept a couple of DWU original ship families–and cobbled together a passable collection of ship sets to start with.
I then visited some old favorite games of mine to fill in the ship families I was missing. This is where DWUR really earns its “compilation” name. You’ll see ships from Master of Orion, Eve Online, Endless Space 2, Stellaris and Sins of a Solar Empire in this mod compilation. You’ll also see a ton of ships from mods of the game Starsector.
/=== Refreshed Engine and Weapon Effects ===\
Most of these were already modded into DWU by others. I just hand-picked my favorites and included them in DWUR. I also used some engine effects from Starsector as a basis for some Photoshopping. I think I grabbed missiles from Starsector too. Cheers!
/=== Refreshed Galaxy Symbol Overlays ===\
Galaxy view in DWU gets cluttered. I usually like the clutter. I like seeing all the civilian ships shuttling resources to and fro. But it’s too much. I can’t tell what is what.
I legit don’t remember where I got the civilian ship galaxy symbols (dots and dots with crosshairs). But I liked them and included them in DWUR. Happy to append the credits section if anyone can remind me where they came from.
I decided to add special symbols to exploration and construction ships.
As you zoom out, these symbols will help you see where your intrepid explorers and builders are off to. Little easier to distinguish at distance than diamonds vs squares vs circles, IMO.
Similarly, I swapped out the military and fleet icons. Old ones were okay, but again…“refreshed” is the theme.
/=== Refreshed Sounds and Music ===\
Most sounds and music were fine. Most notably, I swapped out a lot of weapon effects from Stellaris or Starsector.
The sound you’ll probably hear the most are the hyperdrive enteexit sounds. Grabbed some from Stardrive 1.
Music is a collection of tracks from Stellaris and Stardrive.
/=== Credits ===\
While I created some things and curated Midjourney prompts for other assets, a large part of DWUR is from other people. I am very grateful for the authors who gave their “yes” to be included in DWUR. For those I couldn’t connect with, thank you as well!
As I’ve said earlier in this post, if you see your work being used here and don’t like it, please contact me and I will attempt to make things right. I want everyone to be credited for their work and/or remove anything that other authors don't like.
As for the assets I’ve created (alien portraits, planets, symbols), please feel free to use them for whatever purposes you would like. DWUR is a free compilation and a labor of love.
Thanks to Code Force for the amazing DW series–my absolute favorite Space 4X games. Looking forward to making mods for DW2 as I plus-up my 3D skills!
Tools used to create DWUR:
-- Sabranan's Modding Tool
Incorporated DWU mods:
-- Roger Bacon's Bacon Mod
-- Retreat1970's RetreatUE Mod
-- Mordachai's Unleashed Extended Mod
-- DasTactic's DasChrome Mod
-- Kebw1144's Stuff&Bits Mod
-- Haree78's Distant Worlds Extended Mod
-- Icemania's AI Improvement Mod
Starsector ship sets:
-- Bigbean's Ship Compilation
-- Dazs' Carter's Freetraders
-- Flashfrozen's Neutrino Corp
-- Gwyvern's Legacy of Arkgnesis
-- Iriscoral's Polaris Prime & Traverser's Design Bureau
-- Johnny Cocas' Fringe Defense Syndicate
-- Originem's Foundation of Borken
-- MesoTroniK's Tiandong Heavy Industries
-- MinusUdn's Green Knight Security
-- MShadowy's Shadowyards Authority
-- Tartiflette's Diable Avionics (used with special permission)
-- TheDragn's Apex Design Collective
-- Toopok4k3's Osiris Alliance
-- Weftin's Ship Pack
-- Zudgemud's P9 Colony Group
Edits: formatting woes
2023.05.19 03:02 YanniCanFly Mods not showing
Hey I downloaded graphicslib and lazylib. I extracted them in the mods folder but they are not showing up in starsector to be enabled. Any answer for this?submitted by YanniCanFly to starsector [link] [comments]
2023.05.18 19:31 Calm-Consideration25 [STORY] Office Lady in Space (2), Volkovian Catgirl Nurse
2023.05.18 19:21 Shadowizas When you are commissioned by the Hegemony you dont have to engage them
submitted by Shadowizas to starsector [link] [comments]
2023.05.18 08:14 Sorcerer94 How do you extend early game / frigate phase?
2023.05.17 19:57 Sincostan_deletus Is it just me or is dis the RC9 Update break your RC8 saves too?
2023.05.16 16:07 Shokoshuro Sequence arrives into Starsector... As the new vanilla friendly modded fighter meant to serve along Thunders... And possibly other fighters!
|submitted by Shokoshuro to starsector [link] [comments]|
2023.05.16 15:07 DrDcter Do you guys run mods? I seriously consider making one